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Old 08/14/11, 8:21 AM   #31
Halle
Von Kaiser
 
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Worgen Death Knight
 
Alonsus (EU)
Nice work Cort.

As always it's worth noting that in Patchwerk situations our spell hit will be worth more than the obvious benefits to cleave damage given by more mastery in fights where adds etc get involved. This will both be due to mastery providing bigger boom on your AoE and any adds not being boss level.

Correct me if I'm wrong (wouldn't be the first time).

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Old 08/14/11, 12:52 PM   #32
Krabà t
Glass Joe
 
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Orc Death Knight
 
Dethecus (EU)
Originally Posted by CortDK View Post
Head : HitRating -> MasteryRating
Neck : CritRating -> HasteRating
Waist : MasteryRating -> HasteRating
Legs : ExpertiseRating -> MasteryRating
Feet : CritRating -> HitRating
Wrists : CritRating -> MasteryRating
Hands : HitRating -> HasteRating
Ring1 : ExpertiseRating -> MasteryRating
Ring2 : CritRating -> HasteRating
Trinket1 : ExpertiseRating -> HasteRating
WeaponMainHand : HitRating -> HasteRating
WeaponOffHand : HitRating -> HasteRating
Range : CritRating -> MasteryRating
Just changing the reforge on both weapons to mastery-->haste would give you 817 hit and additional haste compared to the set from page 1.
From page 1
Weapon only
Quoted reforge

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Old 08/14/11, 1:25 PM   #33
Feuergeist
Glass Joe
 
Tauren Death Knight
 
Blackrock
I got the chance to go in the air on a normal Alyrazor kill and got something that struck my as interesting.

World of Logs - Real Time Raid Analysis

If you check my damage by spell, melee is at the top. Now given, this is obvious with the haste buff being so rediculous but it seems to me that as you get to higher levels of haste hit over 8% becomes more important.

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Old 08/14/11, 10:22 PM   #34
CortDK
Piston Honda
 
Goblin Death Knight
 
Thaurissan
---

Last edited by CortDK : 09/30/11 at 9:32 PM.

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Old 08/15/11, 2:12 AM   #35
CortDK
Piston Honda
 
Goblin Death Knight
 
Thaurissan
---

Last edited by CortDK : 09/30/11 at 9:32 PM.

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Old 08/15/11, 6:33 AM   #36
Pintofbrew
Hand Wind Only
 
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Orc Death Knight
 
Frostwhisper (EU)
Quite, I'd argue a Fr DK is probably one of the least efficient choices for Alysrazor airphase. It's not so much that your melee is inflated, as your OB isn't as inflated as everything else. Arguably a firemage would be optimal for airphase. You also can't summon a ghoul while flying (I believe, correct me if otherwise).

You shouldn't bother gearing to maximize Alys air phase, if you're that bothered about overall raid performance, you should swap your spot for someone who can fully use the crit buff.

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Old 08/15/11, 12:16 PM   #37
naliel
Glass Joe
 
Goblin Death Knight
 
Eredar (EU)
If you are playing 25man Alysrazor you can still go up after the last meteor cuddeling phase, get ~13stacks which is enough haste to just spam obliterate as heroism / bloodlust is also used for the burn phase. 25 stacks aren't necessary.

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Old 08/16/11, 1:37 AM   #38
CortDK
Piston Honda
 
Goblin Death Knight
 
Thaurissan
---

Last edited by CortDK : 09/30/11 at 9:32 PM.

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Old 08/16/11, 6:22 AM   #39
xanthic42
Glass Joe
 
Goblin Death Knight
 
Moon Guard
Is simulationcraft correctly modelling trinkets for dks? I know there is a general consensus that Frost DKs sim higher than is possible in game, however while checking the main bis trinkets(h-HoR is the second trinket in all sims) I see barely any difference in the dps values for the 4 best trinkets.

Simulationcraft Results
( I realize heroic Essence of the Eternal Flame doesn't exist in game, and that optimally it should be reforged to haste).

--------------------------
My personal stat weights which supports cortdk's findings.
Simulationcraft Results

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Old 08/16/11, 8:17 AM   #40
CortDK
Piston Honda
 
Goblin Death Knight
 
Thaurissan
---

Last edited by CortDK : 09/30/11 at 9:32 PM.

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Old 08/16/11, 10:06 AM   #41
Arthek
Von Kaiser
 
Orc Death Knight
 
Warsong
Originally Posted by CortDK View Post
Apparatus needs a use line as well. And I think the gear line for it will need a full description. I just gave it a 15 second duration for the full amount of haste with an internal cool down of 2 minutes. I also forced it to line up with pillar of frost ( if=buff.pillar_of_frost.react), and told it not to activate in the first 30 seconds (&if=time>=30) since it can't be used without building up initial charges.
Apparatus is tweaked in SimCraft to 'proc' as soon as you get 5 charges and it comes off cooldown.

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Old 08/16/11, 10:19 AM   #42
CortDK
Piston Honda
 
Goblin Death Knight
 
Thaurissan
---

Last edited by CortDK : 09/30/11 at 9:32 PM.

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Old 08/16/11, 11:44 PM   #43
CortDK
Piston Honda
 
Goblin Death Knight
 
Thaurissan
---

Last edited by CortDK : 09/30/11 at 9:32 PM.

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Old 08/17/11, 1:12 PM   #44
-highwind-
Von Kaiser
 
Draenei Death Knight
 
Nera'thor (EU)
One problem with AoK/hAoK (which sims probably do not consider) is that is loses out some value because it cant be effectivly used together with heroism/bloodlust:

- If it is lined up with heroism/bloodlust one will probably be "overstacked" with haste resulting in unused runes/rp due to gcd issues
- If it isnt lined up with heroism/bloodlust one could potentially miss (or atleast needs to delay) an use of it and would also lose its "interaction" with heroism/bloodlust (when compared to other trinkets like EotEF)

Considering the fact that it is BoE and sells for a good amount I would just stay away from it and use HoR/EotEF/VoA

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Old 08/17/11, 8:52 PM   #45
prigioniera
Banned
 
Prigioniera
Orc Death Knight
 
Non-US/EU Server
Originally Posted by ZelosRaine View Post
Ok, as I am faced with the ever present trinket question myself, I did some calculations. Long story short, Apparatus of Khaz'goroth, Essence of the Eternal Flame, and License to Slay all seem to have about the same amount of average strength, and about the same amount of secondary stats. My calculations for this were as follows:

Apparatus has 383 strength and 2504 haste on a 2 min cd for 15 sec. 2504 is 313 static haste. That is to say 2504/8 (15 secs of 2 min is 1/8 uptime). I don't count the need to wait for procs because we are Frost DKs...crits aren't really a problem...

Essence of the Eternal Flame has 383 Mastery with 1277 strength on use. 1277 strength for 15 secs every 1 min equals 383 average strength assuming you always macro it with your PoF (1277*1.2 then divided by 4 as it is active 1/4 of it's cd).

License to Slay has 321 hit and, essentially, 380 strength.

I'm not considering DMC:H because I don't have it and am not paying for it as I don't see it being worth the gold considering the trinkets I already have.

This means that all trinkets have an effective 380-383 strength and that Essence of the Eternal Flame has the most secondary stats.
I think we've been made a mistake here: firstly, we always use Pillar at the beginning of the fight or when Time Wrap/Bloodlust, so Essence of the Eternal Flame shall be the best one to fit this 2 condition(and the cooldown time is same as Piller, 1min both), and besides all of this, for DW frost talent, only 601 hit rating to cap, so the License to Slay shall be waste of stats.

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