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Old 01/05/11, 1:01 PM   #106
Jonneh
Glass Joe
 
Human Death Knight
 
Outland (EU)
Originally Posted by Methenlól View Post
If Massacre reduces you down to 1 Health, and you get a tick of Unholy Frenzy very short after that you will die.
So you would have to time it really good. Also your healers will try to heal you only a little above 10k Hp, so you won't die, they then should know that you have Unholy Frenzy up, so you get a little more heal to stay above 10k.
There could be absolutely no time between the Massacre hitting you, and the UF tick, which would kill you without even a global to save yourself with a DS, let alone a healer healing you. Far too risky to use it during the phase1 portions if you ask me.

I find the perfect strategy to be using UF + garg together during the first Feud (stacking up phase). It is then back off cooldown for the 0 healing phase burn at the end. During that first phase there are a lot of heals and cooldowns being used by your healers, so its alot safer. You may need to cancel it a bit early when the massacre at the end of the Feud phase comes, but its only usually a few seconds lost.

A note for you consider about using AMS in that phase - it also makes you immune to the hit debuff for those seven seconds glyphed. Another little point for the AMS section of the boss.

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Old 01/05/11, 7:08 PM   #107
optional22
Von Kaiser
 
Orc Death Knight
 
Cho'gall
Tailoring's perk has been changed slightly: "Swordguard Embroidery, grants 1000 AP for 15 seconds, and has a 55 second ICD with 15% proc chance. Assume procs every 60 seconds and this would be an average 250 AP"

Still inferior.

Last edited by optional22 : 01/05/11 at 10:52 PM.

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Old 01/06/11, 5:20 AM   #108
Flopi
Von Kaiser
 
Pandaren Monk
 
Outland (EU)
I was calculating items worth today and noticed something.

In the main post there is a section about gemming:
Aside from meeting your meta gem requirements, you only bother to use orange/purple gems if the socket bonus is 20 strength, 30 of any secondary stat, or anything higher than that for one yellow/blue slot
I had an item with blue socket and socket bonus 30 haste. Using the rule above I should gem 20str/20hit ?

Using the values from the main post:

Strength 3.09
Hit 0.78
Haste 0.75

40str gem = 3,09*40 = 123,6

while the 'right way of gemming' nets me

20str + 20hit + 30hst = 20*3,09 + 20*0,78 + 30*0,75 = 61,8 + 15,6 + 22,5 = 99,9

So am I misreading or should we gem orange/purple only when socket bonus is 20str or you need it for the meta.
Doing a little math it seems that the socket bonus for secondary stat should be at least 60 to get the same dps value as 40str gem has.

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Old 01/06/11, 12:48 PM   #109
Martialbob
Glass Joe
 
Worgen Death Knight
 
Cenarius
Unholy
•Scourge Strike now deals an additional 18% Physical damage done as Shadow Damage for each disease on your target. Up from 12%.
•Unholy Might now increases your Strength by 5%, down from 10%.

Will this be pushing 2H Unholy Above DW?

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Old 01/06/11, 4:06 PM   #110
Panzerkin
Von Kaiser
 
Panzerkin's Avatar
 
Worgen Death Knight
 
Uther
Runic Corruption procs while the aura is already active now add 3 seconds to the existing aura duration, instead of simply refreshing/overwriting the existing aura.

Machine gunning death coils seems like it will not be getting punished anymore, and given the proper circumstances it may even provide a dps boost (any time you are not GCD capped from Hero/Lust/Unholy Frenzy and your runes are all on cooldown). Could this also make the glyph of Death's Embrace worth taking to get your ghoul back up to full power during an important burn phase on a boss?

The Fury of Angerforge internal cooldown has been drastically reduced so this trinket will build up charges much faster.


Also looks like we may need to re-examine Fury of Angerforge to see if it is a viable alternative to existing BiS trinkets.

Against stupidity the gods themselves contend in vain.
- Friedrich von Schiller

The nice part about being a pessimist is that you are constantly being either proven right or pleasantly surprised.
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Old 01/06/11, 5:28 PM   #111
fancydethfst
Glass Joe
 
Worgen Death Knight
 
Hellscream
Originally Posted by Martialbob View Post
Unholy
•Scourge Strike now deals an additional 18% Physical damage done as Shadow Damage for each disease on your target. Up from 12%.
•Unholy Might now increases your Strength by 5%, down from 10%.

Will this be pushing 2H Unholy Above DW?
I didnt see the SS + shadow dmg in the 'Official' patch notes. Did they backpedal on this?

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Old 01/06/11, 5:34 PM   #112
probiscus
Bald Bull
 
Human Death Knight
 
<QQ>
Kilrogg
Might the runic corruption change justify increased points into ams? After the twin dragons with 3 pts in the talent, this change is actually pretty exciting.

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Old 01/06/11, 5:35 PM   #113
Brobabooey
Glass Joe
 
Brobabooey's Avatar
 
Worgen Death Knight
 
Lightninghoof
Originally Posted by Jonneh View Post

A note for you consider about using AMS in that phase - it also makes you immune to the hit debuff for those seven seconds glyphed. Another little point for the AMS section of the boss.

Correct. If you use AMS (assuming you are glyphed for AMS) right before the first Caustic Slime during Feud, you will have it up for the second Caustic Slime as well, providing two full RP dumps, and making you immune to the hit debuff. Very important for that fight to help make the dps check on Heroic difficulty.

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Old 01/06/11, 7:06 PM   #114
Daniablo
Glass Joe
 
Orc Death Knight
 
Tarren Mill (EU)
Originally Posted by Brobabooey View Post
Correct. If you use AMS (assuming you are glyphed for AMS) right before the first Caustic Slime during Feud, you will have it up for the second Caustic Slime as well, providing two full RP dumps, and making you immune to the hit debuff. Very important for that fight to help make the dps check on Heroic difficulty.
Using it about 1-2 seconds after the first has faded will make you immune for the 2nd and 3rd again providing 2 full RP dumps

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Old 01/06/11, 9:30 PM   #115
Glimpse
Glass Joe
 
Orc Death Knight
 
Tichondrius
Chaotic Meta fixed with 4.0.6 and some new metas added.


* Meta gems with the Chaotic and Relentless prefixes now have a requirement of 3 red gems.
* Added new meta gems: Agile Shadowspirit Diamond (Agility/3% critical damage), Reverberating Shadowspirit Diamond (Strength/3% critical damage), and Burning Shadowspirit Diamond (Intellect/3% critical damage). These new recipes are unbound and can drop from any Cataclysm creature. The new meta gems have a requirement of 3 red gems equipped.

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Old 01/06/11, 11:24 PM   #116
Rennadrel
Glass Joe
 
Goblin Death Knight
 
Mal'Ganis
Originally Posted by Glimpse View Post
Chaotic Meta fixed with 4.0.6 and some new metas added.
I like these new meta gems, I was wondering why Blizzard had never put strength and agility based ones into the game back in Wrath. Critical strike rating has it's value, but 54 isn't enough to warrant the Chaotic anymore over 54 strength or whatever the stat will be I don't think, especially for Unholy where haste and strength are bigger stats. These gems will probably be best depending on your gear at the time of use, because otherwise you can start breaking haste cap and not needing it's benefit when that added strength might help instead. I guess I should get a spreadsheet going and see, but I get the feeling that the strength meta already beats out Chaotic for a DPS boost.

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Old 01/06/11, 11:44 PM   #117
antitux
Glass Joe
 
Worgen Death Knight
 
Hyjal
Secondaries simply don't stack up against Strength right now.

Let's say that they did hypothetically make that 54 strength and 3% crit. I can't imagine them actually giving us that much of a gain. However, if they did go with 54 strength, that would end up being best-in-slot for us.

To keep things simplistic, I used Op's 2h ilvl 259 stat weights, as that's the lowest stat weights for strength and, and 2nd-highest for crit:

54 Strength at 3.09 DPS per point would be 166.86 DPS
54 Crit at 0.62 dps DPS point would be 33.48 DPS

That would be a gain of 133.38 DPS.

Last edited by antitux : 01/06/11 at 11:46 PM. Reason: typo

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Old 01/07/11, 2:24 AM   #118
Bobfred21
Von Kaiser
 
Worgen Death Knight
 
Lothar
So I've been running some sims. All simulations have been run using BiS gear with the exception of:
[Elementium Girdle of Pain] and some very minor reforging.

This sim reforged pretty much as suggested in the OP:
DPS 19399(+/- 1978)
Total Damage 6983.63m
RunicPower Total runic power used: 2433104 (3553 wasted)
Threat Per Second 12582
Generated in 20.72 s
Template 2H Unholy
Priority Unholy
Presence Unholy
Sigil
RuneEnchant
Pet Calculation True

This sim reforged for crit instead of expertise:
DPS 19438(+/- 1768)
Total Damage 6997.78m
RunicPower Total runic power used: 2411062 (3526 wasted)
Threat Per Second 12628
Generated in 20.22 s
Template 2H Unholy
Priority Unholy
Presence Unholy
Sigil
RuneEnchant
Pet Calculation True

Even an EP sim yields:
EP AttackPower 0.7 DPS
EP Strength 2.88
EP Agility 1.2
EP CritRating 0.62
EP MasteryRating 0.26
EP HasteRating 1.74 - this can not be correct.
EP ExpertiseRating 0.3
Before Melee Hit Cap 0.8
EP SpellHitRating 0
EP WeaponDPS 4.4
EP WeaponSpeed 510
EP 2T10 323
EP 4T10 560
EP 2T11 119
EP 4T11 261
EP 4T11 Tank 0

I can't imagine the belt alone is going to make enough of a difference to swing the value of expertise above crit, especially given my belt gives more haste.

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Old 01/07/11, 4:31 AM   #119
Sahlia
Von Kaiser
 
Human Death Knight
 
Zuluhed (EU)
Originally Posted by Grimrokh View Post

That they haven´t implemented a change to Unholy Mastery worries me, since they already did the same for Ret Pala, but since they needed a serious buff, I hope that for ours they just haven´t found a satisfying solution. Buffing the dmg to diseased targets in general sounded to OP for my subjective opinion, anyway.
It's not overpowered. It's all a question of adjusting the numbers. It should be 1.5% percent per point of mastery to make it a roughly 1% dps increase per mastery point (so it would be closer to haste than crit).

I hope that the unholy mastery isn't yet implemented because it takes somewhat more time to implement it and so it will be fixed in a few days.

Anyways, we will have to see what will happen. If they buff SS(like in the MMO Notes), it's yet not a lot more than a 1% nerf that could be easily offset by a working mastery. So i suppose there's more nerfs to come when they impelment a working mastery.

The patchnotes are anyways incomplete. Warlocks AOE hasn't still yet been nerfed.

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Old 01/07/11, 5:20 AM   #120
Flopi
Von Kaiser
 
Pandaren Monk
 
Outland (EU)
Originally Posted by Grimrokh View Post
Those Patch notes worry me.

Someone posted the part about the increase in the Shadow Portion of SS on the german forums, too.
Since it is not in the offical patchnotes, I can only assume it is at best work in progress, at worst they dropped it.
I am guessing they are playing around with possibilites to buff 2Hd, a clue is the buffing of the Frost 2Hd Talent.
My guess is that by buffing SS they are trying to remove DnD from our single target rotation and also nerf the UH DW viability.

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