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Shaman: Restoration

« Previous Chapter   Shaman

Welcome to the Resto Shaman wiki for the Wrath of the Lich King! This reference guide would not be possible without the tireless efforts of Skyhoof, Daidalos, Stassart and countless others.

Preventing needless tank deaths and saving the lives of careless DPS since 2007©

Latest Changes & Updates

Last update 7/11/2010
  • ICC+ raid level HEP values added and all BiS lists re-evaluated and updated to include all available gear, including Ruby Sanctum
To Do List:
  • Add section on racials that Daidalos is writing
  • Add files you can download to automatically configure grid and screenshots of various set ups
 

Shaman - Contents

[top]Patch 3.3

  • Fire Elemental Totem now has a 10 min cooldown. (Down from 20 min)
  • Earth Elemental Totem now has a 10 min cooldown. (Down from 20 min)
  • Reincarnation - Cooldown reduced to 30 minutes (Down from 60 min)
  • Improved Reincarnation reduces the cooldown of Reincarnation by 7/15 minutes, down from 10/20 minutes. So with 2 talent points, you can pop every 15 minutes, which might be helpful while learning new content.
  • Fire Nova Totem replaced with a new spell Fire Nova (10-second cooldown). If you have a fire totem down and are within 30 yards of it, you can cast Fire Nova to do AoE damage.
  • Orcs and Trolls get totems that look different from those dropped by Tauren
  • Glyph of Earthliving Weapon: Now updates the tooltip for Earthliving Weapon.
  • Glyph of Lesser Healing Wave: Tooltip and functionality corrected to ensure this glyph will cause extra healing from Lesser Healing Wave regardless of which shaman cast Earth Shield on the target.
  • Mana Tide Totem: The tooltip on this spell will now be modified properly by the Glyph of Mana Tide Totem.



[top]Talent Builds


Option #1: 0-16-55
This is my favorite build for now. It has everything a resto shaman could want, except Healing Focus, which when coupled with a Paladin's Concentration aura, means you never have to worry about spell push back. However, this is rarely a factor in most fights. In addition, you can achieve 100% spell pushback by placing your Earth Shield on yourself and having a paladin with Concentration aura.

Option #2: 0-13-58

The only talent lacking in this spec is 3/3 Elemental Weapons, which provides another +45 spellpower. Instead of +150 healing spellpower, you get +195. The talent does not increase the healing done by the HoT when Earthliving procs. The talent also does not scale well as your gear improves. For example, at +2000 spellpower, the talent increases your spell power by 2.25%. At +2500 spellpower, the talent increases it by 1.8%.

Option #3: 0-16-55
The advantage is you have 3/3 Elemental Weapons and get another +45 spell power.

The disadvantage is that you have no points in Healing Way, which increases your Healing Wave by up to 25%.

Note:
There has been considerable discussion regarding the value of taking two points in Improved Reincarnation at the expense of two points in Tidal Focus, especially if mana is not an issue. This makeup can provide some extra margin for error on progression content where it allows for a shaman to ankh about every other pull. It also allows for selective deaths in cases where mana is an issue, as it restores an additional 20% of mana upon reincarnation and resets your pot timer.



[top]Glyphs


Glyph HEP Range HEP Average
[Glyph of Chain Heal] 64-715 281
[Glyph of Earth Shield] 59-278 139
[Glyph of Riptide] (T9 2-piece) 40-222 129
[Glyph of Earthliving Weapon] 50-132 79
[Glyph of Riptide] (T10 4-piece) 10-91 60
[Glyph of Lesser Healing Wave] 0-57 29
[Glyph of Healing Wave] 0-51 20
[Glyph of Water Shield] (minor) 6-59 23

Notes:
[Glyph of Chain Heal] boosts healing more in 25-man content than 5 or 10-man
[Glyph of Earthliving Weapon] was fixed in 3.3.3 to actually produce the 5% increased proc rate it has always claimed to have. It now performs about on par with Glyph of Riptide (once you lose T9 2-piece) so it now a quite viable option for raiding. However, one weakness is Earthliving is mostly over healing.
[Glyph of Riptide] performs almost twice as well with T9 2-piece than without.
[Glyph of Lesser Healing Wave] only performs well when tank healing with Lesser Healing Wave.
[Glyph of Healing Wave] can perform very well for specific bosses like Blood Queen and Heroic Dreamwalker.
[Glyph of Healing Stream Totem] was not included due to lack of enough data points. It can perform well on some fights with high raid damage or to provide extra healing for the tank group. Heroic Dreamwalker: One specialized use for this it to place a Nightmare Portal shaman in the tank group. At high stacks of Emerald Vigor, HST will heal for upwards of 3-4K a tick, making tank healing for the non-portal healers much easier late in the encounter.

Shamans often change glyphs, depending on the boss and their healing assignment. For example, if assigned to heal a single target, you might wish to use the LHW glyph instead of CH. It is advisable to carry a few copies of each glyph that you use in your bag and adjust as necessary.

Not Recommended
Recommended Minor Glyphs
Choose [Glyph of Water Shield] and then any of the ones below. Besides Water Shield, the rest will not affect healing in instances.


[top]Gems


Gems can be a major investment. It's ok to use green-quality gems as you level up and gear up. However, never leave a socket empty. Always put some gem in it. Secondary colors (purple, orange, green) count for BOTH primary colors.

Red: [Reckless Ametrine] (37 HEP)
Yellow: [Quick King's Amber] (50 HEP)
Blue: [Quick King's Amber] (50 HEP) unless you need to meet the meta gem requirements. Then use [Energized Eye of Zul] (30 HEP)

[top]Meta


Two choices depending on which trinkets you have and your need for mana.

[Insightful Earthsiege Diamond] is the best choice if you do not have a Solace trinket.
● If you have 1 Solace trinket, [Insightful Earthsiege Diamond] and [Revitalizing Skyflare Diamond] are fairly equal.
● With 2 Solace trinkets, [Revitalizing Skyflare Diamond] is the best choice.

1) [Insightful Earthsiege Diamond] (IED)
  • Restores 600 mana or roughly 50 mp5
  • Usually 50-70 HEP without any Solace trinkets, 40-55 with 1 Solace and 40 with Solace x 2.
  • 15-second cool down
  • Proc rate is 5% (or 3.85% if you take the hidden 15-second cool down into account).
  • Gem scales with haste
  • You would need more than 35,000 mana for [Ember Skyflare Diamond] to be a better choice even if you only cast a spell every 2.5 seconds (details available here)
2) [Revitalizing Skyflare Diamond] (RSD)
NOTE: Limited HEP report data at the moment
  • About 75% overhealing, and 25% effective healing
  • A large amount of the effective healing comes from larger Ancestral Awakening heals
  • No need to use blue gems to activate meta
  • HEP is roughly 50 HEP with Solace x 2


[top]Enchants


Weapon: Mighty Spellpower

Shield: Greater Intellect

Head: [Arcanum of Burning Mysteries]

Shoulders: [Greater Inscription of the Storm]
With the inscription profession, you can use Master's Inscription of the Storm

Back: Greater Speed
If you're a tailor: Lightweave Embroidery, which is worth about 62.5 spellpower if it procs once per minute
If you're an engineer, Springy Arachnoweave

Chest: Greater Mana Restoration HEP = 10
Powerful Stats ~ 4.8 mp5 (5.5 mp5 with Mana Tide) and 1.8 spellpower HEP = 8.6 or 9.3 with Mana Tide

Wrist: Superior Spellpower
Fur Lining - Spell Power (Requires Leatherworking)

Gloves: Exceptional Spellpower
If you're an engineer, Hyperspeed Accelerators

Legs: [Pattern: Sapphire Spellthread]
Master's Spellthread (Requires Tailoring). Basically a cheaper version of the epic thread for the tailor.

Feet: Tuskarr's Vitality Since Patch 3.2, Tuskarr's is preferred over Greater Vitality
Engineers can use Nitro Boosts

*Rings: Greater Spellpower
*Ring enchants are only available to enchanters.



[top]Consumables


Blizzard made oils and stones not usable on weapons at Level 80.

TypeRecommendedHEP Values* 
Flasks Flask of the Frost Wyrm125 / 172Best choice
 Flask of Pure Mojo 45 / 65If mana is an issue
Battle Elixir Elixir of Lightning Speed113 / 163Haste
 Spellpower Elixir58 / 81Spell Power
Guardian ElixirElixir of Mighty Mageblood30 / 40 
Potions Runic Mana Potion Most common potion used 
 Crazy Alchemist's Potion Requires alchemy 
FoodFish Feast46Same as spell power food
 Imperial Manta Steak or Very Burnt Worg100Haste most HEP since Patch 3.2
  Firecracker Salmon and Tender Shoveltusk Steak 46Spell power
 Mighty Rhino Dogs and Spicy Fried Herring20 For Mp5
*HEP values shown are regular/alchemist (due to mixology) & based on ICC Raid level HEP

For resto shaman, the following are only useful in Ulduar on General Vezax due to the inability to regen mana:
Flask of Distilled Wisdom
Elixir of Mighty Thoughts


[top]Professions


You can raid as a resto shaman with any two professions. However, many players enjoy using professions to maximize their healing, DPS and tanking. Blizzard has made a great many changes to professions over time -- and probably will again.

Going strictly by the numbers, the current best combination of professions are JC/BS. However, Alchemy has been the most useful profession for Resto Shaman during the past five years. Also, many players expect mana to become more of an issue in either Patch 3.3 or most certainly in Cataclysm.

Recommended
  • Jewelcrafting
  • Blacksmithing
  • Alchemy
Acceptable
No particular order
  • Enchanting
  • Inscription
  • Leatherworking*
  • Tailoring
* At times in the past, Leatherworkers were able to craft BoP items that were often best-in-slot.

Not recommended for raiding
  • Engineering
  • Herbalism/Mining/Skinning
Alchemy doubles the duration of flasks and elixirs. The trinket [Mercurial Alchemist Stone] gives a 40% bonus to potions. Alchemists also have a passive ability called Mixology, which provides the following boost to regular flasks and elixirs:Alchemists also get to use Mad Alchemist's Potion, which gives you just as much mana as a regular mana potion, plus health and a random proc, which may be helpful and is never harmful.
Alchemists can also make [Flask of the North], a reusable flask that provides 47 spellpower. This flask is mainly used in PVP or on farm content. It does not stack with other flasks or elixirs.

Jewelcrafting allows you to use 3 gems available only to jewelcrafters with more powerful stats. [Quick Dragon's Eye] instead of [Quick King's Amber], and [Item not found!] instead of [Runed Cardinal Ruby]. You can an extra 48 spell power or 42 haste rating. Plus, you have the flexibility to boost other stats if the game changes or for an off-spec or PVP. Most people find JC easier and less expensive to level than Blacksmithing.

Blacksmithing gives you 2 extra gem sockets. You would gain 46 spell power or 40 haste rating with epic gems. Plus, like JC, you have the flexibility to boost other stats as well for off-spec or PVP gear.

Tailoring lets you put special enchants on their cloaks that do not stack with other enchants. In both cases, the enchants have a 45-second cooldown and a high chance to proc (25% or more).
Lightweave Embroidery If it procs once per minute, it would equal 73.75 spellpower.
Darkglow Embroidery If it procs once per minute, it would equal 44 mp5

Enchanting gives you an extra 46 spell power (23 spell power per ring).

Inscription gives you a shoulder enchant with an extra 46 spell power.

Leatherworking gives an extra 46 spell power with a bracer enchant.

Engineering is mainly considered a PVP or fun profession. However, some of its abilities are useful in raids

Herbalism, Mining, Skinning: Gathering professions do not provide the same increases as crafting professions. However at Blizzcon, the developers did mention making gathering professions more attractive. However, most players do not expect gathering professions to ever offer as many benefits as the harder-to-level crafting professions.




[top]Spell Haste


The soft haste cap for resto shamans is 1269 haste rating (38.7%). This is the number/percentage to aim for on your character sheet, assuming the raid buffs outlined below.

The soft haste cap refers to the amount of haste needed to lower the GCD from 1.5 seconds to 1.0 seconds. No amount of haste (including Heroism/Bloodlust) will reduce the GCD below 1.0 seconds. However, it is considered a soft cap because additional haste rating will reduce the cast time of longer spells, such as Chain Heal.

At level 80, 50% haste (equivalent to 1639 haste rating) is required to reach a GCD of 1 second.

In most raids, you will have a total of 8.15% provided via raid buffs: 5% from Wrath of Air Totem + 3% from Improved Moonkin aura (balance druids) or Swift Retribution (retribution paladin). Haste is multiplicative so the total benefit is 8.15%. The remaining difference (equivalent to 1269 rating or 38.7%) must be made up for by gear.

1% haste means you will cast 1 additional spell in the time it would normally take to cast 100 spells. You do NOT cast 1% faster.

1% Spell Haste = 32.78 Haste Rating at Level 80
Haste Need to Reduce Chain Heal Cast Time at Level 80
2.4 seconds = 137 haste rating
2.3 seconds = 286 haste rating
2.2 seconds = 447 haste rating
2.1 seconds = 625 haste rating
2.0 seconds = 820 haste rating
1.9 seconds = 1036 haste rating

Spell Haste is calculated after talents.

\LARGE\!\text{ New Cast Time } %3D \frac{OldCastTime} {1 %2B \frac{Haste Rating}{3278}}\

\LARGE\!\text{ Haste Rating } %3D 3278\times (\frac{OldCastTime} {New Cast Time} - 1)

Spell Haste reduces the global cooldown to as little as 1 second. No amount of haste including Bloodlust/Heroism will lower the global cooldown below 1 second. This can be proven using the following UI hook and spamming an instant spell with no cooldown inside and outside of Bloodlust:

/run hooksecurefunc("CooldownFrame_SetTimer", function(_, start, duration, enable) if start > 0 and enable > 0 then DEFAULT_CHAT_FRAME:AddMessage(duration) end end)
For further information: http://elitistjerks.com/f31/t12882-m...ks_what_means/



[top]Macros


Nature's Swiftness
This will cast Healing Wave or if you hold down Shift, it will cast Chain Heal. You could also make two separate macros and bind them to separate keys. There is no global cooldown when you activate a trinket so it won’t delay your heal.

13=upper slot trinket
14=lower slot trinket

#showtooltip Nature's Swiftness
/stopcasting
/use 13 
/use 14 
/cast Nature's Swiftness
/Cast Tidal Force 
/cast [mod, help] [mod:shift, target=mouseover, help] Chain Heal; [help] [target=mouseover] Healing Wave
Wind Shear
This will stop whatever you are doing and Wind Shear your focus, no matter what you currently have targeted. If you don't have a focus, it will interrupt your current target. Very helpful in fights where there are multiple mobs the raid is DPSing. Also, if you focus is dead, it will clear your focus. Wind Shear is recommended over Earth Shock as it is off the GCD.

#showtooltip Wind Shear
/stopcasting
/clearfocus [target=focus,dead]
/cast [target=focus,harm,exists] Wind Shear
/cast Wind Shear
It interrupts your target if it’s hostile. If you’re targeting a friendly target (like the main tank), it will interrupt their target.

The below macro is helpful in PVP, allowing you to interrupt your current heal target. The first macro above can be more helpful for raiding when you only care about interrupting a single target.

#showtooltip Wind Shear
/stopcasting 
/cast [harm] Wind Shear; [target=targettarget, harm] Wind Shear
Purge
If the person you are targeting is an enemy, it will cast purge. If it's friendly (i.e a person you're healing), it will purge their target.

 #showtooltip Purge
/cast [harm, nodead] [target=targettarget,harm,nodead] Purge



[top]What to Wear--HEP Values


So what gear is good for a shaman? What's the most important stat? Welcome to the world of Healing Equivalency Points or HEP. By assigning a numerical value to stats such as spell power, haste, crit, mp5 and intellect, you can use these values to select the optimal gear for your character and healing style.

Q: Should I always wear mail?
A: No

Q: What about armor and stamina?
A: These are primarily PvP stats, not PvE. You will typically gain enough stamina from your gear to handle any PvE encounter. Armor is irrelevant to a healer.

Q: Which is better? [Epic Purple Shirt] or [Sleeveless T-Shirt]
A: Please post your question and all similar questions in this thread.

ToolCreatorDescriptionWowhead Loot Link
Default ValuesSkyhoofCombination of HEP values and Healing Calcs (pre-ICC Values)Values as of 12/8/2009
Healing CalcsDaidalosBest spreadsheet if you want to do some resto shaman theorycraftingValues as of 12/8/2009
Shaman_HEP combatlog parserStassartPerl-based mod that analyzes the healing you do in actual combat Draewind's HEP values using this program
RawrAstrylian Out-of-game graphical tool for gear comparisons 
Pawn VgerAN Displays HEP values in-game
Loot Rank Allows input of HEP values to generate BiS lists 

Q: Wait! I just want to play the game -- not do math. And this is my alt's off-off spec. Can't you just tell me some values or tell me what loot to get?
A:
 ___Pre-ICC ___ ICC Raids 
Spell Power 1.0 1.0 
Mp5 1.0 1.0 
Intellect 0.6 0.8 
Haste rating 1.5 2.5 
Crit rating 0.8 1.2 




[top]******* Best in Slot ********


Assuming no four-piece Tier 10 bonus:
  • Use two pieces of Tier 10 (helm & shoulders)
  • Use two pieces of Tier 9 (chest & gloves)
  • Use the crafted legs
With four pieces of Tier 10
Following the release of additional gear choice with Ruby Sanctum, this is less of an issue and both options are nearly identical in overall HEP value.
  • Option 1 – Using Tier-10 Legs: This option sacrifices haste for additional amounts of crit and other stats. However, it has a slightly lower overall HEP. May be a better choice if you don’t need the extra haste.
  • Option 2 – Using Tier-10 Gloves: While this option has a slightly higher overall HEP, it provides a small modest increase to haste at the expense of crit and other stats when compared to Option 1.
Which is best for you will depend on your playstyle and the encounter, so you may want to work towards having both options available to switch between.

Stat differences between using Tier10 gloves and Tier10 legs:

ItemSpellpowerIntellectHasteCritMP5
Using T10 Gloves  30  
Using T10 Legs1411 2612


Set Bonuses

Set bonus Bonus HEP Value
Tier 7 2-piece Your Water Shield is 10% stronger 8-37 (~20 typical)
Tier 7 4-piece Increases the healing done by your Chain Heal and Healing Wave by 5% 8-78 (~60 typical)
Tier 8 2-piece Reduces the cooldown on Riptide by 1 sec N/A
Tier 8 4-piece Reduces the cast time of Chain Heal by 0.2 sec 15-162 (~120 typical)
Tier 9 2-piece Increases the healing done by your Riptide spell by 20% 92-150 (~120 typical)
Tier 9 4-piece Increases the critical strike chance of your Chain Heal spell by 5% 10-18
Tier 10 2-piece Your Riptide spell grants 20% spell haste for your next spellcast 24-289 (~110 typical)
Tier 10 4-piece Your Chain Heal critical strikes cause 25% healing over 9 sec 67-1362 (~100 10-man, ~500 25-man)
CREDIT: Stassart

The T10 4-piece performs significantly better in 25-man raids than in 10-man raids.


Assumptions for HEP Calculations

Items were socketed using the following rules:
Blue = [Quick King's Amber]
Yellow = [Quick King's Amber]
Red = [Reckless Ametrine]
Red + Yellow = [Reckless Ametrine] + [Quick King's Amber]
Red + Blue = [Quick King's Amber] + [Quick King's Amber]
Yellow + Blue = [Quick King's Amber] + [Quick King's Amber]

● HEP values include epic gems but not set bonuses from tier pieces
● Head pieces calculations ignore meta gem HEP values
● Shield HEP values include +25 Intellect enchant (20 HEP) for comparison with Off-hands

Instance Key: TOGC = Trial of the Grand Crusader, ICC = Icecrown Citadel, RS = Ruby Sanctum
(H) denotes Heroic version of listed boss


Slot Name (Alliance if faction specific) Instance DropsHEPItem Level
Weapon:[Trauma]ICC 25Rotface (H)933 + proc277
 [Val'anyr, Hammer of Ancient Kings]Ulduar 1109 + proc 245
 [Royal Scepter of Terenas II]ICC 25The Lich King (H)1,251284
 [Trauma]ICC 25Rotface773 + proc264
 [Tel'thas, Dagger of the Blood King]ICC 10The Lich King (H)1,138271
 [Royal Scepter of Terenas II]ICC 25The Lich King1082271
 [Frozen Bonespike] (Spirit)ICC 25Marrowgar (H)1006277
 [Midnight Sun]ICC 10Gunship (H)1003264
 [Lockjaw]ICC 10Rotface (H)998264
 [Valius, Gavel of the Lightbringer]ICC 10The Lich King (H)988271
 [Tel'thas, Dagger of the Blood King]ICC 10The Lich King977258
      
Off-Hand:[Bulwark of Smouldering Steel]ICC 25Marrowgar (H)479277
 [Shadow Silk Spindle] (Off-hand)ICC 25Blood Princes (H)433277
 [Bastion of Purity]TOGC 25Faction Champs (H)438258
 [Bulwark of Smouldering Steel]ICC 25Marrowgar403264
 [Shadow Silk Spindle] (Off-hand)ICC 25Blood Princes383 264
 [Lost Pavise of the Blue Flight]ICC 10Sindragosa (H)382264
 [Sundial of Eternal Dusk] (Off-hand)ICC 25Sindragosa (H)351277
      
Head:[Sanctified Frost Witch's Headpiece]ICC 25[Sanctified Frost Witch's Headpiece]+[Protector's Mark of Sanctification]748+bonus277
 [Cowl of Malefic Repose]ICC 10Blood Queen (H)681264
 [Sanctified Frost Witch's Headpiece]ICC 10/25[Frost Witch's Headpiece] + [Protector's Mark of Sanctification]659264
 [Ice-Reinforced Vrykul Helm]ICC 10Gunship (H)623264
 [Cowl of Malefic Repose]ICC 10Blood Queen604251
 [Frost Witch's Headpiece] [Emblem of Frost] x 95 582251
 [Ice-Reinforced Vrykul Helm]ICC 10Gunship553251
 [Snowstorm Helm]ICC 25Dreamwalker (H)531277
      
Neck:[Blood Queen's Crimson Choker]ICC 25Blood Queen (H)450277
 [Blood Queen's Crimson Choker]ICC 25Blood Queen (BoE)408264
 [Soulcleave Pendant]ICC 10Saurfang (H)404264
 [Amulet of the Silent Eulogy] (Hit)ICC 25Gunship (H)397277
 [Choker of Filthy Diamonds]ICC 10Rotface (H)377264
 [Wail of the Val'kyr]TOGC 25Twins (H)374258
 [Bone Sentinel's Amulet] (Spirit)ICC 25Marrowgar (H)372277
 [Soulcleave Pendant]ICC 10Saurfang362251
 [Amulet of the Silent Eulogy] (Hit)ICC 25Gunship357264
 [Choker of Filthy Diamonds]ICC 10Rotface339251
 [Holiday's Grace]ICC 25Festergut (H)333277
 [Bone Sentinel's Amulet] (Spirit)ICC 25Marrowgar332264
      
Shoulder: [Horrific Flesh Epaulets]ICC 25Festergut (H)615277
 [Sanctified Frost Witch's Spaulders]ICC 25[Sanctified Frost Witch's Spaulders] +[Protector's Mark of Sanctification]595 + bonus277
 [Horrific Flesh Epaulets]ICC 25Festergut552264
 [Shoulderguards of Crystalline Bone]ICC 10Sindragosa (H)552264
 [Shoulders of Mercy Killing] (Hit)ICC 25Deathwhisper (H)547277
 [Sanctified Frost Witch's Spaulders]ICC 10/25[Frost Witch's Spaulders]+[Protector's Mark of Sanctification]532264
 [Shoulders of Frost-Tipped Thorns] (Hit)ICC 25Blood Princes (H)507277
 [Shoulders of Ruinous Senility] (Hit)ICC 10Putricide (H)503264
 [Shoulders of Mercy Killing] (Hit)ICC 25Deathwhisper496264
 [Shoulderguards of Crystalline Bone]ICC 10Sindragosa494251
 [Frost Witch's Spaulders] [Emblem of Frost] x 60 474251
      
Back: [Cloak of Burning Dusk]RS 25Halion (H)495284
 [Frostbinder's Shredded Cape]ICC 25Dreamwalker (H)459277
 [Cloak of Burning Dusk]RS 25Halion440271
 [Jaina's Radiance]TOGC 25Tribute Chest (H) (50 attempts left)435272
 [Frostbinder's Shredded Cape]ICC 25Dreamwalker409 264
 [Abduction's Cover]RS 10Halion (H)400271
 [Drape of Bitter Incantation]TOGC 10Tribute Chest (H) (50 attempts left)384258
 [Greatcloak of the Turned Champion] (Spirit)ICC 25Saurfang (H)372277
 [Heartsick Mender's Cape]ICC 10Blood Princes (H)362264
 [Lich Wrappings] (Hit)ICC 10Dreamwalker (H)360264
 [Abduction's Cover]RS 10Halion360258
      
Chest:[Sanctified Frost Witch's Tunic]ICC 25[Sanctified Frost Witch's Tunic] + [Protector's Mark of Sanctification] 818+bonus277
 [Meteor Chaser's Raiment] [Emblem of Frost] x 95 (Better than mail version) 781264
 [Robes of Azure Downfall]ICC 10Sindragosa (H)778264
 [Mail of Crimson Coins]ICC 25Blood Princes (H)753277
 [Sanctified Frost Witch's Tunic]ICC 10/25[Frost Witch's Tunic] + [Protector's Mark of Sanctification]729264
 [Chestguard of Siphoned Elements]ICC 10Blood Queen (H)722264
 [Robes of Azure Downfall]ICC 10Sindragosa700251
 [Sanguine Silk Robes] (Spirit)ICC 25Blood Princes (H)692277
 [Mail of Crimson Coins]ICC 25Blood Princes674264
 [Merlin's Robe] Crafted (BOE)668245
 [Bloodsoul Raiment]ICC 10Blood Princes (H)665264
 [Chestguard of Siphoned Elements]ICC 10Blood Queen653251
 [Frost Witch's Tunic] [Emblem of Frost] x 95651251
      
Hands: [Changeling Gloves]RS 10Halion (H)598271
 [Unclean Surgical Gloves]ICC 25Festergut (H)584277
 [Gloves of False Gestures] [Emblem of Frost] x 60 (Better than mail version)559264
 [Stormbringer Gloves] ICC 10Dreamwalker (H)548264
 [San'layn Ritualist Gloves] (Spirit) ICC 25Blood Princes (H)547277
 [Gunship Captain's Mittens] (Hit) ICC 25Gunship (H)547277
 [Changeling Gloves] RS 10Halion534271
 [Unclean Surgical Gloves] ICC 25Festergut528264
      
Wrist: [Bracers of Fiery Night]RS 25Halion (H)495284
 [Phaseshifter's Bracers]RS 25Halion (H)490284
 [Bloodsunder's Bracers] ICC 25Rotface (H)469277
 [Bracers of Fiery Night]RS 25Halion440271
 [Phaseshifter's Bracers]RS 25Halion434271
 [Bloodsunder's Bracers] ICC 25Rotface420264
 [Ether-Soaked Bracers] (Hit) ICC 10Rotface (H)375264
 [Coldwraith Bracers] ICC 10Marrowgar (H)370264
 [Bejeweled Wizard's Bracers] Crafted Tailoring (BoE) (Better than mail version)352245
 [Coldwraith Bracers] ICC 10Marrowgar330251
      
Waist: [Split Shape Belt]RS 25 Halion (H)679284
 [Crushing Coldwraith Belt] ICC 25Marrowgar (H)636277
 [Split Shape Belt]RS 25Halion608271
 [Crushing Coldwraith Belt] ICC 25Marrowgar572264
 [Belt of the Blood Nova] ICC 25Saurfang (H)568277
 [Waistband of Despair] [Emblem of Frost] x 60552264
 [Professor's Bloodied Smock] (Spirit)ICC 25Putricide (H)547277
 [Deathspeaker Disciple's Belt] ICC 10Deathwhisper (H)535264
 [Cauterized Cord] ICC 10Putricide (H)534264
 [Belt of the Blood Nova] ICC 25Saurfang (BoE)512264
      
Legs: [Leggings of Woven Death] Crafted Tailoring (BoE)781264
 [Lightning-Infused Leggings] Crafted LW (BoE)771264
 [Rippling Flesh Kilt] ICC 10Putricide (H)766264
 [Kilt of Untreated Wounds] ICC 10Festergut (H)766264
 [Plaguebringer's Stained Pants] (Hit)ICC 25Festergut (H)736277
 [Leather of Stitched Scourge Parts] (Spirit) ICC 25Festergut (H)691277
 [Rippling Flesh Kilt] ICC 10Putricide688251
 [Kilt of Untreated Wounds] ICC 10Festergut688251
 [Plaguebringer's Stained Pants] (Hit) ICC 25Festergut624264
 [Leather of Stitched Scourge Parts] (Spirit) ICC 25 Festergut620264
 [Leggings of Unrelenting Blood] ICC 10Saurfang (H)620264
 [Sanctified Frost Witch's Legguards] ICC 25 [Sanctified Frost Witch's Legguards] + [Protector's Mark of Sanctification]606277
 [Leggings of Dubious Charms] ICC 10/25Trash Drop (BoE)570264
 [Leggings of Unrelenting Blood] ICC 10Saurfang557251
 [Sanctified Frost Witch's Legguards] ICC 10/25[Frost Witch's Legguards] + [Protector's Mark of Sanctification]545264
      
Feet:[Plague Scientist's Boots] ICC 25Festergut (H)636277
 [Boots of Divided Being]RS 10 Halion (H)588271
 [Earthsoul Boots] Crafted LW ( BoE)579264
 [Boots of the Frozen Seed] ICC 10Deathwhisper (H)575264
 [Plague Scientist's Boots] ICC 25Festergut572264
 [Boots of Divided Being]RS 10Halion524258
 [Boots of the Frozen Seed] ICC 10Deathwhisper516251
 [Shuffling Shoes] ICC 10Rotface (H)499264
      
Rings:[Ashen Band of Endless Wisdom] ICC 10/25Exalted with Ashen Verdict436 + proc277
 [Ring of Rapid Ascent] ICC 25Gunship (H)454277
 [Ring of Phased Regeneration]RS 25 Halion (H)433284
 [Marrowgar's Frigid Eye] ICC 25Marrowgar (H)427277
 [Valanar's Other Signet Ring] (Hit) ICC 25Blood Princes (H)417277
 [Ashen Band of Unmatched Wisdom] ICC 10/25Revered with Ashen Verdict372 + proc268
 [Ring of Rapid Ascent] ICC 25Gunship404264
 [Cerise Coiled Ring] ICC 10Blood Princes (H)386264
 [Ring of Phased Regeneration] RS 25Halion384271
 [Marrowgar's Frigid Eye] ICC 25Marrowgar383264
 [Memory of Malygos] (Spirit) ICC 25Sindragosa (H)377277
 [Valanar's Other Signet Ring] ICC 25Blood Princes375264
 [Signet of Putrefaction] ICC 10Festergut (H)362264
 [Ring of the Darkmender] TOGC 25Jaraxxus (H)349258
 [Cerise Coiled Ring] ICC 10Blood Princes343251
 [Memory of Malygos] ICC 25Sindragosa337264
 [Runed Signet of the Kirin Tor] 1,000g upgrade or 9,800g total if exalted336251
 [Incarnadine Band of Mending]ICC 25Blood Princes (H)328277
 [Ashen Band of Greater Wisdom] Honored with Ashen Verdict325259
 [Signet of Putrefaction] ICC 10Festergut323251
 [Ashen Band of Wisdom] ICC 10/25Friendly with Ashen Verdict302251
      
Relic: [Totem of the Surging Sea] [Emblem of Frost] x 30 264
*[Totem of Calming Tides] [Emblem of Triumph] x 25 245
 [Totem of Misery] [Emblem of Valor] x 25 or Naxx 213
      
Trinkets: [Glowing Twilight Scale]RS 25Halion (H) 284
 [Althor's Abacus] ICC 25Gunship (H)+3-4% effective healing277
 [Solace of the Defeated]TOGC 25Jarraxus (H)128-134 mp5258
 [Glowing Twilight Scale]RS 25Halion 271
 [Althor's Abacus] ICC 25Gunship+3-4% effective healing264
 [Solace of the Defeated] TOGC 25Jarraxus100-113 mp5245
 [Ephemeral Snowflake] HORMarwyn (H)100-130 mp5 232
 [Purified Lunar Dust] [Emblem of Frost] x 60 76-101 mp5264
 [Bauble of True Blood] ICC 25Blood Queen (H)  277
 [Sliver of Pure Ice] ICC 10Marrowgar (H)74-98 mp5 264
 [Bauble of True Blood] ICC 25Blood Queen 264
 [Sliver of Pure Ice] ICC 10Marrowgar66-87 mp5251
 [Binding Stone]TOGC 10Faction Champs (H) 245
 [Binding Stone]TOGC 10 Faction Champs 232

Note: Trinkets listed by estimated value. However, trinket value will vary based on current gear, situation and play style. Many gear setups rely on trinkets for mp5, as they sacrifice mp5 for haste. Trinket mp5 and effective healing based on shaman spells. Paladin, druid and priest values may be higher or lower.

* Shaman will normally want to wear [Totem of Calming Tides], which is up nearly 100% of the time due to the 8 second internal cooldown and 70% chance to proc. However, [Totem of the Surging Sea] may provide greater benefit in cases where you find yourself using more single target heals such as LHW or HW. This could include encounters where Chain Heal is less effective due to the raid being too spread out or where you are tasked with single target healing on a tank or other raid member.



[top]Gearing Up



WARNING: If you are a new shaman who recently leveled up, please visit your trainer to ensure you have the maximum ranks of all spells. If you have purchased the dual spec ability, only the spells of your current spec will be automatically updated on your spell bar when you visit the trainer. You may need to place the maximum rank of spells and totems of your second spec on your spell bar manually.

[top]Badge Basics


[Emblem of Frost] (Tier 10 gear)
  • Random heroic dungeon daily (2 badges)
  • Weekly raid quest (5 badges)
  • Weekly ICC-10 raid quest (5 badges)
  • Weekly ICC-25 raid quest (5 badges)
  • VOA – Toravon the Ice Watcher 10/25
  • Icecrown Citadel Bosses
[Emblem of Triumph] = Everything else (Tier 9 and below)

Now just to make things confusing, Blizzard left the [Emblem of Conquest], [Emblem of Valor] and [Emblem of Heroism] in the game as currency to buy gear. However, you just convert Triumph into Conquest, Valor or Heroism.

[top]What to Buy with Badges


TRIUMPH
  1. [Totem of Calming Tides] – 25 Emblem of Triumph
  2. Tier 9 Chest – 75 Emblem of Triumph
  3. Tier 9 Gloves – 45 Emblem of Triumph
  4. [Band of the Invoker] – 35 Emblem of Triumph
  5. Tier 9 Helm (Elemental) – 75 Emblem of Triumph
  6. Tier 9 Shoulders (Elemental) – 45 Emblem of Triumph
The totem is the cheapest item you can buy with Triumph badges and gives you a static +234 spellpower. It’s your biggest bang per badge. Next, I recommend buying the chest. The chest is always loaded with the most stats, giving you the biggest boost to your healing (plus you can walk around looking like you now have Tier 9).

Next, buy the gloves. Why wait? Why not upgrade your gloves and then your chest? The answer: Koralon, in the Wintergrasp instance.

10 man: Drops Tier 9 (ilevel 232) gloves and legs
25 man: Drops Tier 9 (ilevel 245) gloves and legs

So if you’re lucky, you’ll get your second piece of Tier 9 from Koralon, hopefully the gloves but wear anything to get the two-piece bonus.

[top]Starting Gear


Please note that many of the best drops for shaman in many instances are not mail. They are often leather or cloth with spirit and spell hit. I strongly suggest explaining at the start that you would like to roll on some of the cloth and leather items because for some slots there is either no mail drop or these items are better than the mail drop.

In Patch 3.3, Blizzard added the Frozen Halls, three new 5-mans that drop Level 219 gear in normal mode and 232 on Heroic:
  • Forge of Souls (FoS)
  • Pit of Saron (PoS)
  • Halls of Reflection (HoR)
SlotItem Drops
Weapon:[Surgeon's Needle]PoS Heroic
 [Chilled Heart of the Glacier] (Hit)HoR Regular
 [Bone Golem Scapula]HoR Regular
 [Spectral Kris] ToC Heroic
 [Mariel's Sorrow]ToC Heroic
 [Titansteel Guardian]BoE Blacksmithing
 [War Mace of Unrequited Love]Nexus Heroic
 [Gavel of the Brewing Storm]Wyrmrest Accord - Revered
   
Off Hand:[Shriveled Heart]HoR Heroic
 [Protector of Frigid Souls]PoS Regular
 [Zom's Crackling Bulwark]BoE
 [Protective Barricade of the Light][Emblem of Heroism] x 35
 [Iron-bound Tome]Inscription BoE
 [Bulwark of Redemption]Ice Crown Quest-Banshee's Revenge
 [Frostbridge Orb]BoE
   
Head: [Helm of the Spirit Shock]FoS Heroic
 [Sightless Crown of Ulmaas] (Cloth-Hit)FoS Heroic
 [Gaze of the Unknown] (Cloth-Hit)ToC Heroic
 [Gaze of the Somber Keeper] (Leather-Spirit) ToC Heroic
 [Battlemap Hide Helm] (Leather)Utgarde Keep Heroic - Prince Keleseth
 [Brood Plague Helmet]Ahn'kahet: Old Kingdom Heroic - Elder Nadox
 [Helm of the Lightning Halls]BoE
   
Neck: [Arcane Loops of Anger]FoS Heroic
 [Love's Prisoner]FoS Heroic
 [Symbol of Redemption]ToC Heroic
 [Frozen Tear of Elune][Emblem of Conquest] x 19
 [Chain of Latent Energies]BoE
 [Titanium Spellshock Necklace]JC BoE
 [Blood Sun Necklace]JC BoE
   
Shoulders:[Very Fashionable Shoulders] (Cloth-Hit)FoS Heroic
 [Frayed Abomination Stitching Shoulders] (Cloth)HoR Regular
 [Mantle of the Eternal Sentinel] (Leather)BoE
 [Pauldrons of the Deafening Gale]ToC Heroic
 [Mantle of Inconsolable Fear] (Cloth)ToC Normal
 [Dark Runic Mantle] (Cloth)BoE
   
Back:[Pattern: Deathchill Cloak] Tailoring BoE
 [Cloak of the Fallen Cardinal]PoS Regular
 [Wispcloak] Tailoring BoE (if you need mp5)
   
Chest:[Chestguard of Broken Branches] (Leather-Spirit)HoR Heroic
 [Revenant's Breastplate]LW BoE
 [Embrace of Madness] (Cloth)ToC Heroic
 [Carapace of Grim Visions]ToC Normal
   
Hands:[Gloves of Dismal Fortune] (Leather)ToC Heroic
 [Benefactor's Gauntlets]BoE
 [Spellweave Gloves] (Cloth)Tailoring BoE
 [Traditionally Dyed Handguards] (Cloth)Halls of Lightning Heroic - General Bjarngrim
 [Gloves of Radiant Light] (Leather)Oculus Heroic - Varos Cloudstrider
 [Awakened Handguards] (Leather)BoE
   
Wrist:[Bejeweled Wizard's Bracers] (Cloth)Tailoring BoE (expensive but will last until ICC-10)
 [Cuffs of the Shadow Ascendant] (Cloth)[Emblem of Valor] x 60 (BoE)
 [Limb Regeneration Bracers]Drak'Tharon Keep Heroic - Prophet Tharon'ja
 [Armbraces of the Vibrant Flame]BoE
 [Black Duskweave Wristwraps] (Cloth)Tailoring BoE
   
Waist:[Strip of Remorse] (Cloth)HoR Heroic
 [Girdle of the Dauntless Conqueror]ToC Heroic
 [Windchill Binding][Emblem of Conquest] x 28
 [Binding of the Tranquil Glade](Leather)ToC Normal
 [The Confessor's Binding] (Cloth)ToC Normal
   
Legs:[Blackened Ghoul Skin Leggings]PoS Heroic
 [Leggings of the Weary Mystic][Emblem of Conquest] x 39
 [Leggings of the Snowy Bramble] (Leather)ToC Heroic
 [Leggings of the Bloodless Knight]ToC Normal
 [Leggings of the Winged Serpent] (Leather)Drak'Tharon Keep Heroic - Prophet Tharon'ja
 [Black Duskweave Leggings] (Cloth)Tailoring BoE
   
Feet:[Mudslide Boots]PoS Heroic
 [Soul Screaming Boots]FoS Regular
 [Boots of Impetuous Ideals] (Cloth-Hit)BoE
 [Revenant's Treads]Leatherworking BOE
 [Boots of the Crackling Flame] (Cloth)ToC Heroic
 [Barkhide Treads] (Leather)ToC Heroic
 [The Darkspeaker's Footpads] (Cloth)Icecrown Quest - Mind Tricks
   
Rings:[Oath of Empress Zoe] HoR Heroic
 [Titan-Forged Band of Ascendancy][Wintergrasp Mark of Honor] x 15
 [Band of Guile]Culling of Stratholme Heroic - Mal'ganis
 [Annhylde's Ring]Utgarde Keep Heroic - Ingvar
 [Signet of Hopeful Light]Exalted with Argent Crusade
 [The Horseman's Seal] (Hit)Headless Horseman
 [Solitaire of Reflecting Beams]Violet Hold Heroic - Moragg
 [Ring of the Frenzied Wolvar]Utgarde Pinnacle Heroic - Gortok Palehoof
 [Titanium Spellshock Ring]JC BoE
 [Wicked Witch's Band]Headless Horseman
 [Sinner's Confession] (Hit)ToC Heroic
 [Signet of Purity] (Spirit)ToC Normal
 [Ring of the Traitor King]Azjol-Nerub - Anub'arak
 [Runed Mana Band]JC BoE
   
Relic:[Totem of Calming Tides][Emblem of Triumph] x 25
 [Deadly Gladiator's Totem of the Third Wind] 15,300 Honor
 [Totem of the Bay]30 Venture Coins in Grizzly Hills (Very easy)
   
Trinkets:[Ephemeral Snowflake]HoR Heroic
 [Je'Tze's Bell]BoE
 [The Egg of Mortal Essence][Emblem of Heroism] x 40
 [Tears of the Vanquished]ToC Normal
 [Darkmoon Card: Greatness]From [Nobles Deck] a collectible BOE from the Noble Cards
 [Mercurial Alchemist Stone]Requires Alchemy
 [Figurine - Sapphire Owl]Requires JC
 [Forge Ember]HoS Heroic
 [Spark of Life]HoS Heroic
 [Winged Talisman]HoL Heroic
 [Soul Preserver]CoS Normal
 [Tome of Arcane Phenomena]Oculus Normal
Note: Trinkets listed by item level



[top]Using three pieces of Tier 2?


Tier 2 was significantly nerfed in Patch 2.4.2. Instead of increasing the amount healed by Chain Heal to targets beyond the first by 30%, it is now 5%. Therefore, it is no longer advantageous to use Tier 2 for healing in BC or WotLK.


[top]Major Abilities


[top]Chain Heal


Chain Heal is the shaman’s most efficient heal, even when it doesn’t hit all three targets.

Chain Heal got significant buffs in Patch 3.2. Jump range increased to 12.5 yards, from 10 yards. Also, each jump reduces the healing done by 40%, instead of 50%.

Jumps to 3 targets (or 4 with a glyph). Jumps are based on who is missing the most health (by absolute value). If there are no targets in range below 100% it will not jump. The heal can jump back to the shaman if they have taken damage.

Chain heal can crit on any (or all) of the three to four jumps. However, the healing done to the next target is based on the non-crit healing done. Crits from chain heal will proc Ancestral Fortitude.

There is a known bug with Chain Heal. If Chain Heal jumps back to you on its first jump (the second heal), it will not jump to a third target. It is sometimes better to target yourself for the first heal to make sure it jumps to two other targets.

Shaman's Fire and Earth Elementals are not considered part of the party/raid/group. Therefore, chain heal will not bounce to Elementals if you first target a raid member for healing. However, if you first target an Elemental, chain heal will bounce to members of the raid

Many trinkets will proc based on a “direct healing spells.” Each jump of chain heal is considered a direct heal. A trinket such as [The Egg of Mortal Essence] can proc on any jump of chain heal.

Other trinkets proc based on “each spell cast.” In those cases, the jumps do not count as separate spells. For example, [Je'Tze's Bell]

Thud00 wrote a custom mod to measure overhealing on a per jump basis. He found overhealing on the initial jump was about 50%, while overhealing on subsequent jumps was about 20%. This makes sense given that multiple healers will often target the same person who has taken damage. The beauty of chain heal is that it instantly jumps to two other people. They often take damage while you were casting so a chain heal or prayer of mending is the first thing to land – resulting in less overhealing on jumps #2 and #3.

[top]Healing Wave


This is the largest heal shaman can cast. It takes 2.5 seconds to cast (3.0 seconds without talents). The talent Healing Way boosts the healing done by this spell by 25%.

[top]Lesser Healing Wave


This is the fastest but smallest heal a shaman can cast. In addition, Tidal Waves does not reduce the GCD and thus LHW throughput is capped by the GCD.

LHW is most powerful when shaman have Glyph of Lesser Healing Wave and an Earth Shield on the target.

[top]Earth Shield


A shield with 6 charges (8 with talents) that heals the wearer every few seconds while taking damage.

How much healing the Earth Shield does is based on the spellpower at the time it is cast, not when it procs. You can drop Flametongue and use a trinket to supercharge the Earth Shield before a pull.

The healing (and aggro) is attributed to the person who cast the shield starting in Patch 3.0.2. Each point of damage healed will generate 0.725 threat divided evenly among the mobs present. However, given the new tanking abilities, healers should not be concerned about pulling threat on the pull or during a transition.

Protection paladins have a talent called Spiritual Attunement that restores mana equal to 10% of the healing they receive. Since Patch 2.1.0, they have received mana back from the healing done by Earth Shield (and Prayer of Mending). Each point of mana restored generates 0.5 threat.

In addition, Earth Shields placed on protection paladins with the talent Touched by the Light will heal the tank for up to 30% more when they crit.

[top]Riptide


Riptide is a talent that gives shaman their only instant heal (besides Nature's Swiftness on a 2-minute cool down. About 57% of the healing is instant and the remaining 43% is a HoT over the next 15 seconds. Riptide has a 6-second cool down. If you cast Chain Heal on someone with Riptide, it consumes the Riptide and increases your Chain Heal by 25% on all jumps of that Chain Heal.

Only a direct Chain Heal will proc Riptide, not the jumps.
Chain Heal from other shaman will not proc your Riptide.
Excellent heal for fights that involve moving around.

Riptide Bug: The bug prevents the HoT portion of Riptide from being overwritten by a new Riptide if the new Riptide was cast with less spellpower. For example, after a trinket has procced, you cast Riptide on the tank. The buff from the trinket fades and you go to refresh Riptide before it expires. Riptide will do the initial healing but it fails to overwrite the previous HoT due to the lower spell power you now have.

This is similar to the bug warlocks reported with immolate and that was fixed in the most recent patch. World of Warcraft - English (NA) Forums -> Riptide bug (Resto Shaman)

[top]Ancestral Awakening


Each time you crit with LHW or HW or Riptide, you instantly heal the raid member with the lowest percentage of health within 40 yards for 30% of the amount healed (including any overhealing). As of Patch 3.0.9, this talent benefits from purification, so in practice Ancestral Awakening heals for 33% of the total heal. Ancestral Awakening cannot crit and will not proc Earthliving.

[top]Earth Living Weapon


Make sure that this buff is always on your weapon. Earth Living Weapon (ELW) causes any direct heals to proc a small hot called Earthliving on the target.

Earthliving procs off:
Riptide, Healing Wave, Lesser Healing Wave, and any bounce of Chain Heal. The proc has no internal cool down and can potentially proc off every Chain Heal bounce.

Earthliving will not proc off:
Healing Stream Totem, Earth Shield, Ancestral Awakening, or Glyph of Healing Wave.

[top]Tidal Force


Often used in conjunction with Nature's Swiftness to increase the size of an emergency heal. Tidal Force has a 3-minute cool down.

Using Tidal Force gives you a buff with 3 charges. Each charge increases your chance to crit with lesser healing wave, healing wave and chain heal. Each crit consumes a charge -- including each jump of chain heal. Therefore, it's possible for one chain heal to use all three charges. Tidal Force is best used with Healing Wave or Chain Heal, as they greatly increase the chance for mana returned via improved water shield, and have a chance to proc ancestral awakening (if applicable).

[top]Tidal Waves


* When you cast Chain Heal or Riptide, you have a 100% chance to lower the cast time of your Healing Wave spell by 30% and increase the critical effect chance of your Lesser Healing Wave spell by 25%, until two such spells have been cast.

* Your Lesser Healing Wave spell gains an additional 10% of your spell power, and your Healing Wave spell gains an additional 20% of your spell power. This effect is passive and completely independent of the Tidal Waves proc.

[top]Mana


[top]Base Mana


Base Mana is the amount of mana you have before talents, buffs, gear and intellect from your race. The value is dependent only on your class (and level) but not your race. Getting more Intellect from gear will not raise the cost of spells, because it does not raise your base mana pool (it raises your total mana pool).

LevelBase Mana
70 2958
80 4396

Spell Base Mana
Chain Heal 19%
Healing Wave 25%
Lesser Healing Wave 15%
Earth Shield 15%
Riptide 18%

[top]Water Shield


Improved Water Shield: This talent now has a 10/20/30% chance to be triggered by Chain Heal, and the charges of Water Shield are no longer consumed by this talent.

This is a tremendous source of mana regeneration. It's important to have it on at all times and refresh it before it expires. Many shaman do not wait until all 3 charges (or 4 charges with glyph) have been used to refresh. When there is a lull in healing, they take that time to put up new charges since they might expire at a time when you can't spare the global cool down to refresh the shield.

Because it costs no mana to cast, water shield will not trigger the Five Second Rule.

The mod Shaman Friend will alert you when water shield expires. It has an option to give you an audible warning and you can choose several different sounds. It can also report a successful purge, interrupt or grounding to party or raid channel.

[top]Raid Buffs


Replenishment: Restores 1.0% of maximum mana per 5 seconds. Available from:
  • Survival Hunter's Hunting Party talent
  • Retribution Paladin's Judgments of the Wise talent
  • Shadow Priest's Vampiric Touch talented ability
  • Mages with the frost talent Enduring Winter
  • Warlocks with the destruction talent Improved Soul Leech
All three spells affect 10 people in the raid with the lowest mana. They do not stack.

[top]Totems


Blizzard finally added a totem UI to the game. You can now instantly drop 4 different totems on one GCD. It still costs the combined mana cost of all four totems. You can customize up to three sets of totems.

Most totems affect everyone in your raid or party within 30 yards. The following are exceptions and only affect the 5 people in your party:
  • Mana Tide: Restores 24% of a player’s mana over 12 seconds. 5-minute cool down.
  • Healing Stream: Amount healing depends on the +spell power of the shaman. Talents boost the amount healed by 45%. A glyph boosts the amount another 20%.
  • Cleansing Totem: Poison and disease cleansing
  • Tremor
Untalented Mana Spring restores 91 mp5, while the untalented paladin's Blessing of Wisdom restores 92 mp5 to prevent totems overwriting the paladin buff. Talented Mana Spring will restore 109.2 mp5, while improved Blessing of Wisdom will restore 110 mp5. Mana spring affects the entire raid, not just the shaman’s party. However, Mana Spring does not stack with BoW.

If you have an enhancement shaman in the raid, they should drop Windfury, Strength of Earth and Flametongue. Having 3/3 Enhancing Totems boosts the effect of Flametongue and Strength of Earth. Most enhancement shaman also put talents in Improved Windfury Totem. Resto shaman may also need to drop these totems if the raid is spread out to provide additional coverage.

AIR:
1) Windfury Totem if there is no Frost Death Knight or Enhancement Shaman
2) Wrath of Air otherwise

FIRE:
1) Flametongue Totem if there is no Enhancement Shaman, Elemental Shaman, or Demonology Warlock.
2) Searing Totem/Magma if you can spare the GCD and there is no danger of grabbing aggro on phase transitions or aggoing other mobs.

EARTH:
1) Strength of Earth Totem if there is no Enhancement shaman. Death Knights have a similar buff called Horn of Winter, but it lasts only 2 minutes (3 minutes with glyph).
2) Stoneskin Totem, which stacks with a paladin's devotion aura.

WATER:
1) Mana spring if there is no paladin for Blessing of Wisdom
2) Healing Stream
3) Cleansing Totem as needed for poison or disease cleansing

[top]Theorycraft


[top]Intellect


10 Int = 5.5 mp5 in a five-minute fight if you use Mana Tide and have 100% uptime on Replenishment
10 Int = 1.8 spell power
10 Int = 3.3 crit rating
  • 10 Int = 1.8 spell power
    10 Int becomes 12.1 Int with Kings and Ancestral Knowledge.
    12.1 * 0.15 = 1.8 spell power (Nature’s Blessing)
  • 10 Int = 3.3 crit rating
    166.67 int = 1% crit
    %1 crit = 45.91 crit rating at Level 80
    12.1 Int = 3.3 crit rating
  • 10 Int = 5.5 mp5
    Initial mana pool. +181 mana (3 mp5)
    Replenishment 100% uptime (1.8 mp5)
    Mana Tide (0.7 mp5)

[top]How to Calculate Healing Done by Spells


Healing Done = [Base + ((cast time / 3.5) * 1.88 + TidalWaves) * spell power + relic] * Talent multipliers * GlyphBonus *OtherBonus

OtherBonus includes Healing Way, Tier 6 set bonuses, etc.
Tidal Waves equal 0.2 for Healing Wave and 0.1 for Lesser Healing Wave

Chain Heal = 2.5/3.5 = 0.7143
Healing Wave = 3.0/3.5 = 0.8571
Less Healing Wave = 1.5/3.5 = 0.4286
Earth Shield: Receives 28.6% of your +spell power per charge. The 30% listed at Wowwiki is incorrect.
Healing Stream: Receives 4.4% per tick. Affected by Purification talent. Sites listing 6% are incorrect.
Earth Living Weapon = Since it only procs on heals, it is calculated as a secondary effect:
= [Base + (12/15)(5/11) * 1.88 * spell power] * talent multipliers

Riptide gets the usual instant coefficient (1.5/3.5) but in half since it's only half the spell. The HoT portion scales as all HoTs (1:1 over the length of the spell) also in half since it's the other half of the spell.

Direct = Spellpower*(1.5/3.5)*1.88*0.5 + (1670)
HoT = Spellpower*1.88*0.5 + (1670)

[top]How to Calculate Spell Cost


actual_cost = [ (base_cost - relic) * (1 - sum_of_percentage_modifiers) ]
Percentage Modifers include Tidal Focus (1.05) and the Tier 6 set bonuses

[top]Downranking


In Patch 3.0.2, Blizzard made changes in spell cost to prevent downranking. It is now practical to use only the highest rank of each spell. Downranking was using a lower level of a spell to reduce overhealing and improve mana efficiency.

[top]Meta Gems


Using the HEP values of

mp5 = 1.0
Int = 0.7
Spell power = 1.0

[Insightful Earthsiege Diamond]

Cast Timemp5HEP
3.0 40.0 54.7
2.5 46.2 60.9
2.4 47.6 62.3
2.3 49.2 63.9
2.2 50.8 65.5
2.1 52.6 67.3
2.0 54.5 69.2
1.9 56.6 71.3
1.8 58.8 73.5
1.7 61.2 75.9
1.6 63.8 78.5
1.5 66.7 81.4

[Ember Skyflare Diamond]

Mana PoolHEP
20,000 43.7
21,000 44.6
22,000 45.5
23,000 46.5
24,000 47.4
25,000 48.3
26,000 49.3
27,000 50.2
28,000 51.1
29,000 52.1
30,000 53.0
31,000 53.9
32,000 54.9
33,000 55.8
34,000 56.7
35,000 57.7

[top]Useful Links and Addons

Some other helpful mods that are available through WowAce or Curse.com
  • Grid (Recommended): Raid UI that can show the health and mana of all players. It also shows incoming heals from other healers using Grid, including HoTs. It also displays debuffs on players that can help you react more quickly to damage in the raid.
  • Clique (Recommended): Mod to cast heals by mousing over a raid frame and clicking. Use it with Grid or another raid UI.
  • Shaman Friend: Audible warnings when an elemental shield or weapon buff expires. Can report a successful purge, interrupt or grounding to party or raid channel.
  • Healbot: Functions much like Grid + Clique. However, Grid is recommended for higher-end raiding due to its display of debuffs.

[top]Notes for Raid Leaders


Should I let shaman roll on cloth or leather gear?
Yes. Sometimes a cloth or leather item is better than the available mail items for a slot. This is particularly true if there is haste and spellpower on the item. It may still be a significant upgrade for the shaman even if it also has spirit or hit on it.

In which group should I put a resto shaman?

Now that most totems and buffs are raid wide, there is more flexibility for constructing groups. In general, shaman should be put with other casters who need Mana Tide, which remains a party-only buff. In certain fights, a group may want a shaman for Tremor Totem or Cleansing Totem.

« Previous Chapter   Shaman

Contributors: Malindarr, Jessamy
Created by Malindarr, 05/08/10 at 11:20 PM
Last edited by Malindarr, 08/19/10 at 10:52 PM
4 Comments , 904072 Views
Old 06/23/10, 6:32 AM   #2
Slakos
Glass Joe
 
Tauren Shaman
 
Kel'Thuzad
On the talent builds section you may want to put a note about investing 2 points into imp reincarnate there was some discussion about it starting at [Resto] Best Practices: PvE Healing Discussion

In the macro section you talk about it being a wind shear and earth shock macros but they are only for wind shear.
You also refer to them as shocks when they are shears. Using shocks is much more natural but shears is more correct, not sure which is a better use.

May want to note that the Hep values you are using for the BiS are the ones from the Q&A section and that they vary a lot depending on play style / gear level and that the ones that are there now are quite old. I believe from the start of ToC.
Maybe consider updating the HEP values in the BiS list to more current findings from the HEP thread, but leaving the current HEP values for the gearing up sections.
[Resto] shaman_hep reports

Possibly providing links to something like these tools would help people create their own BiS lists.
GuildOx - WoW Guild Progress, Character and Loot Rankings
Items - World of Warcraft
Note for the WoWhead rankings you can achieve a similar number to the one on EJ and lootrank by clicking on the little green number.

The BiS should be updated with the ruby sanctum loot.

Eagerly awaiting files with pre-configured grid set-ups.

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Old 07/07/10, 10:01 AM   #3
Malindarr
Glass Joe
 
Malindarr's Avatar
 
Draenei Shaman
 
Cenarius
Originally Posted by Slakos View Post
On the talent builds section you may want to put a note about investing 2 points into imp reincarnate there was some discussion about it starting at [Resto] Best Practices: PvE Healing Discussion

In the macro section you talk about it being a wind shear and earth shock macros but they are only for wind shear.
You also refer to them as shocks when they are shears. Using shocks is much more natural but shears is more correct, not sure which is a better use.

May want to note that the Hep values you are using for the BiS are the ones from the Q&A section and that they vary a lot depending on play style / gear level and that the ones that are there now are quite old. I believe from the start of ToC.
Maybe consider updating the HEP values in the BiS list to more current findings from the HEP thread, but leaving the current HEP values for the gearing up sections.
[Resto] shaman_hep reports

Possibly providing links to something like these tools would help people create their own BiS lists.
GuildOx - WoW Guild Progress, Character and Loot Rankings
Items - World of Warcraft
Note for the WoWhead rankings you can achieve a similar number to the one on EJ and lootrank by clicking on the little green number.

The BiS should be updated with the ruby sanctum loot.

Eagerly awaiting files with pre-configured grid set-ups.
Thanks for the feedback.

I'm in the process of a major rework and update of the BiS section based on recent HEP data from Stassart. It should be complete in the next couple days. I will incorporate your other suggestions as well.

Unfortunately, the pre-configured grid set-ups were something that Skyhoof had been working on. While I'm leaving it on the to-do list for the time being, I am personally no longer using Grid and would not be the ideal person to develop and maintain set-ups.

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Old 07/21/10, 7:48 PM   #4
Seluna
Glass Joe
 
Draenei Shaman
 
Gorgonnash (EU)
Hi,

Tonight I recalculated my t10 values and I've got another value for the spellpower difference.

[Sanctified Frost Witch's Handguards] + [Leggings of Woven Death] (assuming we use the proposed gems which would be [Reckless Ametrine] for the Hands and 3x [Quick King's Amber]for the legs:
150+ 12(gem)+ 5(socket) = 167 sp hands
+
162 sp legs

--> 329 sp

[Changeling Gloves] + [Sanctified Frost Witch's Legguards] (assuming we use the proposed gems which would be [Quick King's Amber] + [Reckless Ametrine] @hands and [Reckless Ametrine] +[Quick King's Amber] for legs
131 + 12(gem) + 7(socket) = 150 sp hands
+
195+ 12(gem) +7(socket) = 214 sp legs

-->364

364sp - 329sp = 35

which would make a little difference to the 14 spellpower.

Concerning the whole comparison between Non-Set Legs and Non-Set Gloves:

Non-Set Legs HEP benefit: 75
Non-Set Gloves HEP benefit: 87

--> Non-Set Gloves do now give more HEP benefit.

Additional comments: I think it would look better and be a bit less confusing if you would unify

# Option 1 – Non-set Gloves ....
# Option 2 – Non-set Legs: ....

and

Using T10 Gloves
Using T10 Legs

to either using or not using set item ^^

And maybe there should be a small explanation why people should be socketing für the bonus even if the overall HEP are lower (red + yellow socket + 7sp bonus e.g = 37HEP from reckless + 50 HEP from quick + 7HEP socketbonus= 94 HEP which is not as much as 100HEP from two quick).

Last edited by Seluna : 07/21/10 at 8:03 PM.

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Old 08/05/10, 8:57 PM   #5
Maltese
Von Kaiser
 
Maltese's Avatar
 
Draenei Shaman
 
Azjol-Nerub
The consumable section lists [Flask of the Frost Wyrm] as the best choice for consumables for the raiding resto shammy. I'm my recent shaman hep parses I've been playing around using elixirs instead of flasks since my personal hep values dramatically differ from the generic values assigned. I've been having zero mana issues in raids including heroic 25's and as such I am using [Revitalizing Skyflare Diamond] to increase max HPS throughput even without either solace.

My current HEP weights for max HPS:
For healing output:
1 SP = 1 SP (0.3344 ehps)
1 Crit rating = 0.8691 SP (0.2906 ehps)
1 Haste rating = 2.9819 SP (0.9970 ehps)
1 INT = 0.4373 SP (0.1462 ehps)

The consumable section does not include [Elixir of Mighty Thoughts] since its assumed that MP5 is more beneficial, but with no mana issues one can use mighty thoughts get get some increased crit as well as mana from replen plus the slight mana buffer it provides natively.

As an alchemist Elixir of Mighty Thoughts gives +65 Int instead of the +45 int listed on the tooltip. This is also further boosted by Ancestral Knowledge by 10% giving an effective +72 Int. (+27 effective INT from mixology with talents)

I propose using Elixir of Mighty Thoughts and Elixir of Lightning Speed for max HPS gives a total HEP value of 225.3 HEP as opposed to the 172 HEP given by Flask of the Frost Wyrm using my HEP values and as such could be listed as the best choice depending gear level. Not to mention the fact that additional haste is arguably more beneficial than more SP.

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