The spell coefficient is the number that is used as a multiplier on a player's +damage or +healing when determining the effects of a spell. Lower-ranked spells that are more than 10 levels out of date will receive a lower-than-expected coefficient -- using the top two or three ranks of a spell will still give the player full or acceptable levels of their spell coefficient. Coefficients listed on this page assume the highest rank of the spell is being used.
[top]Calculation
- Spell haste never affects the coefficient of a spell. The base cast time of the spell always determines its coefficient, not its post-haste cast time.
- Normal non-instant spells with direct damage or healing receive
as their coefficient.
- Damage over time (DoT) spells get
as their coefficient.
- Instant cast spells are considered to have 1.5 cast time for purposes of determining their coefficient.
- Leech spells (drain life, siphon life, death coil, etc) have their coefficient halved.
- AoE spells have their coefficient divided by 2.
- Spells with an additional non-damaging component such as a snare (mind flay, frostbolt, etc) usually lose some percentage off the coefficient. This varies from spell to spell.
- Spells which combine direct damage and a DoT component (immolate, flame shock, moonfire, etc) have their coefficient split between the direct damage and damage over time portions of the spell, proportionate to the base damage of each component. For example, Immolate (which has a 2.0 cast time, some amount of direct damage and a 15 second DoT time) has an average base direct damage component is x, and the dot portion's base damage is y, then the coefficient on the direct damage component is
, and the coefficient on the DoT component is
.
Talents, items or abilities that increase your coefficient will do so at the latest possible point in the calculation (Improved Fireball, etc.). Talents that improve the effect of a spell by a percentage multiplier (such as Purification, Improved Renew) will do so after adding your full spell coefficient.
Talents that decrease the cast time of a spell (Improved Fireball, etc) do not affect the coefficient of a spell except where noted.
Restoration
Healing Touch: 1.00
Rejuvenation: 0.2 per tick
Regrowth (DH): 0.2898
Regrowth (HoT): 0.706 (0.10 per tick)
Lifebloom (HoT): 0.519 (.074 per tick)
Lifebloom (Bloom): 0.429
Balance
Moonfire (DD): 0.214
Moonfire (DoT): 0.100 per tick
Wrath: 0.571
Starfire: 1.00
Insect Swarm: 0.76 (0.1667per tick)
Hurricane: 0.128 per tick
Arcane
Arcane Blast: 0.714
Arcane Missiles: 1.429 (0.2857 per bolt)
Arcane Explosion: 0.214
Fire
Fireball: 1.00
Fireblast: 0.428
Scorch: 0.428
Pyroblast: 1.15
Pyroblast DoT duration: 0.2 (0.05 per tick)
Flamestrike DD: 0.236 (= 0.55*1/2*3/3.5)
Flamestrike DoT: 0.12, 0.03 per tick (= 0.45*1/2*8/15)
Blastwave:
Dragon's Breath:
Frost
Frostbolt: 0.814
Waterbolt: 0.714 of pet's +damage which is 0.286 of the mage's +damage
Blizzard: 1.143 (0.142 per tick)
Cone of Cold:
Frost Nova:
Holy
Flash of Light: 0.428
Holy Light: 0.714
Consecration: 0.95 (0.11875 per tick)
Hammer of Wrath: 0.428
Holy Wrath: 0.19 per target
Exorcism: 0.428
Seal of Righteousness (1H): .1 per 1.0 weapon speed
Seal of Righteousness (2H): .11 per 1.0 weapon speed
Judgment of Righteousness: 0.714
Protection
Holy Shield: 0.05 per block
Avenger's Shield: 0.19 per target
Holy Shock: 0.428
Retribution
Crusader Strike: 0.0
Seal of Vengeance: 0.17 per tick
Judgement of Vengeance: 0.428
Seal of Blood: 0.0
Judgment of Blood: 0.428
Seal of Command: 0.29
Judgment of Command: 0.428
Discipline
Power Word: Shield: 0.30
Mana Burn: 0.0
Starshards: 0.857
Feedback: 0.0
Holy
Flash Heal: 0.428
Greater Heal: 0.857
Renew: 0.2 per tick
Binding Heal: 0.428 per target
Circle of Healing: 0.428 per target
Holy Nova: 0.16 per target
Prayer of Healing: 0.428 per target
Prayer of Mending: 0.428 per target
Lightwell: 1.0 per charge
Smite: 0.714
Holy Fire (DD): 0.75
Holy Fire (DoT): 0.25
Chastise: 0.143
Desperate Prayer: 0.428
Shadow
Shadow Word: Pain: 0.183 per tick
Mind Blast: 0.428
Mind Flay: 0.572
Shadow Word: Death: 0.428
Shadowfiend: 0.65
Vampiric Touch: 0.2 per tick
Devouring Plague: 0.2 per tick
Shadowguard: 0.33 per charge
Touch of Weakness: 0.10
Elemental
Lightning Bolt: 0.794
Chain Lightning: 0.641
Earth Shock: 0.386
Frost Shock: 0.386
Flame Shock (DD): 0.150
Flame Shock (DoT): 0.52 (0.13025 per tick)
Lightning Shield:
Flametongue Totem: 0.0
Searing Totem:
Magma Totem:
Flametongue Enchant: 0.1 per proc
Frostbrand Enchant: 0.1 per proc
Enhancement
Stormstrike: 0.0
Restoration
Healing Wave: 0.857
Lesser Healing Wave: 0.428
Chain Heal: 0.714 (inital hit, subsequent hits derive from this value)
Healing Stream Totem: 0.044 per tick
Earth Shield: 0.286 per charge
Affliction
Curse of Agony: 1.200 (duration)
Curse of Doom: 2.000
Corruption: 0.156 per tick
Siphon Life: 0.10 per tick
Unstable Affliction: 0.200 per tick
Unstable Affliction (dispel bomb):
Death Coil: 0.214
Drain Life: 0.1428 per tick
Drain Mana: 0.000 per tick
Drain Soul: 0.4286 per tick
Seed of Corruption (DoT): 1.50
Seed of Corruption (Explosion): 1.16
Life Tap: 0.800
Dark Pact: 0.960
Demonology
Health Funnel: 2.857
Destruction
Immolate (DD): 0.2
Immolate (DoT): 0.65 (0.13 per tick)
Shadow Bolt: 0.857
Incinerate: 0.714
Searing Pain: 0.429
Shadow Burn: 0.429
Conflagrate: 0.429
Soul Fire: 1.15
Shadowfury: 0.143
Rain of Fire: 0.95 (0.237 per tick)
Hellfire: 2.15 (0.143 per tick)