After doing a couple of bosses in raids and i'm having quite a bit of trouble with my agro. It seems even with Hand of Salvation I still hit high 70-90 and even over agro. Was just wondering do you guys experience this as well?
Ok, I've been tinkering for a bit and should have a solution for the gems/reforging issues in OpenOffice. I'll upload a version tomorrow evening once I've finished and have it fully working (for both Wrath & Treecalcs) when I get home from work. I'll put a toggle for OpenOffice mode on the charsheetdata worksheet to make saving different versions easier for you, Hamlet.
Regarding the error message about linking to other files: this is OpenOffice not understanding what the web query used to grab data from MMO-C's database is. Not a lot I can do to remove this, I'm afraid.
Helm of the Blind Seer will be fixed at the same time (along with any other non-int socket bonus helms), along with a full update of the item table to make sure there aren't any other small inconsistencies (the data was picked during Beta, so it's no surprise a few items have been tweaked).
Can someone with access to OpenOffice check if this version works for gems/reforging drop down menus? If this works, I'll upload Treecalcs with the same amendments shortly.
One thing I noticed, Hamlet, is that the dropdown to select the number of Starfall targets is set to validate to #REF so you can't change it from 1.
Can someone with access to OpenOffice check if this version works for gems/reforging drop down menus? If this works, I'll upload Treecalcs with the same amendments shortly.
One thing I noticed, Hamlet, is that the dropdown to select the number of Starfall targets is set to validate to #REF so you can't change it from 1.
I can confirm the gemming issue that occured (message: Err502) is fixed.
All gems can be chosen (incl. meta) and values of the gems seem to change stat totals correctly.
Reforging in column G/I cannot be turned back to "unforged", to 0 value when it was once chosen.
some kind of workaround: you might reset it by changing gear itself
However, there is currently no option to "not" choose reforging for some items.
Can someone with access to OpenOffice check if this version works for gems/reforging drop down menus? If this works, I'll upload Treecalcs with the same amendments shortly.
One thing I noticed, Hamlet, is that the dropdown to select the number of Starfall targets is set to validate to #REF so you can't change it from 1.
It does work although the Err still appears in the CharSheetData page
Thanks guys, appreciate the help. As long as it's working, the error showing in the data sheet is fine for now. All that row is doing is removing the blanks from the gem dropdowns for Excel, which OpenOffice does automatically.
"Preset" reforges are just previous reforging options that haven't been deleted (the sheet hides any invalid selections). If you delete the selected reforge, it should work?
[edit]
Thanks again for the below, I'll look at it in more detail once I get home, at least there's an effective workaround for OO now.
...
"Preset" reforges are just previous reforging options that haven't been deleted (the sheet hides any invalid selections). If you delete the selected reforge, it should work?
Deleting of the menue value haste/spirit/etc... e.g. cell G28 (cloak) in the input line works and resets it to "not set".
Correct.
Choosing the blank option (3rd rank after haste, spirit) in the menu, doesnt.
and big thanks Tecton for taking care of the OO version of the sheet!
EDIT: Sorry but it seems I was a bit too optimistic...
The gear selection page is ok till chest ... so the gems for the helm, neck, shoulder, cloak works ...but not downwards...
There still the Err502 error occurs
Perhaps some kind of table mismatch...it might have is origin in cell D26 or D27. The option menu is still available for cloaks but doesnt shows the correct options.
One thing I noticed, Hamlet, is that the dropdown to select the number of Starfall targets is set to validate to #REF so you can't change it from 1.
I sometimes have #REF errors cropping up in very random places (data validation ranges and conditional formats) and I don't know why. Once I had to back up to an earlier save because all the gem dropdowns lost their validation ranges. Excel probably has some kind of bug which loses the references somehow in all the complicated things going on in this sheet.
Oh, someone asked about Glyph of Starsurge having no DPS value. It's because if Starfall usage is set to "Always in Lunar," then it assumes you cast exactly 1 Starfall per cycle, rather can actually using the Starfall cooldown. In practice you need the Glyph in order to do this though.
After doing a couple of bosses in raids and i'm having quite a bit of trouble with my agro. It seems even with Hand of Salvation I still hit high 70-90 and even over agro. Was just wondering do you guys experience this as well?
Simply put: no. But I'd need more data to really evaluate what your problem is. Is this on AoE fights (Halfus)? Tank and spank bosses? What kind of DPS are you doing? What kind of TPS are you tanks putting out?
Without this data I can't really help you, but my guess is that your tanks probably aren't putting out enough threat as I can top meters and not pull threat on 90% of the fights with our tanks.
Is there any opinion/recommendation about T11 stormrider set vs. other leather items?
Is the 2P/4P bonus strong enough?
If there is a clear recommendation you might consider to include that in the guiding starting post.
Get the 4pc; even if it was bad--which it isn't--there really aren't any good offset items to choose from. There's basically 3 options:
T11 - all 5 slots, because everything but the BP has haste on it and there are no offset BPs with haste.
T11 - 4pc + [Passive Resistor Spaulders] for people who need extra hit rating instead of the mastery on T11 shoulders.
T11 - 4pc + crafted BP in 4.0.6 (assuming they don't subtract any stats to make up for adding a socket, AND it has a good socket bonus).
Taking a quick look at this myself, it seems the best options are Scorched Wyrmling, Resto hat, or Resto gloves, all allowing you to trade crit for Spirit. Assuming you won't be getting offspec 372's anytime soon, Scorched Wyrmling looks like the one to go for.
Awesome guide, love it. But I only have one issue. You say Mr. Hamlet that enchant mastery/run speed to boots is best. Well there is a haste/run speed chant to boots, and haste being our best secondary stat and mastery being our worse. One would think the haste would be much for beneficial. Am I wrong?
Awesome guide, love it. But I only have one issue. You say Mr. Hamlet that enchant mastery/run speed to boots is best. Well there is a haste/run speed chant to boots, and haste being our best secondary stat and mastery being our worse. One would think the haste would be much for beneficial. Am I wrong?
There is? I know of STA/Run Speed, Mastery/Run Speed and AGI/Run Speeed enchants. Don't think I've seen a Haste/Run Speed enchant.
EDIT: Unrelated but notable 4.0.6 change: Synapse Springs down to 10 second duration / 80 INT valuation. Looks like Tailoring / Leatherworking are the clear winners now.
There is? I know of STA/Run Speed, Mastery/Run Speed and AGI/Run Speeed enchants. Don't think I've seen a Haste/Run Speed enchant.
EDIT: Unrelated but notable 4.0.6 change: Synapse Springs down to 10 second duration / 80 INT valuation. Looks like Tailoring / Leatherworking are the clear winners now.
Leatherworking is also already down to an 80 INT net. Let's just hope Tailoring gets the same treatment before live.
Leatherworking is also already down to an 80 INT net. Let's just hope Tailoring gets the same treatment before live.
yeah, I just saw the 50 INT bracer chant incoming that normalizes LW down to 80 as well. Let's just NOT hope that Tailoring gets the same treatment. Every prof being 80 INT is meh imho. I do like the proc INT over the flat INT increases better so staying Engineering/Tailoring either way but I like the fact that Tailoring is a bit higher atm. Illusion of choice is no choice at all.
Now that we know the socket color/bonus of the crafted chest, thoughts on it over Scorched/T11? I'm showing crafted as being an upgrade in the spreadsheet after the changes.
Apparently in 4.0.6 Mastery is getting a 33% buff. Where will this change put the stat in priority? Will it be better than crit? If it is then the spirt/mastery gear looks better than haste/crit gear as above the hit cap you can reforge spirit to haste.
I'm the one that provided the research for the new FoN numbers. Here's a few addendums based on your commentary:
Treants do Physical damage, and armor does mitigate the damage.
They do _not_ inherit the Druid's haste and crit. I believe, but did not have time to test, that they receive raid-wide physical crit and haste auras, as well as Heroism. I am uncertain about the raid-wide +AP% aura.
There should be an entry in the computations for glancing blows. Treant damage is on the white hit table, which has a 24% glancing chance against a raid boss.
To continue this train of thought to its logical conclusion, I tested raid buffs/debuffs for Force of Nature.
What works:
Target debuffs, such as the 4% Physical damage debuff on target from a rogue or arms warrior.