Glyph of Barkskin - Everyone should have access to this now, with the high melee population works nice.
Glyph of Rejuvenation - I see a lot of druids using this, not sure I fully appreciate it. Rejuv is always up, though I find that myself or my teamate will only sit below 50% for maybe 1 tick of a rejuv.
Glyph of Nourish - Move value in 3s for me, 2s rarely find me using nourish excessively.
Glyph of Innervate - Innervate is weaksauce, is buffing it with this worth it?
There are other choices, but I primarily see these listed as the main options. Personally I'm doing Swiftmend, Barkskin, and nourish. I'm considering dropping nourish for rejuv, since I am focusing on 2s more.
I prefer Nourish over Innervate, with SM/Barkskin being the obvious ones. I don't find myself Nourishing often in 2s, but when I need it, it's pretty urgent and I need everything out of it that I can get.
I'm currently running with Nourish, swiftmend and regrowth for my glyphs, I was going to switch out regrowth for barkskin once it finally started appearing on my server but at the spot my 2 team is currentyl at, just below 1500 we still see a lot of 2 dps teams, and dropping an offensive glyph before we are able to move up to a level where we see less of these teams, as they usually are going after my partner first ( He is a ret pally). Should I replace the regrowth with barksin right away and expect my partner to help with outliving these burst attacks? or should I wait to get up to 1700 or so before I remove regrowth? what does everyone think?
I was wondering if any kind sole could diirect me to some season 6 RDruid movies. I have seen many season 5 down but as our playstyle has changed I would like to see some recent ones.
I was wondering if any kind sole could diirect me to some season 6 RDruid movies.
I've been grinding honor and will be putting out a video within a few weeks, but I'm not amazingly geared yet so it won't be one of the really cool ones.
In other news, I had been on these forums promoting restokin (I wasn't a fan of trees in pvp), but decided to try tree anyway. I love it. I still think restokin has its benefits in 2v2, but This spec Has been amazing- I am in love with it- thanks for the persuasion to try tree tanking :P
I've had the most success with CCing them and trying to stay just outside of melee range. Since most of the warriors I have encountered don't seem to like leaving battlestance I don't usually have to worry about pummel. If they do choose switch stances to interrupt/reflect your cast you can see the stance change animation and cancel your cast. Since they just dumped all their rage on the stance switch/spell you have bought enough time for your hots to bring you back up. Once you manage to juke the overpower (to stop unrelenting assault) I just Nature's grasp or straight up cyclone the warrior. It is crucial that you avoid the unrelenting assault debuff or you will not have a snowball's chance in hell of keeping up with the incoming damage.
The trick to this tactic is once you actually manage to get the warrior CCed do not run away and try to kite them. Juggernaught's auto crit is far too powerful to risk and will just get you behind on healing again. Stay just out of melee range so that you can buy yourself an extra second or two of hot time before the onslaught begins again. If the warrior seems to be running away from you chase after them so they don't get enough range for the charge/autocrit. Save barkskin for bladestorm.
Just so you know any good warrior will just have a macro to equip shield and will bash you in battle stance since it's much faster.
EDIT: Yeah I totally misunderstood how the innervate glyph worked, forget what I said.
Last edited by Dollar : 05/20/09 at 6:26 PM.
"Oh he's a sad little man? He's thrown a kettle over a pub, what have you done?"
Shield Bash and Spell Reflect are both off GCD. Swapping a weapon will incur a quick global, and depending on your ping to the server, you should be able to do so.
I can regularly get 1.5s spells since my ping to Mal'Ganis is about 100-150ms.
Anyway, you should be using both, so you can cycle cooldowns if possible.
The difference between the almost right word and the right word is really a large matter--it's the difference between the lightning bug and the lightning. - Mark Twain
As a druid in 2s, no. Wear maybe 300-400 resilience, stack +healing, ignore spirit and mana/5 since you can just drink and the new innervate is retarded - make sure your partner understands the idea of peeling.
That's a little low - you'll have trouble tanking Warriors and DKs with that little resilience. Aim for 700ish for 2s.
I'm sitting at 650 resil, 2100 SP (in tree) and it works out great for my low rating. I'm working on bolstering up my SP more, but I think 700 is the right number to aim for, as far as resil is concerned. I just need to find a partner that can kill a resto druid in under 10 minutes.
I was linked an article written by Sodah that suggests sitting in tree 100% of the time (in PvE gear no less) and just playing very defensively. Has anyone actually tried this since Tuesday? Anyone have any early resto first impressions to share?
I do this and it works AMAZING. My gear is almost joke worthy compared to the PvP gear out right now and I just don't seem to die. I have 601 resil, 1 peice of Hateful (gloves) and the rest is Overcast gear (LW). I roll around with 16.5k health and just play very defensively in Tree form. My 2's team (Resto drood/ Mut Rogue) embarasses [most] teams with full Deadly.
Defensive playing in JUST tree form is VERY viable.
The only time I ever switch out is for Cyclone, Roots, and Moonfire.
Defensive playing in tree form and using travel form and shapeshifting to break freezes and keep LoSing non-melee DPS. I come from the frustrated 'die already' side of that coin, having run into this a couple of times with a partner of some class that does high DPS and can peel. Not even impressive peeling, just reliable slows seem to do the trick. Speaking as a double DPS team [Frost Mage + Ret], any tree that holds still will die. Trees that move and reliably break stuns/slows are nigh-unkillable, at least for us. It's something of a damned if you do, damned if you don't. If we don't focus on tree, there's too much healing to cope with on the DPS. If we DON'T focus on the tree and try to kill the partner, we can't get the DPS down [which effectively wins the match] because the tree will heal. If we yo-yo, trying to peel them from each other, we can win against bad teams. Against good teams, we just can't keep the peel/lockout going quite long enough to drop a partner DPS in actual PvP gear (PvE geared DPS goes down).
The short version (the storale of my mory): A tree playing intelligent defense and keeping their DPS partner close does very well. A tree that is sloppy may as well not be a PvPtree. Sure, it's PvP 101 for healers, but acing the class each match will do you well.
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Generation 28:
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Lol, personally with everyone having 232/239 weapons, I like having at least 850+ res. With full furious gear, gemming for res, 900+ should be very easy.
I have 1000 with only one resilience ring but that's gemming pretty hard for resil. With full furious pieces, 1100 should be doable I'd think, and you'll still have pretty solid output.
The best way is usually to try playing and see how it feels. If all of your losses are from games where your partner gets trained and you run oom, you should drop some resilience in favor of more healing/mana stats. If your losses come from games where you get bursted down or attacked yourself the majority of the time, you should go for more resilience.
You also have to balance the gear of the 2 players to eliminate weak points. If your partner gets killed he can gear more defensively and you more offensively. If you get killed, the opposite.
So what does everyone think of the new buff to caster/travel form armor? With it being passive I think we have officially seen the druids becoming the number 1 healers for 2v2 and then gaining much needed help for 3v3 and 5v5. With the fact that we do not have to remain in tree form for an entire match druids can freely CC at will.
So what does everyone think of the new buff to caster/travel form armor? With it being passive I think we have officially seen the druids becoming the number 1 healers for 2v2 and then gaining much needed help for 3v3 and 5v5. With the fact that we do not have to remain in tree form for an entire match druids can freely CC at will.
It's quite awesome, frankly. I'll need to try it out, but currently I feel like I'm doing my team a disservice when I shift out to cyclone or root, since I become ultra squishy, and if I get attacked in that time, I'm either dead, or have to dump my cooldowns to save myself. Very interested to try it out on live tonight