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Old 01/03/11, 5:24 PM   #106
Mericet
Von Kaiser
 
Draenei Hunter
 
Kargath
I'm having an issue with the priority when it comes to Killing Machine. Sorry if this was covered, searching for Killing Machine didn't turn anything up and just "KM" is too few characters.

Quite often I find myself with a KM proc, full or nearly full runic power, and at least 4 or 5 seconds left before I'm able to obliterate again. Using the new rune system intelligently (remembering that you aren't losing rune time as long as 1 is on cooldown) helps minimize the occurrence, but not eliminate it. The priority says always use KM with OB because it does a lot more damage, but in this case you're also giving up a lot of other damage by doing it that way. It depends on how close to capped my runic power is and just how long it will be before I can obliterate, but I've been using frost strike to eat the KM proc in a lot of cases.

Between overcapping RP and losing frost strikes (and potential runic empowerment procs) and the possibility of getting a second KM proc before you can use the first, using frost strike instead of waiting makes sense, but I'm not sure how to prove it. Is there a way to model the different behaviors with the sim and have it report the number of KMs (and ideally, how much runic power, how many frost strikes, and how many runic empowerments) you lose by sitting on runes?

I think there has to be some point where using FS is advantageous over waiting, the question is when. For example, if you get a KM proc right after using OB and there are 6 or 7 seconds before you can OB again, stalling has a pretty good chance of losing you the proc (and wasting RP from blood strikes, rime, or might of the frozen wastes if you play 2h). At some point, the probability of losing the proc is low enough that waiting for OB is the smarter move, I'm just not sure how to figure out where that point is. Or maybe my perception is totally wrong and the chance of losing the first KM and extra RP is low enough that you should wait even if you get the KM proc right after your frost and unholy runes start recharging.

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Old 01/03/11, 8:50 PM   #107
sp00n
Bald Bull
 
Night Elf Rogue
 
Wrathbringer (EU)
Originally Posted by royaljester View Post
@Spoon: You say Hurricane trink is coming in at 1ppm, but unholy 2h is seeing 2-3 ppm right now, putting it below Heart of Rage and License to Slay, but with DW Frost, wouldn't that go up, not down? I may be wrong, but I'm pretty sure I just saw several tests that shows 2+ ppm for 2h UH.
I don't know, I haven't seen any parses for DKs yet, and couldn't find any either with the search. However, remember that PPM is based on auto attacks, meaning with a slow 2 hand weapon you'll have a higher % chance to proc it per swing. And this high % is also transferred to special attacks (again, I don't know which DK strikes exactly can trigger the proc).
Whereas with a fast weapon, you'd see a lower % to proc per swing, to make up for larger quantity of swings, so that it still matches the x ProcsPerMinute it was designed for. Thus also having a lower proc chance for special attacks (and also further penalized by your miss chance - the proc cannot occur if you don't hit your target).

My information is based on parses from rogues/hunters/ferals from here, where we're seeing 1 PPM for this trinket.

Stopped Playing

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Old 01/03/11, 8:58 PM   #108
royaljester
Piston Honda
 
Orc Death Knight
 
Kil'Jaeden
That makes sense, but wouldn't that lowered proc rate hit for both weapons since you're dw'ing? As opposed to a single, slow weapon. I guess the question is whether the lowered chance on a faster weapon is too low to be doubled and be better than a single, slow weapon. Anyone have any idea, or will only the parses tell us that?

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Old 01/03/11, 9:13 PM   #109
 Darkside
I find your lack of faith disturbing
 
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Kroot
Orc Death Knight
 
No WoW Account
I'm not quite sure what you're saying, but the trinket will be a lot better for Frost than Unholy because we have many more weapon hits than they do because we're hitting everything with two weapons instead of one. Our proc chance will be ~4.3% vs. a 2h 6%, but that will be easily offset by the difference in weapon hits, not to mention the extra 20% haste Frost carries around.

Originally Posted by Fric View Post
ginger booty get on with yo bad self

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Old 01/04/11, 6:04 AM   #110
sp00n
Bald Bull
 
Night Elf Rogue
 
Wrathbringer (EU)
Yeah, depending on your chance to hit, overall you'll be seeing an increased PPM with dual wield, especially since this trinket seems to have only a very short internal cooldown. Without any additional haste and hit (and thus a 27% chance to miss), you'd already be expecting ~1.46 PPM from auto attacks alone while dual wielding two 2.6 weapons.

I cannot comment however how this translates into real world procs where instant strikes, specials, etc. are included. That's up to you DK theorycrafters to a) find out which strikes can proc the trinket and b) implement the numbers in the simulators/whathaveyounot to find out the final total PPM.

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Old 01/04/11, 4:19 PM   #111
rh8452
Piston Honda
 
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Worgen Mage
 
Kel'Thuzad
Originally Posted by Mericet View Post
I think there has to be some point where using FS is advantageous over waiting, the question is when. For example, if you get a KM proc right after using OB and there are 6 or 7 seconds before you can OB again, stalling has a pretty good chance of losing you the proc (and wasting RP from blood strikes, rime, or might of the frozen wastes if you play 2h). At some point, the probability of losing the proc is low enough that waiting for OB is the smarter move, I'm just not sure how to figure out where that point is. Or maybe my perception is totally wrong and the chance of losing the first KM and extra RP is low enough that you should wait even if you get the KM proc right after your frost and unholy runes start recharging.
I KM FS if I can't OB in the next 2 seconds and I'm RP capped. RNG with RE and KM makes it too unprofitable to hold KM procs for very long if you can't OB, if you're in such a position where you have a KM proc but can't OB for a long time, that's probably been caused by bad RE RNG and you lose too many GCDs and too much RP holding runic power waiting to KM OB. One has to keep runes depleted as much as possible for RE to work at its maximum potential, and it's not like we care about keeping single frost runes undepleted thanks to rime.

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Old 01/05/11, 3:49 AM   #112
 Darkside
I find your lack of faith disturbing
 
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Kroot
Orc Death Knight
 
No WoW Account
Did some fights with [Darkmoon Card: Hurricane] tonight and I'm very pleased with the results. The proc appears to be roughly 2.5-2.9% of my damage on a standard fight and works out to around 400 DPS. I'm not entirely certain where that places it against the other heroic trinkets, but it appears to be definitely worth the money at this juncture.

Here's the logs for the night: World of Logs - Real Time Raid Analysis & World of Logs - Real Time Raid Analysis

Originally Posted by Fric View Post
ginger booty get on with yo bad self

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Old 01/05/11, 6:39 AM   #113
Iasonas13
Glass Joe
 
Night Elf Rogue
 
<KT>
Silvermoon (EU)
Originally Posted by Shareth View Post
Unholy has the same bug. It appears when you spec into Runic Corruption. According to testing by other people (don't remember whom) Frost has this bug if you spec into Rime. This explains why Blood is not affected by it.

So this bug affects both Frost and Unholy in the same way.
Can anyone else verify this? ie. that when you spec into Rime, the bug appears?

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Old 01/05/11, 7:57 AM   #114
aj_hix36
Glass Joe
 
Blood Elf Death Knight
 
Crushridge
I'm thinking that Tank Pieces are being overlooked as BIS. For example, Caelestrasz's Will is better than Rage of Ages by what looks like around 7%? Reforging tank pieces with mastery is honestly pretty lucrative.

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Old 01/05/11, 8:15 AM   #115
Flin
Glass Joe
 
Troll Death Knight
 
Burning Legion
I sincerely doubt that the (rather large) secondary stat budget lost on the tanking stat (plus the loss of strength) is worth the trade off.

HOWEVER there are some exceptions, although this is more often the case with pieces with two stats that can be used for either DPS or tanking (i.e. mastery, hit, expertise), such as Gravitational Pull, which is superior to some of the DPS gloves in the tier, although it is clearly itemized for tanking (due to the strength discrepancy). It also remains solidly competitive even when our tier gloves are considered.

In any case, a tanking piece is so horribly unlikely to be BiS for us.... Consider devotes enough of his time to writing those BiS lists which, really, could be done with similar results by each person individually. I really don't think we need to double the gear we expect him to check, particularly when the difference is going to be only very, very slight (maybe one piece, max), and even that won't even be a significant DPS gain.

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Old 01/05/11, 9:20 AM   #116
Thargos
Glass Joe
 
Goblin Death Knight
 
Kel'Thuzad (EU)
There are indeed some tanking pieces that are awesome for DPS. I'm currently wearing [Daybreaker Helm] in my DPS set (only gonna exchange it for the T11 to get the 4pc bonus) as it's got 60 more strength than any other iLvl 359 DPS helm except the engineering goggles. I wouldn't be surprised if there are some more items behaving that way

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Old 01/05/11, 10:47 AM   #117
aj_hix36
Glass Joe
 
Blood Elf Death Knight
 
Crushridge
I think you will be surprised then Flin. I am talking about Dual Wield btw, which I hope everyone in the frost thread would be. For instance, [Magma Plated Chestguard] vs. [Magma Plated Battleplate]. Reforge the parry to Hit or Expertise. That item has so much more strength, and the crit and haste on the battleplate are bad stats anyways. I'm seriously thinking of wearing 4 T11 DPS pieces and this Tank chest. The difference between the Ettin shoulders and the T11 shoulders is extremely small anyways. This also carries on to the heroic versions of these items as well.

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Old 01/05/11, 11:33 AM   #118
Bobfred21
Von Kaiser
 
Worgen Death Knight
 
Lothar
Originally Posted by aj_hix36 View Post
I think you will be surprised then Flin. I am talking about Dual Wield btw, which I hope everyone in the frost thread would be. For instance, [Magma Plated Chestguard] vs. [Magma Plated Battleplate]. Reforge the parry to Hit or Expertise. That item has so much more strength, and the crit and haste on the battleplate are bad stats anyways. I'm seriously thinking of wearing 4 T11 DPS pieces and this Tank chest. The difference between the Ettin shoulders and the T11 shoulders is extremely small anyways. This also carries on to the heroic versions of these items as well.
One thing to consider is that if you go with [Magma Plated Chestguard] over [Magma Plated Battleplate] you are losing what is essentially 20 free hit rating because of the +20 strength socket bonus. Red socket gets strength, blue socket gets 20 strength, 20 hit - and 20 more strength from the socket bonus.

EDIT: Probably still worth it though.

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Old 01/05/11, 4:06 PM   #119
frostmonger
Glass Joe
 
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Orc Death Knight
 
Scilla
I have been opening my rotation with BT/PoF, Outbreak, Ob, Ob, BS, dump, Ghoul, ERW, Ob, Ob, Ob, leading into the normal priority. I was wondering if anyone knows if Pof gives us a 20% str increase based on how much str we have upon the cast and if we don't receive any additional benefit of that 20% increase, if say a trinket or unholy str procs after the fact.

If that was the case then wouldn't it be more beneficial to use our first PoF in the opening rotation after such effects had proc'd to take advantage of that multiplicative effect? I would think this would really only apply to the first PoF and all other would be used on CD to take advantage of max uptime. Any thoughts on this would be most appreciated.

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Old 01/05/11, 6:08 PM   #120
Griefpb
Von Kaiser
 
Griefpb's Avatar
 
Orc Death Knight
 
Boulderfist
Originally Posted by frostmonger View Post
I have been opening my rotation with BT/PoF, Outbreak, Ob, Ob, BS, dump, Ghoul, ERW, Ob, Ob, Ob, leading into the normal priority. I was wondering if anyone knows if Pof gives us a 20% str increase based on how much str we have upon the cast and if we don't receive any additional benefit of that 20% increase, if say a trinket or unholy str procs after the fact.

If that was the case then wouldn't it be more beneficial to use our first PoF in the opening rotation after such effects had proc'd to take advantage of that multiplicative effect? I would think this would really only apply to the first PoF and all other would be used on CD to take advantage of max uptime. Any thoughts on this would be most appreciated.
PoF takes into account procs and use trinks that occur after it was first used, this could be easily tested on your own btw.

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