hi,
zurm updated the unholy dps facts sheet:
Unholy DPS Discussion
the most important changes (my pov):
- melee hit requirements are now reduced to 8% (263 hit).
- when weighting stats, the value for hit rating decreases after reaching 8%, but stays relatively high, up until your individual talent- and raid-buff-dependent spell hitcap (virulence, misery, heroic presence etc. => between 11% and 17%, if i didn't miss something)
- new cookie-cutter build for unholy without desecration, in combination with glyph of scourge strike
- your gargoyle 'inherits' its ap-based damage bonus on activation, later changes to ap don't affect it (wait for unholy strength and other procs, then activate your ap trinkets and / or blood fury before you summon it) - raid buffs still affect your gargoyle (e.g. bloodlust)
- agility added to stat weightings (for unholy only your IT and your DC profit from your spell crit chance, unholy blight cannot crit, wandering plague uses melee crit and DND-crits don't count for boss fights - consider this, when judging items like
[Hemorrhaging Circle] 
)