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Old 03/06/09, 9:26 PM   #16
Koyah
Glass Joe
 
Troll Shaman
 
Sargeras
What do you guys against a priest mana burning? I always seem to run into them on ring a valor and can't LoS them.

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Old 03/07/09, 8:26 AM   #17
Woolies
Glass Joe
 
Worgen Druid
 
Caelestrasz
Yeah a mana burning priest is a pain... Besides the obvious LoS / shock / ground it, if they do manage to get me close to OOM, I try and get my water shield procced.... But other than That I would like hearing how others try and deal with it.

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Old 03/07/09, 9:37 AM   #18
Dollar
Piston Honda
 
Draenei Shaman
 
Korgath
I don't understand how that's even a question. We have the most tools to deal with a mana burning priest. Even if you can't stay out of LOS you can shock/ground half of them. If you have decent resil and water shield up then whenever one hits you ws procs and you get half the mana back instantly. Barring that, there is a reason you have a team mate. Do damage and make them heal?

If a priest is overagressive with mana burns you can try to draw them into a bad position out of LOS of their partner.

"Oh he's a sad little man? He's thrown a kettle over a pub, what have you done?"

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Old 03/07/09, 3:32 PM   #19
Loukey
Glass Joe
 
Loukey's Avatar
 
Draenei Shaman
 
Doomhammer
Originally Posted by Dollar View Post
I don't understand how that's even a question. We have the most tools to deal with a mana burning priest. Even if you can't stay out of LOS you can shock/ground half of them. If you have decent resil and water shield up then whenever one hits you ws procs and you get half the mana back instantly. Barring that, there is a reason you have a team mate. Do damage and make them heal?

If a priest is overagressive with mana burns you can try to draw them into a bad position out of LOS of their partner.
All this and purge there power infusion and it really isn't a problem at all, running with a rogue partner I can't remember the last time i actually got mana burned.

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Old 03/08/09, 1:06 AM   #20
Dollar
Piston Honda
 
Draenei Shaman
 
Korgath
Only time I ever get mburned in 2s is after a fear. In 3s it's a little different because sometimes I'm shocking other things. In 5s if a priest ever tries to mburn I just ignore him and shock the other healer (assuming double healer/3dps which is 90% of comps) and he is forced to heal or let his team mate die.

"Oh he's a sad little man? He's thrown a kettle over a pub, what have you done?"

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Old 03/12/09, 2:10 PM   #21
Flesseck
Glass Joe
 
Flesseck's Avatar
 
Draenei Shaman
 
Bloodscalp
I really want to try out Stoneclaw totem glyph. Anyone test it out yet? And does it scale with Earth's Grasp?

Originally Posted by Woolies View Post
Whats the verdict on the new Toughness for 3.1? Is it better than elemental warding? I guess it would allow you to take some sort of Imp totems or even Anticipation to get down to it. I am terrible at maths so I wouldn't know where to begin on making the comparison.

Edit. I'm apparently bad at spelling too.
I like the new Toughness change. 10% extra stamina gives me close to an extra 2k health. That's awesome. Unfortunately, I still don't find Toughness that useful outside of that. There aren't too many snares in arenas now that you really care about. It was mostly to counter Warrior teams, but those are practically non-existent.

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Old 03/13/09, 8:54 PM   #22
Juice
Soda Popinski
 
Juice's Avatar
 
Orc Shaman
 
Mal'Ganis
Originally Posted by Flesseck View Post
I really want to try out Stoneclaw totem glyph. Anyone test it out yet? And does it scale with Earth's Grasp?
Reports on Stoneclaw totem glyph is that it does not scale with Earth's Grasp. So the net bubble on the Shaman is 4340. However, if the Stoneclaw totem is destroyed or replaced by another totem, the bubble is not lost. Further, the bubble is a physical effect and, thus, not subject to purge.

That's pretty damn good.

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Old 03/14/09, 2:51 PM   #23
Dollar
Piston Honda
 
Draenei Shaman
 
Korgath
Originally Posted by Juice View Post
Reports on Stoneclaw totem glyph is that it does not scale with Earth's Grasp. So the net bubble on the Shaman is 4340. However, if the Stoneclaw totem is destroyed or replaced by another totem, the bubble is not lost. Further, the bubble is a physical effect and, thus, not subject to purge.

That's pretty damn good.
I don't know if I'll take it then, especially when stoneclaw is a 30 second CD so if you use it for the bubble you won't have it to protect totems later on. On the other hand what other glyphs are there? Obviously there is LHW and ES. Hex is pretty meh, probably only good in certain 2s comps. Flame shock currently is pretty baller since you can use it to make rogues clos to restealth and you can use it on someone right before you start a cc chain and then you can get an auto crit lvb during the cc chain without losing your ability to interrupt. I don't know, for 3s/5s I'll probably stick with es/lhw/flame shock, for 2s Stoneclaw looks much more attractive.

"Oh he's a sad little man? He's thrown a kettle over a pub, what have you done?"

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Old 03/15/09, 8:39 PM   #24
MatsT
Don Flamenco
 
Night Elf Druid
 
Frostmane (EU)
Originally Posted by Juice View Post
I speced toughness on the PTR and got a whopping 1300 extra health. Wank.

For 5 points, I don't see it being worth the investment.
I'm not so sure actually. At a first glance 140 stamina seems weak, but the directly competing talents is the crit talents, so it's 28 stam per talent vs 46 crit rating per talent. Which one of those is best is not obvious, and it's probably very setup dependant. Playing with rogues and warlocks you will likely want the extra healing power of the crit, but if you're playing something like hunter/dk/shaman where you are likely to be focused a lot and have little support, you might want the extra stamina. In fact, in setups where you are likely to keep earth shield on yourself most of the time, you could skip improved water shield and get both.

It kind of related to gearing as well. With weak classes such as rogues and warlocks, you probably want to go for a caster shield, spellpower enchants, and maybe even spellpower or intellect gems. On the other hand, if you are likely to get attacked, you would typically go for the "warrior" shield and gem for maximum resilience/stamina.

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Old 03/18/09, 2:05 AM   #25
Loukey
Glass Joe
 
Loukey's Avatar
 
Draenei Shaman
 
Doomhammer
Originally Posted by Dollar View Post
I don't know if I'll take it then, especially when stoneclaw is a 30 second CD so if you use it for the bubble you won't have it to protect totems later on. On the other hand what other glyphs are there? Obviously there is LHW and ES. Hex is pretty meh, probably only good in certain 2s comps. Flame shock currently is pretty baller since you can use it to make rogues clos to restealth and you can use it on someone right before you start a cc chain and then you can get an auto crit lvb during the cc chain without losing your ability to interrupt. I don't know, for 3s/5s I'll probably stick with es/lhw/flame shock, for 2s Stoneclaw looks much more attractive.
I think even in 3's you will find stoneclaw to be the glyph of choice, to many situations where you are CS or strangulated that 4340 shield will be absolutely huge. When you combine your Battlemasters trinket, a Healthstone and that totem you will easily be able to recover vs most teams burst and stabilize cc to gain control of the battle again. I know in 3's it will be a HUGE help and in 2's it is going to be to the point of almost being OP, considering the only real problem i have is the dmg output of a DK when strangulate is well used. Although in 3.1 who knows how the other classes will pan out in pvp exactly, so DK/Pally might not be the 2's Lord it is now. Either way this glyph i would say is a must for 2's and 3's, I will also use for 5's as i am 80% of the time first target there as well.

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Old 03/18/09, 7:57 PM   #26
Fatalwisdom
Glass Joe
 
Tauren Druid
 
Dethecus
I read here in an earlier post someone says 'jesus christ elemental sucks in pvp." Is it really that bad?

I been leveling a shaman and just reached level 31 last night and I was looking forward to pewpew at 80. Any significant reasons as to why elemental is considered as bad in pvp?

Also as far as 2s arena goes... what would be a superior class combo for a resto shaman, or ele?

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Old 03/19/09, 2:47 PM   #27
Bnol
Von Kaiser
 
Draenei Shaman
 
Boulderfist
Originally Posted by Fatalwisdom View Post
I read here in an earlier post someone says 'jesus christ elemental sucks in pvp." Is it really that bad?

I been leveling a shaman and just reached level 31 last night and I was looking forward to pewpew at 80. Any significant reasons as to why elemental is considered as bad in pvp?

Also as far as 2s arena goes... what would be a superior class combo for a resto shaman, or ele?
The problem with Elemental PVP is the weakness to stuns and cast time debuffs, as well as the lack of mobility and a lack of effectiveness while moving by having only one instant on a 6 sec cooldown. You are also always the target, both because of your inability to defend yourself/escape or be able to provide benefit to your team while moving, and for the fact that you can do massive damage if left alone. Because of these weaknesses you have to essentially form your comp around classes that can protect you and you are reliant on them (now many comps are built around covering weakness, but not to the degree of an ele shaman). This is mainly in an arena setting. If you just want to pewpew in BGs it isn't quite as bad.

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Old 03/19/09, 6:38 PM   #28
Dollar
Piston Honda
 
Draenei Shaman
 
Korgath
Yeah elemental shaman are absolutely devastating if they can get some breathing room but they are really easy to lock down. They still excel in 5s if you play like old 2345 would (not necessarily the same comp though).

"Oh he's a sad little man? He's thrown a kettle over a pub, what have you done?"

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Old 03/20/09, 9:05 AM   #29
Adapted
Glass Joe
 
Draenei Shaman
 
Medivh
When it comes to PvP gear, should I use 2/5 Resto and 2/5 Elemental set pieces for the extra resilience, or is the 4 piece Resto (1.5s off Grounding Totem CD) worth it?

Also, should my offset pieces be Elemental for the extra +hit?

Thanks in advance.

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Old 03/23/09, 1:26 PM   #30
Juice
Soda Popinski
 
Juice's Avatar
 
Orc Shaman
 
Mal'Ganis
I think the extra cooldown reduction on Grounding is more valuable than 50 resilience. Your mileage may vary, but I use grounding frequently enough that I believe the extra 1.5 seconds has a large positive impact in games where grounding use is essential.

Yes, you should get +hit till 100 or 110 (I don't remember the exact number) so you won't miss interrupts or hexes. This doesn't include overcoming racial bonuses which protect some races from being hit, however.

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