Originally Posted by Skwidrific
As ferals, are you the guys opening up in 3's or are you waiting for your team mate to kick it off, and then follow up with a pounce? Opening seems to be more chaotic than in 2's for sure.
Which classes get top priority to kill? For instance, in 2's our basica strat was that any team with a DK, we killed the non-DK first.
|
While I don't play a feral, I've had a feral on my team for 4 seasons, plus I play both a disc priest and a ret paladin.
In my 3v3 comp (feral-priest-hunter, yes it's an odd comp), the feral absolutely has to open and start aggressively. He dictates early positioning of both teams, and racking up early combo points leads to early CC - and thus early control over the match. Since you have a ret paladin instead of a hunter, the ret can also afford to be aggressive at the same time without too much worry of being bursted down. I would try to time it so that the Pounce and initial attack from the paladin happened simultaneously, saving the HoJ for a peel or additional CC on a poorly positioned healer. Having an early cyclone/repent/fear on their healer often means the opposing team is blowing important cooldowns shortly after the match starts.
Attacking a DK early on isn't always a terrible idea in 3v3, particularly when matched up against Warrior-DK-Holy Paladin (a powerful and common comp). CC on the paladin eventually forces him to bubble, then a switch can be made to the healer, or continue beating down the DK with CC on their healer. Warriors that know what they're doing are difficult to control and properly pressure, and leaving both of them alone to attack the healer means you lose your priest before you kill the paladin.