At the moment the Lunar Shower buff falls off after the first second of not moving even if you move to refresh before it runs the remaining 2 seconds. Has it been determined if this is intentional or a bug?
Also tested the Gylph of innervate proccing Dreamstate question. No it does not proc it as far as I can tell. Checked through mana gains combat text.
Since the tooltip for the tailoring cloak enchant is bugged, it says spell power and not intellect in the profession pane, but it does in fact give intellect on live, so I was just wondering if that will increase the benefit of tailoring at all to be up there with the other professions again. (The actual buff tooltip says intellect) Also confirmed on wowhead Lightweave - Spell - World of Warcraft
580 intellect instead of sp would increase our mana, crit, and of course spell power, so I'm assuming it might be close to our 2nd best profession again?
Do you know if casting Insect Swarm as soon as either a Solar or Lunar eclipse procs, with the tier 11 bonus of the 99% crit chance of the first spell cast when eclipse procs, will count as the first spell and have the 99% crit?
Just as a (somewhat personally painful) note, apparently tinker discoveries are bugged such that if you didn't discover them before you hit 525, no amount of item creation after 525 will discover them. So, if you are still on your way to 525 and haven't yet discovered Synapse Springs, spam even a grey Cata recipe (Electrified Ether, Obsidium Bolts, whatever) until you do discover them. THEN, hit 525. I'm sure Blizz will get around to fixing this, but at least until then, be forewarned -- this is our primary benefit from Engineering and you don't want to be without it.
The engineering macro silences the error message on the screen but you still get an audible message that 'that can't be used yet'. To silence that and the UI error message the macro should be modified to this:
I was thinking about that too. I can't actually get on to check this, but do Dreamstate and the Innervate glyph play off one another? Does the innervate glyph's effect count as a self-innervate?
So you'd give it away, but keep 50% of the benefit from the glyph, then add on the Dreamstate effects?
- Innervate = 20% Max Mana
- Glyph, then to another = 10% Max Mana
- Dreamstate = Regain an additional 30%
If that works you'd get 40% mana back, while still giving that 20% to a healer. Does this work, and if so do others deem it more elegant than further points in Furor/Moonglow?
I'll test swapping innervates to another balance later tonight but I just tested after looking at our WoL and it seems that perhaps it's dreamstate that is causing something weird but:
Resto druid with glyph:
- cast innervate on yourself -- 100%
- cast innervate on another -- 100% to that person 50% to you - 150% total
Balance druid with glyph and dreamstate
- cast innervate on another -- 100% to that person 50% to you (you dont get the extra 30% to the 50% you get from dreamstate)
- cast innervate on yourself -- 240% to you. ???
I noticed it looking at our parses and logged on to test it myself and it's still giving you a huge amount of mana when only cast on yourself if you have dreamstate. I'll test it without dreamstate tonight.
I was running simulationcraft earlier today to test out a few items, and I was consistently getting back reports which were putting mastery well above crit in terms of scaling once you reach the T11 level of gearing (possibly at lower points of gearing as well, but I haven't completed a full test yet.) On a normalized scale with Intellect being 1, mastery held a value of 0.3101 and crit a value of 0.2296 on a patchwerk styled fight lasting a 500 second variable. During a movement encounter, mastery held a value of 0.3488 and crit a value of 0.2241.
I know that they are still in beta and that there are still kinks that need to be worked out, however I was wondering if anyone else was getting any similar results via any other form of simulation? (Sadly, Wrathcalcs hates my computer so I cannot double check with that at the moment.)
I'll look into that once exams are done--I'd seen mastery potentially equaling or surpassing crit in some setups, but not by nearly that much.
Have you tried the "no tables" version of WrathCalcs? It should work in OpenOffice and other programs. Even though you can't read the scaling factors in that one, you can do things like manually add 100 to stat to see how much DPS it gives in WC model.
I believe I had read somewhere about Eclipse being a bit delayed, but wondering if anyone else had this issue. Using the Balance Power Tracker to switch nukes on time, if you stand at max range a Wrath takes longer to get to the target than the cast time of a Starsurge (currently at 1961 haste rating). I'm having issues where the Starsurge (which still moves the Eclipse bar) isn't doing Eclipsed damage (roughly 13k vs 30k). It seems that spells move the bar as they hit the target, but take their energy as the cast finishes. Is this an issue, or should I just not use SS as my first Eclipsed spell?
Solar/Lunar Power is not gained until a spell actually deals damage. Therefore you will not gain anything if the spell misses or until Wrath/Starsurge actually hits the target.
The buff itself has a slight delay in proccing once you reach 100, (and falling off once you reach 0.) Further spells calculate character buffs at cast, not upon damage. Therefore any buff you have present at spell completion will be applied even if it falls off before the spell actually lands. Since you are completing the cast before Lunar Eclipse actually procs, the game does not register that you have the buff.
In your situation, it would be best to lead off with either Starfire or Starfall depending on the situation if you are completing Starsurge casts before gaining the Lunar Eclipse buff. (Similarly, you should hold Starsurge slightly and cast it just after your last Wrath during a Solar Eclipse so that both spells will benefit from Eclipse.)