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10/14/10, 2:26 AM
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#91
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Don Flamenco
Blood Elf Death Knight
Hyjal
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Originally Posted by Mindaika
I can already think of one ideal usage for BS: tank swaps. A lot of times healers (at least mine) are slow to react to tank changes.
For example, PP: if you're the second tank in the rotation, pop BS as soon as P3 starts, when you swap, you'll have 6s or so of the reduction, and the CD should be up again.
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Exactly. I'm thinking any situation where your healers may be repositioning, on the pull, phase changes, etc. You'll have a rune spare to pre-cast, it gives you a few seconds of cushion if your healers need to run in someplace, and for one point 20% less damage for a 6-10 seconds is fine by me. Allows you to help compensate for slow healer swaps, as well, as you say, as well as easing the pain of tank swapping something like a frenzied Saurfang.
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10/14/10, 2:32 AM
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#92
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Piston Honda
Blood Elf Death Knight
Illidan
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Wth all the parses recording INACCURATELY (WMO / WoL) it just comes down to raw combat log math. Here is a excert from some of the pulls I did tonight on the valk. It's far from optimal and will require a bit of work (ie a calc or pen and paper) but you should yeild the results I posted earlier:
Originally Posted by riggins
The Mastery is a bit tricky. I reforged all my shit to gain mastery and ended up at 107%. This however was confusing to me at the start because I wasn't getting a near 1:1 ratio of DS healing to shielding. Come to find out the DS Healing / Mastery is calculated prior to the Imp DS Talent (3/3). The results I was getting after testing on a 10 and 25m Patchwerk with anywhere from 2-6 people in the raid and also in ICC solo'ing the Valk pats were:
83% Absorbed from the DS heal (Mastery rating = 107%)
It also is unaffected by VB.
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Also a link to a vid if you want to sync up any kind of timestamps or something. Mainly just to help see the combatlog in realtime so there is little to no confusion:
YouTube - Blood DK Blood Armor testing patch 4.0.1

Last edited by riggins : 10/14/10 at 3:30 AM.
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10/14/10, 4:45 AM
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#93
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Piston Honda
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Originally Posted by Konzerv
When reforgeing which stat should be 1st removed? Parry or dodge?
Hit cap is relatively easy to reach now. Exp is a bit harder, but not that much.
Rest should go to Mastery?
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As Parry & Dodge have the same rating, and for now have the same DR (if i'm not mistaken - link), basically you should try to balance them as much as possible. As far I'm concerned, I reforged a lot of my dodge into mastery (as I had much more dodge than parry).
And yeah, I think it should go to mastery. Basically, stat weights are Hit-Expertise caps > Stam > Mastery > Parry / Dodge (as balanced as possible).
Also something was bothering me. Lichloaf used a tool in the bêta -Bloodsim- which indicated that in a single target configuration, BCB was better than Crimson Scourge. ( World of Warcraft: Cataclysm Beta - (English) Forums -> Death Knight discussion )
However, according to my WoL from yesterday, my HS hit for 4500 in average (ToCH, so no +30% buff) during a fight that lasted 5min30. Let's say 5 minutes (to take in account the switches, etc), that means (as my diseases last 30 sec) that I would have had 10 free HS, ie 45k dmg more, as my BCB did 30k dmg. I know that I didn't go diseasless as in the test, but still I find the gap pretty huge.
So does BCB really have a chance to be in our talent trees ? Because for now I'm not conviced :S (And I think it's a shame that it's out of DPS spec reach, but that's another story !)
Edit : I just realised that once 85, half of our dis. refresh will be done by Outbreak. So if we imagine that I had OtB yesterday, it would have meant 22k5 dmg. I guess that's where my thinking was wrong. Sorry about that.
Last edited by Yörgle : 10/14/10 at 4:55 AM.
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10/14/10, 6:30 AM
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#94
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Glass Joe
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correct me if i'm wrong but from the numbers Riggins just provided me with 113% and him with 107% got the same amount of absorb (which if true means that mastery % doesn't change anything atm)
first thing the math behind my calculations: Death strike heal x 1.07 (107% shield) / 100 (in order to get %), that number divided by the absorbed damage in order to get % of the shield.
for example : Death strike heals Riggins for 12510
12510 x 1.07 = 13385.7 / 100 = 133.857
melee swing hits Riggins for 1853 (10367 absorbed), 10367 / 133.857 = 77.44% shield.
if i'm not mistaken in my math (which i really do hope i'm not and if i am somebody correct me) me with 113% shield had just around about the same as him.
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10/14/10, 6:52 AM
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#95
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Glass Joe
Undead Death Knight
Arathor (EU)
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Originally Posted by Dillirium
correct me if i'm wrong but from the numbers Riggins just provided me with 113% and him with 107% got the same amount of absorb (which if true means that mastery % doesn't change anything atm)
first thing the math behind my calculations: Death strike heal x 1.07 (107% shield) / 100 (in order to get %), that number divided by the absorbed damage in order to get % of the shield.
for example : Death strike heals Riggins for 12510
12510 x 1.07 = 13385.7 / 100 = 133.857
melee swing hits Riggins for 1853 (10367 absorbed), 10367 / 133.857 = 77.44% shield.
if i'm not mistaken in my math (which i really do hope i'm not and if i am somebody correct me) me with 113% shield had just around about the same as him.
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Which means that the shield is working, but the efficiency of it is crap. Or am I really misunderstanding this?
I found the math correct, but I doubt I should be the one deciding it
By Riggins " This however was confusing to me at the start because I wasn't getting a near 1:1 ratio of DS healing to shielding. Come to find out the DS Healing / Mastery is calculated prior to the Imp DS Talent (3/3). The results I was getting after testing on a 10 and 25m Patchwerk with anywhere from 2-6 people in the raid and also in ICC solo'ing the Valk pats were:
83% Absorbed from the DS heal (Mastery rating = 107%)"
We shouldn't reforge to Mastery?
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10/14/10, 8:25 AM
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#96
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Glass Joe
Tauren Death Knight
The Maelstrom (EU)
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Don't have log copies but i went out and took some damage and healed with ds took some damage untill my shield broke and this is what i got.
Every time i healed for 5798 (took no damage in the previous 5 seconds because i thought it might have something to do with the odd numbers) and my shield absorbed 6640 damage every time. My mastery is 18.33 (8+10.33) and should give me a 114% shield.
5798×1.14=6609.72 which is not 6640 but close.
now if read my tooltips again and it says that mastery adds 6.25% per point.
10.33×6.25=64.5625
64.5625+50=114.5625
5798×1.145625=6642.33375 also very close but not quite it.
I would explain this with the rounded numbers of mastery. im not sure how much mastery rating gives exactly 1 mastery but im sure if you fill in the exact numbers i would end up with my 6640 shield.
Could anyone confirm my numbers by testing their shields WIHTOUT taking damage in the prior 5 seconds of your deathstrike. take damage, leave combat run in and deathstrike (make sure the mob doesnt hit you before you hit it). Or take damage kite deathstrike, again dont get hit before your hit it.
As soon as this is confirmed we can start figuring out what the 30% of damage taken in healing does to our blood shield. As numbers shown previously in this topic my best guess would be that that additional healing ignores any mastery rating but that is just a thought. I'll see if i can figure it out
Edit: It's got nothing to do with the damage taken. people were simply getting strange numbers because of testing in non sterile environments.
Last edited by Kaeth : 10/17/10 at 3:38 PM.
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10/14/10, 8:52 AM
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#97
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Von Kaiser
Orc Death Knight
Darkspear
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Originally Posted by Lareth
it looks like blood shield isnt taking Imp DS into account
if you take off that 30% buff from DS dmg you'll get exacly 100% shield
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From what I've been able to investigate, Blood Shield is taking Imp DS into account, but no outside healing increasing effects whatsoever. So far everyone seems to be doing their tests in ICC and have the 30% buff on and that's probably what's goofing with the numbers. Like Lareth pointed out, if you cut the 30% bonus out of Dillirium's numbers it lines up correctly.
So what we need is someone to either shut the buff off in ICC to do their testing, or go somewhere else. I'd do it myself right now, but I really need to go to sleep.
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10/14/10, 8:56 AM
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#98
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Von Kaiser
Orc Death Knight
Darkspear
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I'm also still very interested in what riggins said about Blood Shield stacking. Can anyone confirm or deny this, and the way in which they stack if they actually do?
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10/14/10, 9:43 AM
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#99
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Piston Honda
Blood Elf Death Knight
Illidan
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Log entries from WoL or WMO aren't viable. It isn't able to read absorbs from any of the new abilities (ie Blood Shield / Power Word: Barrier / etc). You are going to have to do the math from your raw combatlog.
Here are numbers posted on the last page that add up the same everytime:
78.4k hp
10194 DS Heal
Shield Falls from avoidance (10sec duration)
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2023(8170) DS Heal
8446 Absorbed
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9730(464) DS Heal
8446 Absorbed
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12510 DS Heal
10367 Absorbed
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8842(1352) DS Heal
8446 Absorbed
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3275(6918) DS Heal
8446 Absorbed
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10193 DS Heal
8446 Absorbed
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Vamp Blood cast
14271 DS Heal
8446 Absorbed
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10194 DS Heal
Shield drops from avoidance
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12890 DS Heal
10681 Absorbed
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10193 DS Heal
10194 DS Heal
avoidance loses first shield
8446 Absorbed
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10193 DS Heal
8446 Absorbed
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Vamp Blood Cast
14271 DS Heal
8446 Absorbed
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14271 DS Heal (VB still active)
8446 Absorbed
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10193 DS Heal
8446 Absorbed
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11962 DS Heal
8196 Absorb
1716 (leftover absorb)
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13286 DS Heal
11009 Absorb
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13903 DS Heal
11521 Absorb
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13286 DS Heal
11009 Absorb
I'll do what I can to get up some numbers for the stacking thing. The reason I am saying they do is yesterday I was getting higher absorbs when using DS back to back (ie. 16892 worth of absorbs broken up over 2 hits in a short timeframe).
Also, yes this is in ICC, I'm going to have to go back and redo some math and see if its just altered by the 30% ICC buff and if that is throwing off my calculations >< Worst case, I'll go back in after LK with the buff off and redo the same tests on the valk (doesn't ever despawn, even on full clear).
PS. On another note, I just gained a Soul Fragment from Taunting a mob. Guess that counts as a melee 'attack' now lol.
Last edited by riggins : 10/14/10 at 11:00 AM.
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10/14/10, 9:44 AM
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#100
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Banned
Gnome Death Knight
Dunemaul
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Did they implement the rune strike and rune regeneration yet? I saw a brief maintenance last night. I really want to see the new rune strike and how my RP plays out.
As I mentioned in my last post I was choosing GoIT over GoDS because I didn't feel our RP would be high enough to justify GoDS. As of right now I am basically at full RP all the time (and I didn't reforge parry/dodge to mastery) so GoDS makes a lot of sense. I wonder how this will play out after RS is fixed... does anyone think GoIT will win out?
I am looking forward to the quicker rune regeneration as I find myself just hanging out a lot doing nothing. Also, should increase the amount of DS we get increasing the value of mastery.
Do we know the DR on parry/dodge yet? I am wondering where it becomes beneficial to reforge parry/dodge to mastery.
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10/14/10, 10:29 AM
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#101
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Von Kaiser
Night Elf Death Knight
Lightbringer
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deleted ....
Last edited by Kyrié : 10/14/10 at 10:36 AM.
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10/14/10, 11:15 AM
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#102
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Glass Joe
Undead Priest
Sylvanas (EU)
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I've seen that people are saying Improved Death Strike (45%+ healing) in fact DOES work, but for me it only heals exactly 10% of my health (unless heavy incoming damage). Does it not affect the heal when it's on its minimum?
This may have been mentioned, but I've also got reason to believe that Blood Shield calculates the size of the shield *before* the heal is applied, and thus isn't affected by the 30% heal buff from ICC. I don't have the exact math to back my theory up, but I tried it a little last night while looking at WoL, and it seemed fairly accurate.
Also, with very big shields (I've had 50-60k shields) this Mastery practically makes us take even spikier damage than avoidance (especially if you reforge avoidance to Mastery) - is this going to not be as big of an issue in Cataclysm, or is it still unfavorable?
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10/14/10, 12:06 PM
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#103
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Glass Joe
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Before I get to the math, I noticed the RS tool-tip does not mention anything about BP. I don't recall seeing this mentioned recently, but I very well could have missed it.
Is the tool-tip bugged or should we keep our old macros in tact? Or is there a 3rd answer?
Originally Posted by riggins
Wth all the parses recording INACCURATELY (WMO / WoL) it just comes down to raw combat log math. Here is a excert from some of the pulls I did tonight on the valk. It's far from optimal and will require a bit of work (ie a calc or pen and paper) but you should yeild the results I posted earlier:
Also a link to a vid if you want to sync up any kind of timestamps or something. Mainly just to help see the combatlog in realtime so there is little to no confusion:
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I went through the log pictures you posted, and did the shield ratio math manually. Here are the results:
| Shield / Heal = % of heal (notes) | | 8,446.0000 / 10,194.0000 = 82.853% | | 8,446.0000 / 10,193.0000 = 82.861% | | 8,446.0000 / 10,194.0000 = 82.853% | | 10,367.0000 / 12,510.0000 = 82.870% | | 8,446.0000 / 10,194.0000 = 82.853% | | 8,446.0000 / 10,193.0000 = 82.861% | | 8,446.0000 / 10,193.0000 = 82.861% | | 8,446.0000 / 14,271.0000 = 59.183% (VB up - shield appears to be applied before the VB effect, but VB effect more than 25% increase... maybe VB effect is applied after Imp DS talent?) | | - / 10,194.0000 = - (No incoming damage for a long period of time, no blood shield fade message, but perhaps if it falls off there is no message?) | | 10,681.0000 / 12,890.0000 = 82.863% | | 8,446.0000 / 10,193.0000 = 82.861% | | 8,446.0000 / 10,193.0000 = 82.861% | | 8,446.0000 / 10,193.0000 = 82.861% | | 8,446.0000 / 14,271.0000 = 59.183% (VB up - see above numbers consistent) | | 8,446.0000 / 14,271.0000 = 59.183% (VB up - see above numbers consistent) | | 8,446.0000 / 10,193.0000 = 82.861% | | 9,912.0000 / 11,962.0000 = 82.862% | | 11,009.0000 / 13,286.0000 = 82.862% | | 11,521.0000 / 13,903.0000 = 82.867% | | 11,009.0000 / 13,286.0000 = 82.862% | | 11,521.0000 / 13,903.0000 = 82.867% |
The Blood Shield effect is consistently at 82.86% except for when VB is up, but that can be explained as VB applying to the heal only and not effecting the shield amount.
Perhaps there is a hard cap on our mastery of 82.86%? It would be interesting to see some numbers from you with less mastery (ideally at 82.86%).
Its probably also be worthwhile for me to do some testing in beta at level 85 (if I can find the time). Or maybe someone else can post some figures at level 85?
Originally Posted by Meagree
I've seen that people are saying Improved Death Strike (45%+ healing) in fact DOES work, but for me it only heals exactly 10% of my health (unless heavy incoming damage). Does it not affect the heal when it's on its minimum?
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The way I understood the talent is that it increases the 30% healed by 45%, which would mean Imp DS heals for 43.5% of the damage in the previous 5 seconds. You would need to know the the incoming damage from five seconds prior and the corresponding heal amount to see whether you're getting the Imp. DS effect.
Keep in mind that the heal will heal you for "at minimum 10% of your maximum health". Perhaps you were not taking enough damage in the 5 seconds before your DS to heal for more than the minimum amount?
Originally Posted by Meagree
This may have been mentioned, but I've also got reason to believe that Blood Shield calculates the size of the shield *before* the heal is applied, and thus isn't affected by the 30% heal buff from ICC. I don't have the exact math to back my theory up, but I tried it a little last night while looking at WoL, and it seemed fairly accurate.
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This might have some validity, because when I was looking at the log Riggins posted, the Blood Shield seemed unaffected by the VB effect.
Originally Posted by Lichloathe
I'm also still very interested in what riggins said about Blood Shield stacking. Can anyone confirm or deny this, and the way in which they stack if they actually do?
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As far as I can tell, Riggins' Blood Shield was being used before it even had a chance to stack.
While I was skimming priest changes, I believe I remember seeing that blizzard fixed it so that DA shields stacked; I see no reason why Blood Shield mechanics would be any different.
Edited to make corrections.
Last edited by raivyne : 10/14/10 at 12:33 PM.
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10/14/10, 12:30 PM
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#104
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Piston Honda
Blood Elf Death Knight
Illidan
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Originally Posted by raivyne
but VB effect more than 25% increase... maybe VB effect is applied after Imp DS talent?
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I have VB glyphed (40% increased healing). Not sure if that will help out the math w/ VB up.
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10/14/10, 12:36 PM
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#105
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Glass Joe
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Originally Posted by riggins
I have VB glyphed (40% increased healing). Not sure if that will help out the math w/ VB up.
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That's it exactly!
assuming your DS would have healed at 10194 (the most common figure, and the corresponding shield amount matches up that way) w/out VB up , then VB would have made your heal 14271.6 and a 10193 heal would have been 14270.2 (rounding places in blizzard's formulas can explain the small discrepancy i believe).
Now to figure out what the hard-cap/penalty/DR for the blood mastery is...
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