Elitist Jerks
Register
Blogs
Forums


Go Back   Elitist Jerks » Class Mechanics » Death Knights

Closed Thread
 
LinkBack Thread Tools
Old 08/20/11, 11:20 AM   #151
Taiyoken
Piston Honda
 
Worgen Druid
 
Mannoroth
Originally Posted by Myling2000 View Post
I am curious are their any 10 man raiding Dk's here working on heroic baelrock. I did a pure avoidance build and it was fine for decimation blade with DRW up and burning blades I could handle with AMS but the base dmg I was taking neither myself or the healers could handle it. Im wondering if I should just go back to mastery and hope DRW is enough to luck out for decimation or just let our warrior tank handle the fight.

Secondly a little off topic but with the change to vengeance would duel wielding possibly be viable. To my understanding duel wield sucked because of threat but if that's not an issue anymore seems like we could gain some more tanking stats duel wielding.
I didn't use any CDs for Inferno Blade aside from Aura Mastery and possibly AMS. The only gear changes I did was to replace Symbiotic Worm - Item - World of Warcraft with Essence of the Eternal Flame - Item - World of Warcraft and to put Swordshattering. Still had a balanced Mastery/AV build. I also used Armor+Expertise elixir for Baleroc rather than Flask because I noticed I had too much HP if I stacked stam.

I used DRW, Vial of Stolen Memories - Item - World of Warcraft, Glyphed VB and AMS if it was up for Decimation. Maybe I got lucky but I only took 10 Decimation hits over a 6 minute attempt. Having 4 piece tank helps tremendously for this fight.

About 4-5 times per fight Baleroc would hit me with both hands and then his main hand and I would drop to 10%, or I would die if I was unlucky, I don't think there's anything you can do about this because there are gaps in your CD usage where you will have no CDs up in 10 man. You can also use an armor pot when you have no CD up. The best thing you can do really is to have BS rolling as soon as the blade phase ends, or to pool 2/4 runes and DS when you get hit (if you avoid the last blade hit, your DS heal will be reduced to it's minimum due to Baleroc's swing speed).

I'm also not really sure why you would want to DW tank when a weapon like Skullstealer Greataxe - Item - World of Warcraft exists.

Canada Offline
Old 08/20/11, 8:46 PM   #152
Myling2000
Glass Joe
 
Tauren Death Knight
 
Malygos
Originally Posted by Taiyoken View Post
I'm also not really sure why you would want to DW tank when a weapon like Skullstealer Greataxe - Item - World of Warcraft exists.
I actually have that weapon however if we duel wielded we could gain some extra hit in the frost tree which could help for landing DS secondly having 2 weapons with tanking stats on them could give us a slight boost.

United States Offline
Old 08/21/11, 12:48 AM   #153
Otou
Piston Honda
 
Otou's Avatar
 
Draenei Death Knight
 
Stormrage
Originally Posted by Myling2000 View Post
I actually have that weapon however if we duel wielded we could gain some extra hit in the frost tree which could help for landing DS secondly having 2 weapons with tanking stats on them could give us a slight boost.
[Mandible of Beth'tilac] x 2
394 Strength
592 Stamina
286 Dodge
224 Mastery

[Skullstealer Greataxe]
460 Strength
689 Stamina
311 Haste -> 187 Haste, 124 Dodge
299 Mastery

We will not be dual weilding, 2 handers are better itemized than 1 handers. If you switched from the axe to the tank swords, you gain 162 dodge rating. You loose strength, stamina, mastery, and a ton of weapon damage. The huge base stat loss, and dps hit make dual weilding not viable.

United States Offline
Old 08/22/11, 4:19 PM   #154
Nevinyrral
Von Kaiser
 
Dwarf Death Knight
 
Dark Iron
Not a huge thing but I noticed that the profession portion lacks comments about alchemy. I for one don't use stam flasks outside of farm fights.

Typically I run [Elixir of the Master] and [Prismatic Elixir] or [Elixir of Deep Earth] depending on the fight.

With mixology [Elixir of the Master] gives 265 instead of 225 (40 point difference) which is on par with half of what you'd get from any other profession with plus mastery.


[Prismatic Elixir] gives additional 15mr from mixology

[Elixir of Deep Earth] gives additional 120 armor from mixology.

To me it kinda takes an already decent idea of going for more "mitigation" and makes it a bit better from a different stand point and you still retain your 80 stam when needed. As I said nothing huge but an option.

Last edited by Nevinyrral : 08/22/11 at 6:52 PM.

Offline
Old 08/22/11, 8:21 PM   #155
kojack34
Glass Joe
 
Tauren Paladin
 
Smolderthorn
End Game Tanking all wrong!!!

Sorry I disagree with your deathcoil solution simply because DK's heal off deathstrike and technically its not the tanks job to constantly worry bout healing himself. To spec into lichborne waste to many survivability points that could be used else where for threat and so on, more importantly deathcoil doesnt heal that much compared to the hits that the bosses do and you only are undead for 10seconds. Personally i have no problem healing myself with my deathstirkes over deathcoil and have been told by many healers i dont take much damage at all. In actuallity im healing myself so much they dont notice the damage i take. And as for mindfreeze its not a tanks job to constantly interrupt targets that should be soley on melee thats why the spec is in melee tree. Granted there are classes that can interrupt very well as tank, pallies and warriors, but if thats the case then they should just give blood DKs strangulate on a 10second cooldown. That way we dont waste points to get mindfreeze. So this is my oppinion for spec for dks endgame tanking 33 blood 3 in runic power mastery. Check it for yourself. YOU will see im right.

United States Offline
Old 08/22/11, 9:03 PM   #156
Ayreal
Glass Joe
 
Night Elf Death Knight
 
Burning Blade
Originally Posted by kojack34 View Post
Sorry I disagree with your deathcoil solution simply because DK's heal off deathstrike and technically its not the tanks job to constantly worry bout healing himself. To spec into lichborne waste to many survivability points that could be used else where for threat and so on, more importantly deathcoil doesnt heal that much compared to the hits that the bosses do and you only are undead for 10seconds.
What are these survivability points that we're missing out on? Lichborne is meant to help prevent a death in a clutch moment, like any other tank cooldown. Just because it may not be the strongest cooldown doesn't mean that it's useless.

United States Offline
Old 08/22/11, 9:12 PM   #157
Nevinyrral
Von Kaiser
 
Dwarf Death Knight
 
Dark Iron
Originally Posted by Ayreal View Post
What are these survivability points that we're missing out on? Lichborne is meant to help prevent a death in a clutch moment, like any other tank cooldown. Just because it may not be the strongest cooldown doesn't mean that it's useless.
This. I can remember a situation while I was tanking Baleroc during Decimate blades and I had used all the self healing I could and I knew that within a GCD he was going to hit me and I was at about 87% health. I healed in just one death coil enough to bump me up to 91% health and I lived the next hit with 1% health.

Call it what you will but it can be clutch and adds more survivability than a harder hitting blood boil, extra runic power, reduced strangulate cooldown or more attack power (which is useless if you run with a good raid comp) The only thing you gain is perhaps a bit of utility and some more threat. I appreciate your desire to show how easy you are to heal for your healers but please give a constructive response that shows what we could use in exchange of this and not just ramble on about the idea of this theoretical increase in survivability.

Interrupts are good for a 10 man where you want to squeeze some more damage out and ending a cast every 10 seconds is a pretty big loss over the course of a fight where a tank can fit this in with out as much of a rDPS loss.

Lastly, your theoretical spec of 33/3 is missing 5 spent points and you have yourself listed as a paladin and no one can get to your armory of your imaginary DK. all topics here are around heroic mode progression and trying to live through situations where even in the best of conditions you are living by the skin of your teeth not just normal Shannox and Rhyolith.

Thanks for playing.

Last edited by Nevinyrral : 08/22/11 at 9:21 PM.

Offline
Old 08/23/11, 1:49 AM   #158
disturbeddk
Glass Joe
 
Draenei Death Knight
 
Khadgar
I may just be missing it, but what should we aim for as far as avoidance goes. Only suggestion I saw was 30%. I may be just too tired but if that 30% for each dodge and parry?

Also what is the best gems we should use or is that soley based on stat need?

Offline
Old 08/23/11, 3:15 AM   #159
iflassman
Glass Joe
 
Blood Elf Death Knight
 
Korgath
Originally Posted by kojack34 View Post
Sorry I disagree with your deathcoil solution simply because DK's heal off deathstrike and technically its not the tanks job to constantly worry bout healing himself.
This statement makes no sense. On the one hand you point out that DKs heal off of Death Strike, but also claim that it's not a tanks job to worry about healing himself. Self-healing is fundamental to DK tanking. We have numerous CDs related to this core feature of DKs, so claiming that we don't need to worry about self healing is ridiculous.

Furthermore, Lichborne/DC isn't about constantly worrying about healing yourself. It's another very powerful CD you can choose to have to save your ass in an oh-shit moment, or to help your healers out during a stressful aoe healing phase or movement mechanic. I use glyph of death coil and macro vampiric blood to lichborne to make these heals more powerful. It's almost as good as a lay on hands. I can spam a few DCs really quick to almost completely heal myself from nothing.

On a side note, I often have my runic power at near full too, since I like keeping it there for the extra dps I get with glyph of death strike. I switched my glyph of rune strike to glyph of death strike after the DS crit buff, and haven't looked back.

United States Offline
Old 08/23/11, 3:18 AM   #160
Hesperax
Glass Joe
 
Blood Elf Death Knight
 
Bloodscalp (EU)
Originally Posted by kojack34 View Post
And as for mindfreeze its not a tanks job to constantly interrupt targets that should be soley on melee thats why the spec is in melee tree.
I disagree with you. F.e: If the tank can not interrupt, how can you handle the druids in Alysrazor ground phase in 10 man?
Maybe in 25 there is more room to have interrupters, but in 10 man this is one of the tanks duty.
And because there is no other real option in frost tree we can do this whitout any problem.
Lichborn is a must-have talent.

Offline
Old 08/23/11, 3:30 AM   #161
VoidStar
Piston Honda
 
Human Warlock
 
Draenor (EU)
If kojack34 is "healing myself so much [healers] dont notice the damage i take" then I think we can safely assume that his definition of endgame is rather different to that generally discussed in this thread and move on.

Offline
Old 08/23/11, 8:07 AM   #162
swift_
Von Kaiser
 
Pandaren Shaman
 
Stormreaver (EU)
Originally Posted by Nevinyrral View Post
This. I can remember a situation while I was tanking Baleroc during Decimate blades and I had used all the self healing I could and I knew that within a GCD he was going to hit me and I was at about 87% health. I healed in just one death coil enough to bump me up to 91% health and I lived the next hit with 1% health.
Worst example you could possibly bring up. All healing you do while taking Decimating Strikes is reduced by 90%. Death Coil doesn't scale with the increasing health levels on this fight. So a single glyphed DC heals for less than 1 or 2% in that situation. It's still a great emergency heal, just not on baleroc.

Offline
Old 08/23/11, 8:56 AM   #163
Nevinyrral
Von Kaiser
 
Dwarf Death Knight
 
Dark Iron
Originally Posted by swift_ View Post
Worst example you could possibly bring up. All healing you do while taking Decimating Strikes is reduced by 90%. Death Coil doesn't scale with the increasing health levels on this fight. So a single glyphed DC heals for less than 1 or 2% in that situation. It's still a great emergency heal, just not on baleroc.
Not really even if other heals went out I got it off and it was enough to keep me alive which was more to the point. I didn't go back and look at the parse but I remember thinking "holy shit I'm still alive." If you want a better during phase 2 rag our strat for 10 man is to stack up and AoE seeds down (this is normal of course) and for one of them our Shaman pops her spirit link totem. I always try to maximize my self healing here because I often get gouged by it with movement and have VB up at the same time. So essentially through spirit link and healing me there is a very powerful raid cooldown. Lichborne works well here.

As for the avoidance question. I don't think there is an acceptable amount of avoidance or acceptable amount of mastery for that mater but more a rule of them that says if you have more avoidance your DS and therefore your BS do not work as effectively. 30% however seems to be what people are running at because it becomes physically impossible to reforge out of anymore. This goes back to the general idea of reforge out of hit/expertise where you feel comfy, if no mastery is on the gear use mastery, if there is then wherever you have the less of Dodge/Parry. I sit at about 1% hit and 13% expertise right now. Then reforge out of dodge/parry to mastery wherever possible while trying to maintain very close numbers between the 2 to eliminate as much DR as possible. With stoneskin gargoyle I run at 15.53% parry and 14.77% dodge right now.

Askmrroboto.com does a decent job at handling these calculations for you with the default build. Some of their choices are questionable on there but overall it is close enough that anyone starting to tank would greatly benefit it even with the tiny difference between "general rule" and "Mr. Robot weights"

Offline
Old 08/23/11, 9:59 AM   #164
Yörgle
Piston Honda
 
Yörgle's Avatar
 
Pandaren Monk
 
Elune (EU)
Originally Posted by riggins View Post
A DK should weigh stats as follows: Mastery > Dodge > Parry > Exp > Hit > Haste > Crit. I put dodge at a higher rating than parry since you will inherently gain more parry through str upgrades on gear and raid buffs (eg Horn of Winter / Mark of the Wild). I will elaborate a bit more on this a bit further down in the post.
Eventhough I understand why you put "dodge > parry", I find it at least misleading and actually poorly formulated (I hope this is not rude -it's not meant to- but english isn't my native language so I'm not sure about the intensity of this expression).

Any player who is rather serious about optimizing his character will be able to understand that even if "parry = dodge" (and the reasons why), he will have to reforge parry to dodge if he hasn't anything better to reforge on a piece of gear. Giving the actual priority (M > D = P > E > H) and explaining seems more logical than giving one that is actually untrue but help those who just want to know how copy and paste without understanding even the basics...



About your question in page 5, Liar, my feeling is (as it has pretty much been said) that stam has the advantage of working really well with our philosphy of healing damages to get some absorb (more stam gives us more room) with the drawback of risking to make us to good on magical fights. Armor gives the same advantage with the drawback of working against our mechanic (less dmg taken = less absorbs).

Even if I have a slight preference for a armor buff (in the Blood Presence), I think that we would like any change on the matter. Armor, stam, passive DR... Anything would float our boat, compared to the silent treatment we currently bear...

Last edited by Yörgle : 08/23/11 at 10:07 AM. Reason: me speak no good engrish

France Offline
Old 08/23/11, 11:55 AM   #165
Otou
Piston Honda
 
Otou's Avatar
 
Draenei Death Knight
 
Stormrage
Originally Posted by kojack34 View Post
Sorry I disagree with your deathcoil solution simply because DK's heal off deathstrike and technically its not the tanks job to constantly worry bout healing himself. To spec into lichborne waste to many survivability points that could be used else where for threat and so on, more importantly deathcoil doesnt heal that much compared to the hits that the bosses do and you only are undead for 10seconds. Personally i have no problem healing myself with my deathstirkes over deathcoil and have been told by many healers i dont take much damage at all. In actuallity im healing myself so much they dont notice the damage i take.
Honestly the healing you will get from lichborne "is" small, and makes the 6 talent points for it questionable. At the same time, lichborne is the only ability left that will increase your surviability. Wether you use it or not is up to you (I haven't spec'd lichborne for months), but know that anything else you pick up won't increase your surviability. The reamining talents are only damage and utility, aside from lichborne.

And as for mindfreeze its not a tanks job to constantly interrupt targets that should be soley on melee thats why the spec is in melee tree. Granted there are classes that can interrupt very well as tank, pallies and warriors, but if thats the case then they should just give blood DKs strangulate on a 10second cooldown. That way we dont waste points to get mindfreeze. So this is my oppinion for spec for dks endgame tanking 33 blood 3 in runic power mastery. Check it for yourself. YOU will see im right.
Don't understand this... How are warriors and paladins better at interrupting? You don't need to spec into endless winter to interrupt. We all have a 10 second interrupt, strangulate definitely doesn't need to be on a 10 second cd. That would cause all kinds of trouble in pvp.

Originally Posted by Nevinyrral View Post
This. I can remember a situation while I was tanking Baleroc during Decimate blades and I had used all the self healing I could and I knew that within a GCD he was going to hit me and I was at about 87% health. I healed in just one death coil enough to bump me up to 91% health and I lived the next hit with 1% health.
Yeah you living here was not thanks to lichborne's heal, all self healing is cut by 90% when a decimation blade hits you. It prevents death knights and paladins from having a ridiculous advantage.

Originally Posted by Yörgle View Post
Even if I have a slight preference for a armor buff (in the Blood Presence), I think that we would like any change on the matter. Armor, stam, passive DR... Anything would float our boat, compared to the silent treatment we currently bear...
Daxxarri has given us a response, changes are coming in 4.3

United States Offline
Closed Thread

Go Back   Elitist Jerks » Class Mechanics » Death Knights

Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Blood | DK endgame tanking [4.x] GravityDK Death Knights 830 08/09/11 7:14 AM