Originally Posted by riggins
A DK should weigh stats as follows: Mastery > Dodge > Parry > Exp > Hit > Haste > Crit. I put dodge at a higher rating than parry since you will inherently gain more parry through str upgrades on gear and raid buffs (eg Horn of Winter / Mark of the Wild). I will elaborate a bit more on this a bit further down in the post.
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Eventhough I understand why you put "dodge > parry", I find it at least misleading and actually poorly formulated (I hope this is not rude -it's not meant to- but english isn't my native language so I'm not sure about the intensity of this expression).
Any player who is rather serious about optimizing his character will be able to understand that even if "parry = dodge" (and the reasons why), he will have to reforge parry to dodge if he hasn't anything better to reforge on a piece of gear. Giving the actual priority (M > D = P > E > H) and explaining seems more logical than giving one that is actually untrue but help those who just want to know how copy and paste without understanding even the basics...
About your question in page 5, Liar, my feeling is (as it has pretty much been said) that stam has the advantage of working really well with our philosphy of healing damages to get some absorb (more stam gives us more room) with the drawback of risking to make us to good on magical fights. Armor gives the same advantage with the drawback of working against our mechanic (less dmg taken = less absorbs).
Even if I have a slight preference for a armor buff (in the Blood Presence), I think that we would like any change on the matter. Armor, stam, passive DR... Anything would float our boat, compared to the silent treatment we currently bear...