A question if I may, Switching to training dummy mode on the spreadsheet says it disables raid buffs, this mean it's also ignoring druid buffs (spell haste, 5% stats), does it still take into account buffs outside of the raid buff section like consumables? I'm trying to figure out how best to compare spreadsheet numbers to actual time on the dummy, so far it's almost spot on for time to OOM, but there's gap in the overall DPS that I can't attribute to things like latency and proc variables.
One last question on it, currently mana potion is the only potion listed in the menu, is there plans to add in haste potions once you work out the problems with temp haste effects like those with NG?
Mr. Hamlet, I have a question for you about the breakpoints for 4pc T10 and Leather Specialization. In the numbers that you've ran so far would it be beneficial or a loss to equip gear that would put me at the 1406 haste level but also cause me to lose Leather Specialization and the 4pc T10 bonus (seems incredibly weak right now)? Keeping same iLevel basically on all items of course.
Really what I'm wondering is at what point can we forego some of the bonuses to reach that magic haste sweet spot.
--Huh, wowhead didn't have the Arachnoweave update. It had to be changed, so we can't use it at 85, but once I confirm that's in I'll change the section.
--I think "Target Dummy Mode" will still give you 5% haste and 8% damage if you have the appropriate talents selected. Flasks and such are out.
--Even if I get a better way to model temporary haste, Speed Potion is tricky because the average effect depends entirely on fight length. It's a very low priority to include, because the point of the sheet is to help make decisions, and it's generally easy to figure out which DPS potion is best and when to use it.
--1406 is not a haste "sweet spot" the way 1016 for Resto is. It's a softcap for the GCD. And that reminds me, Black Magic will be devalued as you approach that point, I should check on that.
It's in seconds, so 200ms would be 0.2. But your actual casting delay (the gap between successive spells) will be much less than latency, due to the queueing system. In fact, with the new queueing system in place, it's possible that 0 is really best estimate for this, though that needs to be looked into a little more.
Excellent guide that I am currently living by and watching for updates. One thing I wanted to add. In your "Managing Eclipse" section, in re: wanting to be in the opposite eclipse as you currently are, you can right click the Eclipse buff off to drain off the eclipse power and set you back to neutral, rather than relogging or respeccing.
I'm not planning to update this for 4.0.3a level 80 (even though there are some class changes), since it only lasts two weeks. Next update will be for level 85. I should get it out right before release.
You state in your basic talent structure that if you're under geared you would consider spending 2 points in Dreamstate, but that if you have raiding gear that you'd spend 6 points between Moonglow & Furor. Are you saying that being under geared you ONLY have to put points into Dreamstate rather than including it with the Moonglow & Furor or just straight up Dreamstate and not worry about the other two?
If that is true, and you are geared, why put 4 points into mana issues if they can be solved with Innerating yourself and put them into dps increases?
I have a question about early refreshing of DOTs. I've encountered plenty of situations where I enter either a solar Eclipse or Lunar Eclipse with say, 6-8 seconds left on my DOTs. I'm a little confused about what I should do in such situations.
For example, say I enter Lunar Eclipse, I know that I need to cast at least 1 DOT to proc Nature's Grace. Should I be refreshing only one of them, just to get the Nature's Grace up? Or should I be refreshing both (casting the weaker IS first, then MF)? Or should I be refreshing neither and just wait for the DOTs to run down and refresh them normally?
Right now I typically refresh both my DOTs whenever I enter an Eclipse, which puts me in a bit of a spot at a situation where my DOTs run out while I'm only about 2/3rd the way across to the next Eclipse. I'm not sure if I should refresh my DOTs then (and then have to clip and refresh my DOTs early once I enter the next Eclipse), or just forget refreshing them until I enter Eclipse (and lose a fair bit of DOT uptime).
I'm not a native English speaker, hope I wasn't too confusing with my question, thanks for your help!
I have a possible small addition. Under the profession/engineering section it may be useful to note the Engineering Cogwheels. The engineering helm, Camouflage Bio-Optic Killshades when gemmed with the cogwheels, is equal but slightly more customizable than the Stormrider's Cover. (The stats don't equal on a 1 to 1 basis, the engineering helm has a +20 intellect socket bonus, tier piece has +30 intellect socket bonus, but each cog is +208 to a secondary stat which each have different weights making the engineering helm a little better dependent on the secondary stats you choose.)
This may not be of value if Blizzard does not provide engineering helm upgrades in the future - but for now it is a nice additional perk for engineers. +208 Spirit goes a long ways towards reaching the hit cap.