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Old 06/26/09, 5:07 AM   #51
rejdakon
Von Kaiser
 
Human Warrior
 
Der Rat von Dalaran (EU)
Alright, section 7.9 (Gear Enchants)is finished, although it still needs some polishing. Before I do that, I have a question/suggestion:

With all the white text ond white background and with some items (scrolls) missing from the wowhead-db, I think it would be good to use the respective spell-links for those enchants that are not items. Currently, the text looks like swiss cheese with all the holes in between.

Let me know how you want that to be done and I will implement it and do some polishing.

Next up is gemming. Might be able to deliver something today. If not today, then at the beginning of next week.

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Old 06/29/09, 1:08 AM   #52
landsoul
Myrmidon Champion
 
landsoul's Avatar
 
Worgen Warrior
 
Alterac Mountains
Spell ID is more optimal, and also because it has the material cost included in the pop-up, you could probably take out material costs? Also, you kind of make it sound like tailoring is a good profession "in case you don't happen to have tailoring". It is so the case though that the small chance you do have tailoring, you should use the embroidery instead of the regular enchant.

>--Coaching Site--< Private coaching / Warrior Resource
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Old 06/29/09, 10:42 AM   #53
rejdakon
Von Kaiser
 
Human Warrior
 
Der Rat von Dalaran (EU)
Alright, I have incorporated spell links for most enchants. Only thos which are applied by items still show the item-link. I have also done some minor polishing on some parts of the text.

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Old 07/05/09, 12:22 AM   #54
landsoul
Myrmidon Champion
 
landsoul's Avatar
 
Worgen Warrior
 
Alterac Mountains
Great job. I edited and ported in that section. I also am working on finishing up bloodsurge probability and value-time intercepts sections and general editing.

Can you start on:

Glyph Selection

glyph of heroic strike
glyph of execution
glyph of cleaving
glyph of whirlwind
glyph of bloodrage
glyph of bloodthirst
glyph of charge
glyph of battle

That should be relatively easy to do. Just summarize each glyph and their strengths in different situations and what the best glyph combinations are.

>--Coaching Site--< Private coaching / Warrior Resource
>--Stream--< Tues, Wed, 7 Eastern.

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Old 07/07/09, 10:45 AM   #55
rejdakon
Von Kaiser
 
Human Warrior
 
Der Rat von Dalaran (EU)
Ok, will do that. Can't promise anything at the moment concerning a time schedule, but glyphing should be easy enough to do before the weekend.

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Old 07/13/09, 9:29 AM   #56
rejdakon
Von Kaiser
 
Human Warrior
 
Der Rat von Dalaran (EU)
Section 7.11:

[top]Glyph Selection


For a fury warrior, choosing the right glyphs is not that much of a challenge due to the limited supply of useful glyphs. Nevertheless, different situations call for different solutions, including the right glyph.

[top]Major Glyphs


Your glyph choices for your 3 major glyph slots are the following:


Glyph of Bloodthirst

This glyph doubles the healing you receive from your Bloodthirst ability, boosting it to 2% of your maximum health for each hit for up to a maximum 3 hits. With Bloodthirst’s cooldown now at 4 seconds, this glyph can provide a steady income of health (around 1.000 health every 4 seconds or 250 health per second more than without the glyph). Consequently, while it has no direct influence on your DpS at all, it can help increase survivability. Nevertheless, you will usually not use this glyph in a raid environment.

When soloing (e.g. leveling or farming), this glyph effectively eliminates your downtime between fights under normal circumstances. It also increases your PvP survivability, especially in situations without a healer.

Glyph of Cleaving

This glyph makes your cleave ability hit up to 3 instead of 2 mobs. The use of this glyph varies, depending on the situation of the fight. In single-target fights, you will gain nothing from it. However, it can really shine in Boss fights with adds or against trash, considerably increasing your DpS in these situations.

Whether to choose this glyph or not therefore mainly depends on how much trash matters to your raid and on whether there are several boss fights with adds that have to be beaten during the fight. Note that the value of this glyph increases when speccing into Improved Cleave.


Glyph of Execution

This glyph increases the damage of your Execute ability by 380 for Execute Rank 9. Its use therefore completely depends on how much you use Execute. With Execute now using a maximum of 30 rage, you will typically weave it into your rotation when a mob is below 20% health, provided you can afford the rage.

Glyph of Heroic Strike

This is one of the two no-brainers for raiding fury warriors as it causes your critical hits from Heroic Strike to return 10 rage, reducing the chance of becoming rage starved due to HS use. The rage gain from this glyph is considerable and really helps your DpS.

Glyph of Whirlwind

This glyph is the second no-brainer for almost all fury warriors. It reduces the cooldown of your Whirlwind ability from 10 to 8 seconds. Not only does this mean that you can use Whirlwind more often, it also puts Whirlwind at double the cooldown of Bloodthirst, thereby simplifying your rotation.


As already stated, a fury warrior should take Glyph of Heroic Strike and Glyph of Whirlwind in any case. For your third major slot, the glyph of choice depends on what you mainly do. If you’re soloing a lot, Glyph of Bloodthirst is the way to go as it will really decrease or even eliminate your downtime. In a raid environment, Glyph of Execution provides the highest single-target DpS. However, if your contribution to trash-kills is particularly important (which is often the case in 10-man raids with few AoE-casters) or if you are progressing through boss fights involving a high number of adds, you will want to get Glyph of Cleaving.

[top]Minor Glyphs


For your minor glyph slots there really are only 3 glyphs:

Glyph of Battle

This one increases the duration of your Battle Shout by 1 minute. With Booming Voice, this 1 minute is further increase by 30 seconds, leading to a Battle Shout duration of 4:30 minutes. While this helps using less rage and fewer global cooldowns for refreshing your Battle Shout, it is mainly a comfort feature.

Glyph of Bloodrage

This glyph reduces the health cost of Bloodrage to zero. With Bloodrage providing 30 rage every 40 (provided you spec into Intensify Rage, otherwise 60) seconds this glyph saves you 1299 (at level 80) health every 40 seconds. This is not game-breaking but can be nice in critical situations and will sure please your healers. It is especially nice when soloing as 1299 “damage” every 40 seconds can really increase your downtime.

Glyph of Charge

Increases the maximum range of your charge ability from 25 to 30 yards. This is mainly useful when soloing as you can charge the mobs earlier. It can also help in PvP by allowing you to get a charge through before being put into combat by an opponent’s spell or attack. In a raid environment, this will be of very limited use as you can only charge at the start of a fight as long as you are not in combat. There are many fights where you will not even be able to charge at the start as you will be put into combat as soon as the Boss gets pulled.

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Old 07/13/09, 3:25 PM   #57
landsoul
Myrmidon Champion
 
landsoul's Avatar
 
Worgen Warrior
 
Alterac Mountains
Excellent! thanks. I ported in after edit. This first draft is nearing completion!

Suggestion to work on next for you please:
(If you wanna do something else just ask)

[top]What to bring to a raid


(What are mats, who makes them, etc. Can you get it yourself? What are requirements for that)

Potion of speed
Indestructable Potion
Greater Health Potion
Flask of Endless Rage
Hearty Rhino
Dragonfin Fillet
repair money

>--Coaching Site--< Private coaching / Warrior Resource
>--Stream--< Tues, Wed, 7 Eastern.

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Old 07/14/09, 4:09 AM   #58
rejdakon
Von Kaiser
 
Human Warrior
 
Der Rat von Dalaran (EU)
Ok, no problem. Just keep informing me what you want me to do next after I have finished a topic.

Again, don't know until when I will be able to finish this but shouldn't be too long.

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Old 08/01/09, 7:43 PM   #59
landsoul
Myrmidon Champion
 
landsoul's Avatar
 
Worgen Warrior
 
Alterac Mountains
I'm fixing the rotation rules and related sections since the opportunity cost concept needs a little bit more development, and also some things need corrected.

>--Coaching Site--< Private coaching / Warrior Resource
>--Stream--< Tues, Wed, 7 Eastern.

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Old 08/04/09, 8:38 AM   #60
rejdakon
Von Kaiser
 
Human Warrior
 
Der Rat von Dalaran (EU)
Beginning to work on the "What to bring to a raid" section. I hope to finish this by the end of this week as I will not be able to provide anything until the beginning of september after that.

Section 9:

 

Contents

[top]What to bring to a Raid


If you're raiding with any expectations of success, you will generally be expected by your raid to bring a number of consumables to further increase your stats. Please note that the effects of falsks and elixirs (NOT potions) are increased if the user is an alchemist with Mixology.

[top]Flasks vs. Elixirs


For any kind of Raid situation, you should bring a flask. With current game mechanics, the available Flask is always better than any elixir. The material components for flasks are cheap enough to warrant using them even when farming known instances and not only for progression fights. If you're cheap and have only got 1 or 2 boss tries left for the evening, you can also use the elixirs increasing your primary stats (and one for stamina for survival) - provided your raid is ok with you not using the optimum consumable.

Flasks and Elixirs can be crafted by any alchemist but should preferrably be made by a Master of Elixirs as this will grant a chance to get procs of up to 5 times the usual yield (up to 10 Flasks or up to 5 elixirs).

[top]Flask of Endless Rage


The Flask of Endless Rage is your only choice of flask when raiding. It grants 180 AP for 1 hour. It can be crafted by an alchemist at the cost of 7xLichbloom, 3xGoldclover, 1xFrost lotus and 1xEnchanted Vial for 2 Flasks. Flasks count as a battle as well as a guardian elixir so it is not possible to have an elixir active while under the effects of a flask.

[top]Elixir of Armor Piercing


The Elixir of Armor Piercing increases your Armor penetration by 45. For this to become better than Flask of Endless Rage, ArP would have to have a SeP value of more than 1.5 which is highly unlikely if not impossible with currently available gear. It counts as a battle elixir of which you can have only one active at any time.

[top]Elixir of Mighty Strength


The Elixir of Mighty Strength increases your Strength by 50. Depending on your current gear, this may be better or worse than Elixir of Armor Piercing. However, it will always be worse than Flask of Endless Rage.

[top]Elixir of Mighty Fortitude


The Elixir of Mighty Fortitude is a guardian elixir and can therefore be used together with a battle elixir. If you are using a battle elixir instead of a flask, make sure that you use this as a complement if survival is an issue to any extent.

[top]Potions


Additionally, you should always have stacks of different potions available. As you can only take one potion per fight (or two if you use the indestructible potion before the fight starts) due to the potion cooldown starting to run out of fight only, your choice of potion will depend on the situation.

Potions can be crafted by any alchemist but should preferrably be made by a Master of Potions as this will grant a chance to get procs of up to 5 potions for the cost of 1.

[top]Indestructible Potion


The Indestructible Potion increases your armor by 3.500 for a duration of 2 minutes, effectively granting you 97 AP for its duration due to AttT.

This potion is special insofar as you can chug it before the start of a fight and will be able to use a second potion after 1 minute as the Potion CD starts running immediately if you're not in-fight.

Comment: I still have to test results with this potion as I could not find reliable comments on how it now works together with AttT and Stance changes. If you have reliable info on this, please let me know

[top]Potion of Speed


The Potion of Speed increases your Haste rating by 500 for 15 seconds. it is usually better than Indestructible Potion, regardless of fight length and even without considering that it can be stacked with strength- or AP-increasing cooldowns which increases its value even more. The best combination (when not needing your cooldown for a healing potion) is to chug an Indestructible Potion a few seconds before starting the fight and using a Potion of Speed after 1 minute.

Comment: If the rumor that the AttT/AP effect of the indestructible potion persits until death is true, this will of course influence the decision of which potion to take. I will elaborate on this as soon as I have tested it.

Last edited by rejdakon : 08/05/09 at 5:26 AM.

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Old 10/04/10, 3:19 PM   #61
Wax On Danielsohn
Glass Joe
 
Human Warrior
 
Zangarmarsh
Bonus damage on Dazed targets

My Heroic Strike crits are averaging about 1800-2000 more than melee crits, self-buffed. I am wondering about the feasibility of using piercing howl during free gcd's rather than rend for bonus Heroic Strike damage.

If Heroic Strike's 495 bonus damage is translated into 2000 actual damage after attack power bonus, then a dazed target will take ~700 bonus damage from Heroic Strike (35% more vs dazed target), and more when raid buffed.

You will also be buffing hunter's steady shots as a side bonus.

After some testing, the bonus damage on heroic strike from piercing howl's daze effect does not seem to be modified by attack power. I am getting ~+200 damage from it

Last edited by Wax On Danielsohn : 10/09/10 at 6:58 PM.

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