| | DK | Druid | Paladin | Warrior |
| Melee | 71340.08 | 56789.31 | 45504.8 | 43767.29 |
| Arcing Slash | 89345.31 | 71044.61 | 89145.46 | 95339.53 |
| Combined | 160685.38 | 127833.91 | 134.650.26 | 139106.81 |
| % | 79.56% | 100% | 94.94% | 91.90% |
Those are the average numbers over the top 20 DPS parses on WoL (sans druid, because there is a lot of cats that pop into bear and the logs register them as bears).
Jagged Tear is ~12-18k average. These numbers alone though do not say everything and are basically useless because numerous things aren't taken into consideration like avoidance, bear shields, dk shields, cooldowns, etc. but the numbers are pretty telling. Arcing obviously isn't mitigated except by purely 'reduce damage by %', so you have to look at purely melee damage, where we take 25.62% more damage than our druid partners.
To rival a druid we have to have a min BS (@24 mastery) up for 65.42% of melee strikes. Not too bad, just a DS every 2.75s. This doesn't take into consideration that druids also proc shields for ~14.5k every 3.65s on average. This means we have to have have a min BS up 83%+ of the time, which requires a DS every 2.176s. Only then are we comparable on *average* physical damage to a druid, who is still 24.80% behind paladins, who are 3.97% behind warriors.
The discrepancy becomes a lot more clear when you start looking at that. A 6% reduction to physical damage (through an armor buff) would reduce our melee in take by 4280 per strike, putting us at 67059.67, which is reasonable. The better option would be to buff us by 10% armor, which reduces Shannox's strike to 64206.072 and then slightly nerf our mastery from about 6.25% per point to something closer to ~5% (at 20 mastery this would reduce a BS from 17938 to 14350, obviously retaining the strength of higher DS heals from higher damage in take, which would push us to roughly druid levels of mitigation after healing/absorbs).
Bumping our armor from Blood presence up to 60% (WotLK levels) will give us ~6.75% more reduction from armor, still shy of 10%, but workable. We could adjust Bladed Armor from 6% to 10% granting us the extra 4% reduction, but placing a bigger emphasis on spending blood runes.
Honestly numerous options are available, but it really just boils down to the numbers showing we are *significantly* behind block tanks and after the druid buffs we are even behind them.
edit: This is factoring in a dk with 205,000 health and 24 mastery.
Originally Posted by obsidia
Am I reading that wrong or are you saying that pallies are taking the most damage? I have no idea how a pally takes 70k melee swings (it just seems very wrong).
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He obviously isn't factoring in blocks, which is stupid considering that every pally is hitting the ctc mark and warriors should be by the end of this tier or mid next tier (but still be >97.5% ctc).