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The Tuskarr's is mainly for the 15 stamina and just incase you need to do a bit of caster form movement to CC or heal, but I have added a viable alternative to the list now.
I had a lot of fun running 2's with a disc priest this past season. We would grin and chuckle against double dps teams, for the most part. He went back to school, and the team is sitting dormant now. I started a 3's team with a Ret pally and a Holy priest recently, and getting our teamwork together will probably take a few losses and just learning what to expect from each other. I haven't really done any 3's since BC; running with a disc priest and a shadow priest with extremely limited success.
I've asked a feral druid with an enviable arena rating on my server quite few questions, and was basically told that as feral, we need to play fairly aggressively. This is what prompts my questions:
As ferals, are you the guys opening up in 3's or are you waiting for your team mate to kick it off, and then follow up with a pounce? Opening seems to be more chaotic than in 2's for sure.
Which classes get top priority to kill? For instance, in 2's our basica strat was that any team with a DK, we killed the non-DK first.
Tuskars is very nice but sadly since it doesnt stack with your talent and 4-piece pvp set bonous it is kinda a moot enchant.
On another note grimtoll compaired to greatness what do you think?
As ferals, are you the guys opening up in 3's or are you waiting for your team mate to kick it off, and then follow up with a pounce? Opening seems to be more chaotic than in 2's for sure.
Which classes get top priority to kill? For instance, in 2's our basica strat was that any team with a DK, we killed the non-DK first.
While I don't play a feral, I've had a feral on my team for 4 seasons, plus I play both a disc priest and a ret paladin.
In my 3v3 comp (feral-priest-hunter, yes it's an odd comp), the feral absolutely has to open and start aggressively. He dictates early positioning of both teams, and racking up early combo points leads to early CC - and thus early control over the match. Since you have a ret paladin instead of a hunter, the ret can also afford to be aggressive at the same time without too much worry of being bursted down. I would try to time it so that the Pounce and initial attack from the paladin happened simultaneously, saving the HoJ for a peel or additional CC on a poorly positioned healer. Having an early cyclone/repent/fear on their healer often means the opposing team is blowing important cooldowns shortly after the match starts.
Attacking a DK early on isn't always a terrible idea in 3v3, particularly when matched up against Warrior-DK-Holy Paladin (a powerful and common comp). CC on the paladin eventually forces him to bubble, then a switch can be made to the healer, or continue beating down the DK with CC on their healer. Warriors that know what they're doing are difficult to control and properly pressure, and leaving both of them alone to attack the healer means you lose your priest before you kill the paladin.
I haven't done any pvping on my feral for a while now , but from what I'm seeing and reading high resilience .
I'm seeing all resilience, execpt rings neckless and cloak.
And more staman gemming than ever.
Reason being , ferals are getting trained and focused espcially in 3s to negate the you're burst and instant cyclones, and force you into beer.
With higher resilience and staman you can sit longer in cat form .
In other words as much as you can! Over 1k for sure
Currently switching back and forth between 2's with a rogue and 2's with a disc priest (did some shadow to good effect for a while too). Nothing fancy, just working up to 1400 right now.
With the disc and myself, we're struggling with most with DK/Shaman combo. Any tips? We can't mana burn down the shaman quick enough before the Disc dies without me focusing on keeping the DK busy and with the damn near instant heals on the Shamans part, can't knock the DK down.
Last edited by Trent_Alkaline : 02/16/10 at 7:51 AM.
S6 was the last time I ran 2s on my feral with a prothealadin , but this is what I did.
In this set up you have to look out for totems, make sure to get rid of grouding before cyclon and tremor before you fear, who ever isn't being focused should be on that .
Groundind will always apear us a buff if its dropped .
Now when the dk opens on you're priest, he has to force the issue, you start on the dk get savage roar up and a nice 5cp rip on him , knock totems out , charge shaman, bash then cyclone .
Get back on the dk unload. Maim if you're priest needs the peal, take the shaman from a fear to another charge, bash and cyclone , finish off the dk .
In low raitings seemed to work for us
Good luck.
Ps if he's preasuring you its a mana war that you're team should always win.
Yeah, strangely we don't have mana war problems with any other healer except from Shaman and really well geared restos (and even then, cyclone usually negates enough hots to burst down--yay unpredictable CC and target switching strengths of feral!). I think the totem advice is probably key though. I've been treating Shammys the same way I've been dealing with Resto Druids (cycloning to prevent lifebloom stacks from going off, etc), but with a Shaman mixing in tier pieces that have that near instant cast time on direct heals the druid strat hasn't been working out.
Usually I've been opening with pounce, following with a rake (and sometimes berserk + platinum battle discs trinket pop depending on how they react to my sudden appearance), and as many shreds as I can get in before they unstun, then I follow up with a maim, and repeat shreds til maim drops--then it's either follow into rip or a cyclone if instant cast procs. Pairing the cylones with maim I can get a poor man's "stunlock" going but the slight overlap in time between next maim and cyclone dropping (have to wait for the cyclone to fully drop or it burns the maim timer with latency) usually gives the shammy time for at least one big heal and a totem refresh. I think if I can get my priest to knock totems down while I keep the burst pressure up though that may help smooth out the CC. Thanks.
Last edited by Trent_Alkaline : 02/16/10 at 7:12 PM.
Currently switching back and forth between 2's with a rogue and 2's with a disc priest (did some shadow to good effect for a while too). Nothing fancy, just working up to 1400 right now.
With the disc and myself, we're struggling with most with DK/Shaman combo. Any tips? We can't mana burn down the shaman quick enough before the Disc dies without me focusing on keeping the DK busy and with the damn near instant heals on the Shamans part, can't knock the DK down.
I've played feral / disc at around 2k for a while now, and I'm finding the easiest way to win against this team is to burn the shaman down during zerk, while throwing my instants cyclones on the DK, combined with the priests fear and then roots to keep him away. If you cant get the shaman down during zerk, switch to the DK, make him go defensive and try to let your priest rest a bit until zerk gets of CD. Then go back to the shaman, and burst his face down during zerk. Also announce it to your priest, so he can assist with shadowfiend, dispells and the burst he can provide
I've played feral / disc at around 2k for a while now, and I'm finding the easiest way to win against this team is to burn the shaman down during zerk, while throwing my instants cyclones on the DK, combined with the priests fear and then roots to keep him away. If you cant get the shaman down during zerk, switch to the DK, make him go defensive and try to let your priest rest a bit until zerk gets of CD. Then go back to the shaman, and burst his face down during zerk. Also announce it to your priest, so he can assist with shadowfiend, dispells and the burst he can provide
I'm playing 2s with a Disc too (around 1300-1400 MMR, ok, we are not good player, but we're having fun ).
Our strat is slightly different. I go for a burst without Zerk on the DK to force the trinket, I put as many bleed as I can. If the DK goes all out (which in general happen), I'll hard swap for the sham and root/cyclone the DK to peel him off my priest. When the DK is out of CD, I'll hard swap real hard all out on the DK, and within one Cyclone/fear heal lock, the DK dies.