Elitist Jerks
Register
Blogs
Urban Rivals
Forums
New Posts


Go Back   Elitist Jerks > Public Discussion > Player vs. Player
Elitist Jerks Login

gamerDNA Login

Welcome to Elitist Jerks
We're testing some new features on the site regarding OpenID registration and coordination with gamerDNA. If you experience any issues with registering an account, please take the time to fill out a report and send it to this e-mail address. We would appreciate any assistance you could provide in making sure everything is functioning as intended. Thanks!

If this is your first visit, please be sure to check out the FAQ and the forum rules. Users must register to post and new registrations are subject to a one day "mute" period to get acquainted with the community.

Reply
 
LinkBack (8) Thread Tools
Old 01/30/09, 6:49 AM   #51
Valustria
was Auturgist; still a witch!
 
Valustria's Avatar
 
Blood Elf Rogue
 
Mal'Ganis
Originally Posted by LodeRunner View Post
Pets will follow you if you're out of combat and try to stealth. Vanish will always stop a pet follow, but stealth does not.
For the sake of clarification, sometimes stealth will stop a pet from following you. I think it depends on your proximity to the pet's master, although I'm not 100% certain. Just tonight I entered stealth far from the action as a hunter's pet was coming towards me -- as soon as I entered stealth, the pet turned right around and I got the "Losing aggro." combat warning.

"In emptiness there is good, but no evil. Wisdom exists, logic exists, the way exists, and the mind is empty."
~ Miyamoto Musashi, The Scroll of Emptiness, The Book of Five Rings
 
User is offline.
Reply With Quote
Old 01/30/09, 7:51 AM   #52
Slickshoes
Von Kaiser
 
Slickshoes's Avatar
 
Troll Shaman
 
Aggramar
Originally Posted by Jazai View Post
Also, one more thing. I have had my DRW follow a Rogue around and beat on him for its entire duration. It keeps him in combat and unable to stealth unless by vanish. And I'm pretty sure I even saw it kick him out of Vanish one time. Although I'm not certain. Confirmation on that?
All pets seem to do this, it seems that Ghouls and Felhunters are the most guilty of doing this.
 
User is offline.
Reply With Quote
Old 02/05/09, 11:12 PM   #53
Ashere
Piston Honda
 
Night Elf Rogue
 
Khadgar (EU)
Originally Posted by Auturgist View Post
For the sake of clarification, sometimes stealth will stop a pet from following you. I think it depends on your proximity to the pet's master, although I'm not 100% certain. Just tonight I entered stealth far from the action as a hunter's pet was coming towards me -- as soon as I entered stealth, the pet turned right around and I got the "Losing aggro." combat warning.
That would've been either an undocumented change or the hunter calling his pet back. Hunters have been notorius for sending pets after rogues from max viewing distance since the early days of WSG, with the pet following the rogue around the entire field if necessary.

But as others have said:
-DoTs are your friends against rogues, especially bleeds, but others too. The main reason to DoT them is NOT to kill them (though that would be a fortunate side effect), the reason is to keep them out of stealth. Rogues CAN vanish while DoTted, but will leave stealth on the next tick. Some rogues manage to vanish -> cheapshot between ticks, many can't.
-Force a rogue to blow as many cooldowns as possible early on. A rogue will use them anyway, but the trick is to make him use them under your conditions.
-Trinket the Kidneyshot. Rogues also have a stun from stealth, called Cheap Shot. Do not trinket Cheapshot. You will take quite some damage during cheapshot, but it is crucial that you hope for the best and save your trinket for the Kidneyshot that follows. Kidneyshot is on a cooldown, Cheap Shot isn't.
If you trinket the Cheapshot, he'll move on to the Kidneyshot, and do the rest of his rotations as normal.
If you trinket the kidneyshot, you force him to vanish -> cheapshot if he wishes to proceed with the stunlock, blowing his first vanish cooldown, but on top of that, he won't be able to kidneyshot again after the second cheapshot, because of the cooldown, so has to resort to the kinds of CC that break on damage, one of them being blind, blowing yet another cooldown. In 1v1, this is no problem for a good rogue, but in an environment where he has more opponents, he's basically dead at this point.
 
User is offline.
Reply With Quote
Old 02/06/09, 2:17 AM   #54
Nightsshadow
Glass Joe
 
Night Elf Rogue
 
Spinebreaker
I don't open with a cheapshot kidney its a stunlock but in a dps/healer time i find it doesnt do enough dmg.
Cheapshot
mutilate
rupture
vanish
garrote
mutilate
kidney shot

I find this opening does the most possible damage in the shortest possible amount of time and the target will also be stunlocked the entire time. I can drop any class that doesn't have an oh shit button in the duration of this stun lock, most of the time.
 
User is offline.
Reply With Quote
Old 02/06/09, 3:54 AM   #55
Malakitoo
Von Kaiser
 
Tauren Shaman
 
Cho'gall
Stoneclaw totem brings rogues out of stealth via its taunt.

Your best bet is to always have a peel available. Rogues are probably the squishiest class in the game right now and take quite large amounts of damage when focused. Every arena-worthy dps class in the game has good to great peels (perhaps what makes them arena worthy?), and with good play can force a rogue off a healer and make them take heavy damage in the process. Obviously this is harder for some combos than others, but the days of being able to facetank rogues all day as a healer are gone. In my opinion, it's for the better.
 
User is offline.
Reply With Quote
Old 02/06/09, 10:11 PM   #56
Chack
Von Kaiser
 
Blood Elf Rogue
 
Twilight's Hammer (EU)
the highest possible damage is:
first number is energy cost, second hte enrgy the rogue has left after using it (yes this is with glyphed vigor and 4 pieces pvp set)

cs (20,110)
mutilate (50,70)
cb-evisc (0,80)
mutilate (50,40)
evisc (0,50)

instead of the eviscerate (2-4 cp) at the end you can lead into a ks or maybe a rupture if ur fighting a rogue. As you can see it is mostly overkill + relentless strikes that allows the current ridicolous burst of mutilate. If they want to nerf burst they will hopefully look at those 2 talents for pvp.
 
User is offline.
Reply With Quote
Old 02/16/09, 6:41 AM   #57
Geglash
Von Kaiser
 
Undead Mage
 
<TSA>
Zenedar (EU)
Originally Posted by Auturgist View Post
For the sake of clarification, sometimes stealth will stop a pet from following you. I think it depends on your proximity to the pet's master, although I'm not 100% certain. Just tonight I entered stealth far from the action as a hunter's pet was coming towards me -- as soon as I entered stealth, the pet turned right around and I got the "Losing aggro." combat warning.
Pets are able to follow you in stealth if their master can still see you. That means a restealth is safe nowadays as long as you just outrange the stealth detection range of the pet owner. Vanish still works like it used to, pet resets unless the vanish breaks immidiately.
 
User is offline.
Reply With Quote
Old 02/16/09, 8:17 AM   #58
Slickshoes
Von Kaiser
 
Slickshoes's Avatar
 
Troll Shaman
 
Aggramar
Originally Posted by Geglash View Post
Pets are able to follow you in stealth if their master can still see you. That means a restealth is safe nowadays as long as you just outrange the stealth detection range of the pet owner. Vanish still works like it used to, pet resets unless the vanish breaks immidiately.
I really wish this were true. Really I do. I can't recall how many ghouls I have vanished on just to have them melee me right out of it immediately after. Also the other day I had mirror images pull me out of two OOC re-stealths in a row.
 
User is offline.
Reply With Quote
Old 02/16/09, 12:44 PM   #59
Cos-
Piston Honda
 
Night Elf Rogue
 
Silver Hand
Originally Posted by Slickshoes View Post
I really wish this were true. Really I do. I can't recall how many ghouls I have vanished on just to have them melee me right out of it immediately after. Also the other day I had mirror images pull me out of two OOC re-stealths in a row.
Vanish just plain fails against MI. I have a mage with MI up, vanish, a volley of casts fail to damage me as I have vanish up. then they KEEP casting and the next volley removes me from stealth some 4 seconds later at long range. It's happened so often that I don't even bother hitting the button if MI is out.
 
User is offline.
Reply With Quote
Old 02/16/09, 12:50 PM   #60
Geglash
Von Kaiser
 
Undead Mage
 
<TSA>
Zenedar (EU)
Originally Posted by Slickshoes View Post
I really wish this were true. Really I do. I can't recall how many ghouls I have vanished on just to have them melee me right out of it immediately after. Also the other day I had mirror images pull me out of two OOC re-stealths in a row.

As far as I know Mirror Images aren't considered pets but rather companions/guardians, you have no control over them.
Regarding Vanish I never said pets couldn't hit you out of it, instead I said that they reset unless Vanish breaks immidiately (meaning if you Vanish just as the pet hits you, it'll break instantly and the pet will not reset).
 
User is offline.
Reply With Quote
Old 02/16/09, 7:59 PM   #61
Gourd
Piston Honda
 
Gourd's Avatar
 
Draenei Priest
 
Scilla
Originally Posted by Geglash View Post
As far as I know Mirror Images aren't considered pets but rather companions/guardians, you have no control over them.
Regarding Vanish I never said pets couldn't hit you out of it, instead I said that they reset unless Vanish breaks immidiately (meaning if you Vanish just as the pet hits you, it'll break instantly and the pet will not reset).
For a period of time after wotlk went like, Mirror Image would destealth rogues without hitting them out (much as dks killing their ghouls does now) - it was changed to no longer cause this to happen, however Mirror Images have since appeared to somewhat ignore stealth, and will attack stealthed rogues to initiate combat (meaning that it's not as if they already had casts going and the rogue vanished).

And as you said, the mage has no control over Mirror Images. Just wanted to confirm this.
 
User is offline.
Reply With Quote
Old 02/17/09, 2:45 AM   #62
Sphendule1001
Glass Joe
 
Draenei Shaman
 
Jaedenar
For Enh Shamans:

While I haven't had a chance to test this out in arena yet, I've been enjoying a 17/54 build with 5/5 Reverb & 2/2 Imp Fire Nova Totem in big pvp situations (mostly just WG). I also have the Fire Nova Totem glyph and a -10% stun duration meta. FN totem is a major mana sink, unfortunately, which is why I've been wanting to try it out w/ my 2s team to see if my mana problems are too much or if spamming Imp FN Totem is even that helpful.

Anyways, vs. rogues. If you know that they're likely going to start attacking you in the next 4 seconds, drop your imp fire nova totem first. This will put a small interrupt in the rogue's normal stunlock rotation (either forcing them to kill it or they get stunned), giving you a better chance to get your wolves out before even the kidney shot (I've found that rogues seem to want to continue their rotation even after being stunned for 2 secs). If the rogue does get a stun on you, trinket out (pop wolves now if you haven't already) and start jousting with the rogue while keeping FS up and spamming SS, LL, and Poison cleanse totem when needed. MW procs go for heals unless you have wound on you, in which case you try to cleanse it before using the MW.

I've been using slow/slow WF/WF lately, using a macro to switch to WF/FT vs. plate even though prot Wars & good DKs are impossible even with wolves. Maybe it'll help more once I get my comp fixed and can go pick up a fast OH to switch to...
 
User is offline.
Reply With Quote
Old 02/17/09, 7:41 AM   #63
panny
role != roll
 
panny's Avatar
 
Tauren Shaman
 
Barthilas
Imp. Fire Nova is pretty good for PvP. The AoE stun is especially great to lead into a Hex on anyone (but especially against a Rogue). The strat against a Rogue depends on what bracket your fighting them on. In arena, I generally pop them before engaging to give me some additional survivability. Also, the AoE taunt breaks stealth so use that at the start.

In general:
-You can Shamanistic Rage while stunned. With a shield, this usually means you don't need to trinket the stunlock and can save it for Blind.

-The Stoneclaw totem pulse is like 1s and is great for stopping restealths. In duels, this is pretty good for preventing Sap->kill totems->restealth.

-In a 1v1 situation, never pop wolves unless you have the Rogue dotted and he's burnt CloS. Otherwise he can just Vanish and wait them out.

-Rogues can stealth/vanish/clos while Hexed.

Once you get a good amount of Resil and a good shield, rogues are very beatable with kiting/Earthen Power/Poison Cleansing.

Last edited by panny : 02/17/09 at 8:13 AM.

Fix Spirit Wolves not responding to commands.
DK/Rogue
 
User is offline.
Reply With Quote
Old 02/17/09, 11:48 AM   #64
Slickshoes
Von Kaiser
 
Slickshoes's Avatar
 
Troll Shaman
 
Aggramar
Originally Posted by Geglash View Post
As far as I know Mirror Images aren't considered pets but rather companions/guardians, you have no control over them.
Regarding Vanish I never said pets couldn't hit you out of it, instead I said that they reset unless Vanish breaks immidiately (meaning if you Vanish just as the pet hits you, it'll break instantly and the pet will not reset).

I have had pets still follow after vanish even if it does not break instantly. The pet continues to follow me (while I am stealthed) untill it hits me. I have confirmed MI do infact seem to ignore stealth. I have vanished and OOC stealthed and they still target and attack.
 
User is offline.
Reply With Quote
Old 02/17/09, 12:05 PM   #65
Kolenzo
Von Kaiser
 
Kolenzo's Avatar
 
Troll Mage
 
Earthen Ring
Surviving a mutilate rogue once you have decent gear as a frost mage is quite easy.

Your goal is to force them to blow their trinket on one ability, then hit them with another. The two abilities I reference here are deep freeze and polymorph. Landing long enough to land one of either on a rogue when he can't trinket is usually a win. You absolutely have to have ice armor on vs a geared rogue or you will die.

Most rogues will open with either cs or garrote. If they garrote (more likely), simply attempt to move out of melee range. They will get stuck in shattered barrier. At this point they will either vanish or cloak to break the nova. You can attempt to break the vanish by hitting them with counterspell at this point, if you are successful at breaking vanish, simply cone of cold them while strafing away and they will be forced to cloak. If they vanish and you were unable to cs it, frost nova immediately to break them out of stealth. When he cloals, simply ice block.

At this point he will, depending on cooldowns available, either stand in front of you waiting to gouge, stand on you spamming shiv, vanish, or attempt a restealth. If he stops attacking, he is attempt to restealth, drop block and hit him with something such as freeze, cone of cold or frost nova. If he is waiting to gouge, simply drop block a little early and spin away from him to prevent it, then kite away. If he vanishes, break block early and try to bust him out with frost nova or freeze. If he spams shiv while standing on you (his best move), hit him with a root as soon as you drop out of block. Since his cloak is now down, you can deep freeze him here, but wait a brief second (use cs if its up) to see if he (prep?) vanishes first (or he could vanish immune your deep freeze). He will have no choice but to trinket deep freeze once it lands.

At this point, either fake cast sheep to draw out kick then sheep, or pop icy veins if you have the glyph (or escape artist as gnome) to break crippling and root or snare him with an instant to get enough room to cast a polymorph freely. Once he is stuck in a sheep, move away, resheep, make sure you have elem out and are far away, and open with a frostfire bolt. This will snare him and put a dot on him while his cloak is down that will break him of stealth if he manages to restealth somehow. At this point, it';s a very easy kite.

Golden rules:

A) Never stand next to your elemental, the rogue will quite gladly 2 shot it if he can, often during a gouge on yourself.

B) Never trinket unless you get blinded, or he will blind and restealth (or you will have to ice block and then die while the rogue is cloaked)

C) Never use your first ice block before cloak.

This is obviously a 1v1 guide and doesn't pertain to when the enemy has a dispeller. In a situation like that, it's generally up to your partner to peel for you so you can land a sheep on the dispeller before attempting to burst the rogue. The strongest point I can emphasise here though is to play around the rogues trinket and cloak, it is those two abilities detirmine wether you will win or not.
 
User is offline.
Reply With Quote
Old 02/18/09, 4:14 AM   #66
Simalo
Glass Joe
 
Troll Rogue
 
Llane
For perma pet classes (dks and locks) you will have a higher chance against the rogue just to sic your pet on him as soon as he destealths. Other than the obvious fact that he cannot restealth with it attacking him, pets often times remove a rogue from stealth after he vanishes.

I had come across a warlock recently that had a very good strategy against me. His partner was a healing class, I cannot recall, but the point to that is that he did not die in a stun rotation like most warlocks without a healing partner would. After the stun, he threw a couple of dots on me and started to cast fear(which might get most rogues to cos right there, and it made me bite that time) then he ported out during the duration of cos. Either way, he ended up kiting me season 2 style with chain fears and dots.

Although the circumstances at which a lock could pull something off like that against a rogue are slim, it can happen and when it does he is just a sitting duck.
 
User is offline.
Reply With Quote
Old 02/27/09, 10:21 AM   #67
andtheafterglow
Glass Joe
 
Human Warlock
 
The Venture Co
One thing that has been working really well for me in PVP against rogues is the (somewhat unpopular in arena) meta spec. It works pretty well on almost all melee because immolation aura can tick quite heavily (+ dots) and they have to stay in range to try to burn you down. As my ratings show, meta is not the best choice for arena, but I have noticed I win against every pure DPS team I face. I'm not sure that anyone would spec this purely to play against melee classes, but it's something that works.
 
User is offline.
Reply With Quote
Old 02/27/09, 3:43 PM   #68
Burks
Glass Joe
 
Dwarf Warrior
 
Sen'jin
Originally Posted by ktimekiller View Post
As any dps, its worth mentioning that even with two sets of cooldowns, mutilate rogue's lack of cheat death makes them a very viable target for focus or switch. I personally (Frost DK) almost always focus the rogue as the prime dps target in any bracket of the arenas.
Even with cheat death rogues are a viable target to focus or switch. Cheat Death is horrible even with high resilience. Also, a rogue in high reslience is rare to come across anyways due to the amount of CD's they can use to control a fight while they get healed up.
 
User is offline.
Reply With Quote
Old 03/18/09, 1:14 AM   #69
Alighieri
Glass Joe
 
Tauren Warrior
 
Garithos
One Thing for Wars

I don't think it's been mentioned yet so I thought I'd point it out since many rogues seem to either forget about it or are unaware, but a War's Zerk Rage can prevent/break a sap. Many times I will use myself as a kind of booby-trap. Wait for sap, immediately break it, then Bloodrage and throw off a demo to pull them out - Booming Voice actually really helps with this, strangely. Never thought I'd ever laud the virtues of that talent. But yes. Get sapped. Blood rage. Demo. It will pop the rogue maybe 50% of the time. Not a guarantee but still worth the effort I think.
 
User is offline.
Reply With Quote
Old 03/18/09, 1:15 PM   #70
Taiyoken
Von Kaiser
 
Night Elf Death Knight
 
Aegwynn
Unless you're sprinting at a warrior, don't sap him because you can't get away from his shout range.

A good use I've found vs warriors (if you play with a priest) was to sap/gouge them, and then land a full fear on the warrior 10 sec later. Trinket goes down and you can unload damage into him or cc him. This doesn't work ALL the time, but you can definitely catch some cocky warriors offguard with this.
 
User is offline.
Reply With Quote
Reply

Go Back   Elitist Jerks > Public Discussion > Player vs. Player

Thread Tools


Similar Threads
Thread Thread Starter Forum Replies Last Post
The anti-melee aspect of TBC? Birdemani Public Discussion 187 02/23/07 3:18 PM
New anti-bot move Arketh Public Discussion 72 11/21/06 10:28 AM