Elitist Jerks
Register
Blogs
Urban Rivals
Forums
New Posts


Go Back   Elitist Jerks > Public Discussion > Player vs. Player
Elitist Jerks Login

gamerDNA Login

Welcome to Elitist Jerks
We're testing some new features on the site regarding OpenID registration and coordination with gamerDNA. If you experience any issues with registering an account, please take the time to fill out a report and send it to this e-mail address. We would appreciate any assistance you could provide in making sure everything is functioning as intended. Thanks!

If this is your first visit, please be sure to check out the FAQ and the forum rules. Users must register to post and new registrations are subject to a one day "mute" period to get acquainted with the community.

Reply
 
LinkBack (10) Thread Tools
Old 04/30/09, 9:43 PM   #26
TheFunk
Glass Joe
 
Tauren Druid
 
Eredar
Unfortunately, that's just how it goes I will tell you that when I play I'll charge/bash/cyclone their healer, which works better this season than in previous ones because with critting rip ticks dps output isn't hurt as bad by that, and with full dots up by the time I get back on that dps after cycloning the healer he's already 1/2 dead, and now I have full energy and hopefully a new TF to pop. Just time a fear to go off right after that cyclone is down and GG.
 
User is offline.
Reply With Quote
Old 05/01/09, 9:27 PM   #27
Bixel
Glass Joe
 
Tauren Druid
 
Malfurion
I'm just getting back into pvp, and I'm noticing that I'm often missing bash and maim. Does anyone happen to know what %hit I need to not miss those two quite important abilities? Is there a hit cap in pvp?

Thanks.

Edit: Also....

2. What PvP Stats:
3. PvP Spec:
How much critical strike is needed? I see druids picking up a diverse set of talents all related to critical strike.... Primal Gore, Predatory Instincts, Master Shapeshifter, Primal Fury, etc. And some druids stack agility/critical strike. However, I rarely see druids taking all of the critical strike talents. But yet some still stack agi/crit.

Last edited by Bixel : 05/01/09 at 9:39 PM.
 
User is offline.
Reply With Quote
Old 05/02/09, 11:39 AM   #28
 nj00s
Legendary player
 
nj00s's Avatar
 
Cowabanga
Tauren Druid
 
<SFR>
No WoW Account (EU)
Your feral druid should use as much pvp gear as he can, specially get the 4-set bonus (I looked him up on armory and he didn't have any on) He should probably cyclone as much as he can to force the healer to do big expensive heals (or be able to burst something down while the other one is CCed). It's not the best of combos, disc / feral, but it is a lot of fun to play when you manage to pull it off. Root is pretty good too if the priest is in trouble with a meele. Our burst and sustained dps isn't lower then other classes, the problem is we don't have a mortal strike like Warriors and rogues.

We do have some problems with CC too though. Mage/rogue fucks us up pretty bad.
 
User is offline.
Reply With Quote
Old 05/05/09, 5:05 AM   #29
Supah
Glass Joe
 
Tauren Druid
 
Chromaggus
I actually play feral / mutilate rogue and we seem to do pretty well, cycling between 2000 and 2100 rating. However, I don't use the usually feral spec, instead I go mangle spec to get a little more ferocious bite burst when we open up on the other team. Clothies die within 2-3 Global cooldowns, resilience or not. The only problem with our team, however, is pally / dk and now, because the new buffs, resto druid / arms warr.

My pvp spec: Talent Calculator - World of Warcraft

Anyone think they can give any advice on how to counter the resto druid / arms warrior? We usually try to sap the warrior so he wastes berserker rage, resap then open on druid. With resilience and the new improved tree form though, he most usually gets away and the warrior almost 4 shots my rogue partner. We're both in pretty much full deadly, but have been throwing on some PvE gear here and then to try and improve our killability.

My armory link: The World of Warcraft Armory
 
User is offline.
Reply With Quote
Old 05/07/09, 2:18 AM   #30
Yaksha
Glass Joe
 
Tauren Druid
 
<UE>
Stonemaul
Originally Posted by Supah View Post
Anyone think they can give any advice on how to counter the resto druid / arms warrior? We usually try to sap the warrior so he wastes berserker rage, resap then open on druid. With resilience and the new improved tree form though, he most usually gets away and the warrior almost 4 shots my rogue partner. We're both in pretty much full deadly, but have been throwing on some PvE gear here and then to try and improve our killability.

My armory link: The World of Warcraft Armory
Have you tried killing the warrior with cc on the druid? Both you and your rogue get on the warrior, get your bleeds up, and then you chain cyclone the druid into a blind? Or both of you open on the druid, get him to blow his trinket, reset the fight, and then blow up the warrior with a full blind into chain cyclone on the druid, and hope the warrior dies to bleeds in this time. The change to blind not sharing DR with cyclone should help out nicely.



If anyone's interested, I was able to record a few of the games I played last week (playing Feral/Disc for 2s, got to 2400 Monday, then promptly dropped today) against a priest rogue team and posted them to YouTube here. Just posting this in case someone can find it useful, just turn on high quality mode and it looks good.

Disclaimer: I make no claims to being good, in fact, I make claims to being quite the opposite. Happy to answer any questions, and would love some criticism.

Last edited by Yaksha : 05/07/09 at 2:28 AM.

Alt Warlock - Yaksha
 
User is offline.
Reply With Quote
Old 05/12/09, 8:49 AM   #31
Feralkin
Glass Joe
 
Night Elf Druid
 
Bronze Dragonflight (EU)
So i am a raiding Resto druid, I find that i am slowly getting bored with having Boomkin as the dual spec for raiding, as they are both ranged essentially. I want to get into some dps type pvp so i have decided on going Feral over Balance. After a lot of research and whatnot on gear, enchants and gems im fairly certain about everything except one thing. As far as weapon enchants go i am torn between Berserker and Massacre.
I know that Berserker avg's out over time at more AP, but its 2 weaknesses are; 1) Not 100% guaranteed to proc when you need it. and 2) More importantly to me, is it procing when a melee is all over you and you are opting for bleed->bear and soak the dmg. The 5% armor debuff may not be a lot, but its something that can effect the outcome of a match in a negative way.

I am all for RNG helping me win a match, but I dont like the idea of it losing a match for me either. As I have not used this enchant yet, and they are both quite expensive, I would like to make the correct choice the first time around.
Which enchant have the PVP druids here found better? Is the PPM of Berserker being 1.2 actually increased a lot due to cats many special attacks that are off the swing timer? That assumption would obviously greatly increase the uptime of this proc and would maybe lean me more in that direction.

Thanks for any help.

Also i am finding differing opinions on the enchant itself with regards to the armor reduction. Is it 5% or 25%? The comments on Wowhead and Wiki are not really clear on which it is. Perhaps it was 25% but was reduced recently to 5%?
 
User is offline.
Reply With Quote
Old 05/12/09, 9:58 AM   #32
Protagonist
Glass Joe
 
Night Elf Druid
 
Stormreaver (EU)
Originally Posted by Feralkin View Post
Also i am finding differing opinions on the enchant itself with regards to the armor reduction. Is it 5% or 25%? The comments on Wowhead and Wiki are not really clear on which it is. Perhaps it was 25% but was reduced recently to 5%?
The armor reduction debuff associated with Berserking was reduced to 5% a few patches ago.
 
User is offline.
Reply With Quote
Old 05/12/09, 4:29 PM   #33
Yaksha
Glass Joe
 
Tauren Druid
 
<UE>
Stonemaul
I ran with Berserking for 2s, and as for it being the cause of a loss, I can't remember a game where it was due simply to Berserking/enchants and not bad play. Now if it ever helped cause a win, I can't say that either. So, ymmv, best to test it for yourself and see if it works for you.

Alt Warlock - Yaksha
 
User is offline.
Reply With Quote
Old 05/13/09, 2:27 AM   #34
Feralkin
Glass Joe
 
Night Elf Druid
 
Bronze Dragonflight (EU)
Thanks guys.

5% does not seem to dangerous to me and Berserking is the better PVE enchant, as i now have the twisted Visage i think i will put Berserking on it and when i get to the S6 weapons i will truly consider which enchant is better from a pvp Point of View for my playstyle.
 
User is offline.
Reply With Quote
Old 05/13/09, 6:06 AM   #35
Feralkin
Glass Joe
 
Night Elf Druid
 
Bronze Dragonflight (EU)
I have a few mates that would be willing to hit the pvp arena with me. I will most probably be spending most of my time with a warlock, Affliction or Destruction spec. But i have 2 DK friends that each have frost and unholy specs. Also an enh Shaman, and a Warrior. The lock is the only one that has some pvp gear so honor farming will be coming soon from the rest of us. In a 2v2 and 3v3, what kind of setup really works well with a Feral. I do have access to many guild mates that play often so I would most likely be able to get any class. I would prefer playing with my RL friends though.

So setups are mixtures between:
Feral/DK/DK/Warr/Lock/Enh Shaman.

Which setups will not work well and which will be more optimal, Considering that the feral is going to be present in most if not all setups.

I feel i should add that while we want to do as well as possible, we run on around 500 latency so realistically reaching the top of the arena rankings is not in our reach. This would be to add some more diverse fun to the game and maybe push into the 1800-2000 mark if possible. If not, then pure fun it is.
 
User is offline.
Reply With Quote
Old 05/13/09, 7:28 AM   #36
Duilliath
King Hippo
 
Duilliath's Avatar
 
Night Elf Druid
 
The Maelstrom (EU)
Most likely, Holy Paladin / Warr / Feral
Could substitute the Warrior for one of the Death Knights, but don't see the Lock or Enh shaman working.

An thenn tehy wuz al ded. Srsly. (Exodus 1)
 
User is offline.
Reply With Quote
Old 05/17/09, 12:19 PM   #37
Calimos
Glass Joe
 
Night Elf Druid
 
Illidan
Just want to say there is a lot of very helpful info going on here.

I recently began working on a PvP Feral set, and will mainly be running 2v2 in arena with a very skilled/experienced Holy Paladin. I have a few specific questions I hope you may be able to answer:

1) Arena strategy. Strategy pertaining to this composition and in general for Feral in Arena. Detailed advice for me concerning attacking, rotations, what moves to use when, etc. Tell me what you do or would do if you were in my position. What things to be aware of concerning having a Holy Paladin as a partner. Specific strategies for me against specific classes. Just any general advice really, like when to use SR, or how to open, or FB vs Rip, etc. Anything at all that could improve my game play, and I just want to add that there is so much contradicting information concerning this topic, I assume much of it comes down to play style, but tell why you think yours is best compared to others.

2) Considering our composition, would it be prudent to enchant/gem a certain way or would the gem advice on page one suffice? Where socket bonuses are concerned would it be best to ignore and go for pure Delicate or perhaps attempt to match socket bonuses with some 24 stamina or combo stamina gems? More info on the hit cap for PvP would also be helpful. Is there a point where one has enough resilience to not socket resilience on yellow sockets?

3) I have really been struggling with a talent spec, as there seems to be many options, and I want to choose the one most suited to Feral Druid/Holy Paladin. Any advice here would be great, as would links to talent builds. In what instances is a control spec desirable or a full DPS spec? Mangle vs Shred? MSS or not? Also with this comp should I take some defensive/survivability talents like PotP or not?

4) Gearing. I currently have a PvE Feral set with virtually all 213-219 items. Will soon acquire 4/5 Hateful, and am undecided over how to gear. Is it best to use as many PvP items as possible, or would a mixed PvE/PvP set be optimal for damage output (which may be important as I am responsible for he kills). Should I go for 5/5 Hateful or keep a 219 or Valorous piece? How about off items? Weapon I am using Journey's End but also have Staff of the Plaguehound. Once I have surplus BG/Arena points, what items are my priority?

5) What kind of composition is this generally considered? In the scope of things is it middle of the pack, or worse? What comps will we be good against? What comps are just going to rock us? Do we have a ceiling, is it going to be hard to be competitive 1850+? Any general info or advice specific to comp vs comp would be enlightening.

6) If we were to add a third for some 3v3 I hear a DK, Warrior, Rogue, or Hunter would work well. Can anyone go into more detail?

I know this is a pretty loaded post, but I just wanted to definitively clarify some lingering questions and just learn all I can before I go in full force into arena. I know there are many experienced and skilled players here with loads of knowledge to share. Thanks in advice guys! I'm pretty stoked about learning.

Last edited by Calimos : 05/17/09 at 2:47 PM.
 
User is offline.
Reply With Quote
Old 05/18/09, 3:56 AM   #38
Feralkin
Glass Joe
 
Night Elf Druid
 
Bronze Dragonflight (EU)
I can at least answer something, I have a lot of PVE gear although it was my 4th spec essentially, so a few blues that i prioritized on replacing. I am finding that I am very squishy in pvp atm. I am up to 255 Resilience. (Just started getting pvp gear together on Friday.) I am finding that As the pvp gear goes up, your AP is going to come down but crit will generally stay the same, roughly.

Even to output dmg, I find that i need much more resilience to actually start taking the beating that i inevitably receive once my target comes out of the stuns. I think that your required resilience might largely depend on your paly's healing capabilities. Also your playstyle. If your playing against 2 dps, you dont particularly need the burst, you need to survive while your healer is being controlled. Overall though, your lack of burst in pvp gear can largely be compensated by skill, experience and Cooldown usage, so if in Doubt keep higher resilience.

On rotations, I have found that the std, pounce, mangle,shred, shred, rip works wonders for burst. One of them is bound to crit and gain you extra combo's so 5 stack should be there at this point. Use tigers fury at the appropriate point in the rotation (Assuming you have the points for 60 energy boost from TF). Most of the time its just before the first shred but clearcasting can change that slightly.
There is a secondary rotation that i use, usually against rogues,(to get bleeds on straight away) and plate wearers(bleeds being more effective against them). That's pounce, mangle, rake, shred, rip.
After either of these i tend to put up one combo and let my energy regen to 100 before i Start getting more. That one combo is for a potential maim if the situation calls for it, esp on casters, but potentially if its a class that charges in after your healer you would want to have a CP on for control.

Also while you are regenning energy, put Feral FF on at least your primary target.

Also, if your going to Cyclone something for whatever reason, make sure its not the player with your bleeds on it, Kinda goes without saying.(not that you should be cycloning much in feral spec)

If your using charge to get away from the dps thats all over you, and also to cause as much trouble for the person you are charging, Try to use bear charge as much as possible. Bear is half the CD duration, interrupts any spellcasting, and roots them in place. Also can be followed up with a no combo point needed bash.

The only time i tend to use cat charge is when I have just killed the one team member and im going over to scratch the other one.

Those are just the few things I have seen from this last weekend, If anyone can point out some mistakes i would love to learn more, but they seemed to work for me.

Hope my limited knowledge can be of some help.
 
User is offline.
Reply With Quote
Old 06/02/09, 7:27 AM   #39
huggabear
Glass Joe
 
Tauren Druid
 
Nordrassil (EU)
Druid PVP

Hi everyone.

I recently started playing PVP again on my drood. Since i was used to rogue from TBC pvp i tried feral. I must say i like it.

I'm not the best PVP player and only have something like 160 resil but i found out some usefull stuff.

For hit rating u need 4% to be sure u hit stuff. U might miss some on Night Elfs. So to be absolute sure get 6% hit rating. Its not hard to get. Less then 200 hit rating is needed for 6%.

Also improved TF and Beserk are a must if u ask me. With the right rotation warlocks and healers don't stand a chance.

On resil stacking i'm not sure. I find its hard enough to get me down and the only class i realy got trouble with are mages with there freezing.

My current strategy is dotting everything up and then shredding the player apart. With the 30% speed boost from cat and leap this useally does wonders.

I am planning on going into some arena 2vs2 but i'm still wondering with what class i should do that. My build is fully cat and i do got the improved healing abilities and slowing talents.

So if people got any tactics on beating a frost mage or on what class would be cool to gang up with for arena please let me know.

I also hope the above information helped a little.
 
User is offline.
Reply With Quote
Old 06/03/09, 3:11 AM   #40
Fuzzywuz
Piston Honda
 
Fuzzywuz's Avatar
 
Night Elf Druid
 
Crushridge
Originally Posted by Calimos View Post
Just want to say there is a lot of very helpful info going on here.

I recently began working on a PvP Feral set, and will mainly be running 2v2 in arena with a very skilled/experienced Holy Paladin. I have a few specific questions I hope you may be able to answer:

1) Arena strategy. Strategy pertaining to this composition and in general for Feral in Arena. Detailed advice for me concerning attacking, rotations, what moves to use when, etc. Tell me what you do or would do if you were in my position. What things to be aware of concerning having a Holy Paladin as a partner. Specific strategies for me against specific classes. Just any general advice really, like when to use SR, or how to open, or FB vs Rip, etc. Anything at all that could improve my game play, and I just want to add that there is so much contradicting information concerning this topic, I assume much of it comes down to play style, but tell why you think yours is best compared to others.

2) Considering our composition, would it be prudent to enchant/gem a certain way or would the gem advice on page one suffice? Where socket bonuses are concerned would it be best to ignore and go for pure Delicate or perhaps attempt to match socket bonuses with some 24 stamina or combo stamina gems? More info on the hit cap for PvP would also be helpful. Is there a point where one has enough resilience to not socket resilience on yellow sockets?

3) I have really been struggling with a talent spec, as there seems to be many options, and I want to choose the one most suited to Feral Druid/Holy Paladin. Any advice here would be great, as would links to talent builds. In what instances is a control spec desirable or a full DPS spec? Mangle vs Shred? MSS or not? Also with this comp should I take some defensive/survivability talents like PotP or not?

4) Gearing. I currently have a PvE Feral set with virtually all 213-219 items. Will soon acquire 4/5 Hateful, and am undecided over how to gear. Is it best to use as many PvP items as possible, or would a mixed PvE/PvP set be optimal for damage output (which may be important as I am responsible for he kills). Should I go for 5/5 Hateful or keep a 219 or Valorous piece? How about off items? Weapon I am using Journey's End but also have Staff of the Plaguehound. Once I have surplus BG/Arena points, what items are my priority?

5) What kind of composition is this generally considered? In the scope of things is it middle of the pack, or worse? What comps will we be good against? What comps are just going to rock us? Do we have a ceiling, is it going to be hard to be competitive 1850+? Any general info or advice specific to comp vs comp would be enlightening.

6) If we were to add a third for some 3v3 I hear a DK, Warrior, Rogue, or Hunter would work well. Can anyone go into more detail?

I know this is a pretty loaded post, but I just wanted to definitively clarify some lingering questions and just learn all I can before I go in full force into arena. I know there are many experienced and skilled players here with loads of knowledge to share. Thanks in advice guys! I'm pretty stoked about learning.
I am a newbie to arena PVP as feral, so take my advice with a grain of salt.

The one thing that jumped out at me in your post is your question regarding gemming for resilience, which I would not recommend. With 4/5 or 5/5 hateful, you'll probably be running at around 600-750 resilience before you even consider enchants and gems. Therefore, I would focus on agility/crit gems and enchants, simply because agility helps NI as well as your damage and avoidance.

I've only recently started a 2's team with a rogue buddy of mine, and while we're still working out the kinks, I can tell you that you should have an easy time against priests, resto druids, and pallies. Resto shamans are tough because of their earth shield, but some RNG luck and a well timed maim can usually take 'em down.
 
User is offline.
Reply With Quote
Old 06/03/09, 7:27 PM   #41
twinte3
Glass Joe
 
Tauren Druid
 
Korgath
Trinkets

As i read through what everyone is saying in terms of talents and gems, what does everyone recommend in terms of trinkets? Just curious as to what people are using as their two trinkets in PVP and/or Arena.Medallion of the (faction) is said to be automatic, but is it? Is Darkmoon Card: Greatness ideal? Or any of the Titan ones from Wintergrasp?
 
User is offline.
Reply With Quote
Old 06/06/09, 7:28 AM   #42
Duilliath
King Hippo
 
Duilliath's Avatar
 
Night Elf Druid
 
The Maelstrom (EU)
Grim Toll or its big brother from Ulduar. Other one is the Medallion or the WG Crit equivalent if you feel you can get away with losing some resilience.

I can see the Greatness, but personally, I'd prefer the +hit and +arm pen.

An thenn tehy wuz al ded. Srsly. (Exodus 1)
 
User is offline.
Reply With Quote
Old 06/27/09, 7:32 PM   #43
Eak
Glass Joe
 
Night Elf Druid
 
Perenolde (EU)
Gearing balance:

For 2v2:

Basically you want to use the pvp amor items (helmet to boots). They are a very good mix of survivability and cat stats. If you have good PvE necks, backs and rings - use them. The pvp rings and necks are crap. Don't use hateful if you have ulduar loot anyway.
I like adding two T8 pieces for burst, but the pvp bonus is great as well.

Do not socket resilience unless you permanetely lose because you are dying without chance. I've written a little Recount Plug-in that records the defense performance, and resilience seems really really crappy at a value of 500 (until 500, it's exaggerated to call it a defensive stat). Learning about movement and an enemy's cooldowns and abilities is much more valuable.



I've got a question, too:
Does anybody have experiences with the stealth-detecting cloak enchant? Rogues nearly always find me, but sometimes i do not even see them while getting sapped.
 
User is offline.
Reply With Quote
Old 07/21/09, 11:07 AM   #44
hiisukun
Glass Joe
 
hiisukun's Avatar
 
Undead Mage
 
Frostmourne
I'm not god's gift to ferals, but I'm 2200 in 3v3 on Bloodlust-US, and we only play around 10 games a week. I'll try and answer a few outstanding questions. Throw out any others you have.

Does anybody have experiences with the stealth-detecting cloak enchant? Rogues nearly always find me, but sometimes i do not even see them while getting sapped.
The cloak enchant is agi + a stealth increase. It doesn't effect your 'stealth detection', but makes you harder to detect by others. Its worth it in 2v2, but arguable in 3v3. Since you're unlikely to change your cloak between brackets, I'd recommend it overall.

Rogues will generally always find you in stealth before you find them. With 3 points in stealth increasing talents, together with the cloak enchant, both classes have enough stealth to be really tough to spot - you have to walk right in front of peoples faces. However, rogues have talents in their subtlety tree that increases their stealth detection. This is included in all the popular muti/prep builds for rogues.

Lets assume you're like me, the bottom of the pile tauren feral druid. You have a few options you will encounter:
1) Alliance feral, or night elf rogue: Night elves have an extra stealth level compared to you.
2) Human rogue: An extra level of stealth detection combined with his subtlety talents means you're reasonably easy to pick up.
3) Horde rogue: He just has the subtlety talents over you. Its not even-stevens - you're still more likely to get spotted.

I used to wear the general gloves, until they got nerfed. They were a great way to level the playing field in terms of stealth. Nowadays the stealth battle is almost always decided before the fight starts. However, I still enjoy war stomp in arena, and I don't miss the days of engineering helms + stealth trinkets being mandatory.

what does everyone recommend in terms of trinkets?
You'll need a pvp trinket, without question. I'd generally recommend the 190 attack power one. Arguments can be made for the crit rating one in certain 2v2 comps, particularly with a disc priest and a mangle spec. That is much less common.

For your other trinket slot - there are three main choices from my experience. They're all good and mostly depend on playstyle. Grim Toll is fantastic, particularly in freeing up +hit gems, and the proc is very worthwhile in PvP despite a lot of your damage coming from bleeds.Darkmoon: Greatness is an option if you have it - and I'd recommend it over any anvil of titans or the WG attack power on click trinket.
Darkmoon card: Death / Bandit's Insignia would be what I would recommend overall. The burst is excellent in PvP, is magic based so is reliable against plate, and often works well with breaks between cycloning/healing and getting back on targets. Worth noting is that if you chuck a rip up and get CC'd for a while, the trinket can just proc from the rip ticks on someone around the corner. Quite satisfying. If you can get either - take Bandits: arcane damage is less readily mitigated, and the attack power is a nice buff.

-

I'm looking forward to the new forms in 3.2, but I find myself incredibly jealous of the new shaman changes. I'm still wondering if feral druids will ever see a mechanic similar to maelstrom weapon/art of war. I was also playing a feral druid back when shapeshifting still came with a brief snare immunity. With the prevalence of desecration (and still hunter frost traps), I think the type of 'snare counter' used by the new ghost wolf very reminiscent of days gone by. I also miss the original leather druid pvp pieces that had int, stam, str, agi, and spell power so maybe I'm just crazy.

I'll continue to plug away in pvp as feral, but I look forward to changes that might come to our class in 3.3, or the season after next.

In case there is an uber-feral out there, my question would be to ask tips on how to manage hunters in 3v3. I find myself unable to do meaningful damage to them. In particular, our rogue/feral/dpriest struggles to beat most comps containing a hunter.
 
User is offline.
Reply With Quote
Old 07/24/09, 3:55 PM   #45
pfcgrinner
Glass Joe
 
Night Elf Druid
 
Wildhammer
Sort of random, but there isn't really a good place for it.

Currently running feral/rsham, we just started out and are doing ok (well, we win more than we lose anyway). It's taking a bit longer to get up there than I thought, this is my first season doing arenas, though I've feral PvP'd since pre-bc.

My question is that even tho I'm a NE Druid with Feral Instincts and the cloak enchant, rogues still get the drop on me about 80% of the time, due to heightened senses. I'm wondering about dropping FI for Thick Hide since it does me no good against the class I need it against most, and would help me live through opening burst even more, and will get only better once 3.2 goes live with much of pally and dk damage being moved to physical.
 
User is offline.
Reply With Quote
Old 08/06/09, 9:06 AM   #46
Eak
Glass Joe
 
Night Elf Druid
 
Perenolde (EU)
Stealth detection:

We reached the furious cloak and i chose the stealth enchant. Since then, i found every single rogue or feral. Before (remember my post above) i was the victim all the time and even our strategy included beeing caught. Ok, i'm sure there is a lot luck included, additionally i became much better about guessing, what the rogue could be doing now.

But there is a remarkable difference. I have at least 1/3 second more time to find and react the opponent when i first see/hear him. Before the enchant i often didn't even see the rogue while he sapped me - even as a NE.
 
User is offline.
Reply With Quote
Old 08/20/09, 4:07 AM   #47
Reconn
Glass Joe
 
Tauren Druid
 
Ravencrest
Enchants.

I'm just wondering what enchants would be good to put on my pvp gear.
 
User is offline.
Reply With Quote
Old 08/31/09, 12:14 PM   #48
nereme
Glass Joe
 
Human Warlock
 
Silvermoon (EU)
I too was unable to find a list of enchants to se for me druids PvP gear so I did some looking around at top feral druids gear etc, And have made this list, Some of the enchants such as the cloak and legs are completely due to personal taste and the first enchant in an item slot is my choice but I will list all the viable options.

Boots: Tuskarr's Vitality - 15 Stamina and run speed
-Superior Agility - 16 Agility
legs: Earthen Leg Armor - 40 Resil and 20 Stamina
-Icescale Leg Armor - 75 Attack Power and 22 critical strike
-Frosthide Leg Armor - 55 Stamina and 22 agility
Gloves: Major Agility - 20 Agility
Chest: Powerful stats - +10 To all stats
Cloak: Shadow Armor - 10 Agility and stealth increase
-Major Agility - 22 Agility
Bracers: Greater Assault - 50 Attack Power
-Major Stamina - 40 Stamina
Head: Arcanum of triumph - 50 Attack power and 20 resil
Shoulders: Inscription of triumph - 40 Attack power and 15 resil
Weapon: Mongoose - 120 Agility and attack speed increase on proc
-Berserking - 400 Attack power and armor decrease on proc


Gear such as legs have 3 choices I think when your gearing up you will want the resil enchant on your legs but once you have over 650 resil you can swap it for either of the other 2 and which of them is completely up to you, some may want the agility some may want the attack power.

The cloak is just my choice I have been told very good things about the stealth increase of it and that little bit more can be the difference between the rogue getting the opener on you and you getting it on him.

The same can be said about your choice in weapon enchant due to the agility and how important your CP generaton is going to be in season 7 I think that it will be a better benifit compared to berserking, once again it wil all come down to your playstyle also availability sometimes berserking will be much easier to get hold of than mongoose.

Some may say what about all the profession only enchants, well I have not included them because while some will have access to them most will not so I have not included them but i think only the ring enchants and the inscription shoulder enchants are really needed on the list.

If I have missed anything just say and I will edit my post accordingly

Last edited by nereme : 09/02/09 at 3:49 AM.
 
User is offline.
Reply With Quote
Old 09/01/09, 12:54 PM   #49
Brian3
Glass Joe
 
Undead Rogue
 
Archimonde
Does Tuskarr's Vitality (the run speed) stack with Feral Swiftness?

Thanks.
 
User is offline.
Reply With Quote
Old 09/01/09, 2:13 PM   #50
Duilliath
King Hippo
 
Duilliath's Avatar
 
Night Elf Druid
 
The Maelstrom (EU)
No.

Might be useful for when you're in casterform, but otherwise it's largely pointless.

An thenn tehy wuz al ded. Srsly. (Exodus 1)
 
User is offline.
Reply With Quote
Reply

Go Back   Elitist Jerks > Public Discussion > Player vs. Player

Thread Tools


Similar Threads
Thread Thread Starter Forum Replies Last Post
Yet Another Feral Druid Thread (YAFDT) Oaken Public Discussion 7 05/13/06 1:43 PM