Originally Posted by Otou
That... would actually be a perfect change.
At first glance I thought to myself that it would be to strong, but 3.3.3's wotn and 55% armor would only almost push us out of 3 shot range.
Basicly it would make us able to take the 3rd melee hit as long as there was a hot / shield active somewhere before the 3rd swing, even if we can't get any direct healing during that time period.
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The problem with this is they want us to have Active mitigation and to react to damage. Changing it to this would be making us more passive so it wont happen.
If we stick it out till 5.0 we will be on par or better than the other tanks.
It has been said many times the problem is not 100% with the Death Knight. Its CTC capping tanks being to strong that's the issue and the lack of raid cooldown.
5.0 Will solve both of these issues, they will no longer be able to block damage of every melee hit, and they will have to choose there raidcooldown by sacrificing something else just like us (we get AMZ in 5.0).
Until 5.0 we will always be the worst tank to take and the tank at most risk of death due to spiky damage this will not change untill the other tanks have the ability to CTC removed.
At the moment we take around about the same damage as other tanks and we heal ontop of this. So in away we are actually better off.
We also have loads of cooldowns to recover from damage when we do get hit to low HP, Other tanks are not as good at recovering from low damage its all on the healer really. We do however get into trouble allot more frequently.
It looks like in 5.0 the only issue that will remain if other tanks cant CTC will be our effectiveness at tanking multiple adds at once but it will be far better than it is today. If you think about it when the CTC tanks cant block something of every melee hit and have to use active mitigation to block some damage they are in the same boat as us now!
Someone has to be the worst tank, and TBH i really don't mind being the worst tank as long as i am viable to raid. The changes we have had in 4.3 are mostly QOL changes but will make us a little more viable.
Changes:- 2 extra bone shield charges
- 30 sec outbreak so more DS's p/m
- 5 - 8k armor buff (2 - 6% melee damage reduction.)
As long as the fix the damage that the bosses can do in a 4 second window in 4.3 our problems will be minor.
If somehow they did buff our damage mitigation to allow us o be less spiky we would still be worse or better than a CTC tank we can never be on par. If they buffed our damage reduction so we were not so spiky it would also most likely mean a fairly hefty nerf to something else changing our class even more.
Guys we are the most fun, and complex tanking class to play in the game! Enjoy it while it lasts and lap it up its not all doom and gloom.
Edit: #1 The change to armor is still not live on PTR, but having played the PTR for a little while now it feels much more smooth playing a DK so much more room for error. Hopefully the armor change will go live monday or tues as its blizzcon weekend at the moment.
p.s sorry for grammar errors i smoked a little to much pot tonight and its rather late.
Edit #2:
PTR changes live!
Total armor gained: 6036
Total physical damage mitigation gained: 4.27%
My gear is not BIS these screenshots were both taken on the old PTR and the New ptr with nothing changed. Totally unbuffed nothing but Blood Presence on (do have the armor enchant on cloak). I was using the standard raid build with no interrupt talent.
Link to armory for toon in screenshot (gear wont change as i now mostly play my paladin tank tbh)
Adam @ Eonar - Game - World of Warcraft
Armor change:
Blood
Blood Presence now increases armor contribution from cloth, leather, mail and plate items by 55%. Up from 30%.