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Old 04/27/11, 10:48 AM   #31
Thargos
Glass Joe
 
Goblin Death Knight
 
Kel'Thuzad (EU)
Including Pillar of Frost to professions calculation would lead to:

Engineering: 80 str -> 96 str
JC: 81 str -> 86,4 str (20% increase 1/3 of the time)
Other professions: 80 str -> 85,33 str (20% increase 1/3 of the time)

But before powerleveling Engineering (which of course one should do if min/maxing) keep in mind that patch 4.2 introduces new trinkets, the strongest of them coming with a 1 minute CD on-use strength increase. As synapse springs lock out your on-use trinkets, this will weaken engineering a lot, as you would definitely use the trinket together with PoF instead of the synapse springs.

So, before Blizz is changing the lock-out-behaviour, save your money

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Old 04/27/11, 11:10 AM   #32
EwokChilli
Piston Honda
 
Draenei Death Knight
 
Medivh
With 11% haste from gear currently, while in Frost Presence I'm having to wait on runes whenever I miss more than 2 RE procs or HB procs. I feel that because of the reduction of necessary moves (1x OB vs 2x BS) that I'm no longer GCD capped even in FP anymore. I tried DW in UP and I found I was sitting around for 4-5 seconds at times. That is a lot of inactivity and I was a good 2k dps behind being in FP. Obviously anecdotal evidence, but a pretty massive indicator of something being different.

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Old 04/27/11, 11:56 AM   #33
Viggers
Glass Joe
 
Draenei Death Knight
 
Bloodfeather (EU)
im surprised by how low down the trinket list impatience of youth is (the baradin warden one). is this ranking taking into account the on use lining up with PoF? meaning it really has a +1926 STR on use effect, and you can reforge the mastery to haste

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Old 04/27/11, 12:34 PM   #34
Mikedawg
Glass Joe
 
Undead Death Knight
 
Laughing Skull
Originally Posted by Viggers View Post
im surprised by how low down the trinket list impatience of youth is (the baradin warden one). is this ranking taking into account the on use lining up with PoF? meaning it really has a +1926 STR on use effect, and you can reforge the mastery to haste
This justification doesn't really apply in the same way that the profession discussion does because other trinkets have procs or aren't proc or strength reliant. The on-use for IOY is horribly underbudget for a 359, and that's why it ranks poorly.

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Old 04/27/11, 12:45 PM   #35
Viggers
Glass Joe
 
Draenei Death Knight
 
Bloodfeather (EU)
i see what you mean. having looked at the other trinkets more closely i see that now. the 346 on the list has a slightly lower +STR bonus but it will proc much more often that once every 2 minutes i assume. suggestion to OP - add a (rough) proc per minute section to the trinkets table?

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Old 04/27/11, 1:51 PM   #36
Titus Pullo
Von Kaiser
 
Titus Pullo's Avatar
 
Blood Elf Death Knight
 
Stormreaver
Clearly I need to re-evaluate DM: Hurricane. As well, I've gotten several PMs about the epidemic build. It is only marginally less DPS than a IBT build to the point that the player performance is going to make a much bigger difference than the difference of the two specs. So I'll add on a section about the Epidemic build illustrating the differences between the two.

I do agree with Mhobius that Blizzard does not intend DW to play in UP and we'll likely see a change to fix it.

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Old 04/27/11, 2:29 PM   #37
Dopameany
Glass Joe
 
Troll Monk
 
Arthas
Just to make sure I'm clear, as I read the priority list, the only time I should be HB'ing is to refresh frost fever, or on a Rime proc. Otherwise it's simply OB or FS, with the refreshment of BP as necessary due to PS. Seems weird that's the only time we would HB, but I guess that's accurate.

The epidemic build option - that's the 4/31/6 w/ 1 point in butchery and 1 in epidemic correct? How viable is a DW spec of 3/31/7, with 2/3 in epidemic and 2/3 in morbidity? Would give some aoe help and seems the 1 unholy wouldn't be much of a waste as long as the boss doesn't move out of it. Just curious.

Great new thread btw.

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Old 04/27/11, 2:48 PM   #38
cbrigaitis
Glass Joe
 
Goblin Death Knight
 
Mug'thol
Originally Posted by Krab� t View Post
Nice update for Frost finally.
For your Lines about Simularcum.
There are some nice possibilitys to use it, when there is something like Mind Control involved.
Just Debuff a Shadowpriest and tell him to cast Devouring Plague (Devouring Plague - Spell - World of Warcraft).
24 Seconds with an additonal Disease is worth those 20 RP.

I know this use would be limited, infact its probably the only time in a raid you will ever be able to use Simularcum, but, if you were able to pull it off, would the additional disease add to your attacks that do +% dmg per disease that you have? and if so, could you Festering Strike to keep it active?

And for people who read this at a glance and are like me at first "you cant cast that on a friendly target" it's only real application would be on a fight like cho'gall, and in the event that it just so happened that a S Priest got MC'd, and it just so happened that you got to him first, Simularcum, then break him out.

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Old 04/27/11, 2:50 PM   #39
NeuroMedivh
Von Kaiser
 
NeuroMedivh's Avatar
 
Human Death Knight
 
Greymane
The problem with the IBT build is that it doesn't line up properly. With Epidemic you refresh Blood Plague approximately twice a minute; without, you would do it three times per minute. Assuming Outbreak fills the need for one of those (since we are not GCD capped, it is no loss of DPS to use a GCD on Outbreak), then with the Epidemic build, you would need to cast Plague Strike once every sixty seconds, which lines up with Blood Tap just fine. With IBT build, you'd need to cast Plague Strike twice every sixty seconds, but not 30 seconds apart. You would need to cast it at the 20 and 40 second marks, and IBT would not be off cooldown thus you aren't getting the savings.

You could use one Blood Tap on PS and another on Pillar of Frost, which would maximize your runic savings, but this requires a high degree of micromanagement to be effective, as you would need to link the timing of Pillar to your Diseases and your Blood Tap.

Also, someone mentioned IFP not working properly, I can confirm it. In Unholy or Blood Presence, it is giving no extra RP, therefore as of right now it is worthless if you are using UH Presence.

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Old 04/27/11, 3:29 PM   #40
Tsuyah
Glass Joe
 
Orc Death Knight
 
Illidan
Originally Posted by NeuroMedivh View Post
The problem with the IBT build is that it doesn't line up properly. With Epidemic you refresh Blood Plague approximately twice a minute; without, you would do it three times per minute. Assuming Outbreak fills the need for one of those (since we are not GCD capped, it is no loss of DPS to use a GCD on Outbreak), then with the Epidemic build, you would need to cast Plague Strike once every sixty seconds, which lines up with Blood Tap just fine. With IBT build, you'd need to cast Plague Strike twice every sixty seconds, but not 30 seconds apart. You would need to cast it at the 20 and 40 second marks, and IBT would not be off cooldown thus you aren't getting the savings.

You could use one Blood Tap on PS and another on Pillar of Frost, which would maximize your runic savings, but this requires a high degree of micromanagement to be effective, as you would need to link the timing of Pillar to your Diseases and your Blood Tap.
You don't have to be using the BT on the PS in order to "cash in" on the savings, so long as you are able to keep your death runes on cooldown so the BT isn't wasted it shouldn't matter at all what you use it for. With the Perma death runes the likelihood of you having no runes available to refresh PS is fairly remote, and with just a little foresight you should be able to at least plan to have one up in the 3 seconds or so before it wears off. In reality, you'll almost never actually use the BT on refreshing PS, its just the easiest analog to compare it to because of the tradeoff - having to use 1 extra PS per minute over an epidemic build.

My only complaint about IBT so far is it is exceedingly hard to actually use those death runes at the right time if you're trying to maximize KM OB because of storing death runes.

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Old 04/27/11, 5:16 PM   #41
Navvarro
Glass Joe
 
Orc Death Knight
 
Azuremyst
After seeing that License to Slay was ranked much higher than DMC: Hurricane on the new BiS list for DW, I along with many others was quite skeptical. I spent about an hour at the dummy swapping out the two trinkets and after running multiple trials, (using the recommended IBT spec, stat priorities, rotation, etc) I found that I consistently had about 700-1000 more dps while using DMC.

Has anyone else tried this as well, and if so what results have you seen? I think the best rationale for the DMC outperforming LtS would be attributed to Haste stacking as well as the attack speed buff from UP, thereby increasing the nature damage procs.

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Old 04/27/11, 5:48 PM   #42
Machaera
Glass Joe
 
Draenei Death Knight
 
Korgath
Originally Posted by Navvarro View Post
I spent about an hour at the dummy[...]
Lost me, and hopefully everyone else, right there. Personal experience isn't a valid source for justifications on gear choice.
Math via simcraft, or analysis of logs however..

On an unrelated note, it seems that 4.1 has indeed fixed rune pushback, which means that we will have haste 'caps' that correspond to levels where our rune cooldowns line up with a GCD. Does anyone have any math about this, such as where those points are and what crit and mastery would look like near and between points?

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Old 04/27/11, 5:52 PM   #43
Fulgore0
Glass Joe
 
Blood Elf Death Knight
 
Fenris
I'm rather curious about how Lava Spine didn't make it into the normal DW BiS list. It would give more haste(and a little crit) at the loss of some Mastery (after reforging some crit and mastery to hit). Unless we just don't want to stack haste all the time to keep stat divergence from maximizing and losing the synergetic values.

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Old 04/27/11, 6:08 PM   #44
Jander
Von Kaiser
 
Gnome Death Knight
 
Stormrage
DMC:Hurricane Part Deux

A week or two ago I made a post with evidence suggesting that DMC:Hurricane was undervalued for a 2H Setup.

I was a bit skeptical of trying a DW setup in UH presence. After raiding with it last night, I disliked the free globals but it wasn’t nearly as bad as I thought. Of course, I had my trusty DMC equipped on the raid (still no Heart of Rage/Crushing Weight). My data from last night suggests that you have severely undervalued DMC:H for a DW setup.

World of Logs - Real Time Raid Analysis

I didn’t have a great night. I pulled agro off our brand new 346 tank a lot and had some mistakes to boot. Nevertheless I had anywhere from 2.86-5.46 PPM with my DMC:H. In particular the 5.46 PPM encounter renewed my interest in the trinket.

In order to compare the DMC:H to the patchwork style modeling of SimCraft I employed the following methodology.

Over the course of the entire parse from last night (trash + wipes + bosses ie everything) I had 238 procs. I then totaled up the Hits and Crits for FS, OB, White Hits, PS, BS and DS (I had the bright idea of switching my BS bind to DS so I ended up throwing a few BS out). These totaled up to 6,355. Calculating the observe proc percentage and the 95% CI we come up with the following:

Worst Case: 3.2918%
Observed: 3.7451%
Best Case: 4.2415%

Next I used the frequencies from the SimCraft:Parse here:

Frost DPS | Cataclysm 4.0.6, This Is My Life


Theoritically when tunneling attacks you would expect 159.51 Opportunities to proc per minute. Using our percentages from above this calculates to:

5.25 – 5.97 – 6.77 PPM

Using an average proc of 5,900 (the avg from my Cho’Gal attempt. I didn’t want to take the night average because of the dmg mod on Al’Akir) and the stat weights for 359 DW from this guide:

1450-1521-1599 DPS

Compared to the other trinkets in the list:

HoS – 1352
CW – 1408
HoR – 1500
H.CW – 1592
H. HoR – 1696

Using the worst possible proc %, the DMC:H is better than HoS and CW. Using the best it is 2nd BiS.

I believe you are slightly undervaluing the trinket for 2H, but probably not by much. I may run a 2H setup tonight. If I do I will update the post for 2H.

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Old 04/27/11, 6:14 PM   #45
Navvarro
Glass Joe
 
Orc Death Knight
 
Azuremyst
Originally Posted by Machaera View Post
Lost me, and hopefully everyone else, right there. Personal experience isn't a valid source for justifications on gear choice.
Math via simcraft, or analysis of logs however..

On an unrelated note, it seems that 4.1 has indeed fixed rune pushback, which means that we will have haste 'caps' that correspond to levels where our rune cooldowns line up with a GCD. Does anyone have any math about this, such as where those points are and what crit and mastery would look like near and between points?
Calm down tiger. Never meant to draw conclusions, only wanted to bring it up as an item of discussion. Its a new patch with lots of changes so alot of the sims may not be accurate. As a matter of fact didn't the sims use to tell us mastery was our best stat for DW Frost, when it turned out haste was superior before the patch dropped?

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