Originally Posted by Malan
Rounce I think we can at least reference the conclusions here about SF vs EF vs ImpSS in the talent section, noting that SF and EF aren't such an important part of a PvE build anymore.
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SF is better mana return than ImpSS on a point by point basis. Unfortunately, the sim has a couple issues when it simulates mana (such as ES costing no mana when you don't have SF) so I ran some sims without mana just to get the casts per minute of both ES and SS and got an average of 8.6 and 6.5 respectively (this is without any points in Reverb).
SF: 18% of base mana * 45% saving * 8.6 times per minute = 69.7% of base mana a minute
ImpSS: 20% of base mana * 6.5 times per minute = 130% of base mana a minute
So SF is ~70% base mana a minute per point while ImpSS is ~65% base mana a minute per point. And SF is better the more points you have in Reverb. I understand that mana isn't usually an issue if you have a ret paladin, but writing a dismissal of SF will cause more players to go into ImpSS assuming it's better.
Other things that may need updating with 3.1
Talent Build
Removal of simulation Windfury Chasm from the haste section
Slight change of the Agility vs. Run Speed now that Unholy Aura no longer boosts raid speed
Similarly, change of Boots Enchant
Removal of the Herbalism profession bonus