Originally Posted by Fulrem
We've been finding our MT pally's getting snapped since 4.0.1 to the point they used my DK alt and our druid ex-tank for sindi, warriors I'm told are in a similar light. My personal opinion is that DKs may end up getting some form of CD based change, we now have quite a number of substantial CDs on short timers.
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I wouldn't recommend drawing any conclusions from this since level 80 balance is totally out of whack anyway and Blizzard's focus is on tuning level 85 at the moment. For example, with the most recent changes, Paladins can be Block capped
and can heal themselves really well (not Death Knights level, but it's pretty significant) with Word of Glory/Protector of the Innocent spam.
The problem with 4.01 was that Blizz basically took a rough snapshot of Beta and then just used that to patch live realms with. Live is just too many builds behind to draw any meaningful conclusions for tank balance.
And FWIW, except for not boosting the min heal Improved Death Strike works on Beta. The new changes with ~8 sec Rune CDs and 30 RP Rune Strike are also fantastic so look forward to that.
That said, Dual Wield is still superior for survival, though because of how terribly Scent of Blood scales with a slow 2h.
EDIT
Originally Posted by Gurnsey
Good point about Blade Barrier. Maybe pool RP a bit so that you're not getting RE procs when the blood rune is up.
I haven't tested Blade Barrier, I assume it lasts for 10s after your last Blood run recharges?
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I made a quick video to demonstrate something similar:
YouTube - DK Starting rotation
That was back when Blood Tap was still at 60 seconds, Runes were regenerating at 10 secs and Rune Strike was not usable in Blood Presence without avoiding a swing. If Blood Tap would have worked, I would have used it to weave in Bone Shield and Frost Fever (Outbreak is usable every 2nd Frost Fever application so it works out neatly).