Hi,
this is my first post here, so be gentle
Originally Posted by runeblood
I was tanking H-ICC25 last night and noticed a few things that became problematic:
1) Because of the IT nurf we really have lost that snap aggro ability that other classes enjoy. I thought that the entire purpose of the IT buff was to help alleviate the snap aggro problem. DRW works well but takes a few seconds to get enough RP to use it. When you have dps pounding on the pull that doesn't help much. Anyone else seeing this and if so what are you doing from keeping the Bear from grabbing initial aggro?
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You have no burst aggro anymore, so you need time to build up aggro ... you have no wings, no berserker, no charge.
This is a handicap for all DKs out there. And until 4.0.3 you have another one: You cannot use Rune Strike at will even if you have the RP for it.
I usually hope to get fast to DRW to boost aggro as I then fire up Rune Empowerment to give me quite a head start aggro wise.
btw: you can't do Deathwisper HC in P2 properly as DK anymore, you get no rune strike procs off her.
Taldaram is also hard to handle if he is the second one if you tank him -> he casts and does not attack, no procs for you either.
Originally Posted by runeblood
3) Should we be hit capped for spells as well? would this help increase threat generated by spell damage and if so would this help with AE tanking because of D&D, BB, and IT?
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As there is no +8% on Taunt Glyph anymore, I use 2 points in Virulence and work with enough Hit to have only 1% miss on spell.
I hate missing taunts on Saurfang 25hc or any other boss that requires to taunt.
Unrelated:
I tried reforging to Mastery what I had "leftover" in Dodge/Parry, but it did not work out well - healing is still good enough and the Blood Shield is handy, but currently if you drop dodge/parry you have less Rune Strikes -> less aggro -> DDs need to hold back.
A bad cycle, so I was far better off with DS->add the 2 diseases -> BB for scarlet fever -> DRW -> RS (and Rune Empowerment when ready).
I reforged the weapon stat to parry as the two are now equally worthwile and raising the lower is better for the DR.
Blood Tap is a nice thing to keep on CD with 4 T10 pieces, though you loose the "oh no, I need to do xyz now, give me a free rune"-Bonus that way, but it adds a really good dmg-reduce.