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Old 10/22/10, 2:15 AM   #151
Kalarm
Glass Joe
 
Tauren Shaman
 
Firetree
Is there a definitive answer to the "DW VS 2H" topic?

I've been searching for some time, but I just can't seem to find the answer. My personal experience tend to show me that DW does higher DPS *I even have blue weapons, while my 2H spec has a ilvl 219 polearm*, but a lot of people say 2H does just as much DMG.

What must I do?

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Old 10/22/10, 3:55 AM   #152
Valtiel
Don Flamenco
 
Blood Elf Death Knight
 
Darksorrow (EU)
Originally Posted by Kalarm View Post
Is there a definitive answer to the "DW VS 2H" topic?

I've been searching for some time, but I just can't seem to find the answer. My personal experience tend to show me that DW does higher DPS *I even have blue weapons, while my 2H spec has a ilvl 219 polearm*, but a lot of people say 2H does just as much DMG.

What must I do?
It's way too early to give a definitive answer. If you read the OP, Consider links to a blog where he points at his simulations. The result is that right now DW is (slightly) superior.



An important factor to consider in comparing 2h Frost with DW Frost right now is that we're yet unsure if 2h Frost is "working as intended".

I admit coming from a 4 month break (except some betatesting) and I'm not even sure I'll play Cata, so take my evaluation with a pinch of salt, but the situation is that right now (as Consider's post outline) 2h Frost is meant to be played in UH presence and gemming your gear for Haste. It's entirely possible that this design is Blizzard's plan; I would consider it unlikely tho, for a number of reasons - starting with the userbase probably being less than enthusiastic about it, to the fact that this goes against the Cata design where stances and speccs are paired in usage, to the fact that Haste scaling, under the new Haste mechanics, has rather big odds of eventually becoming problematic in terms of how it interacts with our rotation. It's way too early to guesstimate how much haste rating we will have on endgame gear in Cata, but the way UHP and Haste works now, we may literally end up having a rotation that looks like HB PS OBx10 and if that happens, you can be sure Blizzard will change us yet again.


As far as my recent experience is (and once again, I've just picked up the game again), I've tested some last night with Frost 2h (nonheroic T10 + Shadowmourne) in some instances and on dummies.
I consider the instance results worthless - I was completely screwing around rotations and the impact of the new Howling Blast in 5 men makes any evaluation impossible, I was generally ending runs around 9k average dps with 40-42% dmg coming from HB. I sort of wonder how this will work in Cata instances if CC is effectively required - we will have to fall back on IT I guess.
Now, on dummy testing, I was mostly messing around with the single target rotation for bosses, however my observation was... in FP I don't feel GCD locked at all, tbh. I'm definitely close, but I still have time to use HoW. I'm probably still doing it wrong, but I was ending 5 min tests around 8.2-8.4k dps in FP on the boss dummy. I tried switching to UHP and I definitely felt a resource income increase (both in RP and runes) but the overall dps results were SENSIBLY lower (7.5-7.6k dps).

Now, I'm gemmed for Strength and not Haste, but looking at stat weights for Frost 2h, the difference doesn't seem THAT massive. I'm probably still doing things massively wrong, but intuitively in the new system screwing up should lead to missing abilities (at first I was skipping a lot of BS, for example), not to empty GCDs. I guess I can optimize the numbers, but I'm supposed to be GCD locked and I'm not. Anyone experiencing the same?

12 weeks without a Sigil of the Vengeful Heart drop and counting.

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Old 10/22/10, 7:04 AM   #153
Khamael
Glass Joe
 
Khamael's Avatar
 
Worgen Death Knight
 
Durotan (EU)
Hey guys!
First: apologies for my bad bad English! I'm from Germany, but I'll just do my very best.

Second: Last night in ICC, i felt like frost DK was nerfed quite a bit.
I did about 3k less singletarget DPS than last week, although everything was just as last week (no gear/skill changes, same FPS and latency, same buffs). Did anybody have similar experiences since the servers have been down for maintenance? Until then, everything felt quite smooth as a 2h frost DK, no RP or Runes to wait for, no downtimes. But yesterday i had lots and lots of downtimes, just standing there and waiting for Runes/RP almost every fight.

Third: with the priority changed from mastery>haste to haste>mastey as a 2h Frost, I wanted to ask weather there is some sort of softcap for haste. With all crit or haste reforged to mastery, I still have about 650 Haste. When i changed the priority to haste>mastery, it lowered my Dummy-DPS about 1.5k... is this just a matter of training or did I reach some sort of softcap?

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Old 10/22/10, 10:21 AM   #154
Jhaze
Banned
 
Draenei Death Knight
 
Hakkar (EU)
I did a lot of testing with kahorie's,but the best dps I had (icc buff 30 % + listed BiS):

Ability Damage done    hits   Crits   Misses  Glances  TPS Uptime
 Total % # Avg # % Avg # % Avg # Avg # Avg % %
Obliterate1249541816186816418331336091192449345552456450740100071970
FrostStrike1213259234189493412780571128983603782218513391008100069880
FrostStrike(OH)90579590113959429441340055619356193711540650000052170
MainHand7979414651222734549904839624551711152350524053619196742617162445960
Obliterate(OH)788657789116890411446339717439493493315342510000045420
HowlingBlast67696481710304322224519693162305810739332763234691000038990
OffHand499877911722743531224832415381711181331604053524196729810742428790
FrostFever300702641411914625247788818506541258379735000001732100
BloodPlague1671656832115299145075125106065401742178350000096397
BloodStrike6341351911345647138183332860527368623914810003650
Ghoul11113792829894413347829411497950172223500156336431600
PlagueStrike5022678811309838357871269159522755574014510002890
BloodStrike(OH)39946732113604293683022079615302427839000002300
PlagueStrike(OH)31518804013243238080201681615223345439000001820
Army of the Dead2781194203964727035686369903960980100000000

DPS 19254(+/- 5401)
Total Damage 6931,59m
RunicPower Total runic power used: 3037888 (45327 wasted)
Threat Per Second 15289
Generated in 27,25 s
Template frost dw
Priority Frost
Presence Frost
Sigil
RuneEnchant
Pet Calculation True


What is wrong with that?
I see a lot of people simming for more then 21k in dw.

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Old 10/22/10, 10:50 AM   #155
Afabar
Don Flamenco
 
Draenei Death Knight
 
Chants Eternels (EU)
Check you consumable, trade skill, potion of speed (pre-pull and in fight), your latency (0), UA/BS usage.
And I've found this priority set up very efficient.
<?xml version="1.0" encoding="utf-8"?>
<Priority>
  <FrostFever></FrostFever>
  <BloodPlague></BloodPlague>
  <Rime></Rime>
  <KMObliterate></KMObliterate>
  <FrostStrike></FrostStrike>
  <Obliterate></Obliterate>
  <BloodStrike></BloodStrike>
  <EmpowerRuneWeapon></EmpowerRuneWeapon>
</Priority>


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Old 10/22/10, 11:24 AM   #156
Jhaze
Banned
 
Draenei Death Knight
 
Hakkar (EU)
I'm sorry,I know that this is not the Kahorie's thread,but why your simulator sims always obliterate>frost strike while on live it's just the opposite (even without mastery in frost 2h).
And why,I have a +/- that big (6000 dps) on live logs.
I had this issue also on 3.3 simulator:live had always big +/- dps,while the downloaded version never had this issue.

And,another little one issue.
Engineering enchants now stacks with the normal enchants,but the sim works as in 3.3.3.

Last edited by Jhaze : 10/22/10 at 11:32 AM.

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Old 10/22/10, 11:28 AM   #157
Yubble
Piston Honda
 
Blood Elf Death Knight
 
Bladefist
Originally Posted by Afabar View Post
Check you consumable, trade skill, potion of speed (pre-pull and in fight), your latency (0), UA/BS usage.
And I've found this priority set up very efficient.
<?xml version="1.0" encoding="utf-8"?>
<Priority>
  <FrostFever></FrostFever>
  <BloodPlague></BloodPlague>
  <Rime></Rime>
  <KMObliterate></KMObliterate>
  <FrostStrike></FrostStrike>
  <Obliterate></Obliterate>
  <BloodStrike></BloodStrike>
  <EmpowerRuneWeapon></EmpowerRuneWeapon>
</Priority>
I'm actually getting much higher dps (a few hundred dps or so) with the following priority:

<Priority>
  <FrostFever></FrostFever>
  <FrostStrikeMaxRp></FrostStrikeMaxRp>
  <Rime></Rime>
  <KMObliterate></KMObliterate>
  <KMFrostStrike></KMFrostStrike>
  <BloodPlague></BloodPlague>
  <Obliterate></Obliterate>
  <HowlingBlast></HowlingBlast>
  <BloodStrike></BloodStrike>
  <FrostStrike></FrostStrike>
  <EmpowerRuneWeapon></EmpowerRuneWeapon>
</Priority>
Basically... HB asap when Rime's up, don't over-cap RP, prioritize KM Oblit's over blood plague, and HB when you have lone frost runes/death runes and no OB in sight.

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Old 10/22/10, 12:13 PM   #158
Jhaze
Banned
 
Draenei Death Knight
 
Hakkar (EU)
Originally Posted by Yubble View Post
Basically... HB asap when Rime's up, don't over-cap RP, prioritize KM Oblit's over blood plague, and HB when you have lone frost runes/death runes and no OB in sight.
That's exactly the point.
What does exactly means no "OB in sight"?
Is there any exact time when using HB with a lone F/D is a good option?
Let's suppose that I have a similar scenario (first scenario):
I have all runes on cooldown except for a single Frost Rune
B: X---------- | X----------
U: X---------- | X----------
F: XXXXXXXX | XXX---------
Ok I use this frost rune for an howling blast.

Second scenario:
B: XXXXX----- | X----------
U: XXXXX---- | X----------
F: XXXXXXXX | XXX-------

Is it worth now to use Howling Blast instead of waiting for OB?Then you will "waste" an unholy rune for a plague strike.
So,is OB now "in sight" or not?

Third scenario
B: XXXXX----- | X---------- + Killing Machine proc +60 RP
U: XXXXX---- | X----------
F: XXXXXXXX | XXX-------
Is it best to wait for a KMOB then bs+dump,or use a KMFS + Obliterate?

The priority list we are all talking about are pretty correct,but there is not an exact (and when I say exact,I mean mathematically correct) point when you can delay your KM consumption,choosing between a KMFS + normal OB or KMOB+normalFS.

While we generally agree that an "OB in sight means" the current or the next GCD,both live play and sims tell us that there is a tiny difference between delaying or not KM usage for OB instead of Frost Strike (if delaying means no more then a GCD).
That's actually true for DW but not for 2H.
Being RE such random for frost death knights is our biggest problem evaluating a correct frost priority.
Actual frost death knight is by far the most tricky and RNG affected dps spec ever seen in the game,and I personally think that blizzard will change this for cataclysm (sorry for this last off topic consideration).

Last edited by Jhaze : 10/22/10 at 5:01 PM.

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Old 10/23/10, 11:17 PM   #159
Smaug
Glass Joe
 
Goblin Death Knight
 
Eredar (EU)
Moderator edit: The following analysis is a response to a hand-holding request. While repetitive, it's still useful, so I'm not deleting it. Bear in mind that this is basic stuff though.
As far as I understand it, the 8% hit cap is for all our physical special attacks. The ones that deal "yellow" damage, which should be most of our dps (OB, FS, BS, PS). The only things that benefit from more than 8% hit are HB (which requires 17%) and Auto Attacks which require 27%. HB is a negligible part of our single target damage. Auto Attacks provide around 20-25% of total damage I think (might be a bit off here, but doesnt matter). So after 8% hit, the stat provides very little benefit to a DW frost DK (just some small auto attack dmg boost). Not none, but the other stats are clearly superior.

What you probably have been reading about is the 27% hit for DW Warriors. Its a different story there as the hit not only boosts their auto attack damage but it is the main source of rage generation. The more white hits they get in, the more rage they get and thus the more special abilites they can cast -> making hit superior to all other stats (except expertise) for fury warriors.

Also do note that DW DKs have 3% hit from talents. So as soon as you have 5% hit from gear, reforge all excess hit to mastery. You need around 150 hit rating to reach 5% hit.
Now I have a question. Looking at how they changed the stats of PvP Weapons, how they made agi useless and how the 1H Weapons in ICC all have agi on them... how good are the ilvl 264, 2.6 speed, one Hand Arena weapons (which you can get for honor now)? To me they look superior to every single weapon except the ones that drop from LK25, since they have actual AP, a Socket, same DPS and no useles agi.

Last edited by Jessamy : 10/24/10 at 8:55 AM.

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Old 10/23/10, 11:27 PM   #160
irishelf426
Glass Joe
 
Tauren Death Knight
 
Lightning's Blade
Originally Posted by Smaug View Post
Now I have a question. Looking at how they changed the stats of PvP Weapons, how they made agi useless and how the 1H Weapons in ICC all have agi on them... how good are the ilvl 264, 2.6 speed, one Hand Arena weapons (which you can get for honor now)?
To me they look superior to every single weapon except the ones that drop from LK25, since they have actual AP, a Socket, same DPS and no useles agi.
Any thoughts on that?
You also have to consider the damage the weapons do as well as the actual damage interval. I personally am not going for the 264 pvp weapons because i have havoc's call 271 and bloodvenom blade 277 and I am mostly using them in PVP as well strictly because the damage output is greater. The actual attack power on the pvp weapons is decent however if you do not have other 264 weapons, 2.60 speed, that do more damage.

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Old 10/24/10, 1:34 PM   #161
Mynou
Glass Joe
 
Mynou's Avatar
 
Goblin Death Knight
 
Nazjatar (EU)
Originally Posted by Jhaze View Post
I did a lot of testing with kahorie's,but the best dps I had (icc buff 30 % + listed BiS):

What is wrong with that?
I see a lot of people simming for more then 21k in dw.
Ability Damage done    hits   Crits   Misses  Glances  TPS Uptime
 Total % # Avg # % Avg # % Avg # Avg # Avg % %
Obliterate14817018741969264213921996912271294929525087710000085340
FrostStrike13333428861710162713120586969048584293118688420000076800
Obliterate(OH)925285349126926413359198007640294946415648710000053290
FrostStrike(OH)887093060111016278729493715630495225611656510000051090
MainHand8533019041123034752584185425251512043252074253284196806117712449150
HowlingBlast73568814410318092312819217161645412592337583538431100042370
OffHand532040153722998632834181015781512023632534253319196794011042430640
FrostFever307444461411798326067396418656344019385137000001771100
BloodPlague17411502021167331492721141068624461921763800000100398
BloodStrike11614369122340049631337034265710030701343000006690
Ghoul1925434192158981144112570412417979022395500253756931600
BloodStrike(OH)7250192712340030981335621345710044438143000004180
Army of the Dead6704762718084368372688782908154993100000000
PlagueStrike52852882113425393776772713575748557143000003040
PlagueStrike(OH)32824925013425244576841688575741345843000001890

DPS 21589(+/- 7030)
Total Damage 7771,9m
RunicPower Total runic power used: 3252064 (10120 wasted)
Threat Per Second 16979
Generated in 29,47 s
Template 3312tzwtwa
Priority Frost
Presence Frost
Sigil
RuneEnchant
Pet Calculation True

With my own gear and

<?xml version="1.0" encoding="utf-8"?>
<Priority>
<FrostFever></FrostFever>
<BloodPlague></BloodPlague>
<FrostStrikeMaxRp></FrostStrikeMaxRp>
<Rime></Rime>
<KMObliterate></KMObliterate>
<BloodStrike></BloodStrike>
<FrostStrike></FrostStrike>
<Obliterate></Obliterate>
<EmpowerRuneWeapon></EmpowerRuneWeapon>
</Priority>

as Priority.

But my simmed Stat weights are somewhat different (17% Haste rest Crit Gear) ->

EP AttackPower 1 (1,54 DPS/per AP)
EP Strength 2,95
EP Agility 1,10
EP CritRating 1,77
EP MasteryRating 2,45
EP HasteRating 1,51
EP ExpertiseRating 2,85
Personal Expertise value 0
Before Melee Hit Cap 3,14
EP SpellHitRating 1,59
EP WeaponDPS 6,56
EP WeaponSpeed 493,51
EP AfterSpellHitRating 1,34

Anyone got ep results near mine?

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Old 10/24/10, 8:00 PM   #162
Jhaze
Banned
 
Draenei Death Knight
 
Hakkar (EU)
Has anyone else noticed low frost dps on beta?
I made a premade frost deathknight and I tried on ebon hold's heroic training dummy (i have obviously the right spec,priority,gemming and enchanting) a dps rush to 4kk of damage.
DPS was around 13k.
I'm a bit disappointed cause in wotlk's BiS it's quite easy to have more then 11k as frost death knight on the same dummy.

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Old 10/24/10, 9:59 PM   #163
Mynou
Glass Joe
 
Mynou's Avatar
 
Goblin Death Knight
 
Nazjatar (EU)
Originally Posted by Jhaze View Post
Has anyone else noticed low frost dps on beta?
I made a premade frost deathknight and I tried on ebon hold's heroic training dummy (i have obviously the right spec,priority,gemming and enchanting) a dps rush to 4kk of damage.
DPS was around 13k.
I'm a bit disappointed cause in wotlk's BiS it's quite easy to have more then 11k as frost death knight on the same dummy.
Not at all :O

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Old 10/25/10, 8:55 AM   #164
Meygaera
Von Kaiser
 
Meygaera's Avatar
 
Human Death Knight
 
Dalaran
@ Mynou

Although I only simmed around 17000 dps wih my 264 ilvl DW gear, I think my EP values were pretty similar.

EP AttackPower 1 (1.4 DPS/per AP)
EP Strength 2.86
EP Agility 1.07
EP CritRating 1.71
EP MasteryRating 2.26
EP HasteRating 1.44
EP ExpertiseRating 2.20
Personal Expertise value 0.57
Before Melee Hit Cap 2.45
EP SpellHitRating 1.33
EP WeaponDPS 6.5
EP WeaponSpeed 385.71
EP AfterSpellHitRating 0.83

What I didn't understand was why it was saying crit is higher than haste. With this setup I had 1071 crit rating and 549 haste. But every time I swapped a 10 str/10 haste for a 10 str/ 10 crit I would lose dps. Your expertise and hit values are a lot higher but that's probably because you simmed with better gear and missing would hurt your dps more.

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Old 10/25/10, 10:49 AM   #165
Consider
King Hippo
 
Consider's Avatar
 
Draenei Death Knight
 
Dragonblight
I would advise not having the ICC aura on when running stat weights. At best, it accomplishes nothing. At worst, it causes some weights to shift in funny manner. If nothing else, it's guaranteed to mess with that DPS/per AP number.

Aside from that, and aside from crit/haste, the weights seem perfectly in line with what they should be and what I have. There's various reasons for why it might show crit above haste but, when actually regemming, haste still wins - without getting too much into it, I would simply refer you to this graph. Note that the slope of the line is the stat weight, not simply where the line is. It was done in BiS, but the trend likely holds at lower gear points; there are points where haste "stair steps" - plateaus, rises, plateaus, rises. Overall though, haste has the lead until around 800 rating.

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