First off, I don't know why we have 20 posts on each page talking about shit going on in 5mans. This isn't the place and it doesn't really help much at all. It doesn't matter how much RP you have in a 5man, how much threat issues, etc. Stick to what this thread is about 'DK endgame tanking'. That means raids, not 5mans.
Moving on: I wanted to address a few of the topics so far:
Originally Posted by Cesrae
While threat is a concern for now we still can hold aggro. My only question is has tests been done to see if our mastery stacks? Would be very sad to see a 11k+ DS crit get overwritten by a non crit. But Mastery is still very good considering anything less that a 6k overkill could save your life/buy one more swing timer for them heals to land.
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Second:
The Mastery is a bit tricky. I reforged all my shit to gain mastery and ended up at 107%. This however was confusing to me at the start because I wasn't getting a near 1:1 ratio of Mastery value DS healing to shielding. The results I was getting after testing in ICC solo'ing the Valk pats were:
83% Absorbed from the DS heal (Mastery rating = 107%)
It also is unaffected by VB.
I would post some WoL, but its completely whack atm, giving me a ton of inaccurate results. I have been testing pretty much all day long with people inside of Naxx10/25 and ICC25. I will post some valid parses as soon as I can. I hate seeing people make claims like this w/o backup, but I figured it was worth mentioning.
Here is a
broken excert from what I'm referring to in WoL:
[13:12:21.295] Riggnaros Death Strike Riggnaros +12550
[13:12:22.714] Patchwerk hits Riggnaros 2639 (O: -1, A: 2057)
[13:12:23.065] Riggnaros's Blood Shield fades
[13:12:24.735] Patchwerk Hateful Strike Riggnaros 8447 (O: -1)
[13:12:24.981] Patchwerk hits Riggnaros 4547 (O: -1)
[13:12:25.732] Patchwerk hits Riggnaros 3992 (O: -1)
[13:12:25.936] Patchwerk Hateful Strike Riggnaros 5348 (O: -1)
[13:12:27.137] Patchwerk Hateful Strike Riggnaros 5852 (O: -1)
It seems as if it doesn't have the ability to read/report the BloodShield correctly. All of the above info that I am saying is 'confirmed' was done through manual recording of the combatlog and notepad.
I didn't have time to break down the WMO portion yet, but here is a small section of both if someone wants to do some mathlete supastar action:
WoW Meters Online - Combatlog Replay
World of Logs - Real Time Raid Analysis
Q: Kind of thinking out loud, but will this DS heal/shield be effected in any way by other shields/absorbs/etc? (ie. If you take a 20k melee with 2k absorbed from a Val'nyr shield, would the DS heal/shield treat it was 20k or 18k?
To touch really quick on gearing and such, I dropped almost all of my 'armor based' items (Rotface neck / badge cloak / saurfang10 bracers) and added items with better avoidance stats since the armor values were within a couple of hundred of each other. That opens up a whole new topic. I am far from perfect and theorycrafting tank stats is far from linear. That being said, looking at the armor value writeup on wowwiki (
Armor - WoWWiki - Your guide to the World of Warcraft) combined with everyone dropping anywhere from 2k to 6k armor (unbuffed values) I was pondering if it would give armor a higher or lower value pt for pt than it was before?
On top of that you have the debate on which is going to be more desired: Avoidance or Mitigation. Thats pretty much what it comes down to when looking at reforging and mastery stats. My guess is that it will be fight dependant. Anytime you have a mob like Algalon (fast hitting, dual weild) I would probably favor the avoidance whereas slow hitting 2h speed bosses, the mastery will prevail.
To close off on the Mastery topic: If things stay like they are atm, I hope they change either the Mastery being affected by +healing affects (VB/GS).
Touching on the Bone Shield topic that was mentioned earlier (some people not picking it up) I don't see that being beneficial whatsoever. As you can see, it does have a decent amount of reliable uptime in the pic below. This is also able to demonstrate the amount of uptime a DK can have against pure physcial dmg intake. Obv you still have AMS/Sind Trinket for the magical shit (Breaths/Auras/etc). I'm really liking the new changes. I can't wait for the 20% rune recharge rate along w/ RS changes, I think that will give us the 'smooth' feel alot of us are missing.
^Patchwerk 25m (6 players [1 tank, 2 healers, 3 dps]). We would just wipe it after hitting 10% on the boss or 6min enrage.
As far as the 'diseaseless' rotations and threat; I'll revist those tonight after we finish raids, but I can tell you right now that threat is far from the afterthought it was before w/ the IT hax. Don't even get me started on Vengeance. I hate it. It's broken. I really hope they rework the mechanic fully, but I doubt they will
In closing, I do apologize if those results aren't similar to others that have been doing accurate/viable testing. I am human and have made mistakes before, but I'm fairly certain they are as accurate as they come. Myself and 4-5 guild members put quite a few of the new changes to work for quite some time today. Again, I'm sorry for not having up a parse, but I will as soon as I can. I just wanted to get this post up because I know alot of people are raiding most content tonight and it has quite a bit of useful info.
Thanks