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Old 10/07/10, 3:00 AM   #1
Consider
King Hippo
 
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Draenei Death Knight
 
Dragonblight
Frost DPS | Cataclysm, Larger Than Life

11/23 | Cataclysm

From here on out, as was warned, all information will be strictly in regards to Cataclysm and level 85. Between the new patch, the holidays, the change in Invincible's drop rate, and other such factors, it's likely most people are basically done with Wrath raiding, at least progression-wise. It would just be silly to continue bothering with exploring level 80 theorycraft when in less than two weeks it's rendered irrelevant, and in those two weeks it will hardly benefit anyone anyways! Focusing on level 85 is just much more productive... not to mention it means the second you hit 85 you know how to spec, how to gear, how to play, and so on, and can immediately focus on progressing knowing that all the math has already been done and you're doing everything as it should be done as the spec.

That said, although everything in the thread is perfectly accurate (to the extent of the community's current knowledge), I still plan to add plenty more between now and December 7th. I do plan to add stat weights for other gear points aside from the current ilvl 359 one; ilvl 333 (normal dungeon), ilvl 346 (heroic dungeons/rep), and ilvl 372 (hard mode raids) are all on my agenda once I can get them refined. The reforging section needs to be redone, although I can't quite decide the best way to go about it, nor can I decide whether it's even worth bothering as there are several intelligent individuals working on reforging optimizers anyways. Trinkets will be added to their respective area as I can confirm uptimes. I do plan to do a Cataclysm DK FAQ, although that will be a separate thread most likely, primarily due to length issues and Unholy overlap.

Aside from that, I can't think of much else useful to add, although I'm always open to advice, suggestions, and feedback in general.

A reminder to anyone new to how I do things: whenever I make a noticeable update (meaning something more substantial than fixing a broken link or what have you!), the thread title changes, so you can know if anything is different and whether there's any need to even open the post. It's always a different song each edit.

Otherwise, enjoy the guide, and hopefully it's as useful as ever.


 

Contents

[top]Abbreviations



Abbreviation Meaning
AMS Anti-Magic Shell
AotD Army of the Dead
AoE Area of Effect
BA Bladed Armor
BB Blood Boil
BiS Best in Slot
BP Blood Plague
BS Blood Strike
BT Blood Tap
DG Death Grip
DK Death Knight
DnD Death and Decay
DPS Damage per Second
DS Death Strike
DSim Dark Simulacrum
DW Dual Wield
ERW Empower Rune Weapon
FF Frost Fever
FP Frost Presence
FS Frost Strike
GCD Global Cooldown
GoX Glyph of X
HB Howling Blast
HoW Horn of Winter
IBF Icebound Fortitude
ICD Internal Cooldown
IT Icy Touch
KM Killing Machine
MF Mind Freeze
MotFW Might of the Frozen Wastes
NS Necrotic Strike
Ob Obliterate
PoF Pillar of Frost
PS Plague Strike
RD Raise Dead
RE Runic Empowerment
RP Runic Power
RPM Runic Power Mastery
SF Scarlet Fever
TX Tier X
UP Unholy Presence




[top]Specs



[top]Generalized Spec


On the upside, both dual-wielding and 2-hander versions of Frost are alive and well, even if the dps isn't quite competitive with one another at the moment. On the downside, unlike many other trees in Cataclysm – such as Death Knight’s own Unholy – Frost unfortunately doesn’t actually offer you much in the way of individual choice. The below “cookie-cutter” specs are basically your only options, as there’s nothing beyond tier 2 which is debatable, and you’re left with absolutely zero remaining points at your discretion.

[DW; The Winner] | 7/31/3
The best Frost dps spec, and the only real choice for Frost DW. In tier 1, you can freely choose between two points in Runic Power Mastery and two points in Icy Reach: it makes no noticeable impact on dps. As well, in tier 2, you can split three points between Lichborne, Endless Winter, and On A Pale Horse at one’s own best judgment, as it’s similarly unimportant what you choose. Aside from that, everything is essentially set in stone: you grab every DW-relevant dps talent in reach! DPS as this spec is done in Frost Presence. Obliterate will be the largest fraction of your total damage, followed closely by Frost Strike and then your auto-attack. Obliterate and Frost Strike may swap places depending on specific level of mastery.

[2H; The Loser] | 7/31/3
About 10% or so behind it's DW counterpart, but otherwise perfectly functional. The two hander build isn’t radically different than the dual wielding build. You lose any semblance of choice in tier 1; you have to max out both RPM and Icy Reach, on account of Nerves of Cold Steel being utterly worthless. You have the same three points in tier 2 to distribute between whatever talents there that you would like. You grab Might of the Frozen Wastes instead of Threat of Thassiran, which I would hope is common sense! Nothing else to note. DPS as this spec is done in Unholy Presence (which will be discussed later; that isn’t a typo, I assure you). Frost Strike will be the largest fraction of your total damage, followed closely by Obliterate and then your auto-attack. Frost Strike and Obliterate may swap places depending on specific level of mastery.

[top]Optional Talents


Although you don’t have any leftover points when everything is said and done, you do have to two points in the first tier (for DW) and three points in the second tier (for both specs) which have to be spent on talents which don’t directly affect your dps; and thus enters this section. None of the following options will do much of anything for your damage, and which you opt to take is as much individual choice as you’re likely to get in this game for speccing purposes!
  • Runic Power Mastery
    RPM isn’t that attractive of an option, unfortunately. Between Revitalize/ Rapture no longer providing unpredictable small bursts of runic power and Anti-Magic Shell no longer generating runic without the Unholy-only talent, you should never go above 100 RP, or even close. It just won’t happen; all your RP gains are tied to using an active ability (remember, this is DW only we’re talking – 2H does have MotFW, yes, but they have to pick up RPM, and thus are irrelevant to this discussion). As unspectacular as other options may be, RPM is even worse!
  • Icy Reach
    Icy Reach isn’t that horrible of a talent; increased range comes of use whenever you’re running to/from a mob, or when you’re locked out of melee range entirely for one arbitrary reason or another. The weak part is it affects only one of our abilities when you consider the fact that IT has no place on Frost’s actionbar and Chains of Ice nerfed are all but meaningless in PvE. Honestly though, all that matters is whether or not it’s better than RPM - it is, and because of that, I can’t see any DW spec passing this up. Still, hardly matters either way, so if one disagrees, there’s nothing wrong with that.
  • Lichborne
    Minimal PvE benefit: it allows you to self-heal, but only at a rather high dps cost – simply Death Striking in place of Obliterate is nearly as good in terms of healing-per-damage-lost. The side benefit of being able to break/immune fears, charms, and sleeps is great when a fight actually involves one of those three mechanics, but that’s rather rare to say the least. Not a bad option, but not the best, in my opinion.
  • On A Pale Horse
    Increased mount speed is absolutely incredible in terms of convenience. Sure, it doesn’t have any important raid implications, but everyone can appreciate getting from point A to point B quicker… and, more importantly, the snare duration reduction aspect can be of great value in PvE. Yes, it’s certainly situational, but when you do benefit, it’s huge – as valuable as an increased run speed talent would be at those times. This is a perfect example of a desirable but non-dps-affecting talent.
  • Endless Winter
    Oh, Endless Winter. If it still had the 2/4% strength bonus tacked on from Wrath, there would be no question – this would be a must have. Without that perk, however, it’s much more open to debate. If you do have to constantly interrupt, then this talent saves you 20 RP each cast, which could add up to over a dozen additional Frost Strikes on a fight such as Vezax. The obvious issue is that most fights just don’t require interrupting and even if one does there’s nothing stopping you from passing off the burden to another member of the raid. The epitome of situational talents.




[top]Glyphs



PrimeMajor
  • [Individual's Choice]
  • [Individual's Choice]
  • [Individual’s Choice]
Minor
This goes for both DW and 2H; nothing changes for glyphs when transitioning from one spec to the other.

When it comes to the Prime glyphs, nothing here should be a huge surprise. Glyph of Obliterate and Glyph of Frost Strike have long been essentials to the spec, and that doesn’t change. Glyph of Howling Blast may raise some questions, but I assure you, it is superior to the single target alternative (Glyph of Icy Touch) – partially due to the fact that diseases scale impressively terribly on the way to 85, and partially due to the fact that HB just hits so much harder than IT. GoIT is still worth using when there are at least three mobs present; GoOB is the best option to sacrifice (GoHB has its own increased value on AoE, due to the Pestilence nerf, and GoFS is just plain superior regardless). GoDnD isn’t justified using unless it’s an Onyxia Whelp type situation.

As far as major glyphs go, there's little of interest. Glyph of Pestilence and Glyph of Blood Boil and both completely useless, as neither spell has a place in one's AoE rotation these days. Glyph of Pillar of Frost can be great in theory – picture a boss which doesn’t move but somehow CCs you. The Glyph would then buy you 20 seconds of free dps time. The two obvious drawbacks are that most bosses don’t actually do any sort of CC, and that even when they do, if a boss moves, then you’re no better off! As for other options GoAMS, GoCoI, GoHC… they're all relatively unnoticeable, so up to the player.

Minors don’t actually matter, but using process of elimination there are only three options of even the slightest value in PvE - Path of Frost, Blood Tap, and Horn of Winter. Death’s Embrace is irrelevant for Frost unless you actually take Lichborne, Raise Ally is all but meaningless, and Resilient Grip is more for PvP/tanking. Reduced fall damage, less damage taken, and ensuring your HoW not getting the “a more powerful buff is already active” message beats nothing.




[top]Rotation



[top]Single Target


Say good bye to the rigid, fixed rotations of the past, and hello to the priority-based playstyle of Cataclysm:
Diseases > Ob if both Frost/Unholy pairs and/or both Death runes are up, or if KM is procced >
BS if both Blood Runes are up > FS if RP capped > Rime > Ob > BS > FS > HoW.
First thing first: as stated toward the beginning of this post, dual-wielding will perform this in Frost Presence while those using a two-hander will be best off using Unholy Presence. The reason for this difference is due almost entirely to MotFW; not only does the talent substantially increase the value of quicker attack speed, but it also GCD caps the spec by a moderate margin, thereby making the 1 second globals of UP priceless.

Beyond that, everything is identical between the two, and relatively straightforward:

Diseases come first, as always, with Frost Fever being applied by Howling Blast and Blood Plague being applied by Outbreak/Plague Strike. With Rime, you should never have to worry about FF… the odds of going without a Rime proc in a 33 second window are absurdly low. BP maintenance is simple enough – if you have an Unholy rune come up from an RE proc when diseases have about 6 seconds or less left, then go ahead and use it on PS, otherwise just use the next rune that regularly respawns, be it Unholy or Death. When doing so, you may be left with a Frost rune sitting by itself; it's best to go ahead and just use it on Howling Blast, whether or not you need the disease from it, unless an Unholy/Death rune is soon to pop, in which case hold off to Obliterate.

After that, you prioritize Obliterate and Blood Strike if both runes of the relevant cost (UF/D or B) are up. The reason for this is the same as it’s always been – you don’t want to “waste” runes by sitting on them, when you could have them cooling down. On top of that, if KM is up, it's always better to use it on Obliterate than on the alternative of Frost Strike. Ob simply hits harder, and always will in any realistic gear set up.

Similarly, you want to FS if RP capped, as wasting runic is just as undesirable as wasting runes.

If Rime is up, then you obviously want to use it. There's no need to worry about KM: Rime neither benefits from nor consumes the buff any longer. You never want to Obliterate back to back without having used a Rime procced by the first – and if you’re following this priority, that won’t occur anyways, so not a worry.

If all of the above is taken care of – you have no more than one of each rune type up, KM isn’t active, you have less than capped RP, and Rime isn’t up – then you simply Obliterate and Blood Strike as you can.

Following that, Frost Strike. Make sure you're not Frost Striking when you don't actually have all six rune on cooldown, as if you only have three, they'll be recharging, and thus RE takes a hit. You need to have runes fully depleted for to make the most out of RE. That is the reason why FS is prioritized last; although, yes, under the new rune system you aren't inherently punished for sitting on a single rune of a pair, you will lose benefit from RE, and thus rune abilities must come first as usual.

And, of course, when left with no other option… Horn of Winter.

[top]Multiple Target


The AoE rotation is actually quite different than the single target one or from what you might normally expect:
HB if both Frost runes and/or both Death runes are up >
DnD/PS if both Unholy Runes are up > BS if both Blood Runes are up >
FS if RP capped > HB > BS > DnD/PS > FS > HoW.
DW still dpses in FP while 2H still dpses in UP. Some might question the latter, but with HB no longer having a cooldown, it does indeed come out ahead. In fact, your rotation will end up being nothing but HB/FS spam 80% of the time in AoE scenarios, amusingly enough.

Anyways, there’s no need to specify applying diseases: you’ll constantly apply them with glyphed Howling Blast (which is your hardest hitting ability, of course) and PS (which you’re going to be tab “spamming” due to the fact that HB leaves you with leftover Unholy runes). Using Pestilence just isn’t worth it when you consider all of that, on top of the whole 50% penalty going on - you might use it when you have a dozen adds up, but such exceptions are quite rare. You’ll still prioritize DnD over PS whenever it’s off cooldown, of course, but that’s a given.

Following that, you still want to Blood Strike with your runes, not Blood Boil – the reason being BS converts to Death runes, while BB does not. Since a BS + HB > 2x BB, simple decision, although if you're in a scenario where you won't be AoEing for ~10 seconds (long enough for the Blood rune to come back up as a Death), then yes, BB does more immediate damage.

Then, of course, comes using runes on HB/BS/PS/DnD as appropriate, followed by the dumping of runic into Frost Strike for RE procs. Nothing fancy. Nothing which needs explaining, I hope.




[top]Stats and Gearing



[top]Stat Weights


The following chain of relative worth is accurate for level 85 in Cataclysm:
Dual Wield
Strength > Hit to cap >= Expertise to cap > Mastery > Crit > Haste > Agility > Hit to spell cap
Two Hand
Strength > Hit to cap >= Expertise to cap > Haste > Mastery > Crit > Agility > Hit to spell cap
There’s not a ton to say.

That strength is king should come as no surprise. All of the ratings severely depreciated in value from level 80 to level 85; the amount required per 1% of their respective stat quadrupled in nearly every case. Strength, on the other hand, still provides the same amount of AP, and that AP in turn still provides more-or-less the same amount of damage. You'll see in the example stat weights just how large the lead is.

Of the secondary stats, hit and expertise to their respective caps are as important as ever for the same reasons as ever. Missing and being dodged are bad. Simple as that.

The order of value after that point then diverges pending on spec with DW going mastery, crit, then haste, and 2H going haste, mastery, then crit.

When you think about it, the differences are quite logical:

2H, thanks to MotFW and Unholy Presence, absolutely loves haste. It increases auto-attacks which means more MotFW and KM procs. It increases rune regeneration, which means more yellow damage - and, unlike DW, 2H actually has the available globals to make use of those additional abilities. It's truly the "master stat"... with the catch being that it has a "soft cap" (a point where its value slightly diminishes to be behind that of mastery and, potentially, crit). Fortunately such a point isn't yet reachable in T11 content. After that you have mastery which, with the vast reliance on FS which 2H specs have, is absolutely quite potent, and crit at the end, being rather lackluster due to Killing Machine's influence.

DW, on the other hand, places a premium on mastery. This isn't because it benefits more from the stat than 2H, but simply that it doesn't gain extra value from the other options! Crit is in second, with haste bringing up the rear. The reason why haste is so mediocre for the spec all comes down to the fact that DW, even in entry level gear, is GCD capped, and thus doesn't get the full benefit that it otherwise would.

And then, towards the end, it all comes together with both specs agreeing on the utter worthlessness of agility! The simple fact is that agility items will never be taken from now on, unless the ilvl gap between it and a strength piece is something ridiculous (i.e, at least two tiers – 26 ilvls – worth). Part of this is because agility items no longer have attack power, while another part of it is because we get 5% strength for free when wearing all plate.

Because Frost doesn’t have the points to spare to take spell hit, it is worth mentioning the stat – although there’s nothing much to say except for that it hardly matters! The only ability used which is affected by spell hit is Howling Blast which is, at most, 10% of your damage. Quite unimportant, and simply being melee capped will leave you with minimal resists anyways. You could, theoretically, swap the three points in Epidemic to Virulence. The dps loss is minimal, but it's unquestionably a loss, so why would you?

[top]Specific Stat Weights


I should have more diverse weights up soon, but for now:

Stat iLvl 359 DW iLvl 359 2H
Strength 2.40 2.04
Hit Rating 1.59 1.39
Expertise Rating 1.38 1.20
Mastery Rating 0.84 0.78
Crit Rating 0.64 0.66
Haste Rating 0.48 0.88
Attack Power 0.80 0.65

Do note that from this point in time and onward any and all stat weights presented by me will be in terms of dps, not attack power. There's numerous benefits to doing so: most notably the fact that when weights are in terms of dps, you can compare them cross-spec or even cross-class, allowing you to compare how different specs/classes scale relative to another, or permitting you to figure out who actually will benefit best from a specific upgrade. There's other factors in play, but that's one of the biggest motivators to switch. Besides, there's nothing you can do with weights-in-AP that you can't also do in weights-in-DPS.

If you really want the weights the old way, for some odd reason, simply multiply everything by the inverse of AP's dps weight; in DW's case that means 1/0.80 = 1.25 and in 2H's case that means 1/0.65 = 1.54.

[top]Reforging


Reforging takes 40% of a secondary stat* already on an item and converts it into a secondary stat not already on an item. This lets you optimize your gear to a level like never before, and diminishes the gap between the best items and their lesser counterparts.

Unfortunately, it's very difficult to reforge properly, and takes way more math than gemming or actually gearing itself could ever require.

At first glance, it may seem nothing more than taking the least valuable stat on each item and reforging it to the most valuable stat not already present on that item and, to be truthful, that really is all there is to it. The complexity comes when working around the hit and expertise cap: unfortunately, there's no simple way to explain how to handle that. You don't just reforge your weakest stats into those two until their respective caps, and then focus on everything else. Sometimes it's desirable to reforge away hit/expertise on one item, but then reforge to it on another. Sometimes you just reforge it away. Sometimes you just reforge to it. In essence, you want to get your hit/expertise as close to the caps as possible (slightly over or slightly under not being too important), and do so while maximizing the rest of your secondary stats.

How to do this simply depends on your specific set up of gear, and I haven't quite figured out a simple way to explain the exact process. Fortunately, Kahorie is currently working on adding a reforging optimizer to his renown simulator, and that should make the process as thoughtless as can be. It should be done by the time the expansion hits; meanwhile, just suffer through doing your best at manually calculating it.

*Secondary stats mean Spirit and all ratings except Resilience (which is oddly exempt from reforging for whatever odd reasons).

[top]Set Bonuses


Although specific EP values aren’t currently available, it doesn’t take any complex math to look at the T11 bonuses and know they're must haves:
  • [T11 2P] Increases the critical strike chance of your Death Coil and Frost Strike abilities by 5%.
  • [T11 4P] Each time you gain a Death Rune, you also gain 1% increased attack power for 30 sec. Stacks up to 3 times.
The two piece is an approximate 1% dps gain, while the four piece is more along the lines of a ~2% boost. Considering the set is well itemized even ignoring these bonuses, it would be silly not to get them, and undoubtedly suboptimal.

[top]Trinkets


There's a common misconception that trinkets are somehow harder to evaluate than other items. They (generally) aren't. A trinket's value comes down to nothing more than:

Trinket Value = (Amount of Passive Stat x Passive Stat's Weight) + ((Amount of Proc/Use Stat x Proc/Use Stat's Weight) x Proc/Use Uptime)

Simple, no?

Unfortunately, however, there is the reason I put generally in parenthesis earlier: Blizzard does not make internal cooldowns (and, thus, uptimes) visible from an item's tooltip or datamined information, which can make trinkets difficult to eyeball in value. A good rule of thumb is that the ICD is equal to five times the duration of the proc, but that doesn’t always hold true, and hence why the following table is provided:

Proc/Use uptimes are approximate; they will vary based on specific fight mechanics, RNG, and such.
Ranking Trinket ICD Proc/Use Uptime Notes
PHs Are So Awesome Am I Right?

[top]Best in Slot


With Heroic Presence – the Draenei hit aura – being reworked to self-only, there’s no longer any real reason to differentiate between Alliance and Horde when it comes to Best in Slot sets, as one outfit will fit all… unless you’re a Draenei, in which case you can easily just reforge/enchant away some of the hit.

[DW Pre-Heroic]
Slot Item Gemming Reforging Source
Head [Helm of Easeful Death] 1x Chaotic, 1x 40str Haste to Hit Justice Points
Neck [Gift of Nadun] None Haste to Hit Ramkahen Exalted
Shoulders [Pauldrons of the High Requiem] 1x 40str None Justice Points
Back [Skin of Stone] None Crit to Expertise Stonecore BoE
Chest [Breastplate of Raging Fury] 2x 40str Crit to Expertise Justice Points
Wrists [Terborus's Rotating Bands] 1x 40str None Terborus; Deepholm
Hands [Reaping Gauntlets] 1x 20str/hit Crit to Expertise Justice Points
Waist [Belt of the Ferocious Wolf] 1x 20str/hit Crit to Expertise Hyjal Exalted
Legs [Greaves of Gallantry] 2x 40str Haste to Expertise Justice Points
Feet [Waywatcher's Boots] 1x 40str Haste to Expertise Hyjal Revered
Ring [Gorsik's Band of Shattering] None Haste to Expertise Therazane Revered
Ring [Galrond's Band] None Crit to Expertise Hyjal Honored
Trinket [Darkmoon Card: Hurricane] None None BoE Craftable
Trinket [Impatience of Youth] None None Baradin/Hellscream Exalted
Main Hand [Dragonscorn Mace] None None Twilight Highlands Quest
Off Hand [Sun Strike] None None Rajh; Halls
Relic [Notched Jawbone] 1x 40str Hit to Crit Honor Points


[2H Pre-Heroic]
Slot Item Gemming Reforging Source
Head [Helm of Easeful Death] 1x Chaotic, 1x 40str None Justice Points
Neck [Gift of Nadun] None Crit to Expertise Ramkahen Exalted
Shoulders [Pauldrons of the High Requiem] 1x 40str None Justice Points
Back [Cloak of the Red Flight] None Crit to Expertise Twilight Highlands Quest
Chest [Breastplate of Raging Fury] 1x 40str, 1x 20str/hit Crit to Expertise Justice Points
Wrists [Terborus's Rotating Bands] 1x 40str Mastery to Expertise Terborus; Deepholme
Hands [Gryphon Talon Gauntlets] 1x 40str Crit to Expertise Wildhammer/Dragonmaw Revered
Waist [Belt of the Ferocious Wolf] 1x 20str/hit Crit to Hit Hyjal Exalted
Legs [Greaves of Gallantry] 2x 40str Crit to Hit Justice Points
Feet [Waywatcher's Boots] 1x 40str Crit to Hit Hyjal Revered
Ring [Gorsik's Band of Shattering] None Crit to Hit Therazane Revered
Ring [Circle of Bone] None None Dungeon Trash
Trinket [Darkmoon Card: Hurricane] None None BoE Craftable
Trinket [Impatience of Youth] None Mastery to Expertise Baradin/Hellscream Exalted
Main Hand [Blade of the Fearless] None Crit to Hit Baradin/Hellscream Revered
Relic [Notched Jawbone] 1x 40str Hit to Haste Honor Points


[DW Pre-Raid]
Slot Item Gemming Reforging Source
Head [Anomuran Helm] 1x Chaotic, 1x 40str Crit to Exp Ghur'sha; H Throne
Neck [Gift of Nadun] None Haste to Mastery Ramkahen Exalted
Shoulders [Pauldrons of the High Requiem] 1x 40str Hit to Haste Justice Points
Back [Skin of Stone] None Crit to Expertise H Stonecore BoE
Chest [Elementium Deathplate] None Crit to Expertise BoE Craftable
Wrists [Alpha Bracers] 1x 40str None Anraphet; H Halls
Hands [Reaping Gauntlets] 1x 20str/hit Crit to Expertise Justice Points
Waist [Belt of the Ferocious Wolf] 1x 20str/hit Crit to Expertise Hyjal Exalted
Legs [Alpheus Legguards] 2x 40str Crit to Mastery H Thrones BoE
Feet [Greaves of Wu the Elder] 1x 40str Hit to Mastery Husam; H Lost City
Ring [Nova Band] None Crit to Hit Isiset; H Halls
Ring [Skyshard Ring] None Crit to Mastery Altarius; H Vortex
Trinket [Darkmoon Card: Hurricane] None None BoE Craftable
Trinket [Impatience of Youth] None None Baradin/Hellscream Exalted
Main Hand [Cookie's Tenderizer] None Hit to Expertise Cookie; H Deadmines
Off Hand [Cookie's Tenderizer] None Hit to Expertise Cookie; H Vortex
Relic [Conch of Thundering Waves] 1x 40str Hit to Mastery Ghur'sha; H Throne


[2H Pre-Raid]
Slot Item Gemming Reforging Source
Head [Helm of Easeful Death] 1x Chaotic, 1x 40str Mastery to Expertise Justice Points
Neck [Gift of Nadun] None Crit to Hit Ramkahen Exalted
Shoulders [Pauldrons of the High Requiem] 1x 40str None Justice Points
Back [Eagle Ray Cloak] None Mastery to Expertise Ulthok; H Throne
Chest [Lord Walden's Breastplate] 1x 40str, 1x 20str/hit Mastery to Expertise Godfrey; H Shadowfang
Wrists [Alpha Bracers] 1x 40str Mastery to Haste Anraphet; H Halls
Hands [Gear-Marked Gauntlets] 1x 40str Mastery to Expertise Gearbreaker; H Deadmines
Waist [Belt of the Ferocious Wolf] 1x 20str/hit Crit to Hit Hyjal Exalted
Legs [Greaves of Gallantry] 2x 40str Crit to Expertise Justice Points
Feet [Greaves of Wu the Elder] 1x 40str Crit to Expertise Husam; H Lost City
Ring [Circle of Bone] None None Erudax; H Grim Batol
Ring [Signet of Transformation] None Mastery to Hit Corla; H Blackrock
Trinket [Darkmoon Card: Hurricane] None None BoE Craftable
Trinket [Impatience of Youth] None Mastery to Hit Baradin/Hellscream Exalted
Main Hand [Foe Reaper] None None Foe Reaper; H Deadmines
Relic [Record of the Brotherhood's End] 1x 40str Mastery to Expertise Van’Cleef; H Deadmines


[DW Pre-Hardmode]
Slot Item Gemming Reforging Source
Head [Magma Plated Helmet] 1x Chaotic, 1x 20str/mastery Haste to Mastery Tier
Neck [Rage of Ages] None Hit to Crit ?
Shoulders [Pauldrons of the Great Ettin] 1x 20str/hit None ?
Back [Floating Web] None Expertise to Crit Valor Points
Chest [Magma Plated Battleplate] 1x 40str, 1x 20str/hit Haste to Mastery Tier
Wrists [Electron Inductor Coils] None Haste to Mastery ?
Hands [Magma Plated Gauntlets] 1x 40str Haste to Crit Tier
Waist [Belt of Absolute Zero] 1x 40str Hit to Mastery ?
Legs [Magma Plated Legplates] 2x 40str Hit to Crit Tier
Feet [Massacre Treads] 1x 40str None ?
Ring [Band of Bees] None Haste to Crit Valor Points
Ring [Ring of Rivalry] None Haste to Crit ?
Trinket [Heart of Rage] None Expertise to Mastery ?
Trinket [License to Slay] None Hit to Mastery Valor Points
Main Hand [Soul Blade] None Hit to Expertise ?
Off Hand [Soul Blade] None Hit to Expertise ?
Relic [Relic of Aggramar] 1x 20str/mastery Expertise to Mastery Valor Points


[2H Pre-Hardmode]
Slot Item Gemming Reforging Source
Head [Magma Plated Helmet] 1x Chaotic, 1x 20str/haste Expertise to Mastery Tier
Neck [Buc-Zakai Choker] None None ?
Shoulders [Magma Plated Pauldrons] 1x 40str None Tier
Back [Floating Web] None Expertise to Haste Valor Points
Chest [Battleplate of Ancient Kings] 2x 40str Expertise to Mastery ?
Wrists [Electron Inductor Coils] 1x 40str None ?
Hands [Magma Plated Gauntlets] 1x 20str/hit None Tier
Waist [Belt of Absolute Zero] 1x 40str Crit to Haste ?
Legs [Magma Plated Legplates] 2x 40str Mastery to Haste ?
Feet [Massacre Treads] 1x 20str/hit Mastery to Haste ?
Ring [Ring of Rivalry] None None ?
Ring [Band of Bees] None Mastery to Hit Valor Points
Trinket [Crushing Weight] None None ?
Trinket [License to Slay] None Hit to Haste Valor Points
Main Hand [Akirus the Worm-Breaker] None Expertise to Haste ?
Relic [Relic of Aggramar] 1x 40str Crit to Haste Valor Points


[DW No Restrictions]
Slot Item Gemming Reforging Source
Head [Magma Plated Helmet] 1x Chaotic, 1x 20str/mastery Haste to Mastery Tier
Neck [Rage of Ages] None Hit to Crit ?
Shoulders [Pauldrons of the Great Ettin] 1x 20str/hit None ?
Back [Glittering Epidermis] None Haste to Mastery ?
Chest [Magma Plated Battleplate] 1x 40str, 1x 20str/hit Haste to Mastery Tier
Wrists [Bracers of the Mat'redor] 1x 40str Haste to Mastery H Sinestra
Hands [Magma Plated Gauntlets] 1x 40str Haste to Crit Tier
Waist [Belt of Absolute Zero] 1x 40str Crit to Mastery ?
Legs [Magma Plated Legplates] 2x 40str Hit to Crit Tier
Feet [Massacre Treads] 1x 40str Expertise to Crit
Ring [Dargonax's Signet] 1x 40str None H Sinestra
Ring [Ring of Rivalry] None Haste to Expertise ?
Trinket [Heart of Rage] None Expertise to Mastery ?
Trinket [License to Slay] None Hit to Mastery Valor Points
Main Hand [Soul Blade] None Hit to Expertise ?
Off Hand [Soul Blade] None Hit to Expertise ?
Relic [Relic of Aggramar] 1x 40str Expertise to Mastery Valor Points


[2H No Restrictions]
Slot Item Gemming Reforging Source
Head [Magma Plated Helmet] 1x Chaotic, 1x 20str/haste Expertise to Hit Tier
Neck [Rage of Ages] None Hit to Haste ?
Shoulders [Magma Plated Pauldrons] 1x 40str None Tier
Back [Glittering Epidermis] None Crit to Mastery ?
Chest [Battleplate of Ancient Kings] 2x 40str Expertise to Hit ?
Wrists [Bracers of the Mat'redor] 1x 40str Crit to Hit H Sinestra
Hands [Magma Plated Gauntlets] 1x 20str/hit None Tier
Waist [Belt of Absolute Zero] 1x 40str Crit to Haste ?
Legs [Magma Plated Legplates] 2x 40str Mastery to Haste Tier
Feet [Massacre Treads] 1x 20str/hit Expertise to Hit ?
Ring [Dargonax's Signet] 1x 40str Crit to Haste H Sinestra
Ring [Ring of Rivalry] None None ?
Trinket [Crushing Weight] None None ?
Trinket [Heart of Rage] None Expertise to Haste ?
Main Hand [Akirus the Worm-Breaker] None Expertise to Haste ?
Relic [Relic of Aggramar] 1x 40str Crit to Haste Valor Points




[top]Gemming and Enchanting



[top]Gemming


One of the most important changes to the gearing aspect of the game is the mix-up in gem colors: every single color has a stat of an interest to us, including blue:

Color Melee Stats Available
Red Strength, Expertise Rating
Yellow Crit Rating, Haste Rating, Mastery Rating
Blue Hit Rating

For Cataclysm, that leads to the following:
Color DW 2H
Red [Bold Inferno Ruby] [Bold Inferno Ruby]
Yellow [Skillful Ember Topaz] [Fierce Ember Topaz]
Blue [Etched Demonseye] [Etched Demonseye]

Obviously if you're not hit and/or expertise capped, remember, it's never worth going out of your way to gem to that point. Reforge to it if you must

Aside from meeting your meta gem requirements, you only bother to use orange/purple gems if the socket bonus is 20 strength, 30 of any secondary stat, or anything higher than that. Otherwise, simply go straight strength all the way.

[top]Meta-Gems


Although the requirements are currently a ridiculously costly mandate of "having more blue gems than red" may make [Chaotic Shadowspirit Diamond] appear undesirable - and, with those prerequisites, it certainly would be - Daxxarri recently announced that it's being reverted to the previous cost of "at least two blue gems", ensuring it's place as our number one meta. The alternatives simply aren't competitive.

[top]Enchants


Fairly self-explanatory, as it’s simply a matter of applying the stat weights, but as some people are curious and/or confused and/or lazy:

Slot DW Enchant 2H Enchant Notes
Head 60 Str / 30 Mastery 60 Str / 30 Mastery Wildhammer/Dragonmaw revered. No competitive alternatives.
Cape 65 Crit 65 Crit No competitive alternatives.
Shoulder 50 Str / 25 Crit 50 Str / 25 Crit Therazane exalted. 130 Str / 25 Crit for those with Inscription, of course, but no competitive alternatives otherwise.
Chest 20 Stats 20 Stats No competitive alternatives.
Bracers 65 Haste 65 Haste 130 Strength for those with Leatherworking, of course, but no competitive alternatives otherwise.
Gloves 50 Str 50 Mastery No competitive alternatives.
Legs 190 AP / 55 Crit 190 AP / 55 Crit No competitive alternatives.
Feet 35 Mastery + Runspeed 50 Mastery Runspeed enchants are arguably best for DW, but unarguably pointless for 2H as they run in Unholy Presence. 50 Hit is a viable alternative; which you take ultimately matters on how you can best reforge your gear at the time

[top]Runeforges


Dual wielding will use Rune of Razorice on their main hand, with Rune of the Fallen Crusader on their offhand, as they always have. 2H will simply use Rune of the Fallen Crusader.

Dual wielding will, if able, keep a third weapon enchanted with Rune of Cinderglacier in their bags for use in AoE scenarios, as it's a large bump up from Razorice, assuming the ilvl difference between the weapons themselves isn't anything absurd.

The alternative enchants/runes do not even come close.




[top]Consumables and Cooldowns



[top]Consumables


Flask: [Flask of Titanic Strength]
Potion: [Golemblood Potion]
Food: [Beer-Basted Crocolisk] / [Fortune Cookie] / [Seafood Magnifique Feast]

Not much to say here. Although we still have Bladed Armor, prepotting with an armor potion isn't worth it - their duration has been decreased substantially, such that they last no longer than a "real" potion.

[top]Cooldowns


As a Frost DK, you only have three cooldowns - Army of the Dead, Raise Dead, and Pillar of Frost. Maximizing their use is essential to maximizing one’s dps.

[top]Army of the Dead


Army of the Dead will take a snapshot of your AP, haste, and hit at the time summoned. Changes in these stats after you have casted the spell will have no effect on the summoned minions, and other stats – crit, mastery, and the like – will have no effect period.

The most optimal time to use Army of the Dead will vary from boss to boss, but it is typically right before the beginning of an encounter. Using it mid-fight can lead to lost dps time, as the spell is channeled, and can also open the possibility of the spell getting interrupted by an npc mechanic, drastically lowering the value of the spell. That said, if you are unable to cast it before the fight begins it is still worth casting mid-fight – ideally during a phase transition or similar period of down-time – simply not as large a gain as using it immediately before the pull.

One note about Army of the Dead is that although the summoned ghouls will not taunt a boss, they will taunt most adds present on boss encounters. Keep this in mind as it can cause a wipe if used inappropriately… or prevent one if used intelligently.

[top]Raise Dead


Raise Dead isn't terribly complex in its use. Similar to Army of the Dead, your Ghoul scales with your attack power, haste, and hit based on the moment it was cast, and will retain those exact stats for its entire duration. Try to wait on using it until all of your procs coincide, however, don't let this make you miss an opportunity to cast it. Summoning your Ghoul three times in a fight is better than only summoning it twice, regardless of procs. As such, figure out how many times you'll be able to use it based on the fight length. Try and use it at some point during Heroism's duration - it needs to be popped after Heroism is cast, while the buff is active on you, to benefit.

There’s no way for a Frost DK to give commands to its Ghoul, so try to summon it after any large amounts of raid damage – such as Shock Blast – go out, otherwise you may simply enough up wasting the cast entirely.

[top]Pillar of Frost


Pillar of Frost is nothing short of amazing – 20% strength for 20 seconds, with a mere 60 second cooldown? Absolutely incredible, especially when one considers how simple it is to use: simply cast it whenever it’s up, ideally off either a Frost rune RE proc or a Blood Tap, and ideally lining it up with other cooldowns such as Raise Dead or Heroism.

Also take note of the knockback immunity – be sure to take full advantage of that aspect on any applicable fight.




[top]Basic Combat Mechanics



Some elementary numbers to remember when raiding.
  • Partial resists no longer occur against bosses.
  • Glancing blows (only on bosses) happen 24% of the time on auto-attacks and cannot be critical hits. A glancing blow deals 70% damage.
  • At level 85, you need 960 hit rating to be melee capped; 840 hit rating as a Draenei. This affects all of your melee attacks, white and yellow, preventing them from missing.
  • At level 85, you need 1128 hit rating to be spell capped; 1025 hit rating as a Draenei. The only dps skills that are affected by this are Howling Blast, Outbreak, Death and Decay, Pestilence and Blood Boil.
  • At level 85, you need 885 expertise rating (26 expertise) to hit the soft cap. This affects all of your melee attacks, white and yellow, preventing them from being dodged. You can still get parried if attacking a mob from the front.
  • All melee classes suffer a 4.8% crit suppression vs bosses when using melee attacks.
  • All spell attacks have a 3% crit suppression vs bosses.




[top] Dark Simulacrum



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[top]The Bastion of Twilight


[Halfus Wyrmbreaker]
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[Theralion and Valiona]
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[Ascendant Council]
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[Cho'gall]
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[Sinestra]
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[top]Blackwing Descent


[Omnotron Defense System]
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[Magmaw]
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[Atramedes]
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[Chimaeron]
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[Maloriak]
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[Nefarian's End]
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[top]Throne of the Four Winds


[Conclave of Wind]
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[Al'Akir]
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[top]Races and Professions



[top]Races


[top]Alliance


Worgen
The fact that they’re new is irrelevant; Worgen have, hands down, the best PvE racials of any Alliance (or, debatably, any) race. Visciousness provides a passive 1% crit, while Darkflight gives the utility of a 40% speed sprint every 3 minutes. The two just cannot be beat, and their value isn’t dependent on using a specific weapon type or gearing around a special stat cap.

Draenei
Heroic Presence – usually referred to as the “Draenei aura” – has been made self-only, as of patch 4.0.1, and thus the race can no longer claim supremacy. 1% hit still isn’t bad, however, and is stronger than any of the non-Worgen alternatives. Don't make the mistake of thinking 1% hit is better than 1% crit - with reforging, it's not. Gift of the Naaru is as laughably weak as ever, but a free heal-over-time at no cost of dps doesn’t hurt in an expansion where our self-healing capabilities in our dps spec is being severely reduced.

Human
Best case scenario, being human gives you 3 expertise and a free snare/CC break every 3 minutes. Although the second is quite useful, the first is worse than the equivalent passives of both Worgen and Draenei, and that’s not even considering the fact that you only get that expertise if you’re using a sword or a mace of some type. For PvE, humans are very middle of the line. Not bad, but far from the best.

Dwarf
Similar to Humans, Dwarves provide expertise; 5 when you’re using any sort of mace. Although this is slightly stronger than the human weapon bonus, it’s also more limited in use, and on top of that is the fact that Stoneform – a poison/disease/bleed clear and slight armor (and thus AP, via BA) on a 2 minute cooldown – is clearly inferior to Every Man for Himself. All in all, I would put Dwarves on par with Humans, although they're nearly equal.

Gnome
Gnomes are a relatively decent race for Frost DW DKs. Their weapon racial provides expertise, similar to Humans and Dwarves, but you need to be using a dagger or a one-hand sword to benefits. Escape Artist – a snare/immobilize break on a 1.75 minute cooldown – is actually quite decent, and certainly on par with EMFH or Darkflight in PvE. Not a bad option although, as always, the weapon racial is quite situational pending available itemization, and it's completely worthless if using a 2 hander.

Night Elf
Hands down the worst Alliance race for PvE dps , for Frost DKs or any other class/spec! All Night Elves have going for them is a temporary aggro dump on a two minute cooldown. Even if we had threat issues, which we don’t, this would still be quite horrendous, considering all the threat is returned to us the second you break Shadowmeld. There’s no passive which provides any sort of dps in any sort of scenario. If you’re truly looking to min-max, this is the last race you want as a dps.

[top]Horde


Goblin
It shouldn’t come as any huge surprise that Goblins, being a brand new race, are much better than average. 1% increased attack/cast speed is quite decent, and a resource-free nuke (or, alternatively, blink) on a 2 minute cooldown is free dps, pure and simple. Easily the best horde race for Frost, although the competition isn’t exactly stellar, and they would easily lose out to Worgen and, potentially, Draenei.

Orc
Orcs are decent, but nothing stellar. 3 expertise when using an axe, 5% pet damage, and a 15s boost to AP every 2 minutes. Although that may all look good on paper, when you consider that the expertise boost is based on weapon itemization available, the pet boost is essentially meaningless for us, and the AP cooldown scales with level (1170 at 85) and not gear... well, it's nothing too special to say the least. Still, second best is better than last, and Orcs handily beat the rest of the horde races.

Troll
Reduced snare duration and a 10s haste buff on a 3 minute cooldown. Trolls, and the remaining horde races, are a huge step down from the Goblins and Orcs. The dps benefit of these racials, although not nonexistent, are just so incredibly small it’s hardly worth analyzing.

Blood Elf
15 runic power every 2 minutes, which is essentially one free Frost Strike a fight. That’s hardly anything – about half of half of one percent of a dps boost. Barely noticeable. The lack of any sort of dps passive is what really hurts Blood Elves; and the remaining two races.

Forsaken
A charm/sleep/fear break on a 2 minute cooldown. That’s it. It will give you a couple extra seconds of dps time on the rare fight which involves a fear, but nothing more.

Tauren
Even worse than Night Elves, all Tauren bring is a 2second AoE stun. Utterly worthless for PvE dps. There’s literally no benefit to it.

[top]Professions


Leatherworking
Draconic Embossment - Strength which replaces the otherwise standard 65 crit/haste to bracer enchant of Cataclysm. Stronger than all of the other available professions due to the gap between primary stats (strength) and secondary stats (ratings), although the exact numerical dps gain isn't quite as simple to pinpoint as with the other professions, due to the fact that your comparing different stats. Best option at the end of the day.

Jewelcrafting
Bold Chimera’s Eye of which you can use three, coming out to a 81 strength gain. Ever so slightly superior to all of the below, but every bit helps. The second best available option.

Blacksmithing
Socket Bracer and Socket Gloves, allowing for two additional Bold Infernal Rubys. Thus BS is the same 80 strength gain as almost everything else. Tied with Alchemy, Enchanting, and Inscription for DW, although moderately superior to those three for 2H.

Alchemy
Mixology which, based off of Flask of Titanic Strength, gives a bonus of 80 strength, on top of the convenience gained by longer duration flasks and elixirs. Tied with Blacksmithing, Enchanting, and Inscription.

Enchanting
Enchant Ring - Strength x 2. A straight up 80 strength gain, keeping in line with the majority of other self-perks. Tied with Blacksmithing, Alchemy, and Inscription.

Inscription
Lionsmane Inscription, which is a 80 strength gain over its Therazane exalted counterpart. Tied with Blacksmithing, Alchemy, and Enchanting.

Engineering
Personal dps benefit, aside from helmets, appears to be nothing more than Tazik Shocker for melee, as well as the previous benefits of Saronite Bombs and Nitro Boosts. From a raw numbers perspective, that would put it about on par with Herbalism. The utility is difficult to objectively quantify, and thus one might rate it a bit higher depending how much value they believe the sprint of the boot tinker holds.

Herbalism
Lifeblood , which is now a haste cooldown with a minor self-heal attached. 480 haste rating for 20 seconds with a 2 minute cooldown comes out to 80 haste over time, although the actual value of the ability is a bit higher since you can line it up with cooldowns for a greater-than-normal benefit. Falls behind Skinning for DW, but superior for 2H.

Skinning
Master of Anatomy which is simply 80 crit rating. Surpasses Herbalism for DW, but inferior for 2H.

Tailoring
Swordguard Embroidery, grants 800 AP for 15 seconds, which with a 45s ICD gives it a theoretical maximum of 267 AP over time. When you subtract from this the lost crit of a normal cloak enchant, it comes out well behind all of the above professions.

Mining
Toughness, the self-only perk of Mining, provides 120 stamina and thus absolutely zero damage. Extra survivability never hurts, sure, but if you’re trying to optimize dps, this is the one profession to avoid like the plague.




[top]Macros and Mods



[top]Macros


I'm not a huge macro fanatic, but as many find them useful, the following are ones of Frost DK interest:

#showtooltip Horn of Winter
/cancelaura Battle Shout
/cancelaura Horn of Winter
/cast horn of winter
Prevents you from getting "a stronger buff already exists" error message when attempting to cast Horn of Winter for runic power purposes. Unnecessary if your raid doesn't have a dps Warrior, but otherwise vital for preventing a dps loss.


#showtooltip Howling Blast
/Startattack
/cast Howling Blast
By default, Howling Blast - unlike, say, Icy Touch or any strike - won't actually activate your auto-attack, despite being an offensive ability. This macro si far from necessary; you can always simply right click the target before combat, or open up with another ability, but it can be of use, and certainly won't cost you damage.


#showtooltip Pillar of Frost
/cast Pillar of Frost
/cast Raise Dead
PoF has a 1 minute cooldown; Raise Dead has a 3 minute cooldown. Frost should never use the latter without first having used the former, and this macro just ensures that's the case.


#showtooltip Mind Freeze
/cast [modifier:shift] Strangulate; Mind Freeze
A handy interrupt macro. Casts MF, but if MF misses, is on cooldown, or you're at range, just hold down shift and it will cast Strangulate.

[top]Mods


UIs are a very individualized aspect of the game. It’s extremely rare for two people to be using the exact same mods in the exact same layout with the exact same options… and that’s honestly as it should be. What works for one person may or may not work for another, and personal familiarity and habit can often outweigh the transition of switching add-ons (or keybinds, for that matter) just because someone says something else is better. Besides, you don’t even have to use mods at all, and I’m sure there are some out there who make do with the default Blizzard UI for one reason or another.

That said there is something almost any moderately competent DK would agree on, and that’s that the default rune display is absolutely atrocious. You have to stare at the upper-left corner of your screen to see it. You can’t tell how many seconds are actually left on a rune refresh. It handles Runic Empowerment and Runic Corruption procs poorly.

Can you play with it? Yes. Can you perform to the best of your ability? Unlikely or, at best, quite difficult.

Thus if there is one sort of add-on I would advise every single DK to pick up, it’s a rune mod. The following are some of the most popular and useful, any and all of which are leagues above the built-in display.

DocsDebugRunes


Developed by this forum’s own dr_AllCOM3, DDR is my personal favorite and what I would highly recommend to any one new or old to the class. It does it all; clearly displays runes in a manner intuitive with the new rune system, highlights on RE/RC procs, shows time remaining on diseases, includes an icon for SD/KM, leeps track of SI stacks/DT time remaining, has a bar for runic power, and so on… all in a lightweight, unobtrusive little package. The only downside to the mod is the fact that it’s extremely limited in customization, but that’s only an issue if you don’t find the natural state absolutely perfect as I myself do!


MagicRunes


What I used for most of Wrath, and another popular choice, MagicRunes are extremely customizable. You can have your runes display as a single vertical bar, multiple vertical bars, a single horizontal bar, multiple horizontal bars, squares, circles, line graph, bar graph, and all sorts of different setups. You can make it as big or a small as you like, as bright or as dark as you please. Similar to DDR, this also can track diseases and runic power if you so choose; unfortunately, unlike DDR, it doesn’t cover any of our procs or things like Shadow Infusion stacks. Perfectly functional, and an attractive option for those looking for something thoroughly tweakable.


RuneWatch


Although I’ve never personally used it, seeing as how it’s the most popular rune mod download on Wowinterface, Runewatch must have something going for it. A quick look through shows it as having some options for different skins/layouts; more than DDR but less than MR. The display is a bit more garish and space intensive than most, but some may prefer that. As with the previous options, RW does include disease timers and runic power display, but as with MagicRunes, it lacks any sort of proc notification. Certainly better than the default, and a safe choice.




[top]Valuable Resources



Consider’s Blog
The analysis behind the numbers. Wanting to know why the latest changes have the sort of effect they do, and not simply what that effect is? Wanting to know the thoughts on a new patch from the perspective of a fellow DK with as much raiding experience as anyone? Wanting to know the general musings of yours truly? Then look no further; this blog is for you. Surely I’m allowed to plug my own work after having written this guide?

Kahorie’s DK Simulator
An amazing tool. Curious how much dps you should be doing relative to your gear level? Curious whether or not it’s time for you to transition specs? Curious what your personal stat weights are? The simulator can tell you all of that and more. It’s truly the best tool of its nature; its competitors don’t even come close in terms of accuracy or functionality.

Zerack’s DK Gear Optimizer
The spreadsheet ideal. Wondering whether or not you should bother getting hit/expertise capped, despite what it says here? Wondering what is Best in Slot of the items you already have or already have access to? Wondering whether it’s worth grabbing that socket bonus or not? These spreadsheets can tell you all of that and then some.

Pwnwear
A DK-centric community. Looking for information about the other aspect of the class; tanking? Looking to read more anecdotal and subjective accounts of the class, in contrast to the more factual and objective fare you’ll partake in here? Looking for another interesting site to read? Then Pwnwear is your place.




[top]Thread Change Log



[2]: 11.22.10 Cataclysm
[1]: 10.07.10 Thread Launched

Last edited by Consider : 11/24/10 at 7:28 AM.

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Old 10/07/10, 9:32 AM   #2
kc102
Von Kaiser
 
kc102's Avatar
 
Human Death Knight
 
Anvilmar
Gotta say I love your specs, OaPH is awesome.
Since Mastery is our strongest stat and we have no gems for it imo you should gem to the hit/exp caps, while reforging to mastery.

Ah, yes, and you need to link the song in the thread title! Also, I'd like to see the numbers about GoHB and GoIT. Were you simming at level 80?

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Old 10/07/10, 11:27 AM   #3
Yubble
Piston Honda
 
Blood Elf Death Knight
 
Bladefist
At level 80 in my current gear, I've gotten decently better results (a few hundred dps) by reforging crit into haste, then mastery, for both Frost specs (i.e. reforge crit to haste on items with no haste... reforge crit to mastery on items with haste). Using a 3/31/2 (3/3 bladed armor, 2/3 epidemic) for both.

I've also been getting FS as my top damage for both specs by a good margin, although I haven't perfected the priority in the OP. The thought of prioritizing FS over OB if only one pair of U/F runes is up is hard to wrap my head around...

This is all, however, based on dummy tests in Ebon Hold on the PTR.

Sidenote -

If Rime is up, then you obviously want to use it. It comes after FS as it's preferable for the FS to consume the KM, not the HB.
Howling Blast doesn't consume KM according to the talents, and from what I've seen.

Also, I'm curious about Blood Tap in the specs... it's really better to have an extra D rune once a minute than 2/3 points in virulence with some reforging/gearing to avoid excess hit?

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Old 10/07/10, 12:31 PM   #4
ultimoz
Glass Joe
 
Orc Death Knight
 
Illidan
Originally Posted by Consider View Post
Diseases come first, as always, with Frost Fever being applied by Howling Blast and Blood Plague being applied by Plague Strike. With Rime, you should never have to worry about FF… the odds of going with a Rime proc in a 33 second window are absurdly low. BP maintenance is simple enough – if you have an Unholy rune come up from an RE proc when diseases have about 6 seconds or less left, then go ahead and use it on PS, otherwise just use the next rune that regularly respawns, be it Unholy or Death. When doing so, you may be left with a Frost rune sitting by itself; it’s best to let it sit unless the other Frost rune is also up (or if you need to refresh FF), in which case merely HB.

If an UH rune comes up from an RE proc and BP doesn't need to be refreshed, do you just sit on the rune? Whats the best course of action here?

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Old 10/07/10, 12:38 PM   #5
 Darkside
I find your lack of faith disturbing
 
Darkside's Avatar
 
Kroot
Orc Death Knight
 
No WoW Account
Originally Posted by ultimoz View Post
If a UH rune comes up from a RE proc and BP doesn't need to be refreshed, do you just sit on the rune? Whats the best coarse of action here?
It depends on what your other runes look like. If you have two Unholy runes, you should burn one (either through PS or Festering Strike if you also have a blood rune). If the rune that just activated is the only one you've got, you're better off waiting for a frost before burning it with Oblit. Same goes for Frost runes (burn one with HB or wait for an Unholy).

e: Actually, I'm not sure if Festering Strike would be a DPS increase over BS + PS, you'd have to compare the damage of the two strikes with the damage of the diseases over that 6s and probably a few other factors.

e2: Whoops, yeah FeS uses BF not BU, so that can be ignored entirely.

Last edited by Darkside : 10/07/10 at 1:48 PM.

Three steps to a better EJB experience: Step One, Step Two, Step Three

And remember:
Originally Posted by Zeroblack View Post
The Ignore functionality doesn't work if you guys keep quoting him.

United States Offline
Old 10/07/10, 12:48 PM   #6
Kaejin
Great Tiger
 
Kaejin's Avatar
 
Troll Death Knight
 
Mal'Ganis
I would expect PS + BS to end up better just by merit of producing a Death Rune. You also end up with more weapon damage and varying amounts of time added onto BP, depending on when you would be using the abilities. Festering's only clear advantage is that it's one GCD rather than two, but DW isn't GCD capped, and 2H is already in UP, so I'm not sure exactly how significant that is.

I'm curious about how effective the points in Epidemic are when you're potentially refreshing diseases quite a while before they're actually due to expire from GoHB + Rime and RE procs. Not that it matters much with how terrible most talents are in the first two tiers of the trees.

Last edited by Kaejin : 10/07/10 at 2:09 PM. Reason: Didn't actually edit anything, but I'm aware that Fest is FB and that I'm dumb.

Uulwi ifis halahs gag erh'ongg w'ssh.

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Old 10/07/10, 12:50 PM   #7
aldy
Von Kaiser
 
Human Death Knight
 
Fenris
Originally Posted by Yubble View Post
Also, I'm curious about Blood Tap in the specs... it's really better to have an extra D rune once a minute than 2/3 points in virulence with some reforging/gearing to avoid excess hit?
Virulence is spell hit only, which is of much lower value than hit, so it's not really the case where you can pick up virulence and reforge excess hit (since that hit would be spell hit and thus "excess" already).

I pm'd you some edits Consider.

Runeforging is broken on Beta atm, but I'm wondering if Cinderglacier'd HB applies full dmg FF+20% on all targets? Regardless, Cinderglacier beats out RI for AoE intensive fights. Grab a third DW weapon people :-)


[Edit]: I'm going to polish up some of these crazy ideas a little before throwing them out there.... :-)

Last edited by aldy : 10/07/10 at 1:05 PM.

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Old 10/07/10, 1:01 PM   #8
aldy
Von Kaiser
 
Human Death Knight
 
Fenris
Originally Posted by Darkside View Post
It depends on what your other runes look like. If you have two Unholy runes, you should burn one (either through PS or Festering Strike if you also have a blood rune). If the rune that just activated is the only one you've got, you're better off waiting for a frost before burning it with Oblit. Same goes for Frost runes (burn one with HB or wait for an Unholy).
e: Actually, I'm not sure if Festering Strike would be a DPS increase over BS + PS, you'd have to compare the damage of the two strikes with the damage of the diseases over that 6s and probably a few other factors.
FeS is BF not BU. With lone U runes your only options are PS or wait. With lone F runes your options are HB, PoF, FeS (if B available), or wait.

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Old 10/07/10, 1:11 PM   #9
Yubble
Piston Honda
 
Blood Elf Death Knight
 
Bladefist
Originally Posted by aldy View Post
Virulence is spell hit only, which is of much lower value than hit, so it's not really the case where you can pick up virulence and reforge excess hit (since that hit would be spell hit and thus "excess" already).
Well I definitely agree... for the most part... but isn't spell hit going to be pretty valuable considering we'll be applying FF via HB? I know we're not quite GCD capped, but risking diseases falling off, and missing in general, sucks.

The question still remains - what are we doing with the 30 sec CD on Blood Tap, and won't Blood Tap be of better use just macro'd to PoF on a reliable 1 min CD?

If an UH rune comes up from an RE proc and BP doesn't need to be refreshed, do you just sit on the rune? Whats the best course of action here?
As aldy said - PS, or wait. If there are 6 sec or less on BP, PS. If not, FS away until you burn all RP, then OB once a frost rune comes off cd (or BT for a DR and OB).

Last edited by Yubble : 10/07/10 at 1:27 PM.

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Old 10/07/10, 1:20 PM   #10
Consider
King Hippo
 
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Draenei Death Knight
 
Dragonblight
You'll use BT combined with the BS bug for a free Obliterate, generally speaking. PoF will be accessible enough between Frost rune RE procs and the need to occasionally unpair Frost and Unholy runes to PS, anyways. I'll address both somewhere; rotation, cooldown, or FAQ section.

I could likely devote an entire section to Runic Empowerment; how it works and how to best make use of it. Perhaps I will. Confusing subject for many, I'm sure, and if nothing else, I will certainly address common questions regarding it in the FAQ.

Spell hit isn't anything to worry about. You'll have a 6% chance to miss on a HB, which is quite minor to begin with, especially considering that you'll likely HB more than once before FF has to be refreshed. Besides, if a disease falls for a second or two, it's actually not that big of a deal in Cataclysm.

Cinderglaciar is a good point, and I'll add mention of it. Obviously unrealistic to runeforge mid-raid or what have you, but if one happens to have an extra weapon which isn't absurdly weaker than your current ones, certainly worth keeping.

(I saw the rest of your post before you editted it - but no, the Blood thing isn't worth it at the present. Similarly, even without the threat, RS spam in BP for 2H isn't realistic since you would be GCD capped in your normal rotation anyways, and RS isn't actually stronger than FS (when you consider mastery, talent support, and so on) if you ignore the cost difference, which you may as well in a GCD capped environment. Not worth the loss of UP's modifiers).

Dropping Epidemic at level 80 and instead filling out Butchery and Imp BT was something like a 25 dps loss. You could do it; hardly matters either which way, but Epidemic is slightly more optimal.

As to dummy testing... I do hope I don't need to actually comment on why that's flawed!

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Old 10/07/10, 1:34 PM   #11
Kithus
Von Kaiser
 
Human Death Knight
 
Vek'nilash
You can't get Imp BT at level 80. After your base 31 points in frost you have a grand total of 5 points to spend off tree. Most like 3/3 Bladed armor and 2/3 Epidemic. Though I'm not certain how much value we are actually seeing from Epidemic considering Outbreak and Rime-HB for FF. Realistically Epidemic is saving us 1 unholy rune rune and 1 GCD per minute. Not that there's anything better to put the 3 points into.

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Old 10/07/10, 1:46 PM   #12
seamusmc
Von Kaiser
 
Dwarf Rogue
 
Feathermoon
Originally Posted by Kithus View Post
You can't get Imp BT at level 80. After your base 31 points in frost you have a grand total of 5 points to spend off tree. Most like 3/3 Bladed armor and 2/3 Epidemic. Though I'm not certain how much value we are actually seeing from Epidemic considering Outbreak and Rime-HB for FF. Realistically Epidemic is saving us 1 unholy rune rune and 1 GCD per minute. Not that there's anything better to put the 3 points into.
I think it gets the nod for its quality of life improvement.

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Old 10/07/10, 2:33 PM   #13
Jhaze
Banned
 
Draenei Death Knight
 
Hakkar (EU)
I'm sorry if it was already posted,but from a blizzy blu post:
Existing Attack Power becomes Agility and Stamina.Armor Penetration becomes Haste or Crit.
Which one we will have instead of arp as frost or uh deathknights?
And,what does it mean about attack power becoming agility and stamina?I hope that we will not trash trinkets such as dbw or halion's one.

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Old 10/07/10, 2:39 PM   #14
aldy
Von Kaiser
 
Human Death Knight
 
Fenris
ArP on gear becomes either crit or haste (depending on the piece). All ArP gems become...crit? (don't quote me on that). AP on gear (i.e. agi leather and accessories) becomes agi or stam. AP from PROCS (i.e. trinkets or rings) is unchanged.

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Old 10/07/10, 2:43 PM   #15
Sakuratei
Piston Honda
 
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Night Elf Rogue
 
Frostmane (EU)
As I've been unable to participate on the PTR, I'm having a hard time wrapping my head around Runic Empowerment and the GCD cap that the twohander spec is experiencing. Would you mind posting the numbers behind the more controversional changes;

* How badly GCD capped is the twohander spec in Frost Presence? Are you still GCD capped in Unholy Presence? How big is the damage difference switching to Unholy Presence to fill out GCD's, considering Frost Presence is a 20% damage gain? At what haste levels are these problems occuring?

* How does the double D rune bug actually work? How big of a damage increase do you predict from Improved BT alone, and how likely is it to maximize the use of it with Runic Empowerment potentially refreshing depleted B/D runes?

* I may have been unobservant here, but I noticed a mention of critting diseases in the Cataclysm discussion thread, are critting diseases coming to all DK's baseline, or Unholy exclusive? What is the damage difference between Icy Touch and Howling Blast? Would GoIT stand a chance against GoHB if FF can crit, and one Rime used on IT to refresh diseases instead of HB?

I'm sorry if what I ask seems like gioven facts for you, but I'm not feeling comfortable with absorbing this much new information without seeing the reasoning and numbers backing up the results.

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Old 10/07/10, 3:31 PM   #16
kc102
Von Kaiser
 
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Human Death Knight
 
Anvilmar
Originally Posted by Sakuratei View Post
As I've been unable to participate on the PTR, I'm having a hard time wrapping my head around Runic Empowerment and the GCD cap that the twohander spec is experiencing. Would you mind posting the numbers behind the more controversional changes;

* How badly GCD capped is the twohander spec in Frost Presence? Are you still GCD capped in Unholy Presence? How big is the damage difference switching to Unholy Presence to fill out GCD's, considering Frost Presence is a 20% damage gain? At what haste levels are these problems occuring?

* How does the double D rune bug actually work? How big of a damage increase do you predict from Improved BT alone, and how likely is it to maximize the use of it with Runic Empowerment potentially refreshing depleted B/D runes?

* I may have been unobservant here, but I noticed a mention of critting diseases in the Cataclysm discussion thread, are critting diseases coming to all DK's baseline, or Unholy exclusive? What is the damage difference between Icy Touch and Howling Blast? Would GoIT stand a chance against GoHB if FF can crit, and one Rime used on IT to refresh diseases instead of HB?

I'm sorry if what I ask seems like gioven facts for you, but I'm not feeling comfortable with absorbing this much new information without seeing the reasoning and numbers backing up the results.
1) Iirc 2H is less GCD capped then DW, but still GCD capped. You need to run Unholy Presence. Frost is GCD capped at 0 haste. 2H > DW. Accounting for error with stat weights on my part, DW is about 100 dps less then a GoHB setup in 2H.

2) I'd like to know myself.

3) Running without the ICC buff, about 80 less dps using GoIT. Diseases do crit, at least Kahorie seems to think they do and that's 'nuff for me.

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Old 10/07/10, 4:34 PM   #17
ElderFuthark
Glass Joe
 
Human Death Knight
 
Ysera
You can test this on live right now. Do a Blood Strike with two live blood runes and Blood Tap right after. Not only will the death rune you generated from the BS refresh immediately, but the other blood rune becomes a death instantly giving you two death runes in a single GCD. Today, this is nice. With Runes2.0, this is amazing, because you've not only saved the 10 seconds BT usually gives you on the first death rune, but the 20 seconds it would have also taken to wait for the next one after a second BS.

But it gets better. There is a new bug (on the PTR) where if you consume both death runes at the same time (on an Oblit), both resultant blood runes recharge at the same time. Not sequentially! This saves another 10 seconds of recharge time. BS->BT->Oblit gets you to this state.

Mastering the BS/BT interplay will increase our rune/min rate over time.

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Old 10/07/10, 5:18 PM   #18
aldy
Von Kaiser
 
Human Death Knight
 
Fenris
Originally Posted by Sakuratei View Post
* How badly GCD capped is the twohander spec in Frost Presence? Are you still GCD capped in Unholy Presence? How big is the damage difference switching to Unholy Presence to fill out GCD's, considering Frost Presence is a 20% damage gain? At what haste levels are these problems occuring?

* How does the double D rune bug actually work? How big of a damage increase do you predict from Improved BT alone, and how likely is it to maximize the use of it with Runic Empowerment potentially refreshing depleted B/D runes?

* I may have been unobservant here, but I noticed a mention of critting diseases in the Cataclysm discussion thread, are critting diseases coming to all DK's baseline, or Unholy exclusive? What is the damage difference between Icy Touch and Howling Blast? Would GoIT stand a chance against GoHB if FF can crit, and one Rime used on IT to refresh diseases instead of HB?

I'm sorry if what I ask seems like gioven facts for you, but I'm not feeling comfortable with absorbing this much new information without seeing the reasoning and numbers backing up the results.

I think its a pain to napkin math out the values of the presences, but here's a quick comment:
Frost presence is +10% dmg, with imp. FP adding an additional 5%; total 15% more dmg (not 20% as you mentioned)
Unholy presence is 1 sec GCD which is 1.5 times more GCDs, but without the +15% dmg.
The way I look at it, if in unholy presence you took 12 seconds and therefore used 12 abilities that each did 100 dmg, in blood presence in that same 12 seconds you would have done 8 abilites that each did 115 dmg. UP did 1200 dmg and FP did 920 dmg. (You also have to consider that FP gives +RP gen, but UP gives melee/rune haste but thats getting very complicated without a sim.) In the end, if you can use a certain percentage of the extra GCDs from UP, it will beat out FP. With MotFW that is possible.

Critting diseases are baseline now (I believe practically every DoT in the game can now crit?). Although disease crit rate seems to be messed up on Beta (FF is very low and BP is high).

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Old 10/07/10, 5:22 PM   #19
Yubble
Piston Honda
 
Blood Elf Death Knight
 
Bladefist
Originally Posted by ElderFuthark View Post
...Do a Blood Strike with two live blood runes and Blood Tap right after. Not only will the death rune you generated from the BS refresh immediately, but the other blood rune becomes a death instantly giving you two death runes in a single GCD...
I'm not sure what you mean.... if you've BS'd with two live blood runes... of course they'll both become death runes. Hitting BT doesn't change that. Are you saying that hitting BT after you've BS'd twice, with blood runes, will immediately refresh two death runes? This is definitely not the case for me.

Edit: After re-reading your post, I think you're saying "perform a SINGLE blood strike while you have 2 live blood runes, hit blood tap, and you'll have 2 death runes"

Last edited by Yubble : 10/07/10 at 5:29 PM.

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Old 10/07/10, 5:32 PM   #20
DragonsVirtue
Glass Joe
 
Orc Death Knight
 
Maelstrom
Originally Posted by Sakuratei View Post
As I've been unable to participate on the PTR, I'm having a hard time wrapping my head around Runic Empowerment and the GCD cap that the twohander spec is experiencing. Would you mind posting the numbers behind the more controversional changes;

* How badly GCD capped is the twohander spec in Frost Presence? Are you still GCD capped in Unholy Presence? How big is the damage difference switching to Unholy Presence to fill out GCD's, considering Frost Presence is a 20% damage gain? At what haste levels are these problems occuring?

* How does the double D rune bug actually work? How big of a damage increase do you predict from Improved BT alone, and how likely is it to maximize the use of it with Runic Empowerment potentially refreshing depleted B/D runes?

* I may have been unobservant here, but I noticed a mention of critting diseases in the Cataclysm discussion thread, are critting diseases coming to all DK's baseline, or Unholy exclusive? What is the damage difference between Icy Touch and Howling Blast? Would GoIT stand a chance against GoHB if FF can crit, and one Rime used on IT to refresh diseases instead of HB?

I'm sorry if what I ask seems like gioven facts for you, but I'm not feeling comfortable with absorbing this much new information without seeing the reasoning and numbers backing up the results.
* Mainly, frost is getting GDC capped because RP and Runes are now in a feedback loop from Runic Empowerment. DW doesn't generate nearly as much RP as 2hers and in turn as many runes red back from RE. When I test in Frost Presence and using a 2her I find myself RP capped a lot. There are times where DW is GDC capped and there are other times where you have a bit of time where you do nothing, but it all depends on how RNG is treating you.

* The bug happens just like on live. Having 1 blood rune up and activating blood tap will bring both blood runes back as death runes. Imp BT will give you 1 extra Obliterate (or 2 death runes) per minute.

* Starting in 4.0.1, diseases will crit for all specs. Frost Fever doesn't do nearly enough damage to make up for the glyph to outdamage switching out IT for HB. Only using 1 IT with Rime every ~30 seconds may close that gap, but I'm not certain.

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Old 10/07/10, 5:33 PM   #21
aldy
Von Kaiser
 
Human Death Knight
 
Fenris
Yes your edited interpretation is correct:
With two blood runes available, do one blood strike
You now have one recharging death rune and one full blood rune
Use Blood Tap
the recharging death rune will become available and the full blood rune will turn into a death rune

This works on both live and beta.


For a strictly single target fight, outbreak and glyphed Hungering Cold could actually give you 100% uptime on FF (assuming bosses that are immune to freeze still get FF put on??) without using the HB glyph, and you could then drop the HB glyph in favor of the IT glyph for a minimal increase= (ff single target percentage of dmg)*1.20

EDIT: actually the value of GoIT vs GoHB would be:
(FF single target% of dmg)*1.20 + (higher dmg FF ticks from being able to control when its applied, versus GoHB which will refresh and reset AP/crit values) - (opportunity cost of an extra GCD every minute) - (IT dmg lost on adds from not GoHBing; which will be fractional, since HC can be used once every 60 seconds and gives a 33sec FF)

Last edited by aldy : 10/07/10 at 6:47 PM.

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Old 10/07/10, 6:53 PM   #22
Sakuratei
Piston Honda
 
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Night Elf Rogue
 
Frostmane (EU)
Thank you all for your replies. I don't like the sound of being GCD capped possibly even in Unholy Presence. Regarding Blood Tap, if used correctly and with both bugs mentioned, you are first trading a BS for an OB, and then pushing your Rune income up by 10 seconds, meaning that you gain a full theoretical OB every two BT's. BT is then worth the damage difference between a BS and an OB + half an OB, and Improved BT doubles that value as you'll be able to use BT twice as often. Should make it easy enough to calculate the value, assuming the bugs stay.

Regarding Outbreak, I can see why you would want to open a fight with it, but with HB refreshing FF on every Rime, the application of BP turns into a resourceless and damageless GCD (Outbreak) versus one Unholy rune cost and some damage GCD (Plague Strike). As far as I can tell, we're not exactly short on Unholy runes, so I don't really see why you would Outbreak midfight unless you need to apply both diseases, such as at an add swap.

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Old 10/07/10, 7:44 PM   #23
Shyle
Glass Joe
 
Night Elf Death Knight
 
Uther
Forgive me if this was answered somewhere, but I don't see a clear explanation for it.

Haste affects our rune regeneration, correct?
Would gemming str/haste instead of str/crit be ideal at our levels for the patch? Or would we have to literally just stack haste (and thus gimping our str) in order for it to change enough to notice?

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Old 10/07/10, 8:02 PM   #24
 Darkside
I find your lack of faith disturbing
 
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Kroot
Orc Death Knight
 
No WoW Account
If you note the 4.0 stat weights, you'll actually be gemming strength+mastery over str+crit for 2h and DW.

Three steps to a better EJB experience: Step One, Step Two, Step Three

And remember:
Originally Posted by Zeroblack View Post
The Ignore functionality doesn't work if you guys keep quoting him.

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Old 10/07/10, 8:22 PM   #25
kc102
Von Kaiser
 
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Human Death Knight
 
Anvilmar
Perhaps I haven't been updated, but afaik there are no mastery gems for level 80. Though if you are talking for level 85, then you're correct.

To people wondering about BP, I've used the below priority and it's yielded the best dps.
FF > Rime > KMOB > FSMaxRP > KMFS > OB > BS > FS > BloodPlauge
Sim uses HoW when nothing else is available automatically. This is GoHB over GoIT, aka single disease.

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