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Old 01/20/11, 8:05 AM   #166
Jonneh
Glass Joe
 
Human Death Knight
 
Outland (EU)
Not to mention Gargoyle melee, giant boss hitboxes like Nef are such a pain. Feedback should be focused on getting this resolved at last.

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Old 01/20/11, 8:45 AM   #167
Velk
Von Kaiser
 
Human Death Knight
 
Khaz'goroth
Originally Posted by Therosian View Post
Official WoW Forums

Confirmation is a great thing indeed. This will place Mastery above Crit/Expertise in regards to stat weights as Consider has pointed out, but will still fall short of Haste.
This is already live on PTR.

From my testing, it works exactly like you would expect - the shadow portion is calculated ( using the new 18% for diseases ) and then multiplied by the mastery bonus - 31% or so mastery gives 100% of the physical damage as shadow.

At 32%, my 3 disease test swing was 12522/12542, which is a nice improvement.

Sudden Doom is still broken though.

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Old 01/20/11, 8:47 AM   #168
Jonneh
Glass Joe
 
Human Death Knight
 
Outland (EU)
Strange issue and relevant to the OP;

960 hit rating shows at 7.99% in the character sheet.
961 showed as 8%.

I wish I'd tested it at the time, but I've since reforged and changed some gear slots. Anyone know if the 960/7.99% thing is a display bug, or do you actually need 961 to be capped?

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Old 01/20/11, 9:09 AM   #169
3AM
Glass Joe
 
Worgen Death Knight
 
Cenarius
Originally Posted by Jonneh View Post
Strange issue and relevant to the OP;

960 hit rating shows at 7.99% in the character sheet.
961 showed as 8%.

I wish I'd tested it at the time, but I've since reforged and changed some gear slots. Anyone know if the 960/7.99% thing is a display bug, or do you actually need 961 to be capped?
The Combat Ratings thread shows that it takes 120.109 hit rating for 1% hit. 120.109 * 8 = 960.872, so 960 is just below 8% hit. 961 / 120.109 = 8.001, so really just about perfectly 8%. Note that expertise, without a racial, is similar to this, as 30.0272 * 26 = 780.7072, and 781 / 30.0272 = 26.00975.

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Old 01/20/11, 9:10 PM   #170
fancydethfst
Glass Joe
 
Worgen Death Knight
 
Hellscream
Originally Posted by Metaknight View Post
I think the BiS gear list is going to need quite the revising once this patch goes live if things stay as is.

.

Doubt much at all with minor exceptions. If haste > mastery, most BiS on the list has the Haste and there isnt much Haste/mastery combo gear.

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Old 01/20/11, 11:18 PM   #171
zipeldiablo
Glass Joe
 
Orc Death Knight
 
Sargeras (EU)
hi guys, i'm looking the patch note and i see that sudden doom is now a ppm who scales on the weapon speed, isn't interesting to take a 3.60 weapon to have more procs or the damage off a 3.80 weapon (ashkandy btw) are too high? is there a way to test this?

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Old 01/21/11, 11:57 AM   #172
Sot
Glass Joe
 
Orc Death Knight
 
Antonidas
Wanted to give you guys a heads up that using AMS for soaking on Chogall at anytime in Phase 1 could cause a wipe.

- Conversion goes through AMS and AMS can block AoE fears, Shadowfury, etc which would result in a stack given to Chogall.

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Old 01/21/11, 2:30 PM   #173
Ketrew
Von Kaiser
 
Ketrew's Avatar
 
Worgen Death Knight
 
Tichondrius
Have you guys tried out WoW Reforge Calculator for reforging? Seems to be pretty handy.

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Old 01/21/11, 4:15 PM   #174
Contro
Glass Joe
 
Orc Death Knight
 
Bleeding Hollow
Originally Posted by Bobfred21 View Post
Runic corruption stacking is a buff to expertise because it gives us more GCDs to use, with more GCDs to use the danger of missing is much higher because we could actually lose time in which we could be using another GCD. So while it's true that crit scales with this buff as well, it interacts with expertise in a way that crit doesn't.
The danger of missing is the same. The extra rune if RC ends up being that much of a buff will be impacted by all our stats. In other words we will be looking to get the max out of that rune just like we do every rune. It does not act in a different way and there is no increase in your chance to miss.

Minus Kahories anyone on the ptr have some idea of how haste is being affected by RC stacking. I would think RC stacking impacts recource use because your ability to generate RP should be more consistent. In other words, haste eventually loses some value at certain points because we dont need to be regenerating runes at a certain pace if we are using multiple gcd for a dc dump.

Right now we attempt not to clip RC so we need fillers between our dc's to ensure our gcd's are maxed. How much does anyone believe this will change?

Is it possible to get this thread cleaned up a bit?

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Old 01/21/11, 5:52 PM   #175
Bobfred21
Von Kaiser
 
Worgen Death Knight
 
Lothar
Originally Posted by Contro View Post
The danger of missing is the same. The extra rune if RC ends up being that much of a buff will be impacted by all our stats. In other words we will be looking to get the max out of that rune just like we do every rune. It does not act in a different way and there is no increase in your chance to miss.

Minus Kahories anyone on the ptr have some idea of how haste is being affected by RC stacking. I would think RC stacking impacts recource use because your ability to generate RP should be more consistent. In other words, haste eventually loses some value at certain points because we dont need to be regenerating runes at a certain pace if we are using multiple gcd for a dc dump.

Right now we attempt not to clip RC so we need fillers between our dc's to ensure our gcd's are maxed. How much does anyone believe this will change?

Is it possible to get this thread cleaned up a bit?
The value of expertise is currently low because there's little risk to missing an attack correct? Not being GCD capped we simply use the rune on our next GCD with very little opportunity cost. If however, we become GCD capped we will actually incur an opportunity cost (ie. whatever our next GCD would have been gets pushed back. In a GCD capped situation missing an attack always means we lose that time and therefore the DPS of that cool down. It doesn't scale in the same way that "more crit" scales. Either it's valuable because we're GCD capped for the same reasons that hit rating is valuable OR it's not valuable because an attack being dodged doesn't cost us runes, just time.

The RC changes pushes us closer to being GCD capped which will affect expertise rating more so then crit rating.

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Old 01/21/11, 10:24 PM   #176
Diello
Von Kaiser
 
Diello's Avatar
 
Human Death Knight
 
Cenarion Circle
Originally Posted by Ketrew View Post
Have you guys tried out WoW Reforge Calculator for reforging? Seems to be pretty handy.
I just started using Reforgenator which does the calculations in game and actually respects the hit and expertise caps properly.

edit: The addon isn't ready for prime time yet. See the post below.

Last edited by Diello : 01/23/11 at 5:37 AM.

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Old 01/22/11, 12:38 PM   #177
fancydethfst
Glass Joe
 
Worgen Death Knight
 
Hellscream
Is there anyone who has proof those BoE heroic versions of Treads of Savage Beating for boots even exist as they do in our BiS? Was working on HM's and the boots dropped, not heroic tho. I have currently down HM Chim and even though those boots do not have haste they do have Mastery for the upcoming Mastery change.

Basically back to my Q or if anyone has proof these boots exist let me know. If not I am jumping on the Chim boots when I see them.

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Old 01/22/11, 9:13 PM   #178
Consider
King Hippo
 
Consider's Avatar
 
Draenei Death Knight
 
Dragonblight
Originally Posted by fancydethfst View Post
Is there anyone who has proof those BoE heroic versions of Treads of Savage Beating for boots even exist as they do in our BiS? Was working on HM's and the boots dropped, not heroic tho. I have currently down HM Chim and even though those boots do not have haste they do have Mastery for the upcoming Mastery change.

Basically back to my Q or if anyone has proof these boots exist let me know. If not I am jumping on the Chim boots when I see them.
Bah. No, they almost certainly don't exist. None of the trash epics have heroic versions, for obvious reasons, even though they're all in the files, and even though it leaves numerous itemization gaps at the heroic level.

Massacre Treads would be the only choice (and would be superior next patch anyways, even if a 372 ToSB did exist).

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Old 01/23/11, 2:30 AM   #179
Morsmortis
Glass Joe
 
Human Death Knight
 
Greymane
Originally Posted by Diello View Post
I just started using Reforgenator which does the calculations in game and actually respects the hit and expertise caps properly.
I just tried this, and the way it goes through it's list of rules creates a sub optimal setup. It goes through your list of "rules" as if they were a checklist rather than parameters for an overall change. For example if hit to cap is rule 1 and haste to maximum possible is rule 2, it makes hit go to cap firstoff, then proceeds to make haste go to max possible. This causes it to completely ignore the ability to reforge hit to haste in situations where doing so is optimal so that you may then reforge crit/expertise/mastery to hit on a piece of gear which has haste already. Just a warning to any would-be users.

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Old 01/23/11, 5:36 AM   #180
Diello
Von Kaiser
 
Diello's Avatar
 
Human Death Knight
 
Cenarion Circle
Mors is right. I apologize for the hasty recommendation. The addon gave me a very close to optimal setup, but based on what was just explained above I suppose that it was just luck (and the fact that my current gear has very clear reforging needs).

I'll go back to using WoW Reforge Calculator and suggest others do as well.

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