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Old 12/12/10, 10:47 PM   #16
Consider
King Hippo
 
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Draenei Death Knight
 
Dragonblight
So it does. Not sure why they would revert that change. Most illogical.

I wasn't overlooking the additional portion of a DC - that's simply implied in the 20 RP (what else would you be doing with it?!). If you want to break it down further, it would come down to: is that fraction (20/34) of another SI stack, RC proc chance, and DC's damage worth the cost of a GCD and a full DC's damage? Ultimately, yes, if you have the empty GCD available (or if it's just replacing a HoW), if RC isn't already up, if DT isn't already up (or SI is stacked to 5), and if that 20 RP will be sufficient to grant you an additional Death Coil than you would have been able to do otherwise (meaning you had 14<=x<34 runic)...

But if you fail to meet a single one of those conditions? No, and such is going to be the case the majority of the time.

Still, if one is able to recognize and instantly react to the times when those stars do align, yes, it's free dps. But it's not going to be a common scenario by any stretch of the imagination, and if you misjudge (i.e, think you have the free GCD but you really won't, or whatever), you're going to hurt yourself.

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Old 12/13/10, 11:37 PM   #17
Skullbound
Glass Joe
 
Worgen Death Knight
 
Emerald Dream
Wouldn't DW Unholy be ahead of 2h Unholy during the T11 (Normal) gear either way? Just because dw has a higher chance of procing SD? Or is there something behind that?

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Old 12/14/10, 4:23 AM   #18
Arkhill
Glass Joe
 
Orc Death Knight
 
Dalvengyr
If you're at 100RP and Sudden Doom Procs, you fire off a Death Coil. Say Runic Corruption procs, would it be better to wait till the buff fades before using another Death Coil, using a Rune ability and wasting RP, or burning RP with Death Coil and possibly clipping RC?

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Old 12/14/10, 2:38 PM   #19
Flagellum
Glass Joe
 
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Undead Death Knight
 
Hyjal
Just wanted to mention from my personal experiences in heroics (haven't done the raids yet), I would strongly recommend not using Desecration. It tends to hide all the bad things that will one shot you especially if you have your spell graphics turned up all the way. The utility is nice, but that's a moot point if you're dead. Just my opinion/observation.

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Old 12/14/10, 3:25 PM   #20
Max zero
Glass Joe
 
Orc Death Knight
 
<RoE>
Khaz'goroth
Originally Posted by Flagellum View Post
Just wanted to mention from my personal experiences in heroics (haven't done the raids yet), I would strongly recommend not using Desecration. It tends to hide all the bad things that will one shot you especially if you have your spell graphics turned up all the way. The utility is nice, but that's a moot point if you're dead. Just my opinion/observation.
Had the same issue. On Orbital Defense System (probably the first boss most people will fight in BWD) Desecration will cover the blue pools (which give mana/damage boost) and will cover the edge of Green poison pools (increase damage taken).

In the end I specced out of it and it did help the raids positioning.

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Old 12/14/10, 6:20 PM   #21
HellHamsterr
Von Kaiser
 
Human Death Knight
 
Ravencrest (EU)
Originally Posted by Arkhill View Post
If you're at 100RP and Sudden Doom Procs, you fire off a Death Coil. Say Runic Corruption procs, would it be better to wait till the buff fades before using another Death Coil, using a Rune ability and wasting RP, or burning RP with Death Coil and possibly clipping RC?
Althought machinegunning Deathcoils is not wise from a dps point of view due to wasting Runic Corruption procs, i think it's a priority to always be below the RP cap, due to losing possible death coils. So in your situation you use 2 deathcoils (one with Sudden doom and the other without) to get below the RP cap and then start using runes, and then repeat.

Last edited by HellHamsterr : 12/14/10 at 6:29 PM.

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Old 12/14/10, 7:21 PM   #22
Rojali
Glass Joe
 
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Orc Death Knight
 
Kilrogg
Originally Posted by Max zero View Post
Had the same issue. On Orbital Defense System (probably the first boss most people will fight in BWD) Desecration will cover the blue pools (which give mana/damage boost) and will cover the edge of Green poison pools (increase damage taken).

In the end I specced out of it and it did help the raids positioning.
I did not have the same experience, graphically. I was still able to see every ground effect with desecration active.

Desecration was "somewhat" helpful on the poison goo adds but any other slow is probably a more reliable way to handle them.

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Old 12/14/10, 9:10 PM   #23
Flopi
Von Kaiser
 
Pandaren Monk
 
Outland (EU)
Originally Posted by Rojali View Post
I did not have the same experience, graphically. I was still able to see every ground effect with desecration active.
If I'm not mistaken there is an option to prioritize your own spell effects. That might be the cause of different appearances.

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Old 12/14/10, 9:46 PM   #24
Flagellum
Glass Joe
 
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Undead Death Knight
 
Hyjal
Originally Posted by Flopi View Post
If I'm not mistaken there is an option to prioritize your own spell effects. That might be the cause of different appearances.
In the interface menu under display is a box you can check to emphasize your own spell effects so that your spells will be more visible than others. Though, its not just myself that was having problems seeing "don't stand in stupid" type things but others in my group as well.

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Old 12/15/10, 12:06 PM   #25
SuperiorityDK
Glass Joe
 
Gnome Death Knight
 
Barthilas
Originally Posted by Tr1p View Post
Hi,
you wrote that in DW 1 point Hit is worth 1,64.
This is till you have the 8% Hit Cap, isnt it?

Do you have a stat for Hit after the Hit cap?

And, do you also have Stats for Waapon DMG, DPS, Speed?

best regards
Trip
I did a quick sim using SimulationCraft while over hit cap and for all other stats got similar-ish values to the original post.

The value for hit, however, above the hit cap was .61, whereas crit was .62.

It seems for dual-wield unholy hit above the cap is around the level of crit or expertise, but still better than mastery.

I recommend people run their own simulations, though. I was using my own armory and SimulationCraft so the numbers could be different if you are raid geared and using Kahorie's Sim.

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Old 12/15/10, 12:33 PM   #26
dedmonwakeen
Bald Bull
 
dedmonwakeen
Undead Priest
 
No WoW Account
Please remember that the default behavior in SimC for calculating Hit/Exp is to return the dps LOST when Hit/Exp is removed.

If you want to enforce positive scale deltas, use positive_scale_delta=1 or check the appropriate box in the Scaling tab.


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Old 12/15/10, 1:39 PM   #27
Taiyoken
Piston Honda
 
Worgen Druid
 
Mannoroth
DoT mechanic question:

Do diseases update in real time for your current values of crit/str/mastery? I understand for other casters it does not update haste but I'm unsure of the other stats.

Basically if I pop something like Mark of Khardros - Item - World of Warcraft before I Outbreak and keep refreshing with FeS will the extra Mastery wear off 33 seconds in or will it just keep going until I forcibly refresh with Outbreak or IT/PS?

Same thing with Strength.

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Old 12/15/10, 1:44 PM   #28
Tr1p
Glass Joe
 
Orc Death Knight
 
Anetheron (EU)
Originally Posted by SuperiorityDK View Post
I did a quick sim using SimulationCraft while over hit cap and for all other stats got similar-ish values to the original post.
Thank you very much. I used SimCraft now for myself. Works pretty good.

Originally Posted by dedmonwakeen View Post
use positive_scale_delta=1 or check the appropriate box in the Scaling tab.
I think he used "positive_scale_delta=1". If not, the scale is 1.86 instead of 0.36 for BiS

Last edited by Tr1p : 12/15/10 at 1:59 PM.

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Old 12/15/10, 4:29 PM   #29
HellHamsterr
Von Kaiser
 
Human Death Knight
 
Ravencrest (EU)
I dont know if anyone mentioned this, but on Magmaw you need to start dpsing when you are in melee range of the boss, otherwise your ghoul will just stand there doing nothing (hunters have it too from what i saw)... Like they are being out of range.

Last edited by HellHamsterr : 12/15/10 at 4:36 PM.

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Old 12/16/10, 12:30 AM   #30
shed
Don Flamenco
 
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Human Death Knight
 
Scilla
Originally Posted by HellHamsterr View Post
I dont know if anyone mentioned this, but on Magmaw you need to start dpsing when you are in melee range of the boss, otherwise your ghoul will just stand there doing nothing (hunters have it too from what i saw)... Like they are being out of range.
You can move your ghoul into position as you run in with the tanks and place him right next to mele range.

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