Originally Posted by Liar
That really is not a good argument. This is a problem with DK EH and avoidance does not add EH and neither does mastery if you cannot survive the hits inbetween shields, obviously. So your point is pretty much: "DK EH is so low I have to rely on RNG not to die." and I agree. DK EH needs fixing but this has nothing to do with mastery or avoidance stacking either.
Having to rely on avoidance is simply just stupid design. No, avoidance is not worthless but it isn't really much about stacking Blood Shields but giving you time to regen your second pair of FU Runes so you have the resources to put up diseases or double DS. However, you would have to avoid quite a few hits for this scenario to happen and as I said before, you can't force it to happen. You can only hope that it does. Quite different from the active mitigation design of DS.
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You would have to rely on AV as much as you have to rely on your runes being up all the time and connecting a DS. DS comes first, but when that fails all you have left is your AV and cooldowns. Again, your CDs can't always be up all the time so in the end you are relying a bit on AV.
As far as this whole hit/exp issue is concerned, I don't really see why it should matter that much because there are a lot of upgrades in FL from T11 that has a lot of hit/exp. I mean I'm not even trying to get any hit/exp and I have 2%/19exp, further upgrades will get me more hit while keeping exp the same.
Avoiding hits might mean you get less of your Mastery, but in the end it leads to a higher overall survivability. I mean you can get pummeled with 10% avoidance (arbitrary #) and while you're getting full use of your mastery, you will die because A) You'll run out of cooldowns and/or B) your healers will oom.
As a side note I completely agree with the "more EH = DS better" line and there's quite a few ways to make it happen but I'm not exactly sure that's Blizzard's train of thought with DKs as was said so many times in blue posts.