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01/27/12, 4:26 AM
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#646
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Von Kaiser
Undead Death Knight
Burning Legion (EU)
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Thanks a lot
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01/27/12, 10:55 AM
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#647
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Glass Joe
Orc Death Knight
Stormreaver
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To further expand on the question a DK can in fact solo tank Hagara on 25H with the use of healer CDs. For each and every Focused Assault I use a personal, if it's not available I fill the gap with a Guardian Spirit, Pain Suppression, or Hand of Sacrifice (with bubble).
As mentioned earlier having FU runes available makes Focused Assault much easier to deal with, but the biggest tip I can give is to either summon Army of the Dead/Ghoul during feedback OR pool runic power before the second focused assault in each new phase. The second focused assault lines up nearly perfectly with ice tombs so if you have multiple healers tombed this will allow you to Death Pact or Lichborne/Death Coil heal yourself.
In order to make Frost Tombs go just a little faster you can also pull her almost on top of the tombs for cleave damage, as long as you're aware of your healers positioning so you don't LOS anyone. During Focused Assault you can "tank and spank" just make sure you have CDs up!

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01/28/12, 10:05 AM
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#648
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Von Kaiser
Human Monk
Ravencrest (EU)
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Anyone else had issues with Soulshifter Vortex H? Sometimes it seems to proc normally after the ICD is over, but yesterday I did a full FL HC with a grand total of 2 procs. Testing on training dummy was confusing to say the least, sometimes with 3 procs in a row right after ICD was over then 15 minutes without a proc.
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01/29/12, 10:59 AM
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#649
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Glass Joe
Draenei Death Knight
Gnomeregan
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I'm seeing some significant positive results from using FC rune. In our most recent Heroic Yor'sahj, Unholy Strength healed me for 299,190 for a HPS of over 500. With only 2.6M physical damage, SSG and Swordshattering would only give 150,000 damage reduction over the fight-- Spellshattering would have given about 260,000 damage reduction from the 6.5M magic damage I took. Some of FC's heals are absolutely overheals, but it's overall value is very high, especially when considering that tank damage absolutely does matter in getting heroic bosses down (if you can survive a couple RNG hits with your spec/gear, of course).
On a side note, with respect to Crimson Scourge v. Butchery- if you want to maximize your DPS, absolutely use Butchery. Blood Boil hits like a wet noodle on single-target- poring over my logs, I need to hit 10 almost things for Blood Boil to be a DPS increase over Heart Strike, and it becomes a massive loss when considering the effects of DRW + HS. There's only 1 fight in the tier where BB procs are even a DPS increase. I recently specced out of CS (I always have used butchery) and back into Bladed Armor 3/3, and I've ranked on almost every single fight, Normal and Heroic since then. The other thing to consider with Butchery is the decay in RP you experience without it- with downtime and movement between phases in Blackhorn, Madness, Yor'sahj, Hagara, and Morchok (if you don't AMS and just stay and DPS the boss like a good DK should), you can easily start the next phase RP capped, instead of RP starved, which is a significant increase to both DPS and survivability. I try to keep over 50 RP at any given time, for an emergency LB/DC heal if I need it, and I still rarely have waiting time.
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01/29/12, 11:31 AM
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#650
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Glass Joe
Draenei Death Knight
Windrunner
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Originally Posted by hilltopperpete
I'm seeing some significant positive results from using FC rune. In our most recent Heroic Yor'sahj, Unholy Strength healed me for 299,190 for a HPS of over 500. With only 2.6M physical damage, SSG and Swordshattering would only give 150,000 damage reduction over the fight-- Spellshattering would have given about 260,000 damage reduction from the 6.5M magic damage I took. Some of FC's heals are absolutely overheals, but it's overall value is very high, especially when considering that tank damage absolutely does matter in getting heroic bosses down (if you can survive a couple RNG hits with your spec/gear, of course).
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The reasoning behind using SSG is that it's consistent. SS may not help you at all in a fight, and FC procs might all be overheals, not to mention you have no say in when it procs heals or the buff. SSG Gives you a passive damage reduction that is applied to every single melee hit that comes your way regardless of RNG (unless you avoid the hit). Consistency is key in a progression fight, but perhaps that's just my opinion  .
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02/02/12, 6:00 AM
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#651
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Von Kaiser
Undead Death Knight
Burning Legion (EU)
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How are you doing Warmaster Blackhorn Heroic 10? Small adds better tank on middle of ship and catch twilligh barrage or near drakes for aoe damage? On phase 2 it's better to tank boss with 1-2 debuff or more? Goriona and Warmaster tank on 1 spot for aoe damage or not?
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02/02/12, 9:46 AM
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#652
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Von Kaiser
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Regarding the tier 13 4-piece bonus, does anyone have definite knowledge of how much of the bonus is shared with the raid? I know, it sounds like an obvious question, but I ask because of how the druid 4 piece bonus works, which increases raid health by half as much as it increases the druid's but if glyphed increases healing taken by the full amount. Yea, kinda OP. Does it work this way for DKs as well? Or is both the health bonus and the healing received increased by only 50%?
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02/02/12, 10:59 AM
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#653
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Glass Joe
Blood Elf Death Knight
Tichondrius
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You need to tank the small adds near the drakes, and then move to soak up the onslaught. If you have DPS dk's they can soak up barrage with AMS, otherwise you might find it beneficial to ignore barrage, for the most part. Taunt Blackhorn at 2 debuffs, and tank Goriana in a fashion where you still get cleaves but only one tank gets her breath. Standing at a 45 angle should accomplish that.
The DK 4 peice is only half... glyphed or unglyphed.
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02/02/12, 11:22 AM
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#654
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Glass Joe
Orc Death Knight
Stormreaver
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Originally Posted by Kurathikai
Regarding the tier 13 4-piece bonus, does anyone have definite knowledge of how much of the bonus is shared with the raid? I know, it sounds like an obvious question, but I ask because of how the druid 4 piece bonus works, which increases raid health by half as much as it increases the druid's but if glyphed increases healing taken by the full amount. Yea, kinda OP. Does it work this way for DKs as well? Or is both the health bonus and the healing received increased by only 50%?
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If you have Vampiric Blood glpyhed (40% increased healing on yourself), then your raid gets 50% of that amount (20% increased healing on the raid) for the same duration as your buff. So on Ultraxion for example the duration is doubled on both yourself and the raid, and the cooldown is half.
I have no experience with Vampiric Blood unglyphed as the extra healing has always been more important to me.
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02/02/12, 11:27 AM
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#655
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Glass Joe
Orc Death Knight
Blackhand (EU)
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Originally Posted by Kurathikai
Regarding the tier 13 4-piece bonus, does anyone have definite knowledge of how much of the bonus is shared with the raid? I know, it sounds like an obvious question, but I ask because of how the druid 4 piece bonus works, which increases raid health by half as much as it increases the druid's but if glyphed increases healing taken by the full amount. Yea, kinda OP. Does it work this way for DKs as well? Or is both the health bonus and the healing received increased by only 50%?
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The T13 4pc for DK tanks buffs the whole raid with Vampiric Blood which is weakened by 50%. If you glyphed it, you get 40% healing increased and the raid 20%. If you didn't glyph it, you get 25% healing increased and 15% of your max. life (eg. 40k) and the whole raid gets 12.5% healing increased and 7.5% of your max. life (eg. 20k), NOT 7.5% of their max. life
Could anyone test if this stacks with the 4pc of another DK tank? (your VB + 4pc from another DK tank?)
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02/02/12, 11:28 AM
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#656
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Never, Mags. Never!
Human Death Knight
Turalyon (EU)
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Unglyphed VB gives everyone 7.5% of your health and 12.5% healing taken. For 10 man especially, I don't see how adding another 7.5% healing taken at the cost of 20k+ health is worth it to be honest. It helps ease the CD requirements for things like Hour of Twilight, Onslaught, high orb bounces, Stomps etc.
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02/02/12, 4:41 PM
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#657
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Glass Joe
Tauren Death Knight
Outland (EU)
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Originally Posted by rhapso
The T13 4pc for DK tanks buffs the whole raid with Vampiric Blood which is weakened by 50%. If you glyphed it, you get 40% healing increased and the raid 20%. If you didn't glyph it, you get 25% healing increased and 15% of your max. life (eg. 40k) and the whole raid gets 12.5% healing increased and 7.5% of your max. life (eg. 20k), NOT 7.5% of their max. life
Could anyone test if this stacks with the 4pc of another DK tank? (your VB + 4pc from another DK tank?)
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The glyphed version does not stack with another tanks. Not sure if the VB was refreshed at its full duration or if the latest VB was ignored, but it didn't stack, that's for sure.
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02/05/12, 9:30 AM
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#658
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Von Kaiser
Night Elf Druid
Ravencrest (EU)
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Originally Posted by Liar
Unglyphed VB gives everyone 7.5% of your health and 12.5% healing taken. For 10 man especially, I don't see how adding another 7.5% healing taken at the cost of 20k+ health is worth it to be honest.
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It is not 7.5% more healing taken, its 12.5%.
VB gives the raid +12.5% healing taken AND one of: A. glyphed: another +12.5% (in total +25% healing)OR B. unglyphed: increased health equal to +7.5% of the DK's max hp
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02/05/12, 10:20 AM
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#659
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Piston Honda
Draenei Death Knight
Stormrage
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Originally Posted by jula
It is not 7.5% more healing taken, its 12.5%.
VB gives the raid +12.5% healing taken AND one of: A. glyphed: another +12.5% (in total +25% healing)OR B. unglyphed: increased health equal to +7.5% of the DK's max hp
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Why would glyphed vampiric blood and the 4pc bonus cause the raid to recieve +25% healing, instead of +20%? Glyphed vampiric blood creates a 40% healing bonus on the casting death knight. Are you suggesting there is some kind of bug with the healing?
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02/05/12, 2:25 PM
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#660
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Von Kaiser
Night Elf Druid
Ravencrest (EU)
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Sorry you are right its 20% (or 10% unglyphed),
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