Elitist Jerks
Register
Blogs
Forums


Go Back   Elitist Jerks » Class Mechanics » Death Knights

Closed Thread
 
LinkBack Thread Tools
Old 01/06/11, 1:00 PM   #151
Tyvi
Never, Mags. Never!
 
Tyvi's Avatar
 
Human Death Knight
 
Turalyon (EU)
Originally Posted by Wrygryn View Post
As I said, it's a minor point, but if we see rings with 1k armor on them, or trinkets that have clicky effects to increase armor by 10k for 20 seconds...
These things really have no chance of happening because bonus armor values have gone down significantly with the ratings changes. Just compare Heart of Thunder - Item - World of Warcraft with Unidentifiable Organ - Item - World of Warcraft.

Originally Posted by thefiddle View Post
This is a question regarding the change

'# Death Strike now heals for 15% of the damage sustained, down from 25%'

Is it known for sure that this is an actual change and not just a change in the tooltip? Looking of logs for a few nights, it seems like a change to the ability; can anyone confirm this?
It is an actual change. The current Death Strike heals for 29% of the damage received talented whereas the PTR version would drop down to 21.75%.

EDIT: Was wrong about the current DS % (it's 20% before talents, not 25%). It is still a nerf from live to PTR though. Thanks Lich.

Last edited by Tyvi : 01/06/11 at 1:20 PM.


Offline
Old 01/06/11, 1:04 PM   #152
Lichloathe
Von Kaiser
 
Orc Death Knight
 
Darkspear
Disregard. Taking to PMs.

Author of BloodSim

Offline
Old 01/06/11, 2:11 PM   #153
Ganashal
Glass Joe
 
Human Druid
 
Doomhammer
Originally Posted by Wrygryn View Post
That would be true Ganashal if you hit Deathstrike every time it was up resulting in people using deathstrike when they get 3 parry's in a row...but people pick and choose when to use it--they wait till they need it. So if you get 3 parry's in a row, that's not when you use death strike--you wait till you are down some health and have been hit. You cannot do that with armor, it just flat does less damage to you all the time. In identicle (albiet best cast for my theory) situations 3 hits in a row with 15% more armor means smaller shields--3 hits in a row with less armor means bigger shields. And if you stack avoidance, it has nice synergy with this because on the times where it kicks in, you take 0 damage, and you hold off on Deathstrike and work your threat until you need it. I also find DS is up more often when I need it because of the little avoidance streaks where I don't want to use it.
My only extra thought (based on pure theory) is that while this strategy maximizes the size of the blood shield it also prevents pre-shielding which would have lowered the hit you took (in a purely physical environment). As you say, the significance of all of this is debatable. Either way I don't see raising armor or avoidance lowering the shield so much that gaining one reduces our total survivability. I might download bloodsim after work and have a play, see if I can get some actual numbers to go with the theory.

New Zealand Offline
Old 01/06/11, 3:40 PM   #154
Wrygryn
Glass Joe
 
Night Elf Death Knight
 
Gorefiend
[quote=Liar;1833756]These things really have no chance of happening because bonus armor values have gone down significantly with the ratings changes. Just compare Heart of Thunder - Item - World of Warcraft with Unidentifiable Organ - Item - World of Warcraft.

Yeah that's true...unlike hps which have skyrocketed, armor bonuses did NOT scale that way.

Using chicken-scratch math it appears that it's moot though since the numbers are so tiny to begin with...and it looks like they are nerfing our shield size...so after that it would be even more meaningless. Ah well...

Offline
Old 01/06/11, 6:02 PM   #155
Jeebs
Glass Joe
 
Goblin Death Knight
 
Hyjal
They removed the DS healing reduction from the official notes, so the debate of Mastery vs. Avoidance rages on..

Offline
Old 01/07/11, 4:13 AM   #156
Matthew
Glass Joe
 
Matthew's Avatar
 
Human Death Knight
 
Zirkel des Cenarius (EU)
The official notes differ from what MMO-Champion's datamined ones quite often and the Death Strike change is not the only one missing in the official notes. As long as the change is on the PTR I strongly assume it will get implemented.

Offline
Old 01/07/11, 5:17 AM   #157
Darmon
Von Kaiser
 
Human Death Knight
 
Stormreaver (EU)
Glyph of Death's Embrace no longer refunds Runic Power when self-healing via Lichborne.
I'm rarely sitting at over 60RP, and the change of Lichborne self-healing makes me reconsider the use of Blood Parasites.

Offline
Old 01/07/11, 5:54 AM   #158
Pintofbrew
Bald Bull
 
Pintofbrew's Avatar
 
Orc Death Knight
 
Frostwhisper (EU)
Originally Posted by Darmon View Post
I'm rarely sitting at over 60RP, and the change of Lichborne self-healing makes me reconsider the use of Blood Parasites.
That's funny, I was thinking the exact oposite. After the first half-minute I find that while I can RS there's little need to. You rarely need more than one or two LB-DC. My raiding experience in cata is however extremely lacking, so I'll take your word for it.


On a lighter note, I was considering the change to Crimson Scourge:

Crimson Scourge has been redesigned slightly. Instead of a 50/100% chance to make the next Blood Boil free when Plague Strike is used on a target with Blood Plague, the talent now gives a 5/10% chance to provide a free Blood Boil when the death knight lands any melee attack on a Blood Plagued target.

Provided we side-line the discussion of whether or not it's worth spending the points over another talent, here's my view: When diseases are applied by Outbreak, this turns into a possible free BB, which reminds slightly of the HB-FF refresh that Frost DPS currently has. When diseases run low, however, I do not consider reapplying BP, I only ever reapply FF and then fish for a F rune refresh with some RS spam, in order to get back the half-DS I wasted on FF reapplication. Outside of Outbreak I'd never have BP on my target.

The talent is definitely more interesting, but still debateably useless. It's design is also favoring dualweilding, which can only encourage idiotic "but I'm aoe tanking" excuses to dualweild.

Greece Offline
Old 01/07/11, 5:55 AM   #159
Lowskilled
Glass Joe
 
Orc Death Knight
 
Frostmourne (EU)
Originally Posted by Darmon View Post
I'm rarely sitting at over 60RP, and the change of Lichborne self-healing makes me reconsider the use of Blood Parasites.
This makes the Lichborne Spec solely a fear-breaker, without the refund from the glyph is it even worth speccing into Lichborne?

Offline
Old 01/07/11, 6:14 AM   #160
ZaoZao
Von Kaiser
 
Orc Death Knight
 
Mannoroth (EU)
In short: Yes.

A DC still gives you something around 30-35k heals, and getting two DCs off isn't very far fetched. Not to mention that we don't have too many other survivability talents we could otherwise spec into.

Switzerland Offline
Old 01/07/11, 6:16 AM   #161
Lichloathe
Von Kaiser
 
Orc Death Knight
 
Darkspear
Originally Posted by Lowskilled View Post
This makes the Lichborne Spec solely a fear-breaker, without the refund from the glyph is it even worth speccing into Lichborne?
At moderate 160k HP, GoDD and full Vengeance, Death Coil will heal you for about 33k. In the duration of Lichborne (10s) you can cast 3 from a full bar of RP/RPM (which is how you should be using it anyway, even before the Glyph is nerfed), spend 2 GCDs getting 30 more RP, and then cast a 4th. You are healing yourself for a total of 82% of your HP, and 21% of your HP for each GCD that you spend. That's twice what you get from Rune Tap and it's on a 30 second cooldown.

You tell me if it's still worth it.


In addition, here are some preliminary numbers on the same Avoidance vs Mastery test I ran earlier, but with the nerf to Death Strike:

Damage Taken Base Delta Comparison
Baseline 6719582 0.00%  
100 Mastery 6770155 -0.75% 100.864%
100 Dodge 6712141 0.11%  
200 Mastery 6653650 0.98% 99.818%
200 Dodge 6665810 0.80%  
300 Mastery 6613276 1.58% 100.140%
300 Dodge 6604013 1.72%  
400 Mastery 6677894 0.62% 101.252%
400 Dodge 6595323 1.85%  
500 Mastery 6544218 2.61% 100.512%
450 Dodge 450 Parry 6510885 3.11%  

The two are still pretty close, however, avoidance does start to pull ahead. I'm currently running comparisons with the Dragon Breath happening to see what effect that has, numbers will be up shortly.

Author of BloodSim

Offline
Old 01/07/11, 6:19 AM   #162
Putress
Glass Joe
 
Undead Death Knight
 
Stormscale (EU)
Originally Posted by Pintofbrew View Post
That's funny, I was thinking the exact oposite. After the first half-minute I find that while I can RS there's little need to. You rarely need more than one or two LB-DC.
While you may not need to RS for threat the chance to activate a sleeper rune and get a faster DS is worth it. I don't think the glyph change is going to affect the LB subspec. By the time I get two death coil's off the healer's heals helped me to get to 100% again.

It's not going to work as an 'O shit' button because you'll need to keep ~80 runic power ready. I use it when I know big damage is coming and it will just help the healer's a bit. If you can predict high damage then you can stockpile the neccesary runic power.

Offline
Old 01/07/11, 6:30 AM   #163
Tyvi
Never, Mags. Never!
 
Tyvi's Avatar
 
Human Death Knight
 
Turalyon (EU)
Crimson Scourge is and still will be a shitty talent. Noone cares about Blood runes. Heart Strike damage is so hilariously low in damage contribution that you might as well use every Blood rune for Blood Boil and not lose much DPS.
If Crimson Scourge gave us a chance to reset the Outbreak timer when meleeing a target with Scarlet Fever up and maybe reset Blade Barrier to full? Yeah, I'd take that. But nothing else will do because ironically Blood DKs couldn't care less about Blood runes.

The Lichborne nerf means there will be yet another factor that distinguishes a good from a bad DK - again. The difference between good and bad tanks for DKs is already quite big, much bigger than for other tank classes so I hope this is taken into consideration while Blizz is rebalancing DKs. Don't get me wrong, this is exactly why I play a DK because I like the active play style and having the feeling that what I do actually matters just standing in front of a boss and doing some sort of DPS rotation since all the survivability is passive anyway (i.e. like how I felt with my Warrior on most WotLK bosses where kiting, stunning and interrupting was not possible).

My 2 floater points in Blood have been moved out of Blood Parasites for a while now as well. They just aren't worth it for 10 man (maybe they are for 25, but considering it only hits melee on most bosses I am dubious). Heck, even Hand of Blood is better for raiding than Blood Parasites and especially Crimson Scourge because there are some bosses I can interrupt from range. I was kind of hoping Virulence to be taken down to only 2 talents point or being baked in completely in this patch to help with interrupts but it doesn't look like that's happening.


Offline
Old 01/07/11, 8:49 AM   #164
eduh
Glass Joe
 
Goblin Death Knight
 
Stormscale (EU)
Originally Posted by Lichloathe View Post
At moderate 160k HP, GoDD and full Vengeance, Death Coil will heal you for about 33k. In the duration of Lichborne (10s) you can cast 3 from a full bar of RP/RPM (which is how you should be using it anyway, even before the Glyph is nerfed), spend 2 GCDs getting 30 more RP, and then cast a 4th. You are healing yourself for a total of 82% of your HP, and 21% of your HP for each GCD that you spend. That's twice what you get from Rune Tap and it's on a 30 second cooldown.
Thats cool, but you will never never need that amount of healing in such a short time unless your healers die.

Sacrificing that number of rs's and subsequently Runes, just so you have enough RP to cast a couple of heals on yourself is starting to lose the appeal, specially now that i'm in dire need of virulence to interrupt the bosses.

Ill still keep Lbourne spec'd for a while, but i dont find myself using it very often, unless the healers die. Im only raiding Nomal 10man though.


Btw, on the official PTR patch notes there is no mention of the DS nerf, only on the data-mined info. Is the nerf confirmed?

Last edited by eduh : 01/07/11 at 8:54 AM.

Offline
Old 01/07/11, 9:22 AM   #165
Zerath
Piston Honda
 
Zerath's Avatar
 
Worgen Death Knight
 
Aerie Peak
Above poster - The DS nerf was data-mined from the PTR. It's semi-official at this point, I would assume it's going in to place with every thing else.

So, a few things I've noticed here in this last page:

- People saying using healing on LB/DC bug is wasted RP and wasted Rune usage:
No, it's not. Some times it's nice to lighten your healers load especially if they are moving to a fight mechanic, you're out of range, and you know if they move towards you it could cause an abrupt wipe. Also, if you're THAT close to losing threat - you need to really figure out what you're doing wrong because after the first 10 seconds, no one should come close to you. It's an "Ace in the Hole" but since it's being fixed - there's no need for anyone to bring it up from here on out. It's a moot point and doesn't belong here since we're looking towards the future of DK tanking.

- I do agree Crimson Scourge is still a shitty talent. It's not really worth speccing in to it unless you're some one that loves the BB animation, I guess.

Last edited by Zerath : 01/07/11 at 8:45 PM. Reason: I fail at reading.

Offline
Closed Thread

Go Back   Elitist Jerks » Class Mechanics » Death Knights

Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
old Cataclysm DK endgame tanking [4.x] GravityDK Death Knights 365 11/30/10 9:03 PM
Most effective endgame tanking enchant? Bill Public Discussion 25 06/21/06 2:48 AM