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Old 04/10/09, 7:02 PM   #31
Levva
In Awe of Shocks
 
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Draenei Shaman
 
Khadgar (EU)
Is it in order to update the Sim section to mention and link Rawr.Enhance at Rawr - Home the work I've done to try to get the model reasonable and now with v1.6.5 of the EnhSim importing Rawr configs means that using Rawr to generate rough dps guidance then confirming things by clicking export then clicking import in EnhSimGUI makes the process of configuring and testing the sim really simple.

Now of course EnhSim 1.6.5 only went live less than 2 hrs ago and I know that both Tukez & myself have a few tweaks to do to ensure that both programs flow beautifully together however I would hope that the TTT could advertise the availabilty of this tool to work with EnhSim and make manual EnhSim config fiddling a thing of the past, or at least a lot less painful

Author of ShockAndAwe Enhancement Shaman max dps addon
Please use the EnhSim by Ziff & others to simulate what gear, priorities etc are the best dps. You can use ShockAndAwe to export your paperdoll stats to EnhSim.

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Old 04/10/09, 7:21 PM   #32
Rouncer
Deeper Shade of Blue
 
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Orc Shaman
 
Mal'Ganis
Originally Posted by Levva View Post
Is it in order to update the Sim section to mention and link Rawr.Enhance at Rawr - Home the work I've done to try to get the model reasonable and now with v1.6.5 of the EnhSim importing Rawr configs means that using Rawr to generate rough dps guidance then confirming things by clicking export then clicking import in EnhSimGUI makes the process of configuring and testing the sim really simple.

Now of course EnhSim 1.6.5 only went live less than 2 hrs ago and I know that both Tukez & myself have a few tweaks to do to ensure that both programs flow beautifully together however I would hope that the TTT could advertise the availabilty of this tool to work with EnhSim and make manual EnhSim config fiddling a thing of the past, or at least a lot less painful

updated.

Levva, once you have the procedure ironed out fully would you mind writing up a step-by-step export/import guide for addition in the TTT?

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Old 04/11/09, 7:40 AM   #33
Levva
In Awe of Shocks
 
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Draenei Shaman
 
Khadgar (EU)
Originally Posted by Rounced View Post
updated.

Levva, once you have the procedure ironed out fully would you mind writing up a step-by-step export/import guide for addition in the TTT?
Sure, no problem at all.

Author of ShockAndAwe Enhancement Shaman max dps addon
Please use the EnhSim by Ziff & others to simulate what gear, priorities etc are the best dps. You can use ShockAndAwe to export your paperdoll stats to EnhSim.

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Old 04/14/09, 9:18 AM   #34
Malan
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Malan
Tauren Shaman
 
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Originally Posted by finnstoney View Post
mana stuff
Rounce I think we can at least reference the conclusions here about SF vs EF vs ImpSS in the talent section, noting that SF and EF aren't such an important part of a PvE build anymore.

For 3.1 I think we need the following updates:
o Any section talking about fast weapon viability with FT
o References to FT scaling
o References to Imp SS reducing the SS cooldown
o All references to base SS being 10 sec
o Change expertise cap values to take note of UR bonus.

Anything else?

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Old 04/14/09, 10:37 AM   #35
Blasta
Glass Joe
 
Orc Shaman
 
Molten Core (EU)
New EP values

I think you need to update EP values for 3.1, because haste and armor pen. will give more benefit after patch.

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Old 04/14/09, 11:28 AM   #36
Malan
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Absolutely not. The one set of EP values are provided as an example only and we are not playing the game of maintaining various sets of values this expansion. Run the sim is the final answer.

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Old 04/14/09, 5:39 PM   #37
SentinelBorg
Don Flamenco
 
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Tauren Shaman
 
Blackrock (EU)
Originally Posted by finnstoney View Post
Elemental Focus
* 1880 Mana per Talent Point
* Based on my target dummy tests on the PTR the Clearcasting proc rate is about 2.25% and will only effect 2 spells: ES & LB
* Conclusion: A completely wasted talent point
How do you get only a 2.25% procrate for EF? It should proc on every shock and LB crit, which should by all means occur much more often then 2.25%.

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Old 04/14/09, 6:28 PM   #38
Talaus-Mok'Nathal
Von Kaiser
 
Tauren Shaman
 
Bonechewer
Originally Posted by Malan View Post
Rounce I think we can at least reference the conclusions here about SF vs EF vs ImpSS in the talent section, noting that SF and EF aren't such an important part of a PvE build anymore.
SF is better mana return than ImpSS on a point by point basis. Unfortunately, the sim has a couple issues when it simulates mana (such as ES costing no mana when you don't have SF) so I ran some sims without mana just to get the casts per minute of both ES and SS and got an average of 8.6 and 6.5 respectively (this is without any points in Reverb).

SF: 18% of base mana * 45% saving * 8.6 times per minute = 69.7% of base mana a minute
ImpSS: 20% of base mana * 6.5 times per minute = 130% of base mana a minute

So SF is ~70% base mana a minute per point while ImpSS is ~65% base mana a minute per point. And SF is better the more points you have in Reverb. I understand that mana isn't usually an issue if you have a ret paladin, but writing a dismissal of SF will cause more players to go into ImpSS assuming it's better.

Other things that may need updating with 3.1

Talent Build
Removal of simulation Windfury Chasm from the haste section
Slight change of the Agility vs. Run Speed now that Unholy Aura no longer boosts raid speed
Similarly, change of Boots Enchant
Removal of the Herbalism profession bonus

Last edited by Talaus-Mok'Nathal : 04/15/09 at 11:33 AM.

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Old 04/14/09, 8:39 PM   #39
Malan
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Originally Posted by Talaus-Mok'Nathal View Post
ImpSS: 20% of base mana * 6.5 times per minute = 1.3% of base mana a minute


Ok look, if you're going to post things IN THE WIKI ARTICLE at least make sure you got the decimal places right.
ImpSS = 0.20 * 6.5 = 1.3 * 100 = 130%

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Old 04/15/09, 11:33 AM   #40
Talaus-Mok'Nathal
Von Kaiser
 
Tauren Shaman
 
Bonechewer
Originally Posted by Malan View Post


Ok look, if you're going to post things IN THE WIKI ARTICLE at least make sure you got the decimal places right.
ImpSS = 0.20 * 6.5 = 1.3 * 100 = 130%
Hey, if you hadn't deleted my previous post that showed this and kept the other post that falsely stated that that SF is worse, I wouldn't have had to go through all of that again.

Small other things that could be changed. Might want to include magma totem in the optimal dps rotation as it's not mentioned anywhere in the article other than at the top, and a mention of the benefit feral spirits gain with BL.

Last edited by Talaus-Mok'Nathal : 04/15/09 at 11:45 AM.

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Old 04/16/09, 4:26 PM   #41
MogsterTich
Glass Joe
 
Tauren Shaman
 
Tichondrius
Edited to fix my huge misunderstanding of when the Expertise from Unleashed Rage applied--thanks.

Suggested addition to Expertise section:

Before, when conventional wisdom thought that Expertise Rating was awarded in "chunks", the Expertise Skill Cap to achieve 6.50% dodge reduction was 214 Expertise Skill (equal to 24 Expertise Rating).

Now, with the new thinking that Expertise Rating does not round down to the nearest integer, and given that it takes 32.79 Expertise Skill per 1.0% of Dodge reduction, the new required Expertise Skill Cap to achieve 6.50% dodge reduction is 213.14 (=6.5 x 32.79).

In 3.1, Rank 3 Unleashed Rage was changed to grant 9 Expertise Rating. Given that 1 Expertise Rating is equal to 8.20 Expertise Skill, Rank 3 Unleashed Rage increases the shaman's Expertise Skill by 73.80. Thus, the new 3.1 Expertise Skill cap for an Enhancement Shaman with Rank 3 Unleashed Rage is 139.34 (=213.14 - 73.80).

Note: This is my first EJ post and I'm not 100% sure of my numbers so please look it over thoroughly. I'm just a dude tryin' to help out.

Last edited by MogsterTich : 04/16/09 at 8:02 PM.

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Old 04/16/09, 4:47 PM   #42
MogsterTich
Glass Joe
 
Tauren Shaman
 
Tichondrius
Rounced, the Talent Builds don't seem to work properly with the 3.1 Wowhead talent calculator. I think the 16/55/0 one is supposed to be:

Talent Calculator - World of Warcraft

And the 16/51/0 one is supposed to be:

Talent Calculator - World of Warcraft

But double-check my work please!

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Old 04/16/09, 7:25 PM   #43
Gman The 3rd
Glass Joe
 
Tauren Shaman
 
Lothar
Originally Posted by MogsterTich View Post
In 3.1, Rank 3 Unleashed Rage was changed to grant 9 Expertise Rating when it procs.
The Expertise granted by the talent Unleashed Rage is always on, it is not part of the 10% AP proc.

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Old 04/17/09, 3:53 AM   #44
Raut
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Raut
Tauren Shaman
 
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Disclaimer: I know posting seemingly random specs in here is a big no-no but the old 16/55 is outdated. Perhaps set up two or three specs for different scenarios where you are trying to cover fundamental needs?

The following is for maximum personal DPS in 25m raids with good raid synergy and with enh buff talents:

I've recently raided with this: Talent Calculator - World of Warcraft

I've skipped all regen talents bar Shamanistic Focus. With the current raid synergies I only had to use SR once or twice for mana, mostly using it for DR. The kicker with this spec is of course Reverberation. The talent was frequently discussed and ridiculed back in the day as it in itself isn't worth that much DPS. Enhancement shamans now struggle with colliding cooldowns, namely SS and ES. If you hit your CDs you soon find ES linked to SS and having an effective CD of 8 seconds. There is no room to fit two shocks between SS without having to delay SS. With Reverberation you unlink them.

Edit: Ok, SR is a regen talent as well, but it's so damn good I'd take it even if I never had mana issues.

Last edited by Raut : 04/17/09 at 3:58 AM.

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Old 04/19/09, 3:18 AM   #45
Totentanz
Glass Joe
 
Draenei Shaman
 
Crushridge (EU)
Originally Posted by Raut View Post
There is no room to fit two shocks between SS without having to delay SS. With Reverberation you unlink them.
you unlink them on the first rotation maybe, then the gcd interference between ES and SS will continue depending on CL/LB/LL/LS/MT/etc gcd.
BTW, is the 3.1 glyph of shocking really working as intended (removing the gcd from all shock spells)?

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