After doing a ton of reforging, dummy tests, and sims, I think I have figured some things out with frost. As others have started pointing out now, obviously haste is being greatly undervalued for pretty much all frost specs. I'm usually dual wield, but Saturday I tried running as 2h for our Nef attempts. I think at that point I was running around 6.5% haste with mostly crit stacked.
World of Logs - Real Time Raid Analysis
This attempt we got him to 1%, so it's pretty comparable to a kill. As you can see, this attempt I switched from frost presence to unholy presence during the bloodlust, and my DPS increased substantially.
World of Logs - Real Time Raid Analysis
This attempt was a kill. I was tanking adds at the start in blood presence, so my DPS is lower (it says I was not in a stance for most the fight but looking at average hits it is clear I was in FP). We bloodlusted at about the same point, but this time I did not switch stances. My DPS was significantly lower during the bloodlust.
One thing that I have noticed in all the analysis that are usually shown, bloodlust is included. This may be skewing things in favor of UP. I tried running a bunch of sims on my own profile (before the Rime fix and my item level is 359) without bloodlust and it closed the gap significantly. It appears that UP scales better with haste and that at a certain level of haste it will overtake FP. With the rime change though, FP is going to have a fair bit more room for haste gear. At around 1300 haste on my char in the sims, I found FP and UP to be fairly close in DPS without bloodlust and that frost still had more room to stack haste. What I would propose then is simply that someone write some commands in the action list to essentially dump RP and switch to UP when bloodlust is active. I think this should increase DPS for FP sims, as well as increasing the value of haste.
One other thing to consider as well - the more haste you stack, the less benefit you will likely get from bloodlust for any spec, as running 45 second sim fights with bloodlust and UP showed that even in UP you have significant RP overcapping in a 359 profile (by 2.0 a second, pre Rime change) and very little to zero wait time. And, of course, much higher DPS than FP (by ~3k).
In the sim, the value for haste in UP will likely be much higher than the value of haste in FP. If the two specs are very similar in DPS, and the scale values for haste are much higher for UP (as they likely will be), I feel like it is somewhat misleading. It appears that it would certainly be better to stack more haste and stay in UP, but this may not always be true. Because FP is more GCD restrained, stacking more haste also increases the scale values for hit and expertise, whereas this will not be as much the case for an unrestrained UP. Is there any way to show how increasing one stat value will influence the other scale factors without just trying to multiply things out yourself or resimming over and over?
One last inquiry too - when I was simming DW FP, I was having a hard time figuring out what affect hit rating was having over the 8% yellow cap. In my dummy tests, stacking hit to around spell cap seemed beneficial, but those are so variable that it can be difficult to tell sometimes.