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Old 08/10/11, 3:57 PM   #16
ZelosRaine
Glass Joe
 
Human Rogue
 
Ysondre
Ok, as I am faced with the ever present trinket question myself, I did some calculations. Long story short, Apparatus of Khaz'goroth, Essence of the Eternal Flame, and License to Slay all seem to have about the same amount of average strength, and about the same amount of secondary stats. My calculations for this were as follows:

Apparatus has 383 strength and 2504 haste on a 2 min cd for 15 sec. 2504 is 313 static haste. That is to say 2504/8 (15 secs of 2 min is 1/8 uptime). I don't count the need to wait for procs because we are Frost DKs...crits aren't really a problem...

Essence of the Eternal Flame has 383 Mastery with 1277 strength on use. 1277 strength for 15 secs every 1 min equals 383 average strength assuming you always macro it with your PoF (1277*1.2 then divided by 4 as it is active 1/4 of it's cd).

License to Slay has 321 hit and, essentially, 380 strength.

I'm not considering DMC:H because I don't have it and am not paying for it as I don't see it being worth the gold considering the trinkets I already have.

This means that all trinkets have an effective 380-383 strength and that Essence of the Eternal Flame has the most secondary stats.

Obviously, there is a rather large difference between on use and static trinkets. I'm a big fan of macros and am fairly aware, so I like on use as they give me more flexibility. I find the burst dps useful for fights such as Rhyolith (when hard turns are needed) and for lining up with other cds such as hero. Of course, the haste from Apparatus is almost useless during hero and the Essence, if it is about to come off cd when the boss dies/raid wipes, suffers large losses as well. Still, overall, I find myself attracted to these two if, for no other reason, that I simply don't need the hit from the License, and I can't image many other fairly well geared dual-wielders do either.

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Old 08/10/11, 4:23 PM   #17
Taiyoken
Piston Honda
 
Worgen Druid
 
Mannoroth
Originally Posted by ZelosRaine View Post
I find the burst dps useful for fights such as Rhyolith (when hard turns are needed) and for lining up with other cds such as hero.
This isn't an answer to your question but Rhyolith turns are based on the number of attacks in a given time period rather than the magnitude of the hit.

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Old 08/10/11, 4:29 PM   #18
Yrale
Glass Joe
 
Yrale's Avatar
 
Undead Death Knight
 
Echo Isles
Originally Posted by ZelosRaine View Post

Essence of the Eternal Flame has 383 Mastery with 1277 strength on use. 1277 strength for 15 secs every 1 min equals 383 average strength assuming you always macro it with your PoF (1277*1.2 then divided by 4 as it is active 1/4 of it's cd).
I'm pretty sure you can't calculate PoF for just one trinket, as you're assuming that you'd only use Pillar is using that one trinket. In reality if you'd then also have to give the passive strength trinkets the benefits of Pillar, so Apparatus would be ((383*1.20)/3)+383 or 536 strength, License would be ((380*1.20)/3)+380 or 532 strength. The sad fact is that the Essence has a lower amount of strength.


Also, Apparatus of Khaz'Goroth now gives 504 per stack of Titanic Power, so it's not actually behind on the secondary stat budget.

Last edited by Yrale : 08/10/11 at 4:37 PM. Reason: Hotfixes make things confusing

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Old 08/10/11, 4:54 PM   #19
Azhe
Von Kaiser
 
Orc Death Knight
 
Stonemaul
This was gone over extensively in the last thread, but yes, when looking at how PoF syncs with EEF, you need to account for the fact that, on average, a trinket with either static strength, or a strength proc uncorrelated with PoF, will benefit from 33% of the 20% str bonus of PoF, so 6-7%. This means that the PoF "bonus" for EEF works out to about 12-13%, not 20%.

Regardless, it doesn't do much to change the conclusion that LTS, EEF, and N App., and N VOA, are all relatively close. Ultimately, LTS is the better trinket (but not by a lot). However the current tier's itemization is such that you can find yourself in a situation where, even after reforging away all the hit on your gear, the hit on LTS puts you past the yellow cap (and often the spell cap too). In this case, other trinkets, like EEF, can pull ahead. Then there is the fact that on-use stats can arguably be better than static stats, etc etc.

I really feel like there has been too much discussion regarding the relative value of trinkets. Everything that needs to be said about them, from their effective stat weights, to how to account to PoF syncing with EEF, to how to appropriately weight stats like expertise and hit, has all been said, and often re-said. It is very simple to just plug a trinket into a gear configuration, reforge, see what happens to the stats, add the effective value of the proc, and rank things accordingly. And if people are too lazy to do that, here is the rough answer:

H HoR >= H VOA > H App >
LTS >= N VOA >= N App >= EEF

Where the difference between ">=" is generally small and will depend on whether or not trinkets with +hit or +exp have any "wasted" stats. Realistically the difference between some of these trinkets, like all of them on the second line, is smaller than the impact of personal variation / error in stat weights, and also small compared to the proc uptime variation you'll see as a function of fight duration & luck.

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Old 08/10/11, 8:32 PM   #20
Denariuss
Glass Joe
 
Blood Elf Paladin
 
Bleeding Hollow
delete

Last edited by Denariuss : 08/10/11 at 10:01 PM.

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Old 08/10/11, 9:34 PM   #21
Krabà t
Glass Joe
 
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Orc Death Knight
 
Dethecus (EU)
Originally Posted by Denariuss View Post
Has anyone checked out the possibility of doing 2pc tank 2pc dps? The fire damage proc is 400dps minimum if the dot cannot crit. Not to mention our obiliterates will always deal damage as if we had both diseases up. Would it be more beneficial to 2pc 2pc and then only repop disease when outbreak is up? Just spit balling some ideas and curious to know what some other people think

It'd be like running diseaseless back in early Wrath. You'll never pop plague strike, howling blast will already apply frost feaver, because it's affect by mastery and unholy strike isn't, and you still will deal damage as if you had both dots up with your obliterates
2pc Tank for Frost

There's your answer about that.

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Old 08/11/11, 2:14 AM   #22
Skullflower
Glass Joe
 
Human Death Knight
 
Tichondrius
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Last edited by Skullflower : 07/20/12 at 12:31 AM.

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Old 08/11/11, 4:18 AM   #23
CortDK
Piston Honda
 
Goblin Death Knight
 
Thaurissan
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Last edited by CortDK : 09/30/11 at 9:33 PM.

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Old 08/11/11, 6:10 AM   #24
Ebonyeyes
Glass Joe
 
Orc Death Knight
 
Shadowsong (EU)
Originally Posted by Yrale View Post
I'm pretty sure you can't calculate PoF for just one trinket, as you're assuming that you'd only use Pillar is using that one trinket. In reality if you'd then also have to give the passive strength trinkets the benefits of Pillar, so Apparatus would be ((383*1.20)/3)+383 or 536 strength, License would be ((380*1.20)/3)+380 or 532 strength. The sad fact is that the Essence has a lower amount of strength.
Think the math for Apparatus should be rather ( (383*1.2*20) + (383*40) ) / 60 = 409. Also, in raid environment passive STR trinket values is probably bigger, because they always take full benefit from Rune of FC, while for the proc trinkets it's quite random.

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Old 08/11/11, 11:00 AM   #25
Skullflower
Glass Joe
 
Human Death Knight
 
Tichondrius
Originally Posted by CortDK View Post
How exactly are you working this out? You're listing just a basic calculation of a trinket, and so to take off 19 DPS so arbitrarily without any math is very out of place and questionable. Similarly with the apparatus.
I must have overlooked it. The correct values for VoA are 2055 and 1735 respectively with no ramp up time penalties. Calculating ramp up times as well as other factors such as VoA stacking from 0-4 in between then would get quite complex and something I believe is not worth getting into. The differences would be extremely minimal and would only be a cause for concern on encounters like Alysrazor. Either way, VoA would still be greater than AoK and AoK greater than anything before it.

Last edited by Skullflower : 08/11/11 at 1:13 PM. Reason: clarification

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Old 08/11/11, 1:30 PM   #26
Netukka
Von Kaiser
 
Human Monk
 
Ravencrest (EU)
Originally Posted by Titus Pullo View Post
Chilblains- Either you love it or you hate it. Essentially gives your Howling Blast a snare and gives your Chains of Ice a 3 second root, which can be a blessing on adds. Taking this is going to depend on your raid size as other classes will have similar skills at the 25 man level. This is going to change your spec and you'll end up dropping points from Improved Frost Presence.
This should probably be changed. Its much less hurtful to drop a point from Butchery/Epidemic (end up with 2/3), as the fights Chillblains is good for (H Beth/Rhyo), you should just sit in FP if you are designated to AoE. Maybe not for H Rhyo if you just randomly slow the slimes and tunnel legs (which should be left to other classes anyways). Its easy to solo a lane on H beth just sitting in FP for example.

Last edited by Netukka : 08/11/11 at 1:39 PM.

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Old 08/12/11, 6:18 AM   #27
rh8452
Piston Honda
 
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Worgen Mage
 
Kel'Thuzad
If you're "tanking" broodlings on Beth while handling a spiderling spawn, unholy presence's run speed is much more important.

I solo an entire spawn in 25-man without difficulty using unholy presence. Frost presence's extra damage is nice for the sustained AOE, but after the spiderlings are all dead you will have little to no time to DPS anything else before a new wave of spiderlings spawns, which you will need to run to in order to begin DPSing. Any minute gain you see from frost presence is lost from the extra time it takes to run from point to point. Also if you get Fixate, you are at a disadvantage unless you presence swap into UHP anyway.

For Rhyolith, Fragments live for a short enough period of time for frost presence to not provide a significant enough advantage here either. There is also sufficient running around catching bloods involved for runspeed to also be the biggest DPS increase here as well.

I haven't experienced any scenarios where frost presence has provided me much if any benefit thus far in this expansion, compared to unholy presence. The few places where you are sustaining AOE for a long period also happen to be places where you need to be constantly moving or running from fires or orbs or whatever.

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Old 08/12/11, 6:49 AM   #28
Preach
Glass Joe
 
Orc Death Knight
 
Zenedar (EU)
Originally Posted by rh8452 View Post

For Rhyolith, Fragments live for a short enough period of time for frost presence to not provide a significant enough advantage here either. There is also sufficient running around catching bloods involved for runspeed to also be the biggest DPS increase here as well.
On side note to this. It is far more beneficial to be running as Unholy during Lord Rhyolith even being slightly below hit cap from a frost setup. I swap a couple of items to bump up the hit. Unholy contributes so much more damage than frost can put out if you are on leg duty.

A log of the comparison although not a flawless try by any means.
World of Logs - Real Time Raid Analysis

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Old 08/12/11, 9:00 AM   #29
Pintofbrew
Hand Wind Only
 
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Orc Death Knight
 
Frostwhisper (EU)
I was under the impression we ran the numbers somewhere deep in the old thread and decided that unless you heavily stack mastery FP is never superior to UP, except in the case where adds have so few HPs that the faster rune CD on UH would not manifest, presumably because the adds would die within 4xHB.

Either way, I should echo that whenever there's been a move-sensitive encounter so far in the game, run speed (Even the pathetic 8% of the boot enchant) has outperformed any other damage gain. In these cases, your role is utility, and as utility provided your targets do eventually die, shaving a few % off the time they are up will make no difference, while ensuring you are able to do it by being 15% faster will.

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Old 08/14/11, 3:03 AM   #30
CortDK
Piston Honda
 
Goblin Death Knight
 
Thaurissan
BiS stat weightings - spell hit cap vs mastery

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Last edited by CortDK : 09/30/11 at 9:32 PM.

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