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Spell Penetration
[top]Spell PenetrationWhile spell hit rating reduces the base chance for a mob to outright resist a spell, spell penetration only reduces the effective magic resistance stat of a target when calculated against the spell. In other words, if a target has 50 magic resist, and the caster has 20 spell penetration, only 30 of the target's magic resist will be counted against the spell. Since the vast majority of raid bosses have no magic resistance at all, spell penetration is entirely useless for the vast majority of raid encounters. However, there are a few notable exceptions, such as Supremus in the Black Temple, who has a great deal of fire resistance. [top]Full ResistsThe game interface offers no distinction between a spell that is resisted due to hit chance (or a "miss") and a spell that is resisted due to magic resist. Both events are recorded as a resist in the combat log. Magic resist is a rare stat for mobs, so most resist messages seen are due to hit chance, and not the result of magic resistance. [top]Partial ResistsA partial resist occurs when your spell only delivers a fraction of its total damage. Partial resists are either the result of magic resistance, or an unavoidable magic resist modifier for targets above the caster's level. Level-based magic resist is counted as 8 magic resist for every level the target is above the caster, meaning a raid boss has 24 magic resistance against all spells. This innate magic resist cannot be countered by any means; spell penetration does nothing against partial resists caused by level difference. [top]Binary SpellsCertain spells are considered "binary" and cannot be partially resisted under any circumstance. These spells are usually tied closely to an essential debuff. Most spells are not binary, Frostbolt and Mind Flay being the notable exceptions. Binary spells are also exempt from the innate magic resist counted for targets of higher level than the caster. |
Mind Flay is also binary, and in 2.0 I'd consider it a notable exception; whether it needs to be included, I leave up to Vontre.
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Im not sure if this is the appropriate article but I heard that the Eye of Mag doesnt proc off of partial spell resists. Therefore, one could argue, its not so great in the hands of a fire mage who will get a lot of partials.
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You say Gurtogg Bloodboil in Black Temple, don't you mean Supremus?
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Edit: Disregard, I completely failed to read the last sentence.
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Information about level-based partial resists is not accurate. See http://elitistjerks.com/f31/t23832-s...ances_studies/
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While I have not personally verified the information, it is my understanding that the two major raid bosses with known resistances are:
Supremus - 200 Fire Resistance Rage Winterchill - 200 Frost Resistance The two other things that might be worth noting in the article is that no amount of Spell Penetration will affect a mobs immunity. Second that Spell Penetration in small quantities is appropriate as a PvP stat to overcome the variety of Player buffs that provide resistances. |
Question: where did the 8 resistance per level in excess of the casters come from?
Based on the WoWWiki entry for Resistance it gives 5 per level rather than the listed 8. 5 works out to be roughly 3% mitigation, which is close to my observed figures from raiding. |
Perhaps it was changed. I remember an old article in our Mage forums on my guild site that had a link to the WoW site and it talked about 8 added resistance. The link was: WoW Basics: Spells. That link I thought was the one that showed that there was 8 added resistances, but I skimmed and it didn't; it does hold this section though: WoW Basics: Resistances. The resistances article doesn't have anything stating added resistance either, so it should use some testing.
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The "effective resistance value" is 8*(level difference between mob and player), or 24 (the magic resistance) for a boss. So if you're level 70 and the mob is level 73, 24/(70*5)*.75 ~= 5.14% mitigation. This is close to the 6% supposedly found from massive parsing; I'm not sure how much you can contribute to chance. Also, this is the formula Cheeky uses for Lightning Breath partial resists - not that this proves anything, but perhaps he would know where this formula came from. I'm curious as well. |
Is there some concrete data on whether the boss partial resists apply to binary spells (Frostbolt in particular)? Theoretically, 5-6% partial resists for a binary spell would lead to an extra 5-6% miss rate. However, as said in this post by Manly: http://elitistjerks.com/f31/t24323-m...21/#post745738, we don't see this in practice.
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The issue is that combat logs (and WWS) have a bad way of displaying partial resists. Read http://elitistjerks.com/f31/t23832-s...ances_studies/ it explains it very well. Short version: Your Lightning hit for 2k on an undebuffed mob. It then crits for 4k (ignore CSD) * 1.05 (Misery) * 1.2 (Stormstrike) = 5040. Now you get unlucky and get a 50% resist, the log will then produce the following. "Your Lightning crits for 2520 (1000 resisted)." It's a 50% resist (you lose 2520 damage), but the log only lists a 1000 damage loss (50% of the undebuffed base hit). Your 50% resist only appears as a ~28% resist in the log. Quote:
Otherwise, you'd always have a ~6% resist chance on counterspells and purges, which would make Council/Maulgar/Reliquary a RNG fest. |
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