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Old 03/01/11, 1:33 PM   #301
jinPoul
Glass Joe
 
Troll Shaman
 
Ghostlands
I'm getting drastically better results in Sim while dual-wielding in unholy presence then I am from frost presence. If I was using a 2 hander this would make sense, but according to the guide here dual-wielding I should be dpsing in frost presence. Is simulationcraft broken or is it due to some anomaly in my stats?

Here is my char profile I'm importing into simulationcrafts latest release (4.0.6-8). I'm trying to figure out if this is a simulationcraft bug or if the simulator is correct and I should indeed be dpsing in unholy presence.

Character profile: chardev 8 - Cataclysm Beta
In simulation craft I'm running fully raid buffed no DI or FM and no pre-potting.
I'm getting in frost presence: 19406 dps
in unholy presence: 22482 dps
That's a pretty wide margin. Any thoughts on this?

Thanks!

Update - I'm getting this for other DW profiles I have found. Has anyone else found this as well?

Last edited by jinPoul : 03/01/11 at 2:11 PM.

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Old 03/01/11, 7:46 PM   #302
xbit
Von Kaiser
 
Human Death Knight
 
Doomhammer
Originally Posted by jinPoul View Post
I'm getting drastically better results in Sim while dual-wielding in unholy presence then I am from frost presence
I'm seeing the same thing with my gear setup chardev 8 - Cataclysm Beta

Went from 22753 to 25994 dps.

Awhile ago I was running a haste-heavy (>10%) dw build in unholy presence and did notice a dps increase on live. Since acquiring more gear I dropped my haste down to around 7% and now run in frost presence. RNG makes it hard to do any kind of quality testing during raids but I'll try it out again tonight and see if I can notice this 3k increase or not.

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Old 03/02/11, 11:52 AM   #303
Vitreo
Glass Joe
 
Undead Death Knight
 
Spinebreaker
On dealing with KM

2h Frost here. So recently I've been having an issue with moments where I'm maybe 1.5-1 seconds from being able to oblit, and I have enough rp to FS, and just as I hit my FS, KM procs and I blow it on FS instead of waiting a short amount of time to get a much larger oblit off. Because this happened frequently enough, I've started using a swing timer just to give me a little heads up on when KM might proc for a larger oblit hit instead of FS'ing.

My main question now is would it be a good idea when you only have 2 runes available w/ Obliterate taking priority, and say you are mid-swing, to wait until you get a white hit off for a potential KM to proc, and then use oblit, or just use the runes as soon as possible, potentially losing out on a KM hit.

I know this is highly situational, but with the rate at which I go through runes as 2h frost, this scenario happens often enough that it may make a difference in my total output.

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Old 03/02/11, 12:49 PM   #304
xbit
Von Kaiser
 
Human Death Knight
 
Doomhammer
Originally Posted by Vitreo View Post
My main question now is would it be a good idea when you only have 2 runes available w/ Obliterate taking priority, and say you are mid-swing, to wait until you get a white hit off for a potential KM to proc, and then use oblit, or just use the runes as soon as possible, potentially losing out on a KM hit.
As long as you're not wasting resources, you're not losing dps. If waiting a fraction of a second causes you to start capping RP or having 2 runes of the same type sitting unused, then it's a dps loss. If it doesn't, you're not losing anything really. The only time that isn't true is when runic empowerment starts proccing a lot, in which cause the FS->RE->oblit->FS feedback loop would make waiting a dps loss, but only because that kind of feedback tends to resource cap you for a few GCDs.

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Old 03/02/11, 1:31 PM   #305
sp00n
Bald Bull
 
Night Elf Rogue
 
Wrathbringer (EU)
Originally Posted by jinPoul View Post
I'm getting drastically better results in Sim while dual-wielding in unholy presence then I am from frost presence.
I am.
I've also encountered a similar issue with using Kahories simulator, though not as radical as with SimC.

What irritates me is that the 'Waiting' result (defined as 'percentage of time in which no action can be taken other than autoattacks') remains at 0.00% for both Frost and Unholy spec, meaning that im pratically GCD capped even in Frost presence. And as far as I believed, that should mean that I wouldn't gain any DPS by switching to Unholy.
However SimC suggests that switching to Unholy produces enough additional strikes to outdps Frost. I'm seeing 70 more Runic Empowerement procs in Unholy if I read the Procs table right. Also 'rune_abilities' under Gains increases dramatically, but I have no clue what that means exactly.

The main factors in damage contribution change is Frost Strike and Obliterate. FS jumps from 5511 to 7489 DPS (+1978) and OB from 7071 to 7937 (+866).
(With overall DPS from 21373 to 24612 (+3239).)

Overall the damage per strike is reduced, so this part of the calculation seems to be correct, it's just the pure additional amount of strikes that seem to push Unholy ahead.
Was anybody able to reproduce this in game?

Stopped Playing

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Old 03/02/11, 5:22 PM   #306
xbit
Von Kaiser
 
Human Death Knight
 
Doomhammer
Originally Posted by sp00n View Post
What irritates me is that the 'Waiting' result (defined as 'percentage of time in which no action can be taken other than autoattacks') remains at 0.00% for both Frost and Unholy spec, meaning that im pratically GCD capped even in Frost presence. And as far as I believed, that should mean that I wouldn't gain any DPS by switching to Unholy.
Isn't that backwards? You use unholy presence because frost presence leaves you GCD capped. Since unholy lowers your GCD by 33%, you use 33% more resources per unit time, removing the cap (roughly, I'm ignoring lower RP gains from unholy presence and faster rune regen times). At ~6.5% haste, in frost presence I have 0.0% waiting and in unholy presence I have 0.28% waiting, which reflects my in-game experience, I spent more time waiting while in unholy presence. Stat weights in unholy presence increase by about 13% for each stat, which reflects the 13% increase in dps, but maintain the same order of crit > mast > haste. All of this was simmed in simulation craft r7889 (406-10) at 20k iterations with chardev 8 - Cataclysm Beta

Last edited by xbit : 03/02/11 at 5:24 PM. Reason: Added chardev profile.

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Old 03/03/11, 5:00 AM   #307
sp00n
Bald Bull
 
Night Elf Rogue
 
Wrathbringer (EU)
Originally Posted by xbit View Post
Isn't that backwards? You use unholy presence because frost presence leaves you GCD capped. Since unholy lowers your GCD by 33%, you use 33% more resources per unit time, removing the cap (roughly, I'm ignoring lower RP gains from unholy presence and faster rune regen times).
Erm yes, you're right. It seems you should switch to Unholy Presence because you're GCD capped, as it enables you to use more of your ressources.
Taken from the starting post:
First thing first: as stated toward the beginning of this post, dual-wielding will perform this in Frost Presence while those using a two-hander will be best off using Unholy Presence. The reason for this difference is due almost entirely to MotFW; not only does the talent substantially increase the value of quicker attack speed, but it also GCD caps the spec by a moderate margin, thereby making the 1 second globals of UP priceless.
So, this entire scenario seems to have it source from being GCD capped in Frost Presence. Not sure how this translates into real gameplay, as my DK is only my alt and raiding with her is rather infrequently at the moment.

Stopped Playing

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Old 03/03/11, 5:20 AM   #308
Ibracadabra
Glass Joe
 
Troll Hunter
 
Hakkar (EU)
Ok there's maybe something I can't understand but:


Imageshack - stackingcrit.jpg


and


Imageshack - stackingmastery.jpg



shows how even if simcraft suggests us to reforge all to crit, stacking mastery gives a better results.

Is it another bug or simply did I miss something?

And of course I also had the same dps increase, at about 3k, running sims in unholy pres.

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Old 03/03/11, 7:48 AM   #309
dunkelhaar
Glass Joe
 
Worgen Death Knight
 
Frostmourne (EU)
Originally Posted by Ibracadabra View Post
Ok there's maybe something I can't understand but:


Imageshack - stackingcrit.jpg


and


Imageshack - stackingmastery.jpg
Well, the difference in DPS is only 10. Since SimC simulates 1000 or 10000 attacks the DPS of each run can differ in a small amount. Your screenshots actually tell us, that there is no DPS gain in stacking crit or mastery. Both result in nearly the same DPS output.

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Old 03/03/11, 7:55 AM   #310
Ibracadabra
Glass Joe
 
Troll Hunter
 
Hakkar (EU)
Originally Posted by dunkelhaar View Post
Your screenshots actually tell us, that there is no DPS gain in stacking crit or mastery. Both result in nearly the same DPS output.
Ok but scale factor are not equal, I can't understand how swapping 400 rating from crit to mastery and viceversa, we will have no dps gain or loss.

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Old 03/03/11, 9:28 AM   #311
Zimeron
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Finala
Night Elf Druid
 
No WoW Account
Originally Posted by Ibracadabra View Post
Ok but scale factor are not equal, I can't understand how swapping 400 rating from crit to mastery and viceversa, we will have no dps gain or loss.
There are a variety of explanations and reasons for the inconsistent scale factors. For instance the std error is 10 dps, so increasing your iterations would be a good idea to get that lower.

Another thing is that you're simming the value for adding mastery and crit during the runs, but are swapping the stats. While the stats weights are generally close for small ranges of +/- numbers, like when reforging a piece of gear from one stat to the other, doing 400 of the stat at once is not. The recommended setup would be to reforge/replace your items one at a time, resim (you don't have to recalculate the scale factors) then repeat, making changes as your dps increases. This is a more tedious process, sure, but scale factors aren't designed to swap 400 of a stat at once, they should be reevaluated after every piece of gear. Once that is finished, you can calculate scale factors and have an idea of what to get for your next piece.

Again to reiterate, 10,000 iterations is low for scale factors, don't use scale factors to make massive changes to your gear at once, and always create your own scale factors for your own gear.

[e] Removed the deterministic_roll portion per an IRC discussion on the evils of RNG

Last edited by Zimeron : 03/03/11 at 9:45 AM.

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Old 03/03/11, 11:09 AM   #312
Ibracadabra
Glass Joe
 
Troll Hunter
 
Hakkar (EU)
Originally Posted by zimeron View Post
This is a more tedious process, sure, but scale factors aren't designed to swap 400 of a stat at once, they should be reevaluated after every piece of gear. Once that is finished, you can calculate scale factors and have an idea of what to get for your next piece.
I really thank you for explaining me how to use better simcraft

It only sound funny to me because I don't know how simulation works, I can't imagine how adding only a small amount of a stat each time could be a dps gain instead of adding the whole amount of that stat, but I trust you

If I buy 100 apples taking them one by one it should be the same if I take the whole box with 100 apples inside, the results should be the same in my opinion, a hundred apples to eat.

Anyhow I'll resim changing little by little to see how it will change and I'll spend few gold to see if it works.

Last edited by Ibracadabra : 03/03/11 at 11:34 AM.

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Old 03/03/11, 11:18 AM   #313
sp00n
Bald Bull
 
Night Elf Rogue
 
Wrathbringer (EU)
Originally Posted by zimeron View Post
Again to reiterate, 10,000 iterations is low for scale factors, don't use scale factors to make massive changes to your gear at once, and always create your own scale factors for your own gear.
What? Aren't scale factors for exactly this, to see how one stat performs if you add large chunks to it from your current value?
If not, what's the use of it if you have to reiterate over the whole process for e.g. every 50 stats you change?

Also, 400 points doesn't strike me as that much as well. The EP calculation is done with 300 points added to one stat, so shouldn't adding 400 be somewhat conforming to the EP values?
(I acknowledge that while he added 400 to one stat, he also reduced other stats by the same amount, however the point still remains, what's the use of those EP values / scale factors if they don't provide any help for exactly such decisions?).

Stopped Playing

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Old 03/03/11, 11:48 AM   #314
Zimeron
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Finala
Night Elf Druid
 
No WoW Account
Originally Posted by sp00n View Post
(I acknowledge that while he added 400 to one stat, he also reduced other stats by the same amount, however the point still remains, what's the use of those EP values / scale factors if they don't provide any help for exactly such decisions?).
The problem lies in the swapping and the relative value of stats to each other. If you're adding 300 of a stat and not losing anything, then the factors will be accurate, assuming that as you increase one stat the other stats values will not change, which is not true. It's for that reason that you should resim after gear changes. The more you stack of a stat the lower it's value becomes in relation to others, the rate it lowers is what is of interest to us. Some classes and specs will not see an inflection point until extremely large disparities exist. Frost appears to be closely balanced around it's secondary stats. This is why you can make large sweeping change to increase stat Y by 300, recalculate your factors and see that stat X is now worth more, and swap all 300 of that stat to X from Y, and then see the opposite.

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Old 03/04/11, 1:19 AM   #315
Shyle
Glass Joe
 
Night Elf Death Knight
 
Uther
Tonight I ran as DW frost in with stat priorities as Str>hit>haste>crit=mastery, and ran in unholy presence. From the numbers I was seeing in Bastion and conclave tonight, I was doing more than previously when I was stacking hit/mastery or just mastery.

Once they upload the parses from tonight I'll compare previous runs to get a better idea, but I can say that I was placing higher in the meters with more dps/dmg than I can remember from other runs.

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