In my tests also, in T12H bis gear normal
[Souldrinker] is ever so slightly better than heroic
[Hand of Morchok]. And the raidfinder
[Souldrinker] is better than the normal
[Hand of Morchok]. (i took care to maintain hit cap, and put an epic 50 str gem in the Morchoks)
And given the proc is based on your health pool and T13 gear gives a gradual health pool upgrade (about 20k T12H bis to T13H bis) that gap will widen the more T13 gear you have.
That is assuming the proc rate is indeed 15% (which is should be, that was datamined from the in game spell data),and has no ITC (which similar items in the past have not had). -confirmed by Taiyoken.
Originally Posted by Titus Pullo
my 2h t13 was coming out about 35k which surprised me being such an insignificant change from t12. Being at work I don't have the profile right now so I'll look it over tonight to make sure I haven't mixed up some inputs and submit the bug ticket.
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I suspect you left something major out. Maybe the talent line change?
I ran a very quick test and get the following:
As for haste, 2h generates a lot of extra RP and depending on the action priority haste caps out very early. You can see that indicated broadly in the waiting time line in the output, and more specifically in the resources section with wasted RP and rune regeneration. If you run with a single iteration you can see it in the RP timeline. In fact even with a heavy mastery reforge (1300 haste) waiting time was only at around 3%. The T13 2pc bonus would have further devalued haste for 2h (and 1h for that matter).
That may or may not be a bug; it has been a very long time since I tested 2h in game. But with the current action priority list for maximum dps RP capping is avoided most of the time, which increased dps but reduced the point at which haste becomes less valuable than mastery.
These are the timelines for RP for 1h and 2h (1 iteration). The 2h has only 1300 haste. This is why your haste values for 2h are coming out so low.
