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Old 09/02/09, 3:47 AM   #51
nereme
Glass Joe
 
Human Warlock
 
Silvermoon (EU)
The Tuskarr's is mainly for the 15 stamina and just incase you need to do a bit of caster form movement to CC or heal, but I have added a viable alternative to the list now.

-Superior Agility - 16 agility
 
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Old 09/16/09, 5:28 PM   #52
Skwidrific
Glass Joe
 
Tauren Druid
 
Crushridge
I had a lot of fun running 2's with a disc priest this past season. We would grin and chuckle against double dps teams, for the most part. He went back to school, and the team is sitting dormant now. I started a 3's team with a Ret pally and a Holy priest recently, and getting our teamwork together will probably take a few losses and just learning what to expect from each other. I haven't really done any 3's since BC; running with a disc priest and a shadow priest with extremely limited success.
I've asked a feral druid with an enviable arena rating on my server quite few questions, and was basically told that as feral, we need to play fairly aggressively. This is what prompts my questions:
As ferals, are you the guys opening up in 3's or are you waiting for your team mate to kick it off, and then follow up with a pounce? Opening seems to be more chaotic than in 2's for sure.
Which classes get top priority to kill? For instance, in 2's our basica strat was that any team with a DK, we killed the non-DK first.
 
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Old 10/29/09, 4:10 PM   #53
kanaus
Glass Joe
 
Tauren Druid
 
Shadow Council
Tuskars is very nice but sadly since it doesnt stack with your talent and 4-piece pvp set bonous it is kinda a moot enchant.
On another note grimtoll compaired to greatness what do you think?
 
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Old 10/29/09, 6:58 PM   #54
Rej
Piston Honda
 
Undead Priest
 
Doomhammer
Originally Posted by Skwidrific View Post
As ferals, are you the guys opening up in 3's or are you waiting for your team mate to kick it off, and then follow up with a pounce? Opening seems to be more chaotic than in 2's for sure.
Which classes get top priority to kill? For instance, in 2's our basica strat was that any team with a DK, we killed the non-DK first.
While I don't play a feral, I've had a feral on my team for 4 seasons, plus I play both a disc priest and a ret paladin.

In my 3v3 comp (feral-priest-hunter, yes it's an odd comp), the feral absolutely has to open and start aggressively. He dictates early positioning of both teams, and racking up early combo points leads to early CC - and thus early control over the match. Since you have a ret paladin instead of a hunter, the ret can also afford to be aggressive at the same time without too much worry of being bursted down. I would try to time it so that the Pounce and initial attack from the paladin happened simultaneously, saving the HoJ for a peel or additional CC on a poorly positioned healer. Having an early cyclone/repent/fear on their healer often means the opposing team is blowing important cooldowns shortly after the match starts.

Attacking a DK early on isn't always a terrible idea in 3v3, particularly when matched up against Warrior-DK-Holy Paladin (a powerful and common comp). CC on the paladin eventually forces him to bubble, then a switch can be made to the healer, or continue beating down the DK with CC on their healer. Warriors that know what they're doing are difficult to control and properly pressure, and leaving both of them alone to attack the healer means you lose your priest before you kill the paladin.
 
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