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Shaman: Restoration

« Previous Chapter   Shaman

Welcome to the Resto Shaman wiki for the Wrath of the Lich King! This reference guide would not be possible without the tireless efforts of Skyhoof, Daidalos, Stassart and countless others.

Preventing needless tank deaths and saving the lives of careless DPS since 2007©

Latest Changes & Updates

Last update 1/7/2010
  • Added handy table by Stassart summarizing set bonuses
  • Updated spell haste section with soft cap and moved section higher.
  • Subtracted 20 HEP from off hands to account for shields having +28 Intellect enchant (Thanks Jessamy)
  • Fixed macro section. Wind Shear, instead of Wind Shock (Thanks Zorick)
  • Consolidated Best in Slot list and have added most of the gear introduced in Patch 3.3
  • Fixed Tidal Wave description and made Wowhead links easier to find (Thanks UberDrivel)
  • Meta gem section updated (Thanks to Stassart and Maltese)
  • Profession section updated

To Do List:
  • Add section on racials that Daidalos is writing
  • Add files you can download to automatically configure grid and screenshots of various set ups

 

Shaman - Contents

[top]Patch 3.3

  • Fire Elemental Totem now has a 10 min cooldown. (Down from 20 min)
  • Earth Elemental Totem now has a 10 min cooldown. (Down from 20 min)
  • Reincarnation - Cooldown reduced to 30 minutes (Down from 60 min)
  • Improved Reincarnation reduces the cooldown of Reincarnation by 7/15 minutes, down from 10/20 minutes. So with 2 talent points, you can pop every 15 minutes, which might be helpful while learning new content.
  • Fire Nova Totem replaced with a new spell Fire Nova (10-second cooldown). If you have a fire totem down and are within 30 yards of it, you can cast Fire Nova to do AoE damage.
  • Orcs and Trolls get totems that look different from those dropped by Tauren
  • Glyph of Earthliving Weapon: Now updates the tooltip for Earthliving Weapon.
  • Glyph of Lesser Healing Wave: Tooltip and functionality corrected to ensure this glyph will cause extra healing from Lesser Healing Wave regardless of which shaman cast Earth Shield on the target.
  • Mana Tide Totem: The tooltip on this spell will now be modified properly by the Glyph of Mana Tide Totem.




[top]Talent Builds


Option #1: 0-16-55
This is my favorite build for now. It has everything a resto shaman could want, except Healing Focus, which when coupled with a Paladin's Concentration aura, means you never have to worry about spell push back. However, this is rarely a factor in most fights. In addition, you can achieve 100% spell pushback by placing your Earth Shield on yourself and having a paladin with Concentration aura. The fights in which there is notable spell pushback are listed below:
  • Algalon from the Constellations

Option #2: 0-13-58

The only talent lacking in this spec is 3/3 Elemental Weapons, which provides another +45 spellpower. Instead of +150 healing spellpower, you get +195. The talent does not increase the healing done by the HoT when Earthliving procs. The talent also does not scale well as your gear improves. For example, at +2000 spellpower, the talent increases your spell power by 2.25%. At +2500 spellpower, the talent increases it by 1.8%.

Option #3: 0-16-55
The advantage is you have 3/3 Elemental Weapons and get another +45 spell power.

The disadvantage is that you have no points in Healing Way, which increases your Healing Wave by up to 25%.


[top]Glyphs


Glyph #1 Glyph of Earth Shield
Glyph #2 Glyph of Chain Heal
Boosts healing more in 25-man content than 5 or 10-man
Glyph #3 Glyph of Riptide
AltGlyph of Lesser Healing Wave
AltGlyph of Healing Wave
Alt Glyph of Healing Stream

Note: Shaman often change glyphs, depending on the boss and their healing assignment. For example, if assigned to heal a single target, you might wish to use the LHW glyph instead of CH. It is advisable to carry a few copies of each glyph that you use in your bag and adjust as necessary.

Not Recommended
Recommended Minor Glyphs
Choose Glyph of Water Shield and then any of the ones below. Besides Water Shield, the rest will not affect healing in instances.

Glyph of Water Breathing
Glyph of Water Walking
Glyph of Ghost Wolf
Glyph of Astral Recall
Glyph of Renewed Life


[top]Gems


Gems can be a major investment. It's ok to use green-quality gems as you level up and gear up. However, never leave a socket empty. Always put some gem in it. Secondary colors (purple, orange, green) count for BOTH primary colors.

Red: [Reckless Ametrine]
Yellow: [Quick King's Amber]
Blue: [Quick King's Amber] unless you need to meet the meta gem requirements. Then use [Energized Eye of Zul]

[top]Meta


Two choices depending on which trinkets you have and your need for mana.

[Insightful Earthsiege Diamond] is the best choice if you do not have a Solace trinket.
● If you have 1 Solace trinket, [Insightful Earthsiege Diamond] and [Revitalizing Skyflare Diamond] are fairly equal.
● With 2 Solace trinkets, [Revitalizing Skyflare Diamond] is the best choice.

1) [Insightful Earthsiege Diamond] (IED)
  • Restores 600 mana or roughly 50 mp5
  • Usually 50-70 HEP without any Solace trinkets, 40-55 with 1 Solace and 40 with Solace x 2.
  • 15-second cool down
  • Proc rate is 5% (or 3.85% if you take the hidden 15-second cool down into account).
  • Gem scales with haste
  • You would need more than 35,000 mana for [Ember Skyflare Diamond] to be a better choice even if you only cast a spell every 2.5 seconds (details available here)

2) [Revitalizing Skyflare Diamond] (RSD)
NOTE: Limited HEP report data at the moment
  • About 75% overhealing, and 25% effective healing
  • A large amount of the effective healing comes from larger Ancestral Awakening heals
  • No need to use blue gems to activate meta
  • HEP is roughly 50 HEP with Solace x 2


[top]Enchants


Weapon: Mighty Spellpower

Shield: Greater Intellect

Head: [Arcanum of Burning Mysteries]

Shoulders: [Greater Inscription of the Storm ]
With the inscription profession, you can use Master's Inscription of the Storm

Back: Greater Speed
If you're a tailor: Lightweave Embroidery, which is worth about 62.5 spellpower if it procs once per minute
If you're an engineer, Springy Arachnoweave

Chest: Greater Mana Restoration HEP = 10
Powerful Stats ~ 4.8 mp5 (5.5 mp5 with Mana Tide) and 1.8 spellpower HEP = 8.6 or 9.3 with Mana Tide

Wrist: Superior Spellpower
Fur Lining - Spell Power (Requires Leatherworking)

Gloves: Exceptional Spellpower
If you're an engineer, Hyperspeed Accelerators

Legs: [Sapphire Spellthread]
Master's Spellthread (Requires Tailoring). Basically a cheaper version of the epic thread for the tailor.

Feet: Tuskarr's Vitality Since Patch 3.2, Tuskarr's is preferred over Greater Vitality
Engineers can use Nitro Boosts

*Rings: Greater Spellpower
*Ring enchants are only available to enchanters.



[top]Consumables


Blizzard made oils and stones not usable on weapons at Level 80.

TypeRecommended 
FlasksFlask of Pure Mojo If mana is an issue
Flask of the Frost Wyrm Otherwise boost your sp
Battle ElixirSpellpower ElixirSpell Power
Elixir of Lightning SpeedHaste
Guardian ElixirElixir of Mighty Mageblood 
Potions Runic Mana Potion Most common potion used
 Crazy Alchemist's Potion Requires alchemy
FoodFish FeastSame as spell power food
Imperial Manta Steak or Very Burnt WorgHaste most HEP since Patch 3.2
  Firecracker Salmon and Tender Shoveltusk Steak Spell power
 Mighty Rhino Dogs and Spicy Fried Herring For Mp5

For resto shaman, only useful in Ulduar on General Vezax due to the inability to regen mana
* Flask of Distilled Wisdom
* Elixir of Mighty Thoughts


[top]Professions


You can raid as a resto shaman with any two professions. However, many players enjoy using professions to maximize their healing, DPS and tanking. Blizzard has made a great many changes to professions over time -- and probably will again.

Going strictly by the numbers, the current best combination of professions are JC/BS. However, Alchemy has been the most useful profession for Resto Shaman during the past five years. Also, many players expect mana to become more of an issue in either Patch 3.3 or most certainly in Cataclysm.

Recommended
  • Jewelcrafting
  • Blacksmithing
  • Alchemy

Acceptable
No particular order
  • Enchanting
  • Inscription
  • Leatherworking*
  • Tailoring
* At times in the past, Leatherworkers were able to craft BoP items that were often best-in-slot.

Not recommended for raiding
  • Engineering
  • Herbalism/Mining/Skinning

Alchemy doubles the duration of flasks and elixirs. The trinket [Mercurial Alchemist Stone] gives a 40% bonus to potions. Alchemists also have a passive ability called Mixology, which provides the following boost to regular flasks and elixirs:Alchemists also get to use Mad Alchemist's Potion, which gives you just as much mana as a regular mana potion, plus health and a random proc, which may be helpful and is never harmful.
Alchemists can also make [Flask of the North], a reusable flask that provides 47 spellpower. This flask is mainly used in PVP or on farm content. It does not stack with other flasks or elixirs.

Jewelcrafting allows you to use 3 gems available only to jewelcrafters with more powerful stats. [Quick Dragon's Eye] instead of [Quick King's Amber], and [Runed Dragon's Eye] instead of [Runed Cardinal Ruby]. You can an extra 48 spell power or 42 haste rating. Plus, you have the flexibility to boost other stats if the game changes or for an off-spec or PVP. Most people find JC easier and less expensive to level than Blacksmithing.

Blacksmithing gives you 2 extra gem sockets. You would gain 46 spell power or 40 haste rating with epic gems. Plus, like JC, you have the flexibility to boost other stats as well for off-spec or PVP gear.

Tailoring lets you put special enchants on their cloaks that do not stack with other enchants. In both cases, the enchants have a 45-second cooldown and a high chance to proc (25% or more).
Lightweave Embroidery If it procs once per minute, it would equal 73.75 spellpower.
Darkglow Embroidery If it procs once per minute, it would equal 44 mp5

Enchanting gives you an extra 46 spell power (23 spell power per ring).

Inscription gives you a shoulder enchant with an extra 46 spell power.

Leatherworking gives an extra 46 spell power with a bracer enchant.

Engineering is mainly considered a PVP or fun profession. However, some of its abilities are useful in raids

Herbalism, Mining, Skinning: Gathering professions do not provide the same increases as crafting professions. However at Blizzcon, the developers did mention making gathering professions more attractive. However, most players do not expect gathering professions to ever offer as many benefits as the harder-to-level crafting professions.




[top]Spell Haste


In most raids, you will have a total of 8.15% haste before gear: 5% from Wrath of Air Totem + 3% from Improved Moonkin aura (balance druids) or Swift Retribution (retribution paladin)
Haste is multiplicative so the total benefit is 8.15%

The soft haste cap for resto shamans is 1269 haste rating (38.7%). On your character sheet (without raid buffs), you approach the soft haste cap at about 30%. The soft haste cap refers to the amount of haste needed to lower the GCD from 1.5 seconds to 1.0 seconds. No amount of haste (including Heroism or Bloodlust) will reduce the GCD below 1.0 seconds. It is called a soft cap because additional haste rating will reduce the cast time of longer spells, such as Chain Heal.

1% haste means you will cast 1 additional spell in the time it would normally take to cast 100 spells. You do NOT cast 1% faster.

1% Spell Haste = 32.78 Haste Rating at Level 80
Haste Need to Reduce Chain Heal Cast Time at Level 80
2.4 seconds = 137 haste rating
2.3 seconds = 286 haste rating
2.2 seconds = 447 haste rating
2.1 seconds = 625 haste rating
2.0 seconds = 820 haste rating
1.9 seconds = 1036 haste rating

Spell Haste is calculated after talents.

\LARGE\!\text{ New Cast Time } %3D \frac{OldCastTime} {1 %2B \frac{Haste Rating}{3278}}\

\LARGE\!\text{ Haste Rating } %3D 3278\times (\frac{OldCastTime} {New Cast Time} - 1)

Spell Haste reduces the global cooldown to as little as 1 second. No amount of haste including Bloodlust/Heroism will lower the global cooldown below 1 second. This can be proven using the following UI hook and spamming an instant spell with no cooldown inside and outside of Bloodlust:

/run hooksecurefunc("CooldownFrame_SetTimer", function(_, start, duration, enable) if start > 0 and enable > 0 then DEFAULT_CHAT_FRAME:AddMessage(duration) end end)
For further information: http://elitistjerks.com/f31/t12882-m...ks_what_means/



[top]Macros


Nature's Swiftness
This will cast Healing Wave or if you hold down Shift, it will cast Chain Heal. You could also make two separate macros and bind them to separate keys. There is no global cooldown when you activate a trinket so it won’t delay your heal.

13=upper slot trinket
14=lower slot trinket

#showtooltip Nature's Swiftness
/stopcasting
/use 13 
/use 14 
/cast Nature's Swiftness
/Cast Tidal Force 
/cast [mod, help] [mod:shift, target=mouseover, help] Chain Heal; [help] [target=mouseover] Healing Wave
Wind Shear & Earth Shock
This will will stop whatever you are doing and Earth Shock or Wind Shear your focus, no matter what you currently have targeted. If you don't have a focus, it will shock your current target. Very helpful in fights where there are multiple mobs the raid is DPSing. Also, if you focus is dead, it will clear your focus. Wind Shear is recommended as it is off the GCD.


/stopcasting
/clearfocus [target=focus,dead]
/cast [target=focus,harm,exists] Wind Shear
/cast Wind Shear
It shocks your target if it’s hostile. If you’re targeting a friendly target (like the main tank), it will shock their target. This macro is helpful in PVP. The first macro can be more helpful for raiding when you only care about interrupting a single target.

/stopcasting 
/cast [harm] Wind Shear; [target=targettarget, harm] Wind Shear
Purge
If the person you are targeting is an enemy, it will cast purge. If it's friendly (i.e a person you're healing), it will purge their target.

/cast [harm, nodead] [target=targettarget,harm,nodead] Purge


[top]What Not to Wear--HEP Values


So what gear is good for a shaman? What's the most important stat? Welcome to the world of Healing Equivalency Points or HEP. By assigning a numerical value to stats such as spell power, haste, crit, mp5 and intellect, you can use these values to select the optimal gear for your character and healing style.

Q: Should I always wear mail?
A: No

Q: What about armor and stamina?
A: This is for PvE, not PVP.

Q: Which is better? [Epic Purple Shirt] or [Sleeveless T-Shirt]
A: Please post your question and all similar questions in this thread.

ToolCreatorDescriptionWowhead Loot Link
Default ValuesSkyhoofCombination of HEP values and Healing CalcsValues as of 12/8/2009
Healing CalcsDaidalosBest spreadsheet if you want to do some resto shaman theorycraftingValues as of 12/8/2009
Shaman_HEP combatlog parserStassartPerl-based mod that analyzes the healing you do in actual combat Draewind's HEP values using this program
RawrAstrylian Out-of-game graphical tool for gear comparisons 
Pawn VgerAN Displays HEP values in-game

Q: Wait! I just want to play the game -- not do math. And this is my alt's off-off spec. Can't you just tell me some values or tell me what loot to get?
A:
Default Values  
Spell Power 1.0
Mp51.0
Intellect0.6
Haste rating1.5
Crit rating0.8

[Insightful Earthsiege Diamond] would have 60 HEP based on 50 mp5 and no Solace trinkets.
Blue [Quick King's Amber] = 30 HEP
Yellow [Quick King's Amber] = 30 HEP
Red [Reckless Ametrine] = 27 HEP




[top]******* Best in Slot ********


Assuming no four-piece Tier 10 bonus:
  • Use two pieces of Tier 10 (helm & shoulders)
  • Use two pieces of Tier 9 (chest & gloves)
  • Use the crafted legs

With four pieces of Tier 10
  • Use four pieces of Tier 10 (helm, shoulders, chest & legs)
  • Use non-set gloves

Set bonus Bonus HEP Value
Tier 7 2-piece Your Water Shield is 10% stronger 8-37 (~20 typical)
Tier 7 4-piece Increases the healing done by your Chain Heal and Healing Wave by 5% 8-78 (~60 typical)
Tier 8 2-piece Reduces the cooldown on Riptide by 1 sec N/A
Tier 8 4-piece Reduces the cast time of Chain Heal by 0.2 sec 15-162 (~120 typical)
Tier 9 2-piece Increases the healing done by your Riptide spell by 20% 92-150 (~120 typical)
Tier 9 4-piece Increases the critical strike chance of your Chain Heal spell by 5% 10-18
Tier 10 2-piece Your Riptide spell grants 20% spell haste for your next spellcast ?
Tier 10 4-piece Your Chain Heal critical strikes cause 25% healing over 9 sec ?
CREDIT: Stassart

We are awaiting actual data to determine the value of the Tier 10 set bonuses. However, all shaman will definitely want the Tier 10 two-piece bonus because the Tier 9 four-piece is worthless. So the critical question becomes: How good is the Tier 10 four-piece bonus?

I personally expect the proc to be better than it looks on paper (much like [Revitalizing Skyflare Diamond]). I predict that in most healing situations shaman will want four pieces of Tier 10.

Items were socketed using the following rules:
Blue = [Quick King's Amber]
Yellow = [Quick King's Amber]
Red = [Reckless Ametrine]
Red + Yellow = [Reckless Ametrine] + [Quick King's Amber]
Red + Blue = [Quick King's Amber] + [Quick King's Amber]
Yellow + Blue = [Quick King's Amber] + [Quick King's Amber]
HEP values include epic gems but not set bonuses from tier pieces

Slot Name (Alliance if faction specific) DropsHEPItem Level
Weapon:[Trauma]Rotface-25-Heroic897 + proc277
[Trauma]Rotface-25772 + proc264
 [Frozen Bonespike] (Spirit)Marrowgar-25-Heroic950277
 [Lockjaw]Rotface-10-Heroic914264
 [Midnight Sun]Gunship-10-Heroic905264
 [Val'anyr, Hammer of Ancient Kings]Ulduar768 + proc 245
[Misery's End]Anub'arak-25-Heroic874258
[Blade of Tarasque] (hit)Beasts-25-Heroic846258
 [Bleak Coldarra Carver] (hit)Sindragosa-10-Heroic844264
 [Frozen Bonespike] (Spirit)Marrowgar-25828264
 [Hammer of Purified Flame]Quel'Delar quest chain that starts with [Battered Hilt]809 251
 [Lockjaw]Rotface-10795251
 [Midnight Sun]Gunship-10789251
 [Heartcrusher]Toc-10-Heroic with at least 25 attempts left797245
[Blade of the Silver Disciple]Faction Champs-10-Heroic797245
[Misery's End]Anub'arak-25773245
[Argent Resolve]Anub'arak-10-Heroic744245
 [Blade of Tarasque] (hit)Beasts-25742245
 [Honed Fang of the Mystics]Ony-25721245
     
Off-Hand:[Bulwark of Smouldering Steel]Marrowgar-25-Heroic331277
 [Bastion of Purity]Faction Champs-25-Heroic305258
 [Shadow Silk Spindle] (off hand)Bloodprinces-25-Heroic302 264
 [Bulwark of Smouldering Steel]Marrowgar-25285264
 [Shadow Silk Spindle] (off hand)Bloodprinces-25265 264
 [Bastion of Purity]Faction Champs-25238245
[Wisdom's Hold] Thorim-25-Hard236239
 [Vigilant Ward]Anub'arak-10-Heroic204245
 [Ice Layered Barrier]Thorim-10-Hard201232
 [Voice of Reason]KT-Naxx-25186226
 [Vigilant Ward]Anub'arak-10182232
 [Pulsing Spellshield]XT002-10 man180219
     
Head:[Sanctified Frost Witch's Headpiece][Sanctified Frost Witch's Headpiece]+[Protector's Mark of Sanctification]656277
 [Sanctified Frost Witch's Headpiece][Frost Witch's Headpiece] + [Protector's Mark of Sanctification]590264
 [Cowl of Malefic Repose] (Cloth) Lana'thel-10-Heroic555264
  [Nobundo's Helm of Triumph] (Elemental)[Regalia of the Grand Protector]537258
 [Frost Witch's Headpiece][Emblem of Frost] x 95 532251
 [Ice-Reinforced Vrykul Helm]Gunship-10-Heroic530264
 [Snowstorm Helm]Dreamwalker-25-Heroic501277
 [Cowl of Malefic Repose] (Cloth)Lana'thel-10496251
 [Nobundo's Helm of Triumph](Elemental)75 badges + [Trophy of the Crusade]484245
 [Helmet of the Crypt Lord]Anub'arak-10-Heroic464245
     
Neck:[Blood Queen's Crimson Choker]Lana'thel-25-Heroic328277
 [Soulcleave Pendant]Saurfang-10-Heroic296264
 [Blood Queen's Crimson Choker]Lana'thel-25293264
 [Amulet of the Silent Eulogy] (hit)Gunship-25-Heroic288277
 [Choker of Filthy Diamonds]Rotface-10-Heroic283264
 [Bone Sentinel's Amulet] (Spirit)Marrowgar-25-Heroic276277
 [Wail of the Val'kyr]Twins-25-Heroic275258
 [Holiday's Grace]Festergut-25-Heroic268264
 [Soulcleave Pendant]Saurfang-10265251
 [Amulet of the Silent Eulogy] (hit)Gunship-25263264
 [Bone Sentinel's Amulet] (Spirit)Marrowgar-25246264
 [Wail of the Val'kyr]Twins-25227245
 [Holiday's Grace]Festergut-25225264
  [Charm of Meticulous Timing]XT002-25-Hard219239
[Pendant of the Shallow Grave]Thorim-10-Hard212226
[Amulet of Binding Elements]Jaraxxus-10-Heroic207245
[Pendant of Fiery Havoc]Flame Lev-25-Hard202239
     
Shoulder:[Sanctified Frost Witch's Spaulders][Sanctified Frost Witch's Spaulders] +[Protector's Mark of Sanctification]436 + bonus277
 [Horrific Flesh Epaulets]Festergut-25-Heroic444277
 [Shoulderguards of Crystalline Bone]Sindragosa-10-Heroic397264
 [Horrific Flesh Epaulets] Festergut-25397264
 [Shoulders of Mercy Killing] (Cloth-hit)Valithria-25-Heroic396277
 [Sanctified Frost Witch's Spaulders][Frost Witch's Spaulders]+[Protector's Mark of Sanctification]389264
  [Nobundo's Shoulderpads of Triumph] (Elemental)[Regalia of the Grand Protector]373258
 [Shoulders of Mercy Killing] (Cloth-hit)Valithria-25357264
 [Shoulderguards of Crystalline Bone]Sindragosa-10353251
 [Frost Witch's Spaulders][Emblem of Frost] x 60 345251
     
Back:[Frostbinder's Shredded Cape]Valithria-25-Heroic331277
 [Jaina's Radiance]Toc-25H-Tribute to Insanity-50 attempts left318272
 [Frostbinder's Shredded Cape]Valithria-25294 264
 [Drape of Bitter Incantation]ToC-10H (50 attempts left)281258
 [Heartsick Mender's Cape]Valanar-10-Heroic276264
 [Greatcloak of the Turned Champion] (Spirit) Saurfang-25-Heroic 276277
 [Lich Wrappings] (hit)Valithria-10-Heroic262264
*[Cloak of Displacement] (hit)Faction Champs-25-Heroic250258
 [Greatcloak of the Turned Champion] (Spirit)Saurfang-25246264
 [Heartsick Mender's Cape]Valanar-10246251
 [Drape of the Violet Tower][Emblem of Frost] x 50239264
 [Shawl of the Refreshing Winds] (Spirit)Beasts-25-Heroic238258
 [Lich Wrappings] (hit)Valithria-10235251
 [Maiden's Favor]Anub'arak-25-Heroic227258
     
Chest:[Sanctified Frost Witch's Tunic][Sanctified Frost Witch's Tunic] + [Protector's Mark of Sanctification] 594277
 [Meteor Chaser's Raiment] (Cloth)[Emblem of Frost] x 95 (Better than mail version) 554264
 [Sanctified Frost Witch's Tunic][Frost Witch's Tunic] + [Protector's Mark of Sanctification]529264
 [Mail of Crimson Coins]Bloodprinces-25-Heroic 537264
 [Robes of Azure Downfall] (Cloth)Sindragosa-10-Heroic522264
 [Nobundo's Tunic of Triumph][Regalia of the Grand Protector]505258
 [Chestguard of Siphoned Elements]Lana'thel-10-Heroic499264
 [Sanguine Silk Robes] (Cloth-spirit)Valanar-25-Heroic476277
 [Mail of Crimson Coins]Bloodprinces-25475264
 [Frost Witch's Tunic][Emblem of Frost] x 95471251
**[Nobundo's Tunic of Triumph]75 badges + [Trophy of the Crusade]450245
[Nobundo's Tunic of Conquest]50 badges402232
     
Hands:[Unclean Surgical Gloves]Festergut-25-Heroic433277
 [Gloves of False Gestures] (Cloth)Emblem of Frost x 60 (Better than mail version)404264
 [Gunship Captain's Mittens] (Cloth-hit)Gunship-25-Heroic396277
 [San'layn Ritualist Gloves] (Cloth-Spirit)Valanar-25-Heroic 396277
 [Stormbringer Gloves]Valanar-25-Heroic391264
 [Unclean Surgical Gloves]Festergut-25389264
 [Gloves of the Lifeless Touch] (Cloth)Anub'arak-25-Heroic387258
 [Pharos Gloves] (cloth)Algalon-25357239
 [Sanctified Frost Witch's Handguards][Sanctified Frost Witch's Handguards] + [Protector's Mark of Sanctification]356277
[Nobundo's Handguards of Triumph][Regalia of the Grand Protector]350258
  [Sister's Handshrouds] (Cloth-hit)Deathwhisper-10-Heroic340264
 [Handguards of Winter's Respite] (Leather-spirit)Marrowgar-25337264
 [Gloves of the Lifeless Touch] (Cloth)Anubarak-25332245
 [Sanctified Frost Witch's Handguards][Frost Witch's Handguards] + [Protector's Mark of Sanctification]319264
 [Gloves of Looming Shadow]Twins-10-Heroic316245
 [Nobundo's Handguards of Triumph]45 badges + [Trophy of the Crusade]312245
 [Nobundo's Handguards of Conquest]30 badges279232
     
Wrist:[Bloodsunder's Bracers]Rotface-25-Heroic 336 277
 [Bloodsunder's Bracers]Rotface-25 299 264
 [Coldwraith Bracers]Marrowgar-10-Heroic279264
 [Ether-Soaked Bracers] (Cloth-hit)Rotface-10-Heroic 271264
 [Bejeweled Wizard's Bracers] (Cloth)Tailoring BoE (Mail BoE bracers have mp5)253245
 [Coldwraith Bracers]Marrowgar-10251251
 [Bracers of the Autumn Willow](Leather)Jaraxxus-25-Heroic245245
 [Armbands of the Ashen Saint] (cloth-spirit)Anub'arak-25-Heroic233258
 [Bindings of Winter Gale]Hodir-25-Hard232239
 [Felspark Bindings] (Cloth-hit)Jaraxxus-10-Heroic231245
 [Armbands of the Ashen Saint] (Cloth-spirit)Anub'arak-25198245
 [Bracers of the Autumn Willow] (Leather-spirit)Jaraxxus-25198245
     
Waist: [Crushing Coldwraith Belt](cloth)Marrowgar-25-Heroic455277
 [Belt of the Blood Nova]Saurfang-25-Heroic425277
  [Crushing Coldwraith Belt](cloth)Marrowgar-25408264
 [Waistband of Despair][Emblem of Frost] x 60401264
 [Professor's Bloodied Smock] (Leather-spirit)Putricide-25-Heroic396277
 [Deathspeaker Disciple's Belt]Deathwhisper-10-Heroic392264
 [Belt of the Blood Nova]Saurfang-25385264
 [Deathspeaker Disciple's Belt]Deathwhisper-10350251
 [Belt of the Ice Burrower]Beasts-25-Heroic327245
  [Cord of Pale Thorns](Leather)Twins-25-Heroic319245
 [Icehowl Cinch] (Cloth)Beasts-10-Heroic305245
 [Star-beaded Clutch](Leather)Alagalon-25287239
 [Cord of Pale Thorns] (Leather)Twins-25278245
 [Cord of the Tenebrous Mist] (Cloth)Beasts-25273245
 [Belt of the Fallen Wyrm]Razorscale-25267226
 [Binding of the Ice Burrower]Beasts-25266245
 [Girdle of the Farseer]Jaraxxus-10-Heroic262245
 [Icehowl Cinch](Cloth)Beasts-10259232
     
Feet:[Plague Scientist's Boots](cloth)Festergut-25-Heroic455277
 [Earthsoul Boots]Crafted BoE415264
 [Boots of the Frozen Seed] (Leather)Deathwhisper-10-Heroic409264
 [Plague Scientist's Boots](cloth)Festergut-25394264
 [Boots of Tremoring Earth] Faction Champs-25-Heroic387258
 [Shuffling Shoes]Rotface-10-Heroic373264
 [Necrophotic Greaves]Deathwhisper-25-Heroic 368277
 [Boots of the Frozen Seed]Deathwhisper-10365251
 [Boots of Tremoring Earth]Faction Champs-25332245
 [Treads of the False Oracle]Yogg-Saron-25-Hard (0 or 1 keeper)312232
 [Boots of Fiery Resolution]Flame Leviathan - 4 towers up293239
 [Footpads of the Icy Floe] (Cloth-hit)Anub'arak-25285245
 [Boots of Tortured Space]Jaraxxus-10-Heroic284245
     
Legs:[Lightning-Infused Leggings] (mail) or [Leggings of Woven Death] (cloth)BoE LW/Tailoring549/554264
 [Legwraps of the Awakening](Leather)Anub'arak-25-Heroic520245
 [Rippling Flesh Kilt]Putricide-10-Heroic 516264
 [Plaguebringer's Stained Pants] (cloth-hit)Festergut-25-heroic502277
 [Kilt of Untreated Wounds] (cloth)Festergut-10494251
 [Sanctified Frost Witch's Legguards][Sanctified Frost Witch's Legguards] + [Protector's Mark of Sanctification]492277
[Legguards of Concealed Hatred]Faction Champs-25-Heroic486245
 Mail legs have mp5. Leather crit +haste  
  [Rippling Flesh Kilt] Putricide-10458251
 [Plaguebringer's Stained Pants](cloth-hit)Festergut-25457264
 [Legwraps of the Awakening](Leather)Anab'arak-25455 
 [Legguards of Concealed Hatred]Faction Champs-25417 
 Mail legs have mp5. Leather crit +haste  
     
Rings:[Ashen Band of Endless Wisdom]Exalted with Ashen Verdict295 + proc277
 [Ring of Rapid Ascent]Gunship-25-Heroic331277
 [Marrowgar's Frigid Eye]Marrowgar-25-Heroic 318277
 [Valanar's Other Signet Ring] (hit) Valanar-25-Heroic303277
 [Ring of Rapid Ascent]Gunship-25294264
 [Marrowgar's Frigid Eye]Marrowgar-25289264
 [Ashen Band of Unmatched Wisdom]Revered with Ashen Verdict255 + proc268
 [Cerise Coiled Ring]Valanar-10-Heroic 284264
 [Memory of Malygos] (Spirit)Sindragosa-25-Heroic276277
 [Signet of Putrefaction]Festergut-10-Heroic276264
 [Valanar's Other Signet Ring]Valanar-25271264
 [Incarnadine Band of Mending]Valanar-25-Heroic 268277
 [Ring of the Darkmender] Jaraxxus-25-Heroic266258
 [Ashen Band of Greater Wisdom]Honored with Ashen Verdict255259
 [Cerise Coiled Ring]Valanar-10 251251
 [Runed Signet of the Kirin Tor]1,000g upgrade or 9,800g total if exalted249251
  [Memory of Malygos] Sindragosa-25 246264
 [Ashen Band of Wisdom]Friendly with Ashen Verdict237251
 [Signet of Putrefaction]Festergut-10237251
 [Ring of the Darkmender]Jaraxxus-25223245
+ [Starshine Circle]Algalon-25 Quest223239
 [Nebula Band] Algalon-10219226
 [Conductive Seal]Mimiron-25-Hard216239
 [Fire Orchid Signet]Freya-10-Hard199226
 [Band of the Invoker] 35 Badges198245
     
Relic: [Totem of the Surging Sea][Emblem of Frost] x 30 264
 [Totem of Calming Tides][Emblem of Triumph] x 25 245
***[Totem of Misery] [Emblem of Valor] x 25 or Naxx 213
     
Trinkets:[Althor's Abacus]Gunship-25-Heroic+3-4% effective healing277
 [Solace of the Defeated]Jarraxus-25-Heroic128-134 mp5258
 -------------------   
 [Bauble of True Blood]Lana'thel-25-Heroic  277
 [Althor's Abacus]Gunship-25+3-4% effective healing264
 [Purified Lunar Dust][Emblem of Frost] x 60 76-101 mp5264
 [Sliver of Pure Ice]Marrowgar-10-heroic74-98 mp5 264
 [Bauble of True Blood]Lana'thel-25 264
 [Sliver of Pure Ice]Marrowgar-1066-87 mp5251
 [Binding Stone]Faction Champs-10-Heroic 245
 [Solace of the Defeated]Jarraxus-25100-113 mp5245
 [Show of Faith]Yogg-25-Hard (1 or 0 watchers)40-60 mp5239
 [Ephemeral Snowflake] Heroic HoR100-130 mp5 232
 [Binding Stone] Faction Champs-10 232
 [Scale of Fates]Thorim-25 226
 [Meteorite Crystal]Alagon-10 226
 [Pandora's Plea]Mimiron-25 226
 [Sif's Remembrance]Thorim-10-Hard30-45 mp5226
 [Eye of the Broodmother]Razorscale-10 (Drop healing stream totem to proc) 219
 [Energy Siphon]Flame Leviathon-10 219
++[Illustration of the Dragon Soul]OS-25 213
 [Soul of the Dead]Sapphiron-Naxx-2535-75 mp5213
 [Je'Tze's Bell]BoE 30 mp5200

Note: Top two trinkets are listed first. Other trinkets listed by item level. Trinket mp5 and effective healing based on shaman spells. Paladin, druid and priest values may be higher or lower.

* Given the difficulty of getting the first two cloaks listed, this is the most viable BIS option, although it will also be much sought after by your DPS. I have chosen not to list the cloaks with spirit that drop in either the 10 or 25 Trail of the Crusader with all attempts remaining due to concerns about this list being somehow used to justify a shaman taking those items from a class that can use spirit.

** [Merlin's Robe] (a BoE from tailoring) is technically better with a HEP of 97. However, it's extremely expensive to make and shaman with an elemental off spec will want the resto chest in order to wear the elemental helm and shoulders.

*** Shaman will normally want to wear [Totem of Calming Tides], which is up nearly 100% of the time due to the 8 second internal cooldown and 70% chance to proc. However, [Totem of Misery] can be useful in situations where you are spamming HW, such as Anub'arak, Phase 3. Shaman tend to run out of mana very quickly when spamming HW.

+ You can only chose one quest reward. Recommend taking the ring [Starshine Circle]

++ A far better trinket than its item level indicates



[top]Gearing Up



WARNING: If you are a new shaman who recently leveled up, please visit your trainer to ensure you have the maximum ranks of all spells. If you have purchased the dual spec ability, only the spells of your current spec will be automatically updated on your spell bar when you visit the trainer. You may need to place the maximum rank of spells and totems of your second spec on your spell bar manually.

[top]Badge Basics


[Emblem of Frost] (Tier 10 gear)
  • Random heroic dungeon once per day
  • Icecrown Citadel

[Emblem of Triumph] = Everything else (Tier 9 and below)

Now just to make things confusing, Blizzard left the [Emblem of Conquest], [Emblem of Valor] and [Emblem of Heroism] in the game as currency to buy gear. However, you just convert Triumph into Conquest, Valor or Heroism.

[top]What to Buy with Badges


TRIUMPH
  1. [Totem of Calming Tides] – 25 Emblem of Triumph
  2. Tier 9 Chest – 75 Emblem of Triumph
  3. Tier 9 Gloves – 45 Emblem of Triumph
  4. [Band of the Invoker] – 35 Emblem of Triumph
  5. Tier 9 Helm (Elemental) – 75 Emblem of Triumph
  6. Tier 9 Shoulders (Elemental) – 45 Emblem of Triumph

The totem is the cheapest item you can buy with Triumph badges and gives you a static +234 spellpower. It’s your biggest bang per badge. Next, I recommend buying the chest. The chest is always loaded with the most stats, giving you the biggest boost to your healing (plus you can walk around looking like you now have Tier 9).

Next, buy the gloves. Why wait? Why not upgrade your gloves and then your chest? The answer: Koralon, the latest boss in the Wintergrasp instance.

10 man: Drops Tier 9 (ilevel 232) gloves and legs
25 man: Drops Tier 9 (ilevel 245) gloves and legs

So if you’re lucky, you’ll get your second piece of Tier 9 from Koralon, hopefully the gloves but wear anything to get the two-piece bonus.

[top]Starting Gear


Please note that many of the best drops for shaman in Trial of the Champion are not mail. They are often leather or cloth with spirit and spell hit. I strongly suggest explaining at the start that you would like to roll on some of the cloth and leather items because for some slots there is either no mail drop or these items are better than the mail drop.

In Patch 3.3, Blizzard added the Frozen Halls, three new 5-mans that drop Level 219 gear in normal mode and 232 on Heroic:
  • Forge of Souls (FoS)
  • Pit of Saron (PoS)
  • Halls of Reflection (HoR)

SlotItem Drops
Weapon:[Surgeon's Needle]PoS Heroic
 [Chilled Heart of the Glacier] (hit)HoR Regular
 [Bone Golem Scapula]HoR Regular
 [Spectral Kris] ToC Heroic
[Mariel's Sorrow]ToC Heroic
[Titansteel Guardian]BoE Blacksmithing
 [War Mace of Unrequited Love]Nexus (H)-Last boss
 [Gavel of the Brewing Storm]Wyrmrest Accord - Revered
   
Off Hand:[Shriveled Heart]HoR Heroic
 [Protector of Frigid Souls]PoS Regular
  [Zom's Crackling Bulwark]BoE
 [Protective Barricade of the Light]35 [Emblem of Heroism]
 [Iron-bound Tome]Inscription BoE
[Bulwark of Redemption]Ice Crown Quest-Banshee's Revenge
 [Frostbridge Orb]BoE
   
Head: [Helm of the Spirit Shock]FoS Heroic
[Sightless Crown of Ulmaas](Cloth-hit)FoS Heroic
 [Gaze of the Unknown] (Spell Hit)ToC Heroic
[Gaze of the Somber Keeper] (Leather) ToC Heroic
 [Battlemap Hide Helm] (Leather)Utgarde Keep (H)-Prince Keleseth (1st boss)
 [Brood Plague Helmet]Ahn'kahet: Old Kingdom (H)-Elder Nadox (1st boss)
 [Helm of the Lightning Halls]BoE
   
Neck: [Arcane Loops of Anger]FoS Heroic
  [Love's Prisoner]FoS Heroic
 [Symbol of Redemption]ToC Heroic
 [Chain of Latent Energies]BoE
 [Titanium Spellshock Necklace]JC BoE
 [Blood Sun Necklace]JC BoE
   
Shoulders:[Very Fashionable Shoulders] (Cloth-hit)FoS Heroic
  [Frayed Abomination Stitching Shoulders](Cloth)HoR Regular
 [Mantle of the Eternal Sentinel] (Leather)BoE
 [Pauldrons of the Deafening Gale]ToC Heroic
[Mantle of Inconsolable Fear] (Cloth)Toc Normal
[Dark Runic Mantle] (Cloth)BoE
   
Back:[Deathchill Cloak] Tailoring BoE
 [Cloak of the Fallen Cardinal]PoS Regular
 [Wispcloak] if you need mp5Tailoring BoE
   
Chest:[Chestguard of Broken Branches] (Leather-Spirit)HoR Heroic
 [Revenant's Breastplate]LW BoE
 [Embrace of Madness] (Cloth)Toc Heroic
 [Carapace of Grim Visions]Toc Normal
   
Hands:[Gloves of Dismal Fortune] (Leather)ToC Heroic
 [Benefactor's Gauntlets]BoE
 [Spellweave Gloves] (Cloth)Tailoring BoE
 [Traditionally Dyed Handguards] (Cloth)Halls of Lightning (H)-General Bjarngrim
 [Gloves of Radiant Light] (Leather)Oculus (H)-Varos Cloudstrider
 [Awakened Handguards] (Leather)BoE
   
Wrist:[Bejeweled Wizard's Bracers] (Cloth)Tailoring BoE that's expensive but will last until heroic ToC-25
 [Cuffs of the Shadow Ascendant] (Cloth) BoE costing 60 [Emblem of Valor]
 [Limb Regeneration Bracers]Drak'Tharon Keep (H)-Prophet Tharon'ja (last boss)
 [Armbraces of the Vibrant Flame]BoE
 [Black Duskweave Wristwraps] (Cloth)Tailoring BoE
   
Waist:[Strip of Remorse] (Cloth)HoR Heroic
 [Girdle of the Dauntless Conqueror]ToC Heroic
 [Binding of the Tranquil Glade](Leather)ToC Normal
 [The Confessor's Binding] (Cloth)Toc Normal
   
Legs:[Blackened Ghoul Skin Leggings]PoS Heroic
 [Leggings of the Snowy Bramble] (Leather)Toc Heroic
[Leggings of the Bloodless Knight]Toc Normal
 [Leggings of the Winged Serpent] (Leather)Drak'Tharon Keep (H)-Prophet Tharon'ja (last boss)
 [Black Duskweave Leggings](Cloth)Tailoring-BoE
   
Feet:[Mudslide Boots]PoS Heroic
 [Soul Screaming Boots]FoS Regular
 [Boots of Impetuous Ideals] (Cloth-hit)BoE
 [Revenant's Treads]Leatherworking BOE
 [Boots of the Crackling Flame] (Cloth)Toc Heroic
 [Barkhide Treads] (Leather)Toc Heroic
 [The Darkspeaker's Footpads] (Cloth)Icecrown Quest - Mind Tricks
   
Rings:[Oath of Empress Zoe] HoR Heroic
 [Titan-Forged Band of Ascendancy]15 [Wintergrasp Mark of Honor]
 [Band of Guile]Culling of Stratholme (CoS) Heroic-Mal'ganis (last boss)
 [Annhylde's Ring]Utgarde Keep (UK) Heroic-Ingvar (last boss)
 [Signet of Hopeful Light]Exalted with Argent Crusade
 [The Horseman's Seal] (Hit)Headless Horseman through Nov. 2
 [Solitaire of Reflecting Beams]Violet Hold (VH) Heroic-Moragg
 [Ring of the Frenzied Wolvar]Utgarde Pinnacle (UP) Heroic-Gortok Palehoof
 [Titanium Spellshock Ring]JC BoE
 [Wicked Witch's Band]Headless Horseman through Nov. 2
 [Sinner's Confession] (Hit)Toc Heroic
 [Signet of Purity] (Spirit)ToC Normal
 [Ring of the Traitor King]Azjol-Nerub (H)-Anub'arak
 [Runed Mana Band]JC BoE
   
Relic:[Totem of Calming Tides]25 [Emblem of Triumph]
 [Deadly Gladiator's Totem of the Third Wind] 15,300 Honor
 [Totem of the Bay]30 Venture Coins in Grizzly Hills (Very easy)
   
Trinkets:[Ephemeral Snowflake]HoR Heroic
 [Je'Tze's Bell]BoE
 [The Egg of Mortal Essence] 40 [Emblem of Heroism]
 [Tears of the Vanquished]ToC Normal
 [Darkmoon Card: Greatness]From [Nobles Deck] a collectible BOE from the Noble Cards
 [Mercurial Alchemist Stone]Requires Alchemy
 [Figurine - Sapphire Owl]Requires JC
 [Forge Ember]HoS (heroic)
 [Spark of Life]HoS (heroic)
 [Winged Talisman]HoL (heroic)
 [Soul Preserver]CoS
 [Tome of Arcane Phenomena]Oculus
Note: Trinkets listed by item level



[top]Set bonuses


Assuming no four-piece Tier 10 bonus:
  • Use two pieces of Tier 10 (helm & shoulders)
  • Use two pieces of Tier 9 (chest & gloves)
  • Use the crafted legs

Set bonus Bonus HEP Value
Tier 7 2-piece Your Water Shield is 10% stronger 8-37 (~20 typical)
Tier 7 4-piece Increases the healing done by your Chain Heal and Healing Wave by 5% 8-78 (~60 typical)
Tier 8 2-piece Reduces the cooldown on Riptide by 1 sec N/A
Tier 8 4-piece Reduces the cast time of Chain Heal by 0.2 sec 15-162 (~120 typical)
Tier 9 2-piece Increases the healing done by your Riptide spell by 20% 92-150 (~120 typical)
Tier 9 4-piece Increases the critical strike chance of your Chain Heal spell by 5% 10-18
Tier 10 2-piece Your Riptide spell grants 20% spell haste for your next spellcast ?
Tier 10 4-piece Your Chain Heal critical strikes cause 25% healing over 9 sec ?
CREDIT: Stassart

We are awaiting actual data to determine the value of the Tier 10 set bonuses. However, all shaman will definitely want the Tier 10 two-piece bonus because the Tier 9 four-piece is worthless. So the critical question becomes: How good is the Tier 10 four-piece bonus?

I personally expect the proc to be better than it looks on paper (much like [Revitalizing Skyflare Diamond]). I predict that in most healing situations shaman will want four pieces of Tier 10.

[top]Using three pieces of Tier 2?


Tier 2 was significantly nerfed in Patch 2.4.2. Instead of increasing the amount healed by Chain Heal to targets beyond the first by 30%, it is now 5%. Therefore, it is no longer advantageous to use Tier 2 for healing in BC or WotLK.


[top]Major Abilities


[top]Chain Heal


Chain Heal is the shaman’s most efficient heal, even when it doesn’t hit all three targets.

Chain Heal got significant buffs in Patch 3.2. Jump range increased to 12.5 yards, from 10 yards. Also, each jump reduces the healing done by 40%, instead of 50%.

Jumps to 3 targets (or 4 with a glyph). Jumps are based on who is missing the most health (by absolute value). If there are no targets in range below 100% it will not jump. The heal can jump back to the shaman if they have taken damage.

Chain heal can crit on any (or all) of the three to four jumps. However, the healing done to the next target is based on the non-crit healing done. Crits from chain heal will proc Ancestral Fortitude.

There is a known bug with Chain Heal. If Chain Heal jumps back to you on its first jump (the second heal), it will not jump to a third target. It is sometimes better to target yourself for the first heal to make sure it jumps to two other targets.

Shaman's Fire and Earth Elementals are not considered part of the party/raid/group. Therefore, chain heal will not bounce to Elementals if you first target a raid member for healing. However, if you first target an Elemental, chain heal will bounce to members of the raid

Many trinkets will proc based on a “direct healing spells.” Each jump of chain heal is considered a direct heal. A trinket such as [The Egg of Mortal Essence] can proc on any jump of chain heal.

Other trinkets proc based on “each spell cast.” In those cases, the jumps do not count as separate spells. For example, [Je'Tze's Bell]

Thud00 wrote a custom mod to measure overhealing on a per jump basis. He found overhealing on the initial jump was about 50%, while overhealing on subsequent jumps was about 20%. This makes sense given that multiple healers will often target the same person who has taken damage. The beauty of chain heal is that it instantly jumps to two other people. They often take damage while you were casting so a chain heal or prayer of mending is the first thing to land – resulting in less overhealing on jumps #2 and #3.

[top]Healing Wave


This is the largest heal shaman can cast. It takes 2.5 seconds to cast (3.0 seconds without talents). The talent Healing Way boosts the healing done by this spell by 25%.

[top]Lesser Healing Wave


This is the fastest but smallest heal a shaman can cast. In addition, Tidal Waves does not reduce the GCD and thus LHW throughput is capped by the GCD.

LHW is most powerful when shaman have Glyph of Lesser Healing Wave and an Earth Shield on the target.

[top]Earth Shield


A shield with 6 charges (8 with talents) that heals the wearer every few seconds while taking damage.

How much healing the Earth Shield does is based on the spellpower at the time it is cast, not when it procs. You can drop Flametongue and use a trinket to supercharge the Earth Shield before a pull.

The healing (and aggro) is attributed to the person who cast the shield starting in Patch 3.0.2. Each point of damage healed will generate 0.725 threat divided evenly among the mobs present. However, given the new tanking abilities, healers should not be concerned about pulling threat on the pull or during a transition.

Protection paladins have a talent called Spiritual Attunement that restores mana equal to 10% of the healing they receive. Since Patch 2.1.0, they have received mana back from the healing done by Earth Shield (and Prayer of Mending). Each point of mana restored generates 0.5 threat.

In addition, Earth Shields placed on protection paladins with the talent Touched by the Light will heal the tank for up to 30% more when they crit.

[top]Riptide


Riptide is a talent that gives shaman their only instant heal (besides Nature's Swiftness on a 2-minute cool down. About 57% of the healing is instant and the remaining 43% is a HoT over the next 15 seconds. Riptide has a 6-second cool down. If you cast Chain Heal on someone with Riptide, it consumes the Riptide and increases your Chain Heal by 25% on all jumps of that Chain Heal.

Only a direct Chain Heal will proc Riptide, not the jumps.
Chain Heal from other shaman will not proc your Riptide.
Excellent heal for fights that involve moving around.

Riptide Bug: The bug prevents the HoT portion of Riptide from being overwritten by a new Riptide if the new Riptide was cast with less spellpower. For example, after a trinket has procced, you cast Riptide on the tank. The buff from the trinket fades and you go to refresh Riptide before it expires. Riptide will do the initial healing but it fails to overwrite the previous HoT due to the lower spell power you now have.

This is similar to the bug warlocks reported with immolate and that was fixed in the most recent patch. World of Warcraft - English (NA) Forums -> Riptide bug (Resto Shaman)

[top]Ancestral Awakening


Each time you crit with LHW or HW or Riptide, you instantly heal the raid member with the lowest percentage of health within 40 yards for 30% of the amount healed (including any overhealing). As of Patch 3.0.9, this talent benefits from purification, so in practice Ancestral Awakening heals for 33% of the total heal. Ancestral Awakening cannot crit and will not proc earthliving.

[top]Earth Living Weapon


Make sure that this buff is always on your weapon. Earth Living Weapon (ELW) causes any direct heals to proc a small hot called Earthliving on the target.

Earthliving procs off:
Riptide, Healing Wave, Lesser Healing Wave, and any bounce of Chain Heal. The proc has no internal cool down and can potentially proc off every Chain Heal bounce.

Earthliving will not proc off:
Healing Stream Totem, Earth Shield, Ancestral Awakening, or Glyph of Healing Wave.

[top]Tidal Force


Often used in conjunction with Nature's Swiftness to increase the size of an emergency heal. Tidal Force has a 3-minute cool down.

Using Tidal Force gives you a buff with 3 charges. Each charge increases your chance to crit with lesser healing wave, healing wave and chain heal. Each crit consumes a charge -- including each jump of chain heal. Therefore, it's possible for one chain heal to use all three charges. Tidal Force is best used with Healing Wave or Lesser Healing Wave, as they greatly increase the chance for mana returned via improved water shield, and have a chance to proc ancestral awakening (if applicable).

[top]Tidal Waves


* When you cast Chain Heal or Riptide, you have a 100% chance to lower the cast time of your Healing Wave spell by 30% and increase the critical effect chance of your Lesser Healing Wave spell by 25%, until two such spells have been cast.

* Your Lesser Healing Wave spell gains an additional 10% of your spell power, and your Healing Wave spell gains an additional 20% of your spell power. This effect is passive and completely independent of the Tidal Waves proc.

[top]Mana


[top]Base Mana


Base Mana is the amount of mana you have before talents, buffs, gear and intellect from your race. The value is dependent only on your class (and level) but not your race. Getting more Intellect from gear will not raise the cost of spells, because it does not raise your base mana pool (it raises your total mana pool).

LevelBase Mana
70 2958
80 4396

Spell Base Mana
Chain Heal 19%
Healing Wave 25%
Lesser Healing Wave 15%
Earth Shield 15%
Riptide 18%

[top]Water Shield


Improved Water Shield: This talent now has a 10/20/30% chance to be triggered by Chain Heal, and the charges of Water Shield are no longer consumed by this talent.

This is a tremendous source of mana regeneration. It's important to have it on at all times and refresh it before it expires. Many shaman do not wait until all 3 charges (or 4 charges with glyph) have been used to refresh. When there is a lull in healing, they take that time to put up new charges since they might expire at a time when you can't spare the global cool down to refresh the shield.

Because it costs no mana to cast, water shield will not trigger the Five Second Rule.

The mod Shaman Friend will alert you when water shield expires. It has an option to give you an audible warning and you can choose several different sounds. It can also report a successful purge, interrupt or grounding to party or raid channel.

[top]Raid Buffs


Replenishment: Restores 1.0% of maximum mana per 5 seconds. Available from:
  • Survival Hunter's Hunting Party talent
  • Retribution Paladin's Judgments of the Wise talent
  • Shadow Priest's Vampiric Touch talented ability
  • Mages with the frost talent Enduring Winter
  • Warlocks with the destruction talent Improved Soul Leech
All three spells affect 10 people in the raid with the lowest mana. They do not stack.

[top]Totems


Blizzard finally added a totem UI to the game. You can now instantly drop 4 different totems on one GCD. It still costs the combined mana cost of all four totems. You can customize up tot three sets of totems.

Most totems affect everyone in your raid or party within 30 yards. The following are exceptions and only affect the 5 people in your party:
  • Mana Tide: Restores 24% of a player’s mana over 12 seconds. 5-minute cool down.
  • Healing Stream: Amount healing depends on the +spell power of the shaman. Talents boost the amount healed by 45%. A glyph boosts the amount another 20%.
  • Poison and Disease cleansing
  • Tremor

Untalented Mana Spring restores 91 mp5, while the untalented paladin's Blessing of Wisdom restores 92 mp5 to prevent totems overwriting the paladin buff. Talented Mana Spring will restore 109.2 mp5, while improved Blessing of Wisdom will restore 110 mp5. Mana spring affects the entire raid, not just the shaman’s party. However, Mana Spring does not stack with BoW.

If you have an enhancement shaman in the raid, they should drop Windfury, Strength of Earth and Flametongue. Having 3/3 Enhancing Totems boosts the effect of Flametongue and Strength of Earth. Most enhancement shaman also put talents in Improved Windfury Totem. Resto shaman may also need to drop these totems if the raid is spread out to provide additional coverage.

AIR:
1) Windfury Totem if there is no Frost Death Knight or Enhancement Shaman
2) Wrath of Air otherwise

FIRE:
1) Flametongue Totem if there is no Enhancement Shaman, Elemental Shaman, or Demonology Warlock.
2) Searing Totem/Magma if you can spare the GCD and there is no danger of grabbing aggro on phase transitions or aggoing other mobs.

EARTH:
1) Strength of Earth Totem if there is no Enhancement shaman. Death Knights have a similar buff called Horn of Winter, but it lasts only 2 minutes (3 minutes with glyph).
2) Stoneskin Totem, which stacks with a paladin's devotion aura.

WATER:
1) Mana spring if there is no paladin for Blessing of Wisdom
2) Healing Stream
3) Poison or Disease cleansing as needed

[top]Theorycraft


[top]Intellect


10 Int = 5.5 mp5 in a five-minute fight if you use Mana Tide and have 100% uptime on Replenishment
10 Int = 1.8 spell power
10 Int = 3.3 crit rating
  • 10 Int = 1.8 spell power
    10 Int becomes 12.1 Int with Kings and Ancestral Knowledge.
    12.1 * 0.15 = 1.8 spell power (Nature’s Blessing)
  • 10 Int = 3.3 crit rating
    166.67 int = 1% crit
    %1 crit = 45.91 crit rating at Level 80
    12.1 Int = 3.3 crit rating
  • 10 Int = 5.5 mp5
    Initial mana pool. +181 mana (3 mp5)
    Replenishment 100% uptime (1.8 mp5)
    Mana Tide (0.7 mp5)

[top]How to Calculate Healing Done by Spells


Healing Done = [Base + ((cast time / 3.5) * 1.88 + TidalWaves) * spell power + relic] * Talent multipliers * GlyphBonus *OtherBonus

OtherBonus includes Healing Way, Tier 6 set bonuses, etc.
Tidal Waves equal 0.2 for Healing Wave and 0.1 for Lesser Healing Wave

Chain Heal = 2.5/3.5 = 0.7143
Healing Wave = 3.0/3.5 = 0.8571
Less Healing Wave = 1.5/3.5 = 0.4286
Earth Shield: Receives 28.6% of your +spell power per charge. The 30% listed at Wowwiki is incorrect.
Healing Stream: Receives 4.4% per tick. Affected by Purification talent. Sites listing 6% are incorrect.
Earth Living Weapon = Since it only procs on heals, it is calculated as a secondary effect:
= [Base + (12/15)(5/11) * 1.88 * spell power] * talent multipliers

Riptide gets the usual instant coefficient (1.5/3.5) but in half since it's only half the spell. The HoT portion scales as all HoTs (1:1 over the length of the spell) also in half since it's the other half of the spell.

Direct = Spellpower*(1.5/3.5)*1.88*0.5 + (1670)
HoT = Spellpower*1.88*0.5 + (1670)

[top]How to Calculate Spell Cost


actual_cost = [ (base_cost - relic) * (1 - sum_of_percentage_modifiers) ]
Percentage Modifers include Tidal Focus (1.05) and the Tier 6 set bonuses

[top]Downranking


In Patch 3.0.2, Blizzard made changes in spell cost to prevent downranking. It is now practical to use only the highest rank of each spell. Downranking was using a lower level of a spell to reduce overhealing and improve mana efficiency.

[top]Meta Gems


Using the HEP values of

mp5 = 1.0
Int = 0.7
Spell power = 1.0

[Insightful Earthsiege Diamond]

Cast Timemp5HEP
3.0 40.0 54.7
2.5 46.2 60.9
2.4 47.6 62.3
2.3 49.2 63.9
2.2 50.8 65.5
2.1 52.6 67.3
2.0 54.5 69.2
1.9 56.6 71.3
1.8 58.8 73.5
1.7 61.2 75.9
1.6 63.8 78.5
1.5 66.7 81.4

[Ember Skyflare Diamond]

Mana PoolHEP
20,000 43.7
21,000 44.6
22,000 45.5
23,000 46.5
24,000 47.4
25,000 48.3
26,000 49.3
27,000 50.2
28,000 51.1
29,000 52.1
30,000 53.0
31,000 53.9
32,000 54.9
33,000 55.8
34,000 56.7
35,000 57.7

[top]Useful Links and Addons


Some other helpful mods that are available through WowAce or Curse.com
  • Grid (Recommended): Raid UI that can show the health and mana of all players. It also shows incoming heals from other healers using Grid, including HoTs. It also displays debuffs on players that can help you react more quickly to damage in the raid.
  • Clique (Recommended): Mod to cast heals by mousing over a raid frame and clicking. Use it with Grid or another raid UI.
  • Shaman Friend: Audible warnings when an elemental shield or weapon buff expires. Can report a successful purge, interrupt or grounding to party or raid channel.
  • Healbot: Functions much like Grid + Clique. However, Grid is recommended for higher-end raiding due to its display of debuffs.


[top]Notes for Raid Leaders


Should I let shaman roll on cloth or leather gear?
Yes. Sometimes a cloth or leather item is better than the available mail items for a slot. This is particularly true if there is haste and spellpower on the item. It may still be a significant upgrade for the shaman even if it also has spirit or hit on it.

In which group should I put a resto shaman?

Now that most totems and buffs are raid wide, there is more flexibility for constructing groups. In general, shaman should be put with other casters who need Mana Tide, which remains a party-only buff. In certain fights, a group may want a shaman for Tremor Totem or Cleansing Totem.

« Previous Chapter   Shaman

Contributors: Skyhoof
Created by Skyhoof, 04/03/08 at 6:18 PM
Last edited by Skyhoof, 01/07/10 at 6:43 PM
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Old 08/05/09, 11:51 PM   #2
ranu
Glass Joe
 
Draenei Shaman
 
Stormscale (EU)
I did the math after the changes to replenishment in 3.2 and here's what i got:

18 mana equals ((18 / 5 / 60) * 5 =) 0.3 extra mp5
Replenishment is (18 * 0.01 =) 0.18 extra mp5
Mana Tide gives ((18 * 0.24 / 5 / 60) * 5 =) 0.072 extra mp5
Making it a total of 0.552 mp5 per intellect plus 0.1815 spellpower and 0.00726 % crit.

I also did some algebra to figure out when gemming mp5 surpassed intellect for mana regeneration.

((18 * 5 / 60 / x) + (0.18) + (18 * 0.24 * 2 * 5 / 60 / x)) * 20 = 10
where x is the length of the fight in minutes.

((18 * 5 / 60 / x) + (0.18) + (18 * 0.24 * 2 * 5 / 60 / x)) = 0.5
(1.5 / x) + (0.18) + (0.72 / x) = 0.5
(1.5 / x) + (0.72 / x) = 0.5 - 0.18
1.5 + 0.72 = 0.32 * x
2.22 / 0.32 = x
x = 6.9375

Meaning when fights last longer than 7 minutes, mp5 gems will give more mana back than intellect.

Last edited by ranu : 08/06/09 at 12:03 AM.
 
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Old 08/06/09, 8:00 AM   #3
Powerboy
Glass Joe
 
Draenei Shaman
 
Moonrunner
When i did the same calculations on the 2nd page of the thread It was my understanding that the reason the 5 minute Selection was used was due to Mana Tide Totem CD.

So if that the case than Mana Tide would be used when ever its not on CD to get the maximum Use out of it with the exception of the inital use at the start of the encounter, where it would be used As as possible accommodate Previous and Future casts ( Using Mana Tide at 80% because you know you will spend enough mana within the duration to not hit 100% Mana) And to get the Mp5 Gained from the Cd. If that is true than the Mp5 Gained from mana Tide is already added into our MP5 table and it would be off cool down in say 4 1/2 mins Which would only affect the mana return slightly but it would not dip far below 5.52mp5. So the 5.52 remains almost constant the entire fight and with gems the way they currently are that means that Int>Mp5 Even for fights longer than 5 mins.

Pm Me if i have made a grave misjudgment
 
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Old 08/07/09, 8:26 PM   #4
Daidalos
Great Tiger
 
Tauren Shaman
 
Korgath
Originally Posted by Powerboy View Post
When i did the same calculations on the 2nd page of the thread It was my understanding that the reason the 5 minute Selection was used was due to Mana Tide Totem CD.

So if that the case than Mana Tide would be used when ever its not on CD to get the maximum Use out of it with the exception of the inital use at the start of the encounter, where it would be used As as possible accommodate Previous and Future casts ( Using Mana Tide at 80% because you know you will spend enough mana within the duration to not hit 100% Mana) And to get the Mp5 Gained from the Cd. If that is true than the Mp5 Gained from mana Tide is already added into our MP5 table and it would be off cool down in say 4 1/2 mins Which would only affect the mana return slightly but it would not dip far below 5.52mp5. So the 5.52 remains almost constant the entire fight and with gems the way they currently are that means that Int>Mp5 Even for fights longer than 5 mins.

Pm Me if i have made a grave misjudgment
The mp5 amount form mana tide and replenishment can be treated statically but the initial mana from the int is not a static amount since once used you never get any additional other benefit. However the one thing everyone is ignoring the the mp5 gained from the crit int gives. I"d recommend using my spread sheet to see how int compares to mp5 per time duration for the various spells. The calculations get extensive and it varies per spell so I"d rather not post it all here but I can if necessary.

In general for all but the longest (20min +) fights int is still better regen (assuming 100% replenishment, chain casting for iws, and 1 mana tide per 5 mins avg).

Obviously mp5 is still better in some situations but int is still quite strong.

Last edited by Daidalos : 08/07/09 at 8:33 PM.

 
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Old 08/12/09, 7:42 AM   #5
Reoron
Glass Joe
 
Orc Shaman
 
Eredar (EU)
Professions

You can raid as a resto shaman with any two professions. Blizzard also tried to balance professions so that they provided approximately equal buffs to attack power, spell power, etc. However, many players enjoy maximizing their healing, DPS and tanking abilities and one way to do so is with professions. You can find a summary of profession perks at WotLK Profession thread. The comparisons below are done with spell power and mp5, although many professions can also be used to boost crit and haste ratings.

Black Smithing > Alchemy or Enchanting or Inscription or Leatherworking or Jewelcrafting > Tailoring or Herbalism or Mining or Skinning or Engineering

* Black smithing will provide the biggest boost to your stats by giving you 2 extra gem sockets. You would gain 46 spell power, 16 mp5, 21 crit rating, or 21 haste rating (assuming epic gems are introduced).
* Alchemy doubles the duration of flasks and elixirs. The trinket will give a 40% bonus to potions. Alchemy also boosts the effect of flasks and elixirs, which can give you an extra 13 mp5 or 37 spell power.
* Enchanting gives you an extra 38 spell power (19 spell power per ring).
* Inscription gives you a shoulder enchant with an extra 37 spell power.
* Jewelcrafting allows you to use 3 prismatic gems which will give you an extra 27 spell power, 9 mp5, 21 crit or 21 haste rating with epic gems. With rare-quality gems you gain an extra 39 spell power, 15 mp5, 33 crit or 33 haste. It also means that by using the prismatic gems you can meet any meta gem requirement, which could be worth additional stats. The gems are not unique so you can use 3 of one kind.
* Leatherworking is not as powerful as it was in the Burning Crusades. Drums are not useable at Level 80. You can gain an extra 37 spell power with a bracer enchant.
* Tailoring gives a chance to restore 300 mana on spell cast.
The list is wrong.
Since the JC only gems have been buffed too, you gain more stats than with the 2 extra gems of blacksmithing.

e.g. Spellpower: Blacksmith: +46SP (2x +23Spell Gem) ; Jewelcrafter: +48SP (3x39Spell Gem-> 3x 16Spell increase)
it's the same with the other stats like crit or MP5 , which means JC should be the best profession for a resto shaman!

You would also gain more than 21crit, 16MP5 or 21 haste if you put Epic gems in your 2 Blacksmithing sockets, but still you'd gain even more with Jewelcrafting
 
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Old 08/20/09, 4:02 PM   #6
Draewind
Old and Slow
 
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Draenei Shaman
 
Silver Hand
Originally Posted by Mangosonic View Post
Is perhaps [Totem of Calming Tides] an item for best in slot "relic" or has someone done some numbercrunching about it and proved otherwise?
You can follow the posting below:

[Resto] shaman_hep reports
 
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Old 08/22/09, 5:04 AM   #7
Vashi
Glass Joe
 
Troll Shaman
 
Vek'nilash
Originally Posted by Mangosonic View Post
Is perhaps [Totem of Calming Tides] an item for best in slot "relic" or has someone done some numbercrunching about it and proved otherwise?
Yes.

SP to Direct healing equation =

SP x 1.88 x (castimehere/3.5) = healing output b4 talents

SP x 1.88 x (2.5/3.5) = 243

SP x 1.88 = 243 x (3.5/2.5)

SP x 1.88 = 340.2

SP = 340.2 / 1.88

SP = 180.95744680851063829787234042553

Steamcaller's Totem = 181 SP for ONLY CH

[Totem of Calming Tides] = 234 SP to all Spells assuming 100% uptime (With a 70% proc chance and an 8 second ICD, it should be very close to 100% uptime)
 
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Old 09/19/09, 10:18 AM   #8
Mantikore
Glass Joe
 
Tauren Shaman
 
Magtheridon (EU)
I'll give it a shot on items I believe to be BiS in 3.2 for a resto shaman. Please feel free to use this list to update the OP and/or discuss my item selection (PLEASE DO!):

I'm a bit unsure on the rings and trinkets, so any help would be really appreciated.

Cheers.

Last edited by Mantikore : 09/19/09 at 10:59 AM.
 
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Old 09/23/09, 9:00 PM   #9
Vashi
Glass Joe
 
Troll Shaman
 
Vek'nilash
Originally Posted by Mantikore View Post
I'll give it a shot on items I believe to be BiS in 3.2 for a resto shaman. Please feel free to use this list to update the OP and/or discuss my item selection (PLEASE DO!):

I'm a bit unsure on the rings and trinkets, so any help would be really appreciated.

Cheers.
So many things wrong.

Rather than point them out, I might as well redo the list.

CH Gear (Haste Gear)
Head - [Thrall's Headpiece of Triumph] - [Nobundo's Headpiece of Triumph]
Neck - [Cry of the Val'kyr] - [Wail of the Val'kyr]
Shoulders - [Thrall's Spaulders of Triumph] - [Nobundo's Spaulders of Triumph]
Cloak - [Aethas' Intensity] - [Jaina's Radiance]
Chest - [Thrall's Tunic of Triumph] - [Nobundo's Tunic of Triumph]
Wrists - [Bejeweled Wizard's Bracers] - [Bejeweled Wizard's Bracers], [Black Chitin Bracers] - [Black Chitin Bracers]
Hands - [Thrall's Handguards of Triumph] - [Nobundo's Handguards of Triumph]
Waist - [Binding of the Ice Burrower] - [Belt of the Ice Burrower]
Legs - [Leggings of the Awakening] - [Legwraps of the Awakening], [Leggings of Concealed Hatred] - [Legguards of Concealed Hatred]
Feet - [Sabatons of Tremoring Earth] - [Boots of Tremoring Earth]
Finger #1 - [Circle of the Darkmender] - [Ring of the Darkmender]
Finger #2 - [Circle of the Darkmender] - [Ring of the Darkmender]
Trinket #1 - [Solace of the Fallen] - [Solace of the Defeated]
Trinket #2 - [Solace of the Fallen] - [Solace of the Defeated]
Main Hand - [Val'anyr, Hammer of Ancient Kings], [Suffering's End] - [Misery's End]
Off HAnd - [Bastion of Resolve] - [Bastion of Purity]
Relic - [Totem of Calming Tides]


Riptide/LHW or HW/LHW or HW Gear (Crit Gear, Same as the CH gear except for the Bold noted pieces)
Head - [Thrall's Headpiece of Triumph] - [Nobundo's Headpiece of Triumph]
Neck - [Cry of the Val'kyr] - [Wail of the Val'kyr]
Shoulders - [Thrall's Spaulders of Triumph] - [Nobundo's Spaulders of Triumph]
Cloak - [Aethas' Intensity] - [Jaina's Radiance]
Chest - [Cuirass of Flowing Elements] - [Chestguard of Flowing Elements]
Wrists - [Wristwraps of Cloudy Omen] - [Bracers of Cloudy Omen]
Hands - [Thrall's Handguards of Triumph] - [Nobundo's Handguards of Triumph]
Waist - [Binding of the Ice Burrower] - [Belt of the Ice Burrower]
Legs - [Thrall's Legguards of Triumph] - [Nobundo's Legguards of Triumph]
Feet - [Sabatons of Tremoring Earth] - [Boots of Tremoring Earth]
Finger #1 - [Circle of the Darkmender] - [Ring of the Darkmender]
Finger #2 - [Heartmender Circle]
Trinket #1 - [Solace of the Fallen] - [Solace of the Defeated]
Trinket #2 - [Solace of the Fallen] - [Solace of the Defeated]
Main Hand - [Val'anyr, Hammer of Ancient Kings], [Suffering's End] - [Misery's End]
Off HAnd - [Bastion of Resolve] - [Bastion of Purity]
Relic - [Relentless Gladiator's Totem of the Third Wind]

Last edited by Vashi : 10/23/09 at 12:16 AM.
 
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Old 10/01/09, 1:30 PM   #10
Mingdu
Glass Joe
 
Tauren Shaman
 
Andorhal
Head - [Thrall's Helm of Triumph] - [Nobundo's Helm of Triumph]

Wouldn't this be better for your haste set?
 
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Old 10/01/09, 6:28 PM   #11
Nonpareil
Glass Joe
 
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Tauren Shaman
 
Korgath
Originally Posted by Mingdu View Post
Head - [Thrall's Helm of Triumph] - [Nobundo's Helm of Triumph]

Wouldn't this be better for your haste set?

It wouldn't be because on his haste BiS list he is using [Leggings of the Awakening] as the offset piece, thus achieving the 4 piece bonus with head, chest, shoulders, and gloves. If you use [Thrall's Helm of Triumph] then that means to still get your bonus you now have to use the tier legs.

Assuming you socket to meet the socket bonus in each item:

[Thrall's Helm of Triumph] has one yellow socket, giving you an additional 20 haste on top of the 96 the item has, resulting in 116.


[Leggings of the Awakening] has three sockets, which while meeting the socket bonus will result in 40 haste on top of the 94 the item has, resulting in 134.

If you elect to forego the socket bonus and go just for haste, the helm will still top out at 116, while the legs can get up to 154.

Last edited by Nonpareil : 10/01/09 at 6:49 PM.
 
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Old 10/07/09, 12:53 AM   #12
Ishtara
Glass Joe
 
Draenei Shaman
 
Norgannon
Ok, I am having an issue with spell haste. I have recently be switching to t9 bonuses from t8 bonuses and I wanted to keep my CH as a 2 second cast without having to use the t8 4set bonus. From the info provided in this thread that means that I would need to have 558 Haste rating before the 8% haste from raid buffs.

Here is my issue. I currently have 556 Haste Rating (16.96%) unbuffed and when I drop my air totem for the 5%, its bringing my CH cast down to 2 seconds without having the other 3% haste from a druid or paladin.

I've done the math more times than I can count and I can't figure out why its giving me more haste than I have.

820 Haste Rating (25% Haste) for a 2 second chain heal.
8% Haste from raid buffs = 262.24 Haste Rating.
820 minus 262.24 = 557.76 (rounded up to 558)

That's how I got to 558 Haste needed before raid buffs to keep my chain heal just @ 2 seconds.

However, again, I only have 556 haste and I am only dropping my totem for 5% haste and have no pally or druid for the other 3% and I am still getting a 2 second chain heal.

 
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Old 10/07/09, 6:43 AM   #13
Vashi
Glass Joe
 
Troll Shaman
 
Vek'nilash
Originally Posted by Ishtara View Post
Ok, I am having an issue with spell haste. I have recently be switching to t9 bonuses from t8 bonuses and I wanted to keep my CH as a 2 second cast without having to use the t8 4set bonus. From the info provided in this thread that means that I would need to have 558 Haste rating before the 8% haste from raid buffs.

Here is my issue. I currently have 556 Haste Rating (16.96%) unbuffed and when I drop my air totem for the 5%, its bringing my CH cast down to 2 seconds without having the other 3% haste from a druid or paladin.

I've done the math more times than I can count and I can't figure out why its giving me more haste than I have.

820 Haste Rating (25% Haste) for a 2 second chain heal.
8% Haste from raid buffs = 262.24 Haste Rating.
820 minus 262.24 = 557.76 (rounded up to 558)

That's how I got to 558 Haste needed before raid buffs to keep my chain heal just @ 2 seconds.

However, again, I only have 556 haste and I am only dropping my totem for 5% haste and have no pally or druid for the other 3% and I am still getting a 2 second chain heal.
Either you have mistaken the 2.04 second CH for just 2.00 seconds or you have provided us with some incorrect info.
 
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Old 10/22/09, 11:21 AM   #14
Gun
Glass Joe
 
Orc Shaman
 
Blackmoore (EU)
Horde BiS ilvl 258 list:
You have posted the leather legs (Legwraps of the Awakening) in the ilvl 245 version.

If you take the HEP values you have posted, you will come to the following HEP sums for the wrist slot.

Bindings of the Autumn Willow
RT-LHW rotation:
197,5 HEP
CH rotation:
182,9 HEP

Bejeweled Wizard´s Bracers
RT-LHW rotation:
212,4 HEP
CH rotation:
199,2 HEP

I have taken only the highest possible HEP value for Haste, Critrating, Intellect and Spellpower. The socket color and the socket bonus is for both options the same. In the end it will lead into a difference of ilvl 258 leather wrist (7 int + 7 haste + 11 spellpower) vs. the ilvl 245 cloth wrist (47 critrating). Even with a HEP value higher then 2 for haste the Bejeweled Wizards Bracers will come out as the winner or at least match nearly the same HEP, if you value critrating very low. In an overall scenario i would say the Bejeweled Wizards Bracers are even BiS in our ilvl 258 setup.

Thank you for your work with the BiS list. Great work.
 
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Old 10/23/09, 12:23 PM   #15
Skyhoof
Don Flamenco
 
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Draenei Shaman
 
Cenarius
The HEP values you cite were posted prior to Patch 3.2, which dramatically changed the stats valued by shaman. Please check out the new HEP values that I posted just last night. Thanks and apologies that they were so long in coming.
 
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Old 10/23/09, 10:04 PM   #16
Grandaddy
Glass Joe
 
Draenei Shaman
 
Bloodhoof
Nice BiS list. One random note: Legguards of Concealed Hatred is the Alliance version, and they drop from Faction Champs (as opposed to H-Anub).
 
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Old 10/28/09, 12:02 PM   #17
Seluna
Glass Joe
 
Draenei Shaman
 
Krag'jin (EU)
I found some wrong links in the BiS List, here are my changes


Level 258+HordeAlliancechanges
Weapon [Barb of Tarasque] [Blade of Tarasque]swapped sides
Chest [Thrall's Tunic of Triumph] [Nobundo's Tunic of Triumph]inserted heroic version
Hands [Handwraps of the Lifeless Touch] [Gloves of the Lifeless Touch]inserted heroic version
[Thrall's Handguards of Triumph] inserted heroic version
Legs: [Leggings of the Awakening] [Legwraps of the Awakening]swapped sides

Level 245 HordeAlliancechanges
Hands:   [Nobundo's Handguards of Triumph]instead of [Windrunner's Legguards of Triumph]
Waist:   [Belt of Pale Thorns] [Cord of Pale Thorns]changed to 245 version
  [Belt of the Tenebrous Mist] [Cord of the Tenebrous Mist]changed to 245 version
  [Icehowl Binding] [Icehowl Cinch]changed to 232 version
  [Binding of the Ice Burrower] [Belt of the Ice Burrower]changed to 245 version
Legs:   [Leggings of the Awakening] [Legwraps of the Awakening]swapped sides
Rings:   [Circle of the Darkmender] [Ring of the Darkmender]swapped sides


Cloaks: maybe you should change the Dropzone of [Shroud of Displacement] + [Cloak of Displacement] from Champion's Cache to Faction Champions.

[Sunglimmer Cloak]
[Starshine Circle]


maybe for these items it should be mentioned that these aren't normal drops but quest rewards to ensure that people know that they have to choose between them and can't obtain both.

Last edited by Seluna : 10/28/09 at 1:23 PM.
 
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Old 10/29/09, 2:19 PM   #18
Skyhoof
Don Flamenco
 
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Draenei Shaman
 
Cenarius
Thank you for catching all these errors. Hopefully, all links now show the right faction and item level. You also make an excellent suggestion for the Algalon quest reward.

Originally Posted by Seluna View Post

[Sunglimmer Cloak]
[Starshine Circle]


maybe for these items it should be mentioned that these aren't normal drops but quest rewards to ensure that people know that they have to choose between them and can't obtain both.
I would advise people to chose the ring since there are several cloaks available in regular ToC-25 or even Ony that are superior.
 
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Old 11/14/09, 5:41 PM   #19
Daidalos
Great Tiger
 
Tauren Shaman
 
Korgath
This is as the first pass at adding a racials section to the TTT.

Tauren:

Endurance
Racial Passive
Base Health increased by 5%.
HEP value = 0 (or if you assign .1 HEP to stam its about 3 HEP )

Nature Resistance
Racial Passive
Reduces the chance you will be hit by Nature spells by 2%.
HEP value = 0

War Stomp Racial
0.5 sec cast 2 min cooldown
Stuns up to 5 enemies within 8 yds for 2 sec
HEP value = 0
note: useful on trash to give tank time to pick up adds or to prevent casting.

Troll:
Throwing Specialization Racial Passive
Requires Thrown
Your chance to critically hit with Throwing Weapons is increased by 1%.
HEP value = 0

Regeneration
Racial Passive
Health regeneration rate increased by 10%. 10% of total Health regeneration may continue during combat.
HEP value = 0


Berserking Racial
Instant 3 min cooldown
Increases your attack speed by 20% for 10 sec.
HEP value = ~60
Assuming you have wrath of air and ret swiftness, 20% haste turns into about 21.6% haste which is about 709 haste rating for those 10s every 3 mins. This ends up being about 39.4 haste rating on average. Apply your HEP values to haste to find its average value for you. This will most likely be in the 60 HEP range for most people.

Few things to keep in mind. This assumes you are casting non-gcd-capped spells (if you have more than ~500 haste will be under gcd cap for 1.5s spells and more than 800 haste tidal wave HWs will be under cap) for the entire 10s. This also assumes you are using the cooldown everytime its up. Obviously there will be times you will want to save zerking and not immediately pop it.

Orc:
Blood Fury Racial
Spell power 2 min cooldown
Increases melee attack power by 332 and your spell damage by 163. Lasts 15 sec.
HEP value = 0 (only adds spell damage not healing)

Hardiness Racial Passive
Duration of Stun effects reduced by an additional 15%.
HEP value = 0


Draenei:
Shadow Resistance Racial Passive
Reduces the chance you will be hit by Shadow spells by 2%.
HEP value = 0

Heroic Presence Racial Passive
Increases chance to hit with all spells and attacks by 1% for you and all party members within 30 yards.
HEP value = 0

Gift of the Naaru Racial
40 yd range
Instant 3 min cooldown
Heals the target of 50 damage over 15 sec. The amount healed is increased based on the caster's Spell Power or Attack Power, whichever is higher.
Note: Purification affects this talent.
HEP value = ~30 HEP (with 3k spell power and purification it heals for 7562 over 15 s)

The HEP is very approx but basically I took the total amount healed and converted it to HPS. Using that HPS in a LHW equation and solved for HEP. This could be done for riptide instead but any way its done will be very approximate.


I'm leaving out Goblin and Dwarf racials because these races are not currently available (as Shaman anyways), and my understanding is that all of the current races racials will be overhauled when the new races/cataclysm are introduced.

Last edited by Daidalos : 11/15/09 at 10:52 AM. Reason: Jessamy's feedback: various corrections and clarifications

 
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Old 12/17/09, 6:21 PM   #20
Harkuba
Glass Joe
 
Orc Shaman
 
Zirkel des Cenarius (EU)
Hello,
in my opinion you have to add the Off-Hand-Item "Bulwark of Smouldering Steel" not only for heroic mode but also for the normal mode.

Edit: Your listed item is from heroic mode but you say it drops from Lord Marrowgar in normal mode.
The correct Link would be:

[Bulwark of Smouldering Steel] --> Lord Marrowgar
and
[Bulwark of Smouldering Steel] --> Lord Marrowgar (heroic) not seen on live servers till now

Last edited by Harkuba : 12/22/09 at 10:11 AM.
 
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Old 12/17/09, 9:29 PM   #21
Zorick
Assistant to the Regional Manager
 
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Draenei Shaman
 
Thunderlord
I realize it's probably self explanatory, but its a quick fix... Macros section, Wind Shock to Wind Shear
 
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Old 12/20/09, 6:13 PM   #22
UltimaniumX
Glass Joe
 
Troll Shaman
 
Kil'Jaeden
BiS Legs should be [Lightning-Infused Leggings].

Lightning-Infused Leggings, which has the same item stats as the cloth counterpart.
 
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Old 12/21/09, 6:56 PM   #23
Mihir
Von Kaiser
 
Tauren Druid
 
Talnivarr (EU)
the cloth piece has more haste so not really
 
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Old 12/21/09, 11:41 PM   #24
sunseteffect
Glass Joe
 
Draenei Hunter
 
Blackwater Raiders
ok but the difference is small. basically the mail ones you get 984 more armor 8 more crit but lose 8 haste. id personally go with the mail ones bc 8 haste is not very much.
 
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Old 12/22/09, 12:41 PM   #25
Skyhoof
Don Flamenco
 
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Draenei Shaman
 
Cenarius
Originally Posted by Harkuba View Post
Hello,
in my opinion you have to add the Off-Hand-Item "Bulwark of Smouldering Steel" not only for heroic mode but also for the normal mode.

Edit: Your listed item is from heroic mode but you say it drops from Lord Marrowgar in normal mode.
The correct Link would be:
Fixed. However, the way Wowhead decided to list the items in its database that have not yet been seen on live servers has made compiling the BIS list more difficult than usual. I expect there may be other items that link to the heroic version instead of the normal version. Also, the Wowhead information for some heroic drops appears incomplete. For example, there are no socket bonuses. Therefore, the HEP values will likely change. However, these heroic drops are clearly BIS with or without a socket bonus.

Originally Posted by Zorick View Post
I realize it's probably self explanatory, but its a quick fix... Macros section, Wind Shock to Wind Shear
Yikes! What was I smoking when I wrote that section? Fixed.

Originally Posted by UltimaniumX View Post
BiS Legs should be [Lightning-Infused Leggings].

Lightning-Infused Leggings, which has the same item stats as the cloth counterpart.
I was just discussing the cloth vs. mail BoE legs in guild chat last night with another shaman. You could make viable arguments for choosing either one. Therefore, I have listed both as BIS. Which you choose is really a personal preference of crit vs. haste/mail vs. cloth. The difference is minor.
 
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