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Old 10/13/10, 5:51 AM   #61
bondra
Glass Joe
 
Blood Elf Hunter
 
Пиратская бухта (EU)
I have question if it is worth to swap 2h tanking weapon to dual wield fast tanking weapons in situations when there is nothing else to do. I mean now we can postpone runic strikes as much as we want cause we can use them any time as well as usual HS/DS strikes.

Swaping to dual wield can drastically boost our runic power generation via Scent Of Blood. While 2h 3.5 sec strikes require 10.5 secs for fully eat SoB buff, two 1.6 secs weapon easily eat SoB in 4 secs.

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Old 10/13/10, 6:37 AM   #62
Deradralol
Glass Joe
 
Human Death Knight
 
Ner'zhul
Originally Posted by Cesrae View Post
Also what's up with the PTS and Organ Trinkets? Armor completely removed and procs are the same?
It's been that way since PTR and they still havent gotten around to fixing it.

Many items are losing their bonus armor.
World of Warcraft - English (NA) Forums -> 4.0.1 Known Issues Sticky Updated 10/12/2010

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Old 10/13/10, 8:55 AM   #63
Drakkan
Banned
 
Gnome Death Knight
 
Dunemaul
Originally Posted by irishelf426 View Post
I also went 2/2 Bloodworms on live and the proc seems rediculously low to be worth anything. Anyone have any other experience with bloodworms on live? At full stacks they would explode and heal me for roughly 6.5k hp out of the 58k hp unbuffed that i have outside of icc.

I was also wondering about reforging. I am currently hit and expertise capped at 8% hit and 26 expertise. Mastery seems essential to have for a blood dk for the healing bubbles, I am just wondering since avoidance seems important come cata how much and of which avoidance stat to reforge into mastery at the current lvl80. I am at 20% parry and around 25% dodge, just seeing which of the two to reforge into mastery if either?
I had the same exact problem with Blood Parasites in 4+ instances. They did not proc often and the times they did proc, the healing did not seem smart. Our healer was DC'ing as we ran through CotS and one of my DPS noticed my worm healed him (over 80% health at the time) while I was running around with 50-60%. I checked recount and sure enough my worms were blowing up and healing DPS rather than me when I had pretty much all the threat and less health (as percent).

As far as reforging, I like mastery a lot but the two things I am still questioning is Rune Strike and Diseases.

Rune Strike - if it is as it was last night, you may benefit more by gaining threat from dodging and parrying attacks allowing RS. If that's the case then it'd probably be better to reforge to dodge/parry.

Diseases - at times last night I found myself not refreshing diseases because on single target, it doesn't seem to be an issue. Why give up a DS to put diseases back on and miss that heal and shield? If we do in fact go disease-less than I am sure Mastery would likely pay out.

IMO, Blizzard will likely change RS so it is more ideal than now (i like the 30 or 40 RP cost on the GCD and not proc-ing off dodge/parry) and they will make sure it's crucial to keep diseases up.

If that's the case it'll likely be a scenario of if you have dodge greater than X% and parry greater than Y%, reforge excess to mastery (based on DR limits).

Does anyone have DR or conversion for dodge and parry now?

EDIT: Love the changes though! Feels good, I just have to remember I have bone shield now!

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Old 10/13/10, 9:11 AM   #64
jlong05
Banned
 
none
Blood Elf Death Knight
 
No WoW Account
I was discussing the organ trinket with a pally tank last night and it's now almost better to use the beerfest trinket since you get the constant stamina with it. With the loss of the armor bonus I don't see the organ as useful now.

As for the bloodworms, I only ran one 5man last night but noticed my blood worms seemed active almost every pull though. I may have just been lucky.

One thing I noticed though is that the grip auto reset didn't work on any immune mob. I got threat, but no grip to me and no reset of the skill. Anyone else see this?

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Old 10/13/10, 9:46 AM   #65
Kyrié
Von Kaiser
 
Night Elf Death Knight
 
Lightbringer
I only run one heroic dungeon last night. I have huge amounts of time where I had nothing available (though reading through the above posts this could possibly be because my old macros were in tact with runestrike linked to everything).

We blasted through the instance in record time, while I didnt see a large increase in dps numbers everything died much faster. Pestilance now has no graphic (bug?) and bloodboil just about hit everything in a 2 mile radius. (ok not 2 miles but it was huge).

Anyone work Festering Strike into a rotation? I was hoping to test out threat a little better but everything was dead , including bosses in a few seconds so was hard to tell. Any one notice threat issues ?

I had quite a large increase in hps about 4k more than prior to the patch unbuffed

Will be interesting to see what now can be traded for Mastery. Did anyone actually manage to run anything noteworthy to get some better data?


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Old 10/13/10, 10:20 AM   #66
Luckton
Glass Joe
 
Gnome Death Knight
 
Steamwheedle Cartel
Originally Posted by Kyrié View Post
Anyone work Festering Strike into a rotation? I was hoping to test out threat a little better but everything was dead , including bosses in a few seconds so was hard to tell. Any one notice threat issues ?
Festering Strike is not a Blood tank skill in our arsenal. It was created for the sole purpose of giving Unholy an alternative to Oblit/Death Strike since they didn't have anything to burn their Blood runes on.

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Old 10/13/10, 10:57 AM   #67
Elmwood
Glass Joe
 
Elmwood's Avatar
 
Tauren Death Knight
 
Icecrown
Originally Posted by jlong05 View Post
As for the bloodworms, I only ran one 5man last night but noticed my blood worms seemed active almost every pull though. I may have just been lucky.
I had this kind of luck as well. There was incredible up-time in the 5 mans I managed to run last night. However, the healing certainly seems suspect at times; they would heal me while over 95% while other group members were significantly lower. Their timing seems to be off, sometimes bursting at 4 stacks and others at 10 (for a substantial heal).

Edit: I also noticed my Death Grip cooldown not refreshing on immune targets. Just to confirm, the taunt mechanic still works.

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Old 10/13/10, 11:25 AM   #68
Royalite
Von Kaiser
 
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Night Elf Druid
 
Aggramar
Originally Posted by jlong05 View Post
I was discussing the organ trinket with a pally tank last night and it's now almost better to use the beerfest trinket since you get the constant stamina with it. With the loss of the armor bonus I don't see the organ as useful now.
In the Blues list of known bugs:
World of Warcraft - English (NA) Forums -> 4.0.1 Known Issues Sticky Updated 10/12/2010

Items
•Many items are losing their bonus armor.

I suspect the organ falls into this catergory and that the armor bonus will return once the bug is corrected.

Unless I am missing something here?

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Old 10/13/10, 12:06 PM   #69
jlong05
Banned
 
none
Blood Elf Death Knight
 
No WoW Account
Originally Posted by Royalite View Post
In the Blues list of known bugs:
World of Warcraft - English (NA) Forums -> 4.0.1 Known Issues Sticky Updated 10/12/2010

Items
•Many items are losing their bonus armor.

I suspect the organ falls into this catergory and that the armor bonus will return once the bug is corrected.

Unless I am missing something here?
No, I think you are correct, my point was more what is better now. Most likely the organ will be fixed, I just wonder how long until that happens. The list linked was pretty extensive, so it is a bit of a concern to see they pushed this release with that many known errors.

On the plus side, I have to say that I do like the feel of tanking in 4.0. My run went pretty smooth, although it was vh and we were down a dps, so we were basically getting a constant flow of mobs.

Now I just got to remember that I have bone shield now.

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Old 10/13/10, 12:56 PM   #70
Ripebear1
Glass Joe
 
Worgen Death Knight
 
Shadowsong (EU)
We have any idea how the mastery situation is?

I'm assuming that with the buffs to DS it may be a very viable option to sacrafice some dodge/parry to cap it, and does it go over 100%?

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Old 10/13/10, 2:37 PM   #71
Alhanna1
Glass Joe
 
Human Death Knight
 
Garona
i reforged whatever my highest avoidance stat was on every piece. think i lost about 5% avoidance and got DS heal up to 105%.
I'm seriously considering going diseaseless since it seems there is so much time doing nothing without a runic dump I don't want to waste time spreading diseases.

Last edited by Alhanna1 : 10/13/10 at 2:46 PM.

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Old 10/13/10, 3:08 PM   #72
Nosajtpno
Glass Joe
 
Troll Druid
 
Dalaran
Originally Posted by Gort View Post
-20% attack speed from Frost Fever is, I think, what we should call "non-trivial".


We will want to keep diseases up. If we find we do not, they'll change things so we do.
-20% attack speed is pretty easy to get nowadays. Any other DK in the raid will provide it if they're dpsing your target (they don't need a talent to get the full 20% anymore), because the dps specs definitely require diseases.

Also, while I'm sure they'll change things to make us play like they want, in the meantime, if something gives us an advantage now, we should do it.

Originally Posted by Zure View Post
I think the crucial issue would be whether freeing up the talent points invested in diseases and PS/IT (epidemic/crimson scourge) is helpful. If you are just getting threat talents like BCB, I can't see the talent points adding much value.
I'd think it would be less for the additional talents and more for the additional healing/mastery shields.

I'm not advocating this as a full-time thing where you make a no-disease spec, I'm saying that Blood could potentially have two rotations:
no-disease (survivability rotation)
diseaseless (threat rotation) (or if debuff is missing)

I wouldn't want to give up diseases entirely at the very least because our AoE threat would likely suffer.

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Old 10/13/10, 3:41 PM   #73
Cesrae
Von Kaiser
 
Cesrae's Avatar
 
Orc Death Knight
 
Destromath
Originally Posted by Drakkan View Post
As far as reforging, I like mastery a lot but the two things I am still questioning is Rune Strike and Diseases.

Rune Strike - if it is as it was last night, you may benefit more by gaining threat from dodging and parrying attacks allowing RS. If that's the case then it'd probably be better to reforge to dodge/parry.

Diseases - at times last night I found myself not refreshing diseases because on single target, it doesn't seem to be an issue. Why give up a DS to put diseases back on and miss that heal and shield? If we do in fact go disease-less than I am sure Mastery would likely pay out.

IMO, Blizzard will likely change RS so it is more ideal than now (i like the 30 or 40 RP cost on the GCD and not proc-ing off dodge/parry) and they will make sure it's crucial to keep diseases up.

If that's the case it'll likely be a scenario of if you have dodge greater than X% and parry greater than Y%, reforge excess to mastery (based on DR limits).
As we know Rune Strike is gonna be the dump that we can use whenever so we aren't going to have to worry about gaining threat from avoidance. On top of that there is no more ICC -20% debuff and can use some of our avoidance talents(I reforged parry on dodge/parry items and dodge on all dodge items) to test it out. Doing all my tanking items to mastery I lost around 5-6% avoidance and gained 108% mastery. While threat is a concern for now we still can hold aggro. My only question is has tests been done to see if our mastery stacks? Would be very sad to see a 11k+ DS crit get overwritten by a non crit. But Mastery is still very good considering anything less that a 6k overkill could save your life/buy one more swing timer for them heals to land.

Diseases can be a bit tricky at times IMO because of the way our rune regen works(which they are making faster). There are times when I cant use a global to get a disease applied to max out BB. This is where I see outbreak/pest/blood tap(maybe not in this order) shining. But honestly you should have at least 1 disease spread on your target(s) ideally plague strike(for BB Proc) until your unholy dk spreads his to get attack speed debuff.(TALKING ABOUT AOE) For single target there is no reason not have both diseases up. But again there are different situations where you might not have diseases on your target just to gain initial aggro but if you know a pack/spawn is coming you should be able to judge how many diseases you can use.

Also I want to know if Halion still has the avoidance debuff, If you guys get to him before me.

*spelling edit

Last edited by Cesrae : 10/13/10 at 4:03 PM.

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Old 10/13/10, 3:53 PM   #74
Hybr1d
Glass Joe
 
Human Death Knight
 
The Sha'tar (EU)
Am currently just rolling with the old rotation, but everything seems so slow. It feels as if I'm playing at half the speed I used to as tank (and triple as unholy). Put up diseases, hs/ds or pesti/bb if aoe. Am still pondering on reforging to mastery, not sure if it's worth it. If threat is going to be somewhat of an issue again we'll have to HS with death runes instead of DS, making it less usefull.

*to add, you can still macro Runestrike, and I think its still worth it as its the hardest hitting threat attack. Dont bind it to pestilence though, you do want that to go first. I ahve 3 points in SoB myself, and in heroic FoS (to test) I was RP capped, couldn't fit in enough strikes, so I reckon I'll grab 1 point from that and get 2/2 bloodworms, they seemed to have a high uptime.

Damage throughput was:
Rune strike average damage: 4653 hit, 8966 crit 20.5% of total damage
Melee: 1866 hit, 3821 crit 14.9%
Heart Strike: 2986 hit, 5145 crit 13.6%
Death Strike: 5271 hit, 9787ccrit 8.7%

Recount absorbs didnt work, so couldnt check that.

Last edited by Hybr1d : 10/13/10 at 4:18 PM.

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Old 10/13/10, 4:23 PM   #75
Sipro
Glass Joe
 
Sipro's Avatar
 
Blood Elf Death Knight
 
Frostmane (EU)
Originally Posted by Dalantia View Post
My curiosity mostly lies with interaction between Blood-Caked Blade and Scent of Blood, at the moment. I would likely push aside a couple points I have planned for Epidemic for a point or two in BCB if I could confirm having it would increase RP generation by burning off the charges faster, therefore, theoretically, more opportunities to proc, meaning more Rune Strikes, therefore more Empowerment runes for more Death Strikes. (Or it could end up being a wash.)

I admit I don't see Blizzard letting us go without diseases. Currently, I see a place for both of the ones we have - Blood Plague as our setup for converting an Unholy to a Blood rune, so to speak, and Frost Fever as our slow.

Come to think of it: Is Scarlet Fever counting as a disease right now on PTR?
Sorry, I may have missed some of the changes made recently so can you please explain the bold part about converting the unholy to blood rune ?

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