[top]Introduction
Elemental Combat is the ranged damage tree for Shaman. The spec brings numerous raid buffs via totems & talents, is an additional source of bloodlust/heroism, and can function as an emergency healer. Elemental shaman tend to have lower mana use than other damage casters, by a combination of passive regen, and cost reduction mechanics. As of patch 3.0.8, the AE damage output is low, through a combination of Magma Totem (which has element conflicts with Totem of Wrath), Chain Lightning (on a 3.5 second cooldown) and Thunderstorm (45 second cooldown, with a 20 yard knockback). It has been confirmed that Blizzard are looking at improving the AE effectiveness of Elemental, but those changes will be forthcoming in a later patch.
Please go to TTT Entry Work-In-Progress instead of posting comments here.
| Spell | | Base Co-Efficient | Notes |
|---|
| Lightning Bolt | LB | 71.43% | This is the bread and butter spell for shaman, used to fill space in rotations. It has no cooldown, medium damage, and low mana cost. |
| Chain Lightning | CL | 57.14% | Chain Lightning is the "ranged AoE" spell for elemental, although it is still frequently used in single target rotations. It has slightly more dps than Lightning Bolt, but has a much higher mana cost. Each jump has a separate crit chance. |
| Flame Shock | FS | 21.40% DD 10.00% DoT tick | Flame Shock is the most useful shock out of the four. It is a part of a standard rotation, primarily because of the interaction with Lava Burst |
| Flametongue Weapon | FT | N/A | The Elemental weapon imbue. FT increases spell power by 211, or 274 with 3/3 Elemental Weapons. |
| Hex | | N/A | This is the Shaman CC (similar to Polymorph). It is possible to use Hex aggressively, casting it, then using LB, FS, and then LvB in quick succession to kill the target where it stands |
| Lava Burst | LvB | 57.14% | This is the new spell for elemental in WotLK. In certain situations, it is possible to pre-empt burst dps requirements by throwing flame shock up beforehand, and saving the Burst cooldown for when the burst is required. 9k+ damage is very useful in these cases (eg: finishing acolytes on Faerlina, killing Zombie Chow on Gluth). |
| Thunderstorm | TS | Unknown | Thunderstorm is the new 51 point talent for elemental, with AoE, knock-back, and mana restore functionality. Primarily used in PvE as a mana restore and in PvP as a knock-back, both functions are useful in the other environment. For example, it is useful to knock nearby mobs back to tanks to be picked up, or in specific boss fights like Gluth, as another way of preventing the Zombie Chow from reaching him |
| Wind Shock | WS | N/A | This is the new spell interrupt ability for shaman, that also lowers threat against the target. While it is off the global cooldown, it is still on the shared shock cooldown |
- Air
Wrath of Air is the only totem for Elemental Raiding. It is important to note that, depending on the number of casters/melee and their abilities, Windfury may be a better totem to drop if you are the only shaman present.
- Earth
There are no practical Earth totems for casters. That said, be prepared to drop Strength of Earth, Stoneskin or Tremor depending on requirements.
- Water
Water will be used for Mana Spring by default, but be prepared to use Healing Stream, Poison Cleansing and Disease Cleansing totems depending on fight requirements.
- Fire
Primarily fire will be used for Totem of Wrath. Occasionally, the additional AE damage from Magma may prove useful, and in high frost damage fights (eg: Sapph/KT) Frost Resistance may be needed if no Paladins or other Shaman are present (note that Imp MotW gives 75 resist, vs the 130 from the totem).
[top]Elemental Combat
| Tier | Talent | Recommendation | Notes |
|---|
| 1 | Concussion | Required | Stacks additively with Call of Flame |
| 1 | Convection | Recommended | While mana is not much of an issue, it is still useful to take this talent. |
| 2 | Elemental Devastation | Ignore | Despite being in the Elemental tree, this is a pure Enhancement talent. Should not be taken at all. |
| 2 | Elemental Warding | Optional | A useful filler talent. More for PvP than PvE. |
| 2 | Call of Flame | Required | Stacks additively with Concussion (1+0.05+0.06 for a total of 11%) |
| 3 | Elemental Fury | Required | Multiplies with CSD to give 109% damage bonus critical strikes. Stacks additively with Lava Flows (0.545*(1+1+0.24) = 122.08% bonus) |
| 3 | Elemental Focus | Required | While this only procs from damage spells, it can be consumed by damage and healing spells. Is calculated after passive mana reductions (1-Concussion)*(1-Clearcasting) = LB costs 5.4% of base mana rather than 10% |
| 3 | Reverberation | Not Recommended | This talent is not ideal for elemental, because of the high point investment for low returns. |
| 4 | Eye of the Storm | Recommended | A useful filler talent. Very handy for levelling, and for encounters with high pushback frequency. |
| 4 | Improved Fire Nova Totem | Optional | Semi-useful filler talent, more orientated towards PvP than PvE |
| 4 | Unrelenting Storm | Recommended | A useful filler talent. While the extra mana regen is useful, it is not really needed at the moment. Players with more mana intensive rotations may want to spend more points here. |
| 5 | Call of Thunder | Required | This is one of the most valuable talent points in the tree, because of the low point investment |
| 5 | Elemental Reach | Recommended | Increases range to allow more time casting while farming, but also allows the player to more easily avoid ranged abilities in both PvE and PvP. |
| 6 | Lightning Mastery | Required | The equivalent of 25% haste in 5 easy points. |
| 6 | Elemental Precision | Required | Hit is the most valuable stat you can have, and the threat reduction is mandatory as the only shaman de-agro ability has a 25 yard range at most |
| 7 | Storm Earth & Fire | Recommended | Provides some extra damage output, extending range, and reducing cooldowns. |
| 7 | Elemental Mastery | Required | 20% Crit & mana cost reduction. More mana efficiency, and higher ClearCasting uptime. |
| 8 | Booming Echoes | Recommended | 20% direct damage bonus to FS with reduced shock cooldown after FS & FrS can be quite useful. |
| 8 | Lightning Overload | Required | Effectively a 16.5% damage bonus for CL and LB due to the 33% chance and 50% damage modifier. Crits can proc ClearCasting and Oath. Chance for CL is split over all three hits (so 11% chance per hit). |
| 8 | Elemental Oath | Required | Short duration 5% crit buff (does not stack with Moonkin aura). The Clearcasting bonus is a 10% damage bonus, rather than a 10% spellpower gain. |
| 9 | Lava Flows | Required | Increasing the range of FS is useful for the same reasons that Elemental Reach is, but turns the 20 yard shock range into 35 yards. The critical strike bonus for LvB stacks additively with Elemental Fury, so there is a total 112% increase of the normal critical strike bonus damage (0.5*(1+1+0.24)=112%) and is calculated after CSD is applied (0.545*(1+1+0.24)=122.08%) |
| 9 | Totem of Wrath | Recommended | Highest spellpower buff available,with a 3% crit debuff aura. |
| 9 | Astral Shift | Not Recommended | Primarily a PvP talent, no real bonus for PvE |
| 10 | Shamanism | Required | Increases the co-efficient of Lightning Bolt (10%) and Lava Burst (20%). This is a direct co-efficient gain, rather than a % spellpower gain. |
| 11 | Thunderstorm | Optional | See: Spells |
[top]Enhancement
Enhancement is the sub-spec of choice. It allows us to increase crit (Ancestral Knowledge & Thundering Strikes), improve mana efficiency (Ancestral Knowledge & Shamanistic Focus) as well as increasing Spellpower (Elemental Weapons). Other talents from the first three tiers can be taken as filler talents depending on player choice.
It is important to note that going past tier 3 in Enhancement in order to make use of MD (Mental Dexterity), MQ (Mental Quickness) and DW (Dual Wield) will not result in improved DPS due to the sacrifices made in the elemental tree, even with the extra spellpower from converting Int to AP to SP, and the gain from a second FT weapon imbue. Taking Stormstrike is also not advisable for the same reasons, as well as the fact that you will be operating at a 110% threat cap for melee, rather than the normal 130% for ranged DPS.
| Tier | Talent | Recommendation | Notes |
|---|
| 1 | Ancestral Knowledge | Recommended | Most useful talent from this tier. See Intellect for more information |
| 1 | Enhancing Totems | Not Recommended | This talent isn't useful for Elemental, because ToW replaces FT. Could be taken if you drop SoE for Melee/Hunters, but it is advisable that Restoration Shaman do this, if at all. |
| 2 | Improved Shields | Not Recommended | Could potentially be useful in medium/high AoE situations for increased DPS/mana regen, but there are more useful talents available. |
| 2 | Improved Ghost Wolf | Not Recommended | Useful if you PvP often, but no real application in PvE (no outdoor raids yet) |
| 2 | Thundering Strikes | Required | One of the prime reasons to use an Enhancement subspec, and is included in the character spell stats when a weapon is equipped |
| 2 | Guardian Totems | Not Recommended | Another more PvP oriented talent. |
| 3 | Shamanistic Focus | Optional | Useful for reducing the high mana cost of Flame Shock. Stacks additively with Convection |
| 3 | Elemental Weapons | Required | Increases FT Weapon from 211 to 274 spellpower, a gain of 63. |
[top]Restoration
The Restoration tree only has one talent that can affect Elemental:
Tidal Mastery. As this is a Tier 4 talent, it takes a 20 point investment to get that 5% crit, compared with 10 points in Enhancement (not to mention the other talents that can be taken). As such, a resto sub-spec is not practical.
Recommended:
55/14/0
[top]Itemisation
[top]Armor Types
As with most other non-cloth restricted classes, Shaman can mix and match various armor types (Mail, Leather and Cloth in this case). However, there is more competition over Cloth items than any others, as Mages, Warlocks, Shadow Priests and Balance Druids are all interested in the same stats. In some cases, even Holy/Disc Priests & Resto Druids will want the same items you do. As a general rule of thumb, if there is a mail item that is very close behind a best-in-slot cloth item, pass on the cloth item until all the cloth users either have it or pass on it (Offspec uses do not count, but these will generally be few and far between). Same thing applies to Leather gear if you have Balance/Resto druids present.
Doing this will be beneficial to your guild (everyone is geared up faster), and there will be no resentment from the other casters (especially since any non-mp5 caster mail will usually auto-default to you). Likewise, necks, cloaks, rings, trinkets, weapons and offhands/shields can be viewed in the same light: if something has Spirit or mp5 on it, it's best to pass in favour of other casters, as they would use those stats more than you would.
[top]Crit Rating
| Spell | Effectiveness | Reason |
|---|
| Flame Shock | ~33% | Damage over time portion cannot crit |
| Lava Burst | 0% | 100% crit chance when hitting a target with Flame Shock DoT present |
| Lightning Bolt | 110% | Extra 10% is from the 20% chance to proc a 50% bolt via Overload |
Overall Effectiveness: Average
Other Notes:
Increasing critical strike chance will increase uptime for ClearCasting, which will improve mana efficiency and boost damage output (due to the bonus via the Elemental Oath talent). Oath uptime will not be affected as Lava Burst crits will be enough to maintain that.
The expected uptime of ClearCasting can be calculated using the following formula:
Where C = Crit Chance of LB (where a crit chance of 50% is 0.50) and N = number of spells in a rotation. This is assuming that FS will be cast just before LvB. As shown on the following graph, the change in N has a minimal impact on the overall uptime figure, and you can also see how uptimes increase with increasing critical chance.

Due to the diminishing returns on ClearCasting, the net damage gain (+x dps) will decrease as crit rating increases. This is separate from the diminishing return on the
percentage gain (+x% dps) on increasing critical chance.
[top]Haste Rating
| Spell | Effectiveness | Reason |
|---|
| Flame Shock | 75% | Instant spell, so requires GCD reduction to improve "cast time" |
| Lava Burst | 75% | 1.5 second cast time effectively makes it the same as a instant spell with respect to haste scaling. |
| Lightning Bolt | 100% | |
Overall Effectiveness: Above Average to High
Other Notes:
Haste is a variable stat in WotLK. With the addition of Lava Burst, and putting Flame Shock into the rotation, there are multiple timed events to work around. The most important of these is the 8 second LvB cooldown, although the 18 second (with glyph) Flame Shock dot is also important. It depends on how you manage these timers in your rotation as to how the value of haste varies.
The graph below shows how DPS changes depending on overall haste values and what rotation you are using.

As you can see, it is important to push the addition of an extra LB cast back until you have an extra 2-3% haste. These occur at 19-22%, 25-29%, and 44-46% haste. The rotation notation of A/B shows the LB count between LvBs without/with a FS recast.
The small dips at the second 5/5 and 6/6 arrows are points where a FS dot can be lost as the rotation drops under 18 seconds duration.
TTT Entry for Spell Hit
| Faction | Hit Cap | Hit Cap with debuff |
| Alliance | 342 | 263 |
| Horde | 368 | 289 |
Overall Effectiveness: Below cap:
Very High Above cap:
Worthless
Other Notes:
While this is the most valuable stat to have when not hit capped, it is worthless when over the hit cap. Shaman get 3% hit from talents and can have an additional 1% from the Draenei racial aura. This means that Alliance shaman require an additional 13% hit, while Horde require 14%. This cap can be achieved via gear (gems, gear, enchants) or buffs/debuffs (food, Misery/Imp Faerie Fire). Note that missing a LvB cast will reduce your damage by more than missing a LB cast. Likewise, missing FS will delay the next LvB cast, also causing greater reductions.
| Spell | Effectiveness | Reason |
|---|
| Flame Shock | 189% (251% with glyph) | Direct & over time spells calculate bonus damage proportionality between the two parts of the spell, but this is not adjusted by talents/glyphs |
| Lava Burst | 240% (270% with glyph) | Adding an extra 10% sp gives the 30% gain due to how the crit multipliers work. |
| Lightning Bolt | 182% (189% with glyph) | |
This table takes into account talents/glyphs.
Overall Effectiveness: Very high.
Other Notes:
This is the primary stat for Elemental. This is because point for point, it is a more valuable stat than anything aside from hit rathing if you are under the cap.
[top]Other Stats
- Intellect
166 Int = 1% crit, 1 Int = 15 Mana, 10 Int = 1 mp5 with Unrelenting Storm, 10% bonus with 5/5 Ancestral Knowledge. Int is the only base stat that will affect DPS, and even then only in a minor way. It's primarily involved with increasing and replenishing available mana.
- mp5
mp5 is generally worthless to Elemental Shaman, due to the high innate regen (approx 300mp5 from Water Shield, Mana Spring and Unrelenting Storm alone) as well has the mana reductions given via talents (Convection & Shamanistic Focus) and Clearcasting. Gearing for mp5 is almost as worthless as gearing for spirit (ie: don't do it).
- Spirit
Spirit is virtually worthless to Shaman, as there is no equivalent to the talents that allow passive regen to continue while casting. This is also apparent by the way shaman gear is itemised. The downside is that Cloth and Leather gear may not be as valuable if points have been spent on spirit
There is little to be said regarding gems that is not covered by looking at stat EP values. However, it is important to note that
[Chaotic Skyflare Diamond] is
the only meta you should use.
Also, when gemming, try using
[Vivid Forest Emerald] for blue sockets if you require additional hit. This allows you to stack more
[Runed Scarlet Ruby]. The reasoning behind this is that two 9sp/12stam gems give 18sp, one less than you would get from a single sp gem. When deciding to match socket colours for the bonus, only match Red & Yellow sockets, and only for Spellpower or Hit bonuses.
| Set | Combo | DPS | Notes |
|---|
| T6 | 2pc | ~60 | |
| | 4pc | ~200 | While this bonus is fairly high, the lower stats on T6 gear make this impractical for anything except levelling/initial heroics & raids |
| T7 | 2pc | 0 | Mana cost reduction has a minimal effect on total output |
| | 4pc | ~30 | The 10% bonus works differently than most people expect. It adds 10% to the crit multiplier (0.545*(1+1+0.24+0.1)) to give 227% crits rather than 222%. This, combined with the frequency of LvB casts in a typical rotation, means that it gives a fairly minor dps boost. |
| T8 | 2pc | ~125 | FS crits will not proc ClearCasting. |
| | 4pc | ~350 | Effectively an 8% multiplicative bonus to Lightning Bolt. Behaves similarly to the Mage talent, Ignite. Remaining damage from the previous dot is added to the new one to tick through (theoretically, this accounts for spells in-flight as well). More information here. |
Note: full mechanics of Ignite are not fully understood, so more testing of the T8 4pc bonus will be required.
| Major Glyph | Recommendation | Notes |
|---|
| Glyph of Chain Lightning | Not Recommended | Minimal AoE gain from the forth jump |
| Glyph of Elemental Mastery | Not Recommended | ClearCasting uptime is not greatly affected by extra crit, extra damage is not comparable to other glyphs. |
| Glyph of Flame Shock | Required | Saves 1 GCD. FS ticks increase from 2-3 to 5-6 per cast (assuming the dot is consumed by LvB as soon as possible if you don't have the glyph). |
| Flametongue | Not Recommended | While 2% extra crit is useful, the gains are not as high as other glyphs. |
| Lava | Not Recommended | This is an additional 10% co-efficient bonus for Lava Burst, stacking with Shamanism for a 87.14% co-efficient (up from 57.14% base, 77.14% with only Shamanism). However, due to the frequency of LvB use, the effectiveness is diminished. |
| Lightning Bolt | Recommended | 4% total damage gain to Lightning Bolt |
| Shocking | Not Recommended | Reduces shock GCD use to 1 second. May allow Earth Shock use, but indications are that this is a net DPS loss. |
| Totem of Wrath | Recommended | 84 spellpower affects all spells. Is better than Lava if you have under 4000 spellpower |
| Water Mastery | Not Recommended | +30mp5 when WS is active. If you run out of mana and think you require this, you have more to worry about |
| | | |
| Minor Glyph | Recommendation | Notes |
| Thunderstorm | Optional | Only required if you cannot manage TS effectively, or require more regen (see Water Mastery notes). Raiding Guilds may require the use of this glyph |
The other minor glyphs have no real impact on PvE performance, so choose your own here.
[top]Totems (Relics)
Section to be written on Totems. Best two: Hex, Ancestral Guidance
- Fixed Rotations
The fixed rotation is based on a set number of spells in a set order. An example of this would be the 8/1 Fireball/Scorch rotation of Fire mages (or Frostfire/Scorch for the Frostfire builds). Generally the rotation will be FS, LvB, CL/LB filler, LvB, CL/LB filler, and repeat. CL can be used 2-4 times in this rotation, depending on cooldown management. CL is useful here in that it can help reduce that "filler" time to allow the next LvB to be cast sooner. Also, with a fixed rotation you are likely to clip 1-2 ticks of the Flame Shock dot.- Waiting for Cooldowns
There are two methods of handling the cooldowns in a fixed rotation. The first (No-Wait) is to simply ignore the fact that cooldowns may be coming up soon, and use the best spell available. The advantage is that there is no wasted time, but you may be pushing the next LvB use out past the 8 second cooldown, reducing DPS. Whereas the second method involves waiting for the next cooldown (be it CL or LvB). The downside of waiting for cooldowns is that it is a fine line between wasting too much time, and letting cooldowns go unused. Ideally, the best solution is to swap between the two based on your own judgement.
- Priority Rotation
In a priority rotation, there is no set cast order (this is a concept that has been used by Shadow Priests for some time now). All you do is use the highest priority spell that is available. Generally, this will be FS>LvB>CL>LB, although it should be noted that Flame Shock should be recast, and clip the last tick, if Lava Burst will be off cooldown and the cast finishes after the DoT expires.
- Earth Shock
There are some people suggesting that Earth Shock be used in rotations as well, with the ES glyph that reduces the GCD when it is used by 1 second. Currently however, this is not functioning correctly, and reduces the GCD to 1 second instead. Even with this fixed, it is still somewhat dubious as to how much of a gain it will be, especially with the 25 yard range (with talents).
- Chain Lightning
CL can be used in single target rotations, as it has a slightly higher DPSC (or Damage Per Second Casting) figure than LB. The trade off is that the mana cost is much higher (and disproportiantly so compared to the dps gain). There is also suggestion that using it in place of LB just before the LvB cooldown is up can increase dps as well, and while this is a good point, you would either have to be running a fixed rotation, or be able to discern which spell to use at which point. Generally, I would recommend using a CL in every LvB cooldown that you don't cast FS in, for either fixed or priority rotations, if you want to do this.
[top]WWS Analysis
[top]Clearcasting
The uptime values for clearcasting will not be accurate in parsed log. This is because the parsing tools will look at the time from when the buff went up, to when it went down, which will cause problems due to the inaccuracy of the combatlog timestamps, as well as the fact that charges are generated on spell hits, but consumed on spell casts. The actual uptime will be anywhere from ten to twenty percent higher than the figure listed.
The presence percentage refers to how much time was spent "actively" during a fight. Since shaman have quicker spells and more instant casts than most casters, this will result in a slightly deflated presence %. Expect to see a 3-5% difference from other casters.
Proper spell use is very important to maximising dps. For Elemental, it revolves around making sure that LvB is used as often as possible, maximising FS dot ticks, and making sure that LB is used as little as possible while not wasting time.
- Lava Burst
Lava Burst (link)can be looked at in a few ways. First of all, every cast should be a crit. There is no excuse for not having a 100% crit rate with this spell. Secondly, it is important to make sure that the time between casts is as low as possible. A good time would be ~9.5 seconds per cast.
- Flame Shock
For Flame Shock, you need to make sure that there are no misses, as this will cause problems with LvB casts & crit based buff uptimes. Also, make sure that the number of dot ticks is as close to 6 times the number of casts as possible, but it is ok to clip this depending on requirements, and it should always be re-cast if off cooldown when moving.
- Lightning Bolt
There are some difficulties in analysing bolt use on WWS logs, because it treats all "Lightning Bolt" spells as the same, be they actual casts, overload, or trinket procs from [The Lightning Capacitor] or [Thunder Capacitor]. As such, you could assume that the number of bolt casts listed is ~20% higher than what occurred, but it is an approximation only. It is better to use StasisCL or WMO to analyse Elemental Shaman because of this.
Additionally, it is important to use as few bolts as possible while also making sure that there is minimal time wasted. We can use either of the following formulae to calculate this LB:FS ratio, as they will be fairly similar in their results. One is based around maximising FS dot ticks, while the other focuses more on improving LvB use.
or 
Optionally, you can adjust the total cast count by dividing by a third formula, where X is the bloodlust/heroism count for the fight, and T is the total fight time (in seconds). This will reduce the overall count to make things look a little more reasonable & accurate.

To Do
- Buff Stacking
- Other Stuff
- Totem Management & use
- Raid frames & healing spells
[top]Math & Theorycrafting
- SEIC: Shaman - Elemental Item Comparisons v3
This is the third major version/release of my Elemental spreadsheet. It can be used for DPS estimates, item comparisons via links to Wowhead & Lootrank with generated EP values, and for comparing various gear/spec conditions.
[top]UI Mods & Tricks
Please do not ask me for a list of mods that I use. All mods can easily be found on addon sites, and are easily replacable with others based on personal preference. All this section is intended for is to give examples of some necessary mods for raiding as elemental, as well as a few customisation options that may be beneficial.
Part of end game raiding is making sure that your UI is showing you all the information you need in a clean and tidy fashion.
- Totem tracking.
While Blizzard have added timers to the default UI, it is recommended that you find an addon to handle them. I use TotemTimers, but as long as you can manage your totems easily any will suffice. TT also handles weapon & shield buffs. You can see the totem timers above the minimap and to the right, while weapon/shield timers are to the left. The bar between them is for my focus target, but more on that later.
- DoT Timers
With the Flame Shock/Lava Burst synergy, it is important to keep track of your Flame Shock DoT. After testing a few mods, I settled on NeedToKnow which allows you to track buffs & debuffs on a simple timer. As you can see, I have the Flame Shock timer sitting under my cast bar, so that all the useful time information is close together.
- Cooldowns & Buffs/Debuffs
- TellMeWhen
Also from the author of NeedToKnow. This mod operates in a similar manner to NTK, but shows spell icons (or hides them) under certain conditions. I use mine to show when Thunderstorm, Lava Burst, and Chain Lightning are all on cooldown, and when Flame Shock is not on the target. It can also show shields and weapon buffs. These are the icons directly above the cast bar in the middle of the screen.
- EventHorizon
EventHorizon is a DoT/Cooldown management addon that was developed primarily for Shadow Priests. It has since been expanded to cover other classes, and with build 0.8a supports Elemental Shaman. It covers FS Dot, LvB/CL cooldowns, and shows cast times for these plus LB.
- Unit Frames
Unit Frames come in a wide range of forms. While AGUF and Pitbull are popular, I have switched to another mod called Underhood. This controls the vertical bars for myself, my target, the focus frame, as well as the cast bar. The advantage of Underhood is that it uses DogTag code to create each element, you can customise how your unit frames work. For example, I can use the following code in a Text element to show an icon whenever my mana is bellow a certain percentage (being the optimal time to use Thunderstorm).
[if (PercentMP <= 90) then "Interface\Icons\Spell_Nature_UnrelentingStorm":Icon(72)]
[top]Copyright Information
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