Originally Posted by Murdoque
For the first I'd guess the caster trash mobs in AK, their spell hits for a percentage of total health (70 iirc). You will need a healer and take 2 hits within the shield period to reach a minimum of 33% total health shield. The damage is magical so the shield itself should not interfere with the data. Once the shield is applied just refresh it as normal while tanking the physical adds. Subtract min DS value for each hit you did to maintain the shield to breaking point (so the duration doesnt drop). If you're not dpsing the adds this method should be fine. Only problem I foresee is the stacking debuff from one of the adds and unaccounted-for magic damage interfering, though it should be accurate enough to give a qualitative result.
If that fails just use the invincible mobs in Blasted Lands. They hit regular enough that at least 1 damage goes to shield every hit. You have to take a physical dps along with you though to test the shield size.
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The shield is still broke today, but slightly different. It still doesn't stack and doesn't refresh the timer. It resets the shield, but since the timer remains from the first shield.
I know in the previous build it did stack, so they must be tweaking it. I posted on the PTR forums, but who knows how many pages its dropped now. Hopefully its acknowledged soon in patch notes or a hotfix to the servers. I'll probably jump on a few times over the weekend and /bug it.
Once the stacking is fixed, I don't even need a big hitting mob to get a huge shield on the initial swing. Smaller shields stacking over 33% will be just as good as one large hit putting us at or over 33%. And it requires fewer people and less risk. But to be safe, I'll try to jump in a raid if one happens after its fixed.