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02/26/11, 8:55 PM
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#286
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Von Kaiser
Human Death Knight
Doomhammer
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Some more simc stuff...
// FIXME: Base Value is halfed in the DBC, should it be?
off hand weapons do 50% damage, which is then increased by 25% with NoCS. I believe this is multiplicative and not additive so offhands should do 62.5% of mainhand damage for all attacks/autoattacks, WoL and some quick dummy testing seem to agree. Where your code takes that into account I'm not sure.
p -> trigger_runic_empowerment(); // FIX ME: Does DW get 2 chances to proc this?
nope, or at least, I've never seen RE give me back 2 runes at once. If the question is does it roll twice per FS to see if RE procs, not sure. Did some dummy testing, 50 frost strikes with a all runes fully depleted each time and 28 of them were RE procs. At 56% it's not a large enough sample size to determine. If it's only one roll per swing then at infinity there'd be 45% RE procs. At two rolls per swing, then at infinity there'd be 1-(1-0.45)^2 = 69.75%. However I feel comfortable saying informally that the majority of the time, RE "feels" much closer to 45% than 70%.
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02/26/11, 9:07 PM
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#287
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Cookies!
Finala
Night Elf Druid
No WoW Account
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Originally Posted by xbit
Some more simc stuff...
// FIXME: Base Value is halfed in the DBC, should it be?
off hand weapons do 50% damage, which is then increased by 25% with NoCS. I believe this is multiplicative and not additive so offhands should do 62.5% of mainhand damage for all attacks/autoattacks, WoL and some quick dummy testing seem to agree. Where your code takes that into account I'm not sure.
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The comment in the code is referring to the base value of the attack. If you look at the ability breakdown details in a report you will see for Obliterate, the MH has 650.38 for base value damage and the OH gets 325.19. The same is true for Frost Strike and Plague Strike, where the OH is half of the MH, where as Blood Strike has the same for both. The difference is minor, but verifying that the OH does indeed get a 325 base value and not the 650 is why the comment is there.
We have NoCS stacking multiplicative and I removed the extra Runic Empowerment chance from Frost Strike's OH.
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02/26/11, 10:38 PM
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#288
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Glass Joe
Minx
Blood Elf Death Knight
Non-US/EU Server (EU)
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Originally Posted by zimeron
Where is this 2700 number coming from?
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That number came from Simulationcraft Results. The chart seems to have changed since then though (incorporating the mentioned bugfixes i presume).
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02/27/11, 1:47 PM
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#289
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Von Kaiser
Orc Death Knight
Daggerspine
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The simcraft chardev used for 2H frost is really poorly itemized. He's only got 20 expertise and is geared and reforging for crit over haste.
Here's the link to the one used:
chardev 8 - Cataclysm Beta
I've made one that should yield superior numbers using the 2H frost BiS list at the top of this thread:
chardev 8 - Cataclysm Beta
Frankly, I think the BiS list is incorrect, and here's the one I think is truly best (Askandhi as the weapon due to 3.8 weapon speed):
chardev 8 - Cataclysm Beta
Without the simcraft profile having optimized stats, the results can't really be used as a basis for any claims about frost effectiveness. Please note that I'm less familiar with DW Frost and Unholy specs, so I didn't look at the gear that those sims were using. They probably need better profiles as well.
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Shamrogue FTW!
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02/27/11, 2:00 PM
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#290
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Cookies!
Finala
Night Elf Druid
No WoW Account
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Originally Posted by Kahdrick
Frankly, I think the BiS list is incorrect, and here's the one I think is truly best (Askandhi as the weapon due to 3.8 weapon speed):
chardev 8 - Cataclysm Beta
Without the simcraft profile having optimized stats, the results can't really be used as a basis for any claims about frost effectiveness. Please note that I'm less familiar with DW Frost and Unholy specs, so I didn't look at the gear that those sims were using. They probably need better profiles as well.
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Thanks, I've updated the profile to your suggested BIS, as it simmed quite higher than the other. We're always looking for improvements to the profiles and action lists.
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02/27/11, 2:11 PM
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#291
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Glass Joe
Worgen Death Knight
Auchindoun (EU)
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Your profile is around 200 DPS better than the one I submitted to zimeron last night, well done!
kahz_bis : 25856dps
venekor_2h_bis : 25596dps
(build level 13623)
But I wonder, did you try to fit in Dragonax Signet? I'm going to fiddle with your profile after my raid and see if we can't find a way to use, it seems counter intuitive to not utilize a 379 STR ring.
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02/27/11, 2:50 PM
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#292
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Von Kaiser
Orc Death Knight
Daggerspine
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Not sure how I missed that, Venekor, but you're right, that should be much better (and easier to get) than the random enchant ring I had in there. I've fixed my BiS profile now to include it.
Also of note: I'm using JC/BS for the profile profs instead of using Engineering which is supposedly a better profession. There'd be a small dps increase with that change as well, per the top post, but i'm not personally familiar with engineering so I'm a bit unsure how to optimize it. I think it's just a glove enchant? Again, I'm not sure.
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Shamrogue FTW!
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02/27/11, 3:07 PM
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#293
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King Hippo
Draenei Death Knight
Dragonblight
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So, yeah. To be completely honest, I simply don't care enough about the game and its eternally transient balance to give this thread (and the Unholy one, for that matter) the upkeep they deserve. Although I'll continue to theorycraft and what have you for my own sake, it just takes way too much time and energy to put all that information here: typing it all up, formatting it all, spelling out every last little detail such that anyone and everyone can understand it. I mean, the information - what spec is best, what rotation to use, what's best in slot, and so on - are easy to figure out (for me anyways). It's simply then putting all of it into the post which is a large bother. I just don't have the motivation to continue to do that latter part (although I'll continue with the first, of course!).
As such, I will no longer be updating the OP, and respectfully request that this thread be locked and that someone start a new one (so as to prevent any confusion as time goes on).
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03/01/11, 1:04 AM
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#294
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Piston Honda
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Originally Posted by Kahdrick
Also of note: I'm using JC/BS for the profile profs instead of using Engineering which is supposedly a better profession. There'd be a small dps increase with that change as well, per the top post, but i'm not personally familiar with engineering so I'm a bit unsure how to optimize it. I think it's just a glove enchant? Again, I'm not sure.
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It's 480 STR for 12 seconds on a one minute cooldown, shared with on-use trinkets.
Optimally, it is used at the same time as Pillar of Frost so the 480 STR is increased by 20% for its duration, barring the player using an on-use trinket such as Fury of Angerforge which would be the preferred item to use during PoF instead if a choice is required.
more 4.1 PTR changes
# Frost Strike now deals 130% of weapon damage, up from 110%.
# Howling Blast damage has been increased by 20%. To compensate, the area-of-effect splash now does 50% of the single-target damage, down from 60%. The net result of this change leaves the area-of-effect damage roughly the same as 4.0.6 numbers.
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These are exciting not only because they're a flat damage increase for frost in general, but also mean some adjustment in stat weights for the different specs. Presumably they make mastery more valuable overall. They also probably kill any debate on whether stacking hit to hard cap is viable or not, as the proportion of damage we do which is frost damage will go up compared to physical/white damage.
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03/01/11, 4:35 AM
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#295
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Glass Joe
Goblin Death Knight
Kel'Thuzad (EU)
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Originally Posted by rh8452
It's 480 STR for 12 seconds on a one minute cooldown, shared with on-use trinkets.
Optimally, it is used at the same time as Pillar of Frost so the 480 STR is increased by 20% for its duration, barring the player using an on-use trinket such as Fury of Angerforge which would be the preferred item to use during PoF instead if a choice is required.
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The duration has been lowered to 10 seconds in 4.0.6, keeping the bonus in line with the flat 80 stat increase of most other professions (not regarding CDs like PoF).
So the value of engineering in comparison to other professions greatly depends on the trinkets available in the current tier. In the current T11 content, the only on-use trinket is the above mentioned Fury of Angerforge, which is far from being BiS, even without heroic versions of other trinkets, it wouldn't be. So it's a good time to be engineer.
With patch 4.1 however, 2 out of the 3 known trinkets for Strength users have an on-use effect that should be combined with PoF. Even if the on-use effect isn't Strength, you definitely want to use your haste/crit/mastery rating provided by Apparatus of Khaz'goroth during the 20% increased strength phase.
I really thought about switching from BS/LW To Engineering/LW the last couple of weeks, now I'm glad I didn't spend the time and money to do so.
Patch 4.1 changes combined sound like a huge DPS increase, however I don't trust those changes until they really go live
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03/01/11, 5:43 AM
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#296
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Von Kaiser
Human Death Knight
Ravencrest (EU)
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So I wanted to see how much frost single target dps gets affected in 4.1 compared to 4.0.6 (mathlol) IF those changes go live.
Correct me if I'm wrong.
Getting a random argaloth parse World of Logs - Real Time Raid Analysis
Frost strike is 30% of total damage
Howling blast is 7% of total damage
1 obliterate replaces 2 blood strikes
Frost strike gets buffed by 18% (110% to 130% weapon damage)
Howling blast gets buffed by 20%
So we have: Frost Strike affecting global damage totally by 5.45% (18% of 30%)
Howling blast affecting global damage totally by 1.4% (20% of 7%)
Now to calculate the new death rune change
Obliterate doing 19 regular hits x 22829 damage each + 16 critical hits x 48792 damage each, meaning the average Obliterate hits for 34698.
Blood Strike doing 9 regular hits x 8000 damage each + 1 critical hit for 15410 damage, meaning the average blood strike hits for 8746
So we have now gained 4 x 34689 - 9 x 8746 and half an obliterate equals 77400 extra damage.
Applying that to overall damage: 3539898 + 77400 = 3617298, divided by 142 seconds of activity = 25473 dps, which is 3% higher than 24800.
So to add up using that parse frost gets buffed by 5.45% + 1.4% +3% = 9.85%
Obviously that won't always be the case due to RNG blablabla
Apart from the single target damage buff, the mastery value as a stat will go up, seeing how both howling blast and frost strike get buffed.
edit: yep totally forgot to calculate the extra rp gain from rime and extra obliterates and i didnt mention the extra km procs used on obliterate instead of frost strike, i have been unholy for too long 
Last edited by HellHamsterr : 03/01/11 at 7:45 AM.
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03/01/11, 5:44 AM
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#297
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Glass Joe
Goblin Death Knight
Eredar (EU)
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Playing a goblin dk you should definitely change one to engeneering, cause this is the only race making the nitro boosts enchant useable. The rocket jump ability interupts the nitro boosts disfunctions aka "I fly high to the sky till i die".
#showtooltip Rocket Jump(Racial)
/use Belt of Absolute Zero
/cast Rocket Jump(Racial)
/use Glittering Epidermis
/use Floating Web
This is the macro I use for it but you should keep in mind, pushing this button with the jump on cooldown could be your death.
Originally Posted by Kahdrick
Frankly, I think the BiS list is incorrect, and here's the one I think is truly best (Askandhi as the weapon due to 3.8 weapon speed):
chardev 8 - Cataclysm Beta
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The bis list mynou suggested a view posts ago should provide a higher dps, using the sinestra neck instead of the nefarian one. And you are hitcapped, which is a factor i prefer.
Originally Posted by Mynou
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03/01/11, 6:48 AM
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#298
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Glass Joe
Goblin Death Knight
Kel'Thuzad (EU)
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Originally Posted by HellHamsterr
So I wanted to see how much frost single target dps gets affected in 4.1 compared to 4.0.6 (mathlol) IF those changes go live.
Correct me if I'm wrong.
Getting a random argaloth parse World of Logs - Real Time Raid Analysis
Frost strike is 30% of total damage
Howling blast is 7% of total damage
1 obliterate replaces 2 blood strikes
Frost strike gets buffed by 18% (110% to 130% weapon damage)
Howling blast gets buffed by 20%
So we have: Frost Strike affecting global damage totally by 5.45% (18% of 30%)
Howling blast affecting global damage totally by 1.4% (20% of 7%)
Now to calculate the new death rune change
Obliterate doing 19 regular hits x 22829 damage each + 16 critical hits x 48792 damage each, meaning the average Obliterate hits for 34698.
Blood Strike doing 9 regular hits x 8000 damage each + 1 critical hit for 15410 damage, meaning the average blood strike hits for 8746
So we have now gained 4 x 34689 - 9 x 8746 and half an obliterate equals 77400 extra damage.
Applying that to overall damage: 3539898 + 77400 = 3617298, divided by 142 seconds of activity = 25473 dps, which is 3% higher than 24800.
So to add up using that parse frost gets buffed by 5.45% + 1.4% +3% = 9.85%
Obviously that won't always be the case due to RNG blablabla
Apart from the single target damage buff, the mastery value as a stat will go up, seeing how both howling blast and frost strike get buffed.
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Things you did not include (although hard to calculate):
Replacing those 9 BS with 4.5 OB will generate about 25 additional RP (0.78 Frost Strikes, chance to proc RE...)
4.5 OB trigger 2 additional Rime procs, so 2 more HB (for which you should get 22 RP from COTG if I'm not wrong -> FS -> RE)
Having more runes available to use OB might switch some KM uses from FS to OB
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03/01/11, 10:45 AM
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#299
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Glass Joe
Human Death Knight
Outland (EU)
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The mod who locked the Unholy thread may not have caught it, but Consider said in that post that he isn't maintaining this one either. It should be locked as well, I believe.
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03/01/11, 1:32 PM
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#300
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Pretty Pony
Goblin Death Knight
Mal'Ganis
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I'm leaving the threads open for the moment, as no replacements are immediately available. Anyone interested and making an maintaining an updated thread please see the sticky post.
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