This is the 3.3 partially-updated draft. If some information is wrong or you find information, please share.
I also need information on these interactions:
What happens when a fraction of the mobs have damage increase buffs (CoE on 5/11 mobs, for example)
What happens when a spell scores a critical hit on a fraction of the mobs?*
What happens when a spell misses?*
Do spells with secondary affects (freezes) get a cap tax or do they behave normally (according to the new rules)
*I am assuming that these are identical to pre-3.3 caps.
Also need to know if certain spells not listed / listed are subject / not subject to the cap.
Area-of-Effect (AoE) spells are spells that deal damage to multiple targets within one spell cast. While using these spells completely outshines using direct damage spells in certain situations, AoE spells have a mechanic to reduce their total damage based on the amount of mobs on which these spells are applied. This is referred to as the "AoE cap": The damage that an AoE spell can produce in any one cast is capped at a certain value.
[top] Explanation of an "AoE Cap"
An "AoE cap" that is active on most AoE spells causes the AoE spell to deal damage regularly until the spell affects more than ten mobs. This cap is dynamic depending on the situation: The cap is dependent on how much damage the spell would deal to an individual mob. Once the spell is applied to more than ten mobs, the damage you deal to an individual mob multiplied by ten, divided by the amount of mobs, is the amount you will apply to each mob. If there are ten or less mobs, then it deals damage normally. The damage cap is based off of non-critical hits and non-partially resisted spells; after that, critical hits on any mob can increase the cap. Any miss on a mob of an AoE spell causes that mob to be absent from the calculations: If you have 11 mobs, but the spell is resisted on one mob, the spell will act as if only ten mobs exist.
A theoretical example of Arcane Explosion; hits one mob for 500.
One mob:
[Player]'s Arcane Explosion damages [Mob1] for 500.
500 damage done total
Two mobs:
[Player]'s Arcane Explosion damages [Mob1] for 500.
[Player]'s Arcane Explosion damages [Mob2] for 500.
1000 damage done total.
Ten mobs:
[Player]'s Arcane Explosion damages [Mob 1] for 500.
[Player]'s Arcane Explosion damages [Mob 2] for 500
[Player]'s Arcane Explosion damages [Mob 3] for 500.
[Player]'s Arcane Explosion damages [Mob 4] for 500.
[Player]'s Arcane Explosion damages [Mob 5] for 500.
[Player]'s Arcane Explosion damages [Mob 6] for 500.
[Player]'s Arcane Explosion damages [Mob 7] for 500.
[Player]'s Arcane Explosion damages [Mob 8] for 500.
[Player]'s Arcane Explosion damages [Mob 9] for 500.
[Player]'s Arcane Explosion damages [Mob 10] for 500.
5000 damage done total
Eleven mobs:
[Player]'s Arcane Explosion damages [Mob 1] for 454.
[Player]'s Arcane Explosion damages [Mob 2] for 455.
[Player]'s Arcane Explosion damages [Mob 3] for 454.
[Player]'s Arcane Explosion damages [Mob 4] for 455.
[Player]'s Arcane Explosion damages [Mob 5] for 454.
[Player]'s Arcane Explosion damages [Mob 6] for 455.
[Player]'s Arcane Explosion damages [Mob 7] for 454.
[Player]'s Arcane Explosion damages [Mob 8] for 455.
[Player]'s Arcane Explosion damages [Mob 9] for 454.
[Player]'s Arcane Explosion damages [Mob 10] for 455.
[Player]'s Arcane Explosion damages [Mob 11] for 454.
5000 damage done total
In each of the first three examples, damage is done regularly. In the eleven-mob example, damage is scaled so that the total is still equal to the cap of 5000 (caused by 500 (on one mob) multiplied by 10). The variation between 454 and 454 in the eleven-mob example is caused by the uneven division of 5000 and 11.
Another theoretical example is below, involving one critical strike; hits one mob for 500; 750 critical strike:
One mob:
[Player]'s Arcane Explosion damages [Mob 1] for 750 critically.
750 damage done total
Ten mobs:
[Player]'s Arcane Explosion damages [Mob 1] for 750 critically.
[Player]'s Arcane Explosion damages [Mob 2] for 500
[Player]'s Arcane Explosion damages [Mob 3] for 750 critically.
[Player]'s Arcane Explosion damages [Mob 4] for 500.
[Player]'s Arcane Explosion damages [Mob 5] for 750 critically.
[Player]'s Arcane Explosion damages [Mob 6] for 500.
[Player]'s Arcane Explosion damages [Mob 7] for 750 critically.
[Player]'s Arcane Explosion damages [Mob 8] for 500.
[Player]'s Arcane Explosion damages [Mob 9] for 750 critically..
[Player]'s Arcane Explosion damages [Mob 10] for 500.
6250 damage done total; 5000 damage cap, but 1250 damage is added/extra due to critical strikes
Eleven mobs:
[Player]'s Arcane Explosion damages [Mob 1] for 681 critically.
[Player]'s Arcane Explosion damages [Mob 2] for 455.
[Player]'s Arcane Explosion damages [Mob 3] for 681 critically.
[Player]'s Arcane Explosion damages [Mob 4] for 455.
[Player]'s Arcane Explosion damages [Mob 5] for 681 critically.
[Player]'s Arcane Explosion damages [Mob 6] for 455.
[Player]'s Arcane Explosion damages [Mob 7] for 681 critically.
[Player]'s Arcane Explosion damages [Mob 8] for 455.
[Player]'s Arcane Explosion damages [Mob 9] for 681 critically.
[Player]'s Arcane Explosion damages [Mob 10] for 455.
[Player]'s Arcane Explosion damages [Mob 11] for 681 critically.
6361 damage done total; 5000 damage cap, but 1361 damage is added/extra due to critical strikes
[top] Spells under the Influence of the AoE Cap
[top] Mage AoE Spells
| |
|---|
| Arcane Explosion |
| Dragon's Breath |
| Flamestrike: Direct damage; DoT portion is not included, nor is subject to cap |
| Blast Wave |
| Cone of Cold |
| Blizzard: Each tic of Blizzard is affected by the cap (not the total) |
| Frost Nova |
| Water Elemental's Freeze? [Placeholder] |
| Dragon's Breath Explosion? [Placeholder] |
*Abilities with a secondary effect might have a lower cap. <----Is this still active?
[top] Warlock AoE Spells
| |
|---|
| Hurricane: Each tic of Hurricane is affected by the cap (not the total) |
| Swipe? [Placeholder] |
| Typhoon? [Placeholder] |
| Starfall? [Placeholder] |
Hurricane may have a lower cap due to its slowing function. <-Active?
[top] Priest AoE Spells
| |
|---|
| Holy Nova |
| Mind Sear? [Placeholder] |
Holy Nova may have a different cap due to its healing function. <-Active?
[top] Hunter AoE Spells
| |
|---|
| Volley: Each tic of Volley is affected by the cap (not the total) <-----Active? [Placeholder] |
[top] Shaman AoE Spells
| |
|---|
| Fire Nova? [Placeholder] |
| Magma Totem? [Placeholder] |
| Thunderstorm? [Placeholder] |
[top] Paladin AoE Spells
| |
|---|
| Holy Wrath? [Placeholder] |
| Consecration? [Placeholder] |
Affected by any tax since it stuns?
[top] Warrior AoE Spells
| |
|---|
| Thunderclap |
| Shockwave? [Placeholder] |
Taxed since it stuns?