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Old 02/10/11, 1:22 PM   #196
Veanorn
Glass Joe
 
Gnome Death Knight
 
Doomhammer
Originally Posted by facelessmanchs View Post
I am eagerly awaiting Consider's 4.0.6 update to this thread (I hope he is planning an update). In the mean time, I have been reading various forums regarding the DW Frost spec. The consensus thus far seems to be that the spec is basically dead (at least when you compare straight dps to unholy). After raid last night, I was almost ready to jump on that same bandwagon; however, this afternoon I had some time to do some exploring of my own. With the changes made to the Virulence talent, it would seem to be a no-brainer to pickup all three points in place of 2 IBT and 1 Butchery. It would seem to me that 4/31/6 is probably the way to go. I'm going to run with this spec tonight during raid before I post any numbers. I just wanted to get some other DW Frost DK opinions on this. As anyone found a better spec or agree/disagree?

<EDIT> - Removed inaccurate DPS readings.
Yes, in the world of max dps, unholy is parsing even higher then it did pre-4.0.6. That being said, in a 10/25m raid world, we still do middle of the pack dps, and we still bring 2 raid utility items in ICT and Brittle Bones. With alot of hunters (especially in my guild) going MM/BM, ICT stands out for the raid wide buff with hunting party no being used anymore. Brittle Bones is also an over all raid dps increase, while sacrificing some personal dps (by not going unholy). I am staying Frost for the love of the playstyle, and the 2 raid buffs that I bring as the sole Frost DK.

I also seen an increase with my dps upwards of 750dps using 3/3 virulence vice IBT on the dummy, and on cho'gall last night. I also un-reforged some some stuff for more +hit, and now I am running roughly 12% melee hit, and usually I parse 65-75% normal oblits with 35-25% crits... last night I was running an even 55% hits with 45% crits... Not sure if it was some dam good RNG, but I had a bunch more KM procs, with an overall obliterate dps increase of 6% vice only having 8% to hit.

Just my thoughts, could be a possibilty that the RNG was re-coded to a higher base % to KM procs on normal white hits, so more white hits = more KM procs, which is why I was thinking a higher +hit = more KM procs (percentage wise) post 4.0.6. Need to parse more, and run more sims, will post some updated stuff, but I definatley saw an 500-750dps increase overall for disease damage, and a 6% overall obliterate dps increase for adding 4% more hit to myself.

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Old 02/10/11, 1:24 PM   #197
Itsjusturin
Glass Joe
 
Goblin Death Knight
 
Twisting Nether (EU)
@Teohetimokan

I had similar results. 4.0.3

I would really like to see some more theorycrafting on the subject. I my self am not 100% comfortable in using Kahori's SIM. THough when I added 2x 30sec timers where you are not on the boss on a 10min fight it seemed that UH pressence lost less dps than it's frost pressence counter part. And the gab was increased.

A few points I would like to add. With 1 GCD we have more room for moving as we are not GCD capped. And with haste we regen runes faster when not on the target. We can afford being infront of a boss since dodges and parrys affect us less, and we get more run speed.

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Old 02/10/11, 4:59 PM   #198
Kahdrick
Von Kaiser
 
Orc Death Knight
 
Daggerspine
I'm not a fan of IBT. I pair my BT up with PoF (which have the exact same cooldown), and having an extra BT in the middle of my rotations is rarely needed to keep everything going and every second I delay using BT is essentially a dps loss from placing those talent points, plus it breaks the cooldown sync with PoF. Personally, I've always shunned the deeper blood talents, and I roll will 5/31/5 (2H frost). My reshuffling of talents to include 3/3 virulence and only 2/3 Epidemic is my only real change from 4.0.5 and yet I'm seeing almost a 4k dps increase on boss fights thanks to the 2H buffs.

This is the build I use:
Talent Calculator - World of Warcraft

I find that as long as I'm really good about reapplying Blood Plague as soon as it falls off, I never have to worry about FF, and the rotation is basically unchanged from 4.0.3 with a huge damage increase.

Edit: By means of comparison, among the members of my guild, I used to be a solid mid-range dpser (#5-10 ish) pre-patch and now I'm top melee dps (which puts me in the #1-4 spots raidwide) on almost every fight post patch.

Last edited by Kahdrick : 02/10/11 at 5:10 PM.

Shamrogue FTW!

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Old 02/10/11, 6:01 PM   #199
AtheistGod
Piston Honda
 
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Orc Death Knight
 
Zul'Jin
Virulence > Improved Blood Tap

There is no uncertainty about it.
Virulence gives slightly more damage per point, is done completely passively (requires no extra skill), does not push you towards GCD capping, has 1 more point, and doesn't require you to get Butchery. IBT simply doesn't match up.

The choice is between Improved Blood Tap and Epidemic
Without accounting for GCD capping and assuming optimal usage, 2/2 IBT gives about 25% more damage than 3/3 Epidemic. It's a question of whether the theoretical benefit of IBT is worth the difficulties of making use of it.

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Old 02/10/11, 8:07 PM   #200
Justee
Glass Joe
 
Goblin Death Knight
 
Hyjal
Originally Posted by AtheistGod View Post
Virulence > Improved Blood Tap

There is no uncertainty about it.
Virulence gives slightly more damage per point, is done completely passively (requires no extra skill), does not push you towards GCD capping, has 1 more point, and doesn't require you to get Butchery. IBT simply doesn't match up.

The choice is between Improved Blood Tap and Epidemic
Without accounting for GCD capping and assuming optimal usage, 2/2 IBT gives about 25% more damage than 3/3 Epidemic. It's a question of whether the theoretical benefit of IBT is worth the difficulties of making use of it.
Exactly, that's where the debate now is (IBT vs Epidemic).

I've done some napkin mats and raid testing, and came to conclusion that IBT is worth keeping over Epidemic. My reasoning behind this is - having to reapply Blood Plague slightly more often isn't going to significantly affect your DPS (Epidemic is only truly helping Blood Plague, since between your Rime procs and Outbreak CD, Frost Fever will often be passively on your target). On the other hand, a shorter IBT CD can really come handy on burst scenarios and gives you much more rune flexibility.

Last edited by Justee : 02/10/11 at 8:31 PM.

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Old 02/10/11, 10:33 PM   #201
caragenerico
Glass Joe
 
Blood Elf Death Knight
 
Warsong
I don't know if I'm just unlucky, but without Epidemic, I had to cast HB many times using Frost Runes to keep Frost Fever on. Is this still a dps increase?

Should I cast HB at every Rime proc (which I don't, depending on the behavior of RE and my amount of runic power) to certainly sustain Frost Fever? Even that way, it may not proc, and depending on RNG to keep a dot up seems pretty unlikely to me.

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Old 02/11/11, 4:41 AM   #202
Padruthor
Glass Joe
 
Orc Death Knight
 
Sunstrider (EU)
Another advantage for IBT is the possibility to capitalize on the blood rune / BT bug more often. Although the opportunities are rather rare in a real fight. I mean, when do you have 2 blood runes available and BT up at the same time?

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Old 02/11/11, 8:03 AM   #203
Zerath
Piston Honda
 
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Worgen Death Knight
 
Aerie Peak
Originally Posted by caragenerico View Post
I don't know if I'm just unlucky, but without Epidemic, I had to cast HB many times using Frost Runes to keep Frost Fever on. Is this still a dps increase?

Should I cast HB at every Rime proc (which I don't, depending on the behavior of RE and my amount of runic power) to certainly sustain Frost Fever? Even that way, it may not proc, and depending on RNG to keep a dot up seems pretty unlikely to me.
Not having Epidemic in your spec gives you this exact scenario if you have Average or Below Average RNG. I've tested 0/1/2/3 over the past few weeks and honestly, my DPS stays within 1k of itself. It's insanely hard to figure out "what is the best?!" when we're heavily effected by RNG.

Now, to answer your question: When you have 0 points in Epidemic, Rime becomes a much higher priority on your list. You can NOT lose that proc or let FF fall off. At this point it becomes Diseases -> Rime if less than 3s on FF and not RP capped -> OB/KM proc if OB is up and you're not capped on RP -> FS.

It looks similar, yes, but there's more "weaving" required and you'll eat some over capped RP chances are. If FF has less than 4 seconds of up-time left, you have a KM proc and at 70 rp? Use OB/KM proc -> Rime.

What if you're at 90 RP with a KM and Rime proc and ~4 seconds left? Easy enough. FS/KM proc followed by Rime then OB->FS.

Not having Epidemic requires even more attention to procs/disease counter/runes because you're going to be making snap decisions. The goal, though, it is to not over cap RP. You'll have some people say "Always OB on a KM proc!" which I've personally found to lower my DPS because I just ate an additional FS by over-capping. Now, we're talking rather marginal numbers but we're here to min/max as best as possible.

What if you have no Rime proc? You'll have to burn a Frost Rune on HB, reapply PS at the same time so there is no time wait on that pair of runes.

Over-all, it's a more difficult time management spec and you will lower your DPS by having them fall off much sooner on fights like Cho'gal if you go kill the add and similar situations where you have to run off some where else. What do I mean by "lower your dps"? Again, it's marginal. It's around 1 or 2% from all my records on run around fights. Which, equates to about 300-500 dps. Not a killer by any means but I do know people that consider that a substantial decrease.

Last edited by Zerath : 02/11/11 at 8:05 AM. Reason: Messed up the priority system. Fixed.

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Old 02/11/11, 12:27 PM   #204
Kweezen
Glass Joe
 
Orc Death Knight
 
Blackwater Raiders
I think with the changes made to unholy and such blizzard is heading in a direction where if frost didn't have procs, it would do less than unholy but competitive to a point where the playstyle is what matters to the user. Add in procs and I think they want the average frost dps to match unholy's. If we get lucky on procs we do more, if we get unlucky, less (and by procs I mean KM, Rime, and RE).

Also one quick question about the OP, when he says "Ob if both Frost/Unholy pairs and/or both Death runes are up, or if KM is procced" does he mean use KMOb only when the runes are DDXXXX or --F-U- or when any combo of U and F runes are up (where - means any state and X is cooldown)?

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Old 02/11/11, 1:36 PM   #205
Theodos
Glass Joe
 
Human Death Knight
 
Sargeras
Originally Posted by Zerath View Post
Not having Epidemic in your spec gives you this exact scenario if you have Average or Below Average RNG. I've tested 0/1/2/3 over the past few weeks and honestly, my DPS stays within 1k of itself. It's insanely hard to figure out "what is the best?!" when we're heavily effected by RNG.

Now, to answer your question: When you have 0 points in Epidemic, Rime becomes a much higher priority on your list. You can NOT lose that proc or let FF fall off. At this point it becomes Diseases -> Rime if less than 3s on FF and not RP capped -> OB/KM proc if OB is up and you're not capped on RP -> FS.

It looks similar, yes, but there's more "weaving" required and you'll eat some over capped RP chances are. If FF has less than 4 seconds of up-time left, you have a KM proc and at 70 rp? Use OB/KM proc -> Rime.

What if you're at 90 RP with a KM and Rime proc and ~4 seconds left? Easy enough. FS/KM proc followed by Rime then OB->FS.

Not having Epidemic requires even more attention to procs/disease counter/runes because you're going to be making snap decisions. The goal, though, it is to not over cap RP. You'll have some people say "Always OB on a KM proc!" which I've personally found to lower my DPS because I just ate an additional FS by over-capping. Now, we're talking rather marginal numbers but we're here to min/max as best as possible.

What if you have no Rime proc? You'll have to burn a Frost Rune on HB, reapply PS at the same time so there is no time wait on that pair of runes.

Over-all, it's a more difficult time management spec and you will lower your DPS by having them fall off much sooner on fights like Cho'gal if you go kill the add and similar situations where you have to run off some where else. What do I mean by "lower your dps"? Again, it's marginal. It's around 1 or 2% from all my records on run around fights. Which, equates to about 300-500 dps. Not a killer by any means but I do know people that consider that a substantial decrease.
This is incorrect. KM Oblit does, as stated numerous times in the discussion and verified through sim data, have priority over KM FS with high RP. You shouldn't account for "average to below average" RE RNG in your calculations for theoretical DPS values.

The situation you mentioned with Rime up, <3 seconds on Diseases, and high RP should take the same priority as any other scenario with different variable values (e.g. Rime down, long duration on diseases, low RP, etc). Furthermore, wasting runes is just as inefficient as wasting RP, if not more so. The longer you sit on those D/U/F runes, the longer you have to wait for your next Oblit. If you have Blood Tap up, using FS > Oblit could also cause you to miss an Oblit once BT falls off.

Moreover, not having Epidemic in your spec is suboptimal. The rationale is that on any multi-target fight, disease duration provides additional DPS that IBT does not. Depending on RNG, IBT does provide an extra Oblit here and there, or HB for AoE. But as mentioned before in other posts, its value is dependent on full uptime on the boss when the CD comes up. During transitions, its value decreases and also potentially throws off your PoF uptime (which should be used in conjunction with BT to keep a smooth rotation). There are a handful of fights where your BT efficiency is mitigated by target switching or phase transitions (e.g. ODS, Maloriak, Atramedes, Nefarian, Conclave, Al'Akir, Council, Cho'gall).

@Justee

Reapplying BP with Plague Strike more often does provide a rotational problem because it takes away Unholy or Death runes that can be used for Obliterates. IBT does occasionally provide with extra Obliterates depending on RNG, but losing disease duration also forces you to reapply more often when Outbreak is on CD, thus losing you Obliterates in the process.

Last edited by Theodos : 02/11/11 at 1:55 PM.

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Old 02/11/11, 1:42 PM   #206
AtheistGod
Piston Honda
 
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Orc Death Knight
 
Zul'Jin
I realized that I had an incorrect base duration for diseases in my napkin math of IBT vs Epidemic. With the correction 2/2 IBT and 3/3 Epidemic come out to roughly the same damage. IBT might be able to get more damage from the Butchery points but Epidemic will provide the same damage more dependably.

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Old 02/11/11, 1:58 PM   #207
Veanorn
Glass Joe
 
Gnome Death Knight
 
Doomhammer
Having 3/3 virulence and 3/3 Epidemic is a straight dps gain, with no player button pushing. Passive dps boost is what we need as frost, and these two talents give this over IBT.
IBT = more button pushing, and more worrying about disease, which adds to a passive dps loss.

I am an engineer, so i have my new glove enchants (480 str!!) so i basically do a chain every minute...

Outbreak--> BT --> PoF --> Gloves--> Ghoul (if its up) --> OB OB --> (ERW IF ITS UP---> OB OB) ->> BS BS (or untill RP cap, I use RPM over butchery, personal preference,) 4 FS dump. I use that chain every time its up, mostly every minute. So you only use 1 Uh rune per minute on a plague strike upkeep, and RNG willing, you will always get a Rime proc for FF upkeep.

It may be "250-400dps"" less in the sim, but in ease of play and rotation smoothness, it pans out to have Virulence/Epidemic over IBT for a "player-side" dps gain. Everyone likes to have passive damage done, so we can worry about not having a KM proc for 7 globals (my luck last night >< )



EDIT: clarified my statments

Last edited by Veanorn : 02/11/11 at 2:05 PM.

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Old 02/11/11, 3:29 PM   #208
Kahdrick
Von Kaiser
 
Orc Death Knight
 
Daggerspine
Originally Posted by Theodos View Post
Reapplying BP with Plague Strike more often does provide a rotational problem because it takes away Unholy or Death runes that can be used for Obliterates. IBT does occasionally provide with extra Obliterates depending on RNG, but losing disease duration also forces you to reapply more often when Outbreak is on CD, thus losing you Obliterates in the process.
This is true for 0/3 or 1/3 epidemic, but with 2/3 epidemic, you don't need to apply BP any more often than with 3/3. You're still applying it once manually between Outbreaks, just at the 29 second mark instead of the 33 second mark - all in all you're simply required to outbreak immediately upon it finishing it's cooldown as opposed to having a couple of seconds of wiggle room.

Then there are 2 seconds of non-BP downtime between the final tick of BP #2 and the next outbreak. That's not enough time for BP to tick anyway, so there's actually no DPS loss at all from this change as long as you've reapplied BP within 2 seconds of it falling off, and then again with outbreak as soon as it comes off cooldown.

In fact, the only argument I can see in favor of 3/3 epidemic vs. 2/3 is that with 3/3 you have some free time in case you're cc'd or have to move out of melee range before you absolutely must reapply. In AoE situations, longer disease timers help, too, I suppose. Still, single target with a perfect rotation you shouldn't notice any dps change between 2/3 and 3/3 epidemic (well, there should be a gain for the 2/3 build because that spare point should add more dps).

Edit: Veanorn, try popping your gloves and PoF prior to outbreak - your disease damage scales to strength so you'll get bigger initial ticks.

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Old 02/11/11, 4:25 PM   #209
Veanorn
Glass Joe
 
Gnome Death Knight
 
Doomhammer
Originally Posted by Kahdrick View Post
This is true for 0/3 or 1/3 epidemic, but with 2/3 epidemic, you don't need to apply BP any more often than with 3/3. You're still applying it once manually between Outbreaks, just at the 29 second mark instead of the 33 second mark - all in all you're simply required to outbreak immediately upon it finishing it's cooldown as opposed to having a couple of seconds of wiggle room.

Then there are 2 seconds of non-BP downtime between the final tick of BP #2 and the next outbreak. That's not enough time for BP to tick anyway, so there's actually no DPS loss at all from this change as long as you've reapplied BP within 2 seconds of it falling off, and then again with outbreak as soon as it comes off cooldown.

In fact, the only argument I can see in favor of 3/3 epidemic vs. 2/3 is that with 3/3 you have some free time in case you're cc'd or have to move out of melee range before you absolutely must reapply. In AoE situations, longer disease timers help, too, I suppose. Still, single target with a perfect rotation you shouldn't notice any dps change between 2/3 and 3/3 epidemic (well, there should be a gain for the 2/3 build because that spare point should add more dps).

Edit: Veanorn, try popping your gloves and PoF prior to outbreak - your disease damage scales to strength so you'll get bigger initial ticks.
The main reason I use Outbreak first is becasue it doesnt consume a global, applying outbreak starts off my autoattacks, and I can cast it at range (boss pull, ect) then i burn globals while autoattack is already running to use BT -> PoF... ect. That way, (depending on the RNG gods) i can have a KM proc for my first 2 buffed OB's. Basically, I am not worrying about hitting outbreak after PoF and my gloves, therefore wasting their uptime by a small amount, and getting right into obliterates. I would perfer having 9 and 19 seconds on my str buffs vice 8 and 18 due to having to hit outbreak after buffing myself. Disease damage scaling is so small to obliterate scaling. More uptime on self buffs = more obliterate damage.

As for the 2/3 versus 3/3 arugement, 90% of the fights you will never have a perfect rotation, so in a real world, the extra seconds of disease ticks would make up for the human error side of things. We are talking endgame raiding, not non-moving target dummies, have to be semper gumbi.

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Old 02/11/11, 4:30 PM   #210
Zerath
Piston Honda
 
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Worgen Death Knight
 
Aerie Peak
Originally Posted by Theodos View Post
This is incorrect. KM Oblit does, as stated numerous times in the discussion and verified through sim data, have priority over KM FS with high RP. You shouldn't account for "average to below average" RE RNG in your calculations for theoretical DPS values.
And this is where we differ. I don't use nor run the sim. At all. All of my numbers are from testing - in a raid setting. I used to do what you just said was proper and my DPS suffered because of it. Ever since I stopped capping/over-capping FS and not waiting ~2 seconds to use a KM proc on OB (while runes were coming back up) and instead use it on FS so I could get on with another ability - my DPS went from a solid 13k to 15k time and time again.

Now, before you go "Oh, RNG." No. It's not. I did many raids with the way you stated it and have done many raids since that point with how I do it now - and the numbers still show higher for me using the "Priority system" I stated.

By the way, I never once mentioned RE. The only RNG I was speaking about was Rime and KM.

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