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Old 04/26/11, 4:36 PM   #16
Nahela
Piston Honda
 
Pandaren Monk
 
Bleeding Hollow
On Live my new permanent Death Runes are actually permanent. They're not depleting at all. In other words, infinite runes. Obviously this will be hotfixed, but in the meantime be aware and don't plan on getting any real data until it's fixed.

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Old 04/26/11, 5:10 PM   #17
Royksopp
Von Kaiser
 
Orc Death Knight
 
<Bad>
Dragonmaw
Ring of Rivalry (Heroic) got the stats changed to mirror its normal counterpart. 143 haste, 143 expertise (instead of mastery) now.

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Old 04/26/11, 5:20 PM   #18
Lithan
Glass Joe
 
Blood Elf Death Knight
 
Tarren Mill (EU)
nice guide there. was a bit puzzled on the BiS trinket choices. why exactly is DMC:H no longer BiS? is it because the hit > haste reforging on License to Slay overtakes the DMC:H procs? would like the clarification here.

also, nice to hear Frost is better than Unholy in theory. i like Frost way more ^^

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Old 04/26/11, 5:31 PM   #19
Scrimpy
Glass Joe
 
Blood Elf Death Knight
 
Velen
Hit Rating?

What should we aim for as a hit cap? I know the hit cap is 27/24%, but that seems a little unreal to hit. I also know expertise is very crucial.... So, at what percentage would be best to balance both?

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Old 04/26/11, 5:46 PM   #20
zebrahed
Glass Joe
 
Goblin Death Knight
 
Frostwolf
Not that I'm doubting the change in presence for DW frost, but what is the main idea behind it becoming the new presence?

If Frost gains a gcd on top of not really being GCD capped anyhow, wouldn't 15% more dmg be better than a few KM procs and melee hits?


That is, unless the haste we're now reforging (which wasn't explained all that much either in the OP, but oh well!) into is causing us to become restricted when in Frost Presence -- though I thought it would take quite a bit of haste for that to be the case.

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Old 04/26/11, 5:46 PM   #21
Royksopp
Von Kaiser
 
Orc Death Knight
 
<Bad>
Dragonmaw
They hotfixed in the... fix.... for death runes. No more spamming obliterates.

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Old 04/26/11, 5:52 PM   #22
Lithan
Glass Joe
 
Blood Elf Death Knight
 
Tarren Mill (EU)
Originally Posted by Scrimpy View Post
What should we aim for as a hit cap? I know the hit cap is 27/24%, but that seems a little unreal to hit. I also know expertise is very crucial.... So, at what percentage would be best to balance both?
you will still be aiming for 8% hit in order to hit the spell-cap (17%, we gain 9% spell hit through our runic empowerment). after that you will aim for 26 expertise. do this and you will never miss (provided you are not standing in front of the boss).

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Old 04/26/11, 6:17 PM   #23
Krabà t
Glass Joe
 
Krabà t's Avatar
 
Orc Death Knight
 
Dethecus (EU)
Nice update for Frost finally.
For your Lines about Simularcum.
There are some nice possibilitys to use it, when there is something like Mind Control involved.
Just Debuff a Shadowpriest and tell him to cast Devouring Plague (Devouring Plague - Spell - World of Warcraft).
24 Seconds with an additonal Disease is worth those 20 RP.

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Old 04/26/11, 6:46 PM   #24
Inquizitor
Glass Joe
 
Orc Death Knight
 
Lightninghoof
so I've done some testing with the old spec, in frost pres/ and unholy, I I guess it's because of me having 71.72% haste unbuffed, in unholy pres, that I am finding myself sitting idle for a period of time, where as in frost I don't. the numbers are better in frost pres also seeing myself doing about 1-2k more dps there as appose to say 15kish in unholy. Anyone have some thoughts, this is with the 4/31/6 spec ( new spec unholy pres is indeed better! ) was doing way more sustained dps, but sad thing is we are still really RNG based and spike alot, but this spec does help reduce it quiet a decent amount, ( procs are everything =(

Last edited by Inquizitor : 04/26/11 at 6:59 PM.

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Old 04/26/11, 10:25 PM   #25
Mynou
Glass Joe
 
Mynou's Avatar
 
Goblin Death Knight
 
Nazjatar (EU)
Neck [Caelestrasz's Will] 1x [Bold Inferno Ruby] Dodge to Hit None H BWD; Nefarian

Should be Dodge to Haste.

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Old 04/27/11, 8:09 AM   #26
nergal119
Glass Joe
 
nergal119's Avatar
 
Blood Elf Death Knight
 
Dalaran
Target dummy tests (no, not very accurate I know) last night have led me to wonder as to if our current priority system is still accurate. I am running a 2h frost build and had a benchmark of at least 10 million damage done for my tests, with cooldowns ignored (since they would affect either test equally) and performed on the boss dummy in Acherus to eliminate aoe damage.
What I was testing was if I should use those two death runes for an extra obliterate or for a pair of howling blasts. My results, once recount was working again, were that my dps was higher (by about 500) if I ignored blood plague (except for Outbreak) and only used Obliterate if I had an unholy rune free, otherwise frost/death runes would be used for Howling Blast, even if it meant using KM for frost strike.

Now I ask, aside from using the dummy, is there anything that I might be missing with this test? Also, would raid buffs push the Obliterate priority back up, likely due to sunder? Or would it remain similar due to the +Spell Dmg debuff?

Last edited by nergal119 : 04/27/11 at 2:46 PM.

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Old 04/27/11, 9:39 AM   #27
Viggers
Glass Joe
 
Draenei Death Knight
 
Bloodfeather (EU)
"Engineering is the top profession given its stackable 480 strength bonus to gloves for 10 seconds every minute (80 strength average passive). Jewelcrafting follows as a second pick with its Bold Chimera gems replacing Bold Inferno Rubies netting 81 additonal strength. Alchemy, Blacksmithing, Leatherworking, Inscription are on par bringing up the rear."

im confused about why engineering is said to be the top proffession given that it is listed here as an 80 strength passive, when JC gives plus 81 STR permanantly. i know +1 STR from JC is nothing massive, but were all here to min-max arent we, and surely JC is better, and engineering on par with BS etc with a +80 STR bonus

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Old 04/27/11, 9:57 AM   #28
Illu
Piston Honda
 
Worgen Death Knight
 
Earthen Ring (EU)
Regarding professions, remember engineering brings other things to the table as well, such as bombs which can be very handy for bursting down adds - really prevalent in this raid tier too - or just on cooldown. It should probably be clarified though.

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Old 04/27/11, 10:02 AM   #29
sp00n
Bald Bull
 
Night Elf Rogue
 
Wrathbringer (EU)
The stat weights for DW seem a bit wonky. Expertise is set to 1.18 and Haste to 1.23, yet the stat priorities are Hit > Expertise > Haste.
If you aim to cap Expertise first, it should be better than any other stat per se, until you reach said cap. Having Haste better than Expertise, but still going for the Expertise cap doesn't make much sense. Especially when you're not GCD capped.


SimCraft shows me similar EP results for my gear, and ironically even with those EP stats I'm still ending up reforging to the Expertise cap - simply because it's the best reforge combination available. But that doesn't mean that I should go for it if there actually were other options (i.e. Haste already present on almost every piece of gear).
So it is more of an coincidence to reach the Expertise cap, and not due to a priority over Haste.



Originally Posted by Lithan View Post
was a bit puzzled on the BiS trinket choices. why exactly is DMC:H no longer BiS? is it because the hit > haste reforging on License to Slay overtakes the DMC:H procs? would like the clarification here.
I second that. Switching out my DMC:H for License to Slay is a DPS decrease for me according to SimCraft (-100).

Stopped Playing

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Old 04/27/11, 10:06 AM   #30
Tsuyah
Glass Joe
 
Orc Death Knight
 
Illidan
The reason engineering would be favored is because it cooldown exactly aligns with PoF, so every time you use it, it is worth an extra 96 strength. So instead of 480 str, consider it being worth 576 every minute for 10 seconds. Effectively an average of 96 strength (I know, a terrible way to look at it but that isn't the point). Whereas JC benefits from PoF for only 20 seconds every minute which makes it average out to merely 86.4 str.

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