Section 7.11:
[top]Glyph Selection
For a fury warrior, choosing the right glyphs is not that much of a challenge due to the limited supply of useful glyphs. Nevertheless, different situations call for different solutions, including the right glyph.
[top]Major Glyphs
Your glyph choices for your 3 major glyph slots are the following:
Glyph of Bloodthirst
This glyph doubles the healing you receive from your Bloodthirst ability, boosting it to 2% of your maximum health for each hit for up to a maximum 3 hits. With Bloodthirst’s cooldown now at 4 seconds, this glyph can provide a steady income of health (around 1.000 health every 4 seconds or 250 health per second more than without the glyph). Consequently, while it has no direct influence on your DpS at all, it can help increase survivability. Nevertheless, you will usually not use this glyph in a raid environment.
When soloing (e.g. leveling or farming), this glyph effectively eliminates your downtime between fights under normal circumstances. It also increases your PvP survivability, especially in situations without a healer.
Glyph of Cleaving
This glyph makes your cleave ability hit up to 3 instead of 2 mobs. The use of this glyph varies, depending on the situation of the fight. In single-target fights, you will gain nothing from it. However, it can really shine in Boss fights with adds or against trash, considerably increasing your DpS in these situations.
Whether to choose this glyph or not therefore mainly depends on how much trash matters to your raid and on whether there are several boss fights with adds that have to be beaten during the fight. Note that the value of this glyph increases when speccing into Improved Cleave.
Glyph of Execution
This glyph increases the damage of your Execute ability by 380 for Execute Rank 9. Its use therefore completely depends on how much you use Execute. With Execute now using a maximum of 30 rage, you will typically weave it into your rotation when a mob is below 20% health, provided you can afford the rage.
Glyph of Heroic Strike
This is one of the two no-brainers for raiding fury warriors as it causes your critical hits from Heroic Strike to return 10 rage, reducing the chance of becoming rage starved due to HS use. The rage gain from this glyph is considerable and really helps your DpS.
Glyph of Whirlwind
This glyph is the second no-brainer for almost all fury warriors. It reduces the cooldown of your Whirlwind ability from 10 to 8 seconds. Not only does this mean that you can use Whirlwind more often, it also puts Whirlwind at double the cooldown of Bloodthirst, thereby simplifying your rotation.
As already stated, a fury warrior should take
Glyph of Heroic Strike and
Glyph of Whirlwind in any case. For your third major slot, the glyph of choice depends on what you mainly do. If you’re soloing a lot,
Glyph of Bloodthirst is the way to go as it will really decrease or even eliminate your downtime. In a raid environment,
Glyph of Execution provides the highest single-target DpS. However, if your contribution to trash-kills is particularly important (which is often the case in 10-man raids with few AoE-casters) or if you are progressing through boss fights involving a high number of adds, you will want to get
Glyph of Cleaving.
[top]Minor Glyphs
For your minor glyph slots there really are only 3 glyphs:
Glyph of Battle
This one increases the duration of your Battle Shout by 1 minute. With
Booming Voice, this 1 minute is further increase by 30 seconds, leading to a Battle Shout duration of 4:30 minutes. While this helps using less rage and fewer global cooldowns for refreshing your Battle Shout, it is mainly a comfort feature.
Glyph of Bloodrage
This glyph reduces the health cost of Bloodrage to zero. With Bloodrage providing 30 rage every 40 (provided you spec into
Intensify Rage, otherwise 60) seconds this glyph saves you 1299 (at level 80) health every 40 seconds. This is not game-breaking but can be nice in critical situations and will sure please your healers. It is especially nice when soloing as 1299 “damage” every 40 seconds can really increase your downtime.
Glyph of Charge
Increases the maximum range of your charge ability from 25 to 30 yards. This is mainly useful when soloing as you can charge the mobs earlier. It can also help in PvP by allowing you to get a charge through before being put into combat by an opponent’s spell or attack. In a raid environment, this will be of very limited use as you can only charge at the start of a fight as long as you are not in combat. There are many fights where you will not even be able to charge at the start as you will be put into combat as soon as the Boss gets pulled.