Thoughts about the validity of Blood Worms :
While we're all waiting for the 4.3 changes to be announced, I'd like to discuss a bit about the
Blood Worms talent as, after a few month, I begin to question its interest.
Basically, there are two specs usually used by players : the
one with Bladed Armor, and the
one where those three points are put in RP-generation talents in order to increase slightly the survivability. But basically, the worms seems not to have been questioned since early Cata.
However, if you browse logs from your raids, you'll see something like that :
World of Logs - Real Time Raid Analysis
Basically, every logs I checked, I saw that : Bloodworms not healing for a huge amount and, more important with a huge overheal (always between 80 and 90%). In the best scenario, the worms effectively heal for the equivalent of one health bar over a raid, and I doubt that what they provide is a big survival up.
So
why not get rid of these two points and having the benefit of the BA spec and the "RP-generation" spec ? That would mean having the kind of talent tree :
Talent Calculator - World of Warcraft
The reason I chose CS 2/2 over Butchery 2/2 (or 1/2 x 2) is that this talent provides more RP/min that Butchery (as seen on
pwnwear, and I don't think any change make this post irrelevant even if it's old ^^), and as BB is going to be passive we don't have to worry about CS proc ruining the use of Blood Boil to refresh BB. We could also go 2/2 x 2 as well, and just leave 1 point in BA in order to go full RP-generation in a survival goal.
We also could choose Abom's Might, but 2% strength currently gives around 0.12% parry (before DR) and I doubt it's better than 50RP/min (eventhough I didn't make the maths, to be honnest).
Endless winter spec still useful ?
I wonder about the validity of this spec in the original post. In Firelands, we don't have to kick anything, and for the 4.3, I don't think there's any boss for the moment that require the tank to actively kick. (Like Maloriakk used to, for example)
Therefore,
I'd rarther see this talent suggested in the list under the talent trees, like Desecration or Abom's Might are,
to let know the reader that it can be useful but only in very specific cases.
The reason I'm not MPing this to Gravity is that I'm not sure about CS and 4.3, so I could use your opinions on the matter, fellow DKs.
Glyph of DS or HS for 4.3 ?
That's not a major issue, but I'm wondering which glyph will be more useful for the third slot (in addition to DC and RS that are, in my opinion, must-have glyphs). Currently, I feel that, due to the DS buff and the fact that we often/sometimes (depending on the player and the encounter ^^) use Blood Boil to refreshBB, glyph of DS is the good choice.
But when the 4.3 kicks in, we'll have the following behaviour happening in raid : we'll all reforge all our expertise away and when we won't land a DS, the runes will still be consumed. However, a HS not landing will refund the runes therefore there will be less waste in DPS regarding this ability (and as BB will be passive, we won't Blood Boil to refresh it anymore).