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Old 12/17/11, 11:00 AM   #196
Shrakz
Von Kaiser
 
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Orc Death Knight
 
Llane
Originally Posted by CortDK View Post
As zim said, and I'm inclined to agree with him, if anything the sim is undervaluing it. But as always, nothing beats a good supply of real world logs and maths to improve the sim. But the sim is a good place to start. I haven't tested normal Gurthalak vs heroic Ataraxis, so it will be interesting to see your results.

One thing to keep in mind, at least when using Gurthulak, is given how very close crit and mastery are, it may well be best to reforge haste > mastery > crit, given it will boost aoe damage effectively for free. In a way, it is a little like masterfrost for frost. If it will make a negligible difference to single target, then spine and madness would certainly benefit from doing so -- if the sims are correct of course.
Here is a post about that specific gearing/reforging choice with stat weights using my gear from 2 days ago. Both weapons are close, with normal Gurthalak still being ahead of heroic Ataraxis (assuming the sim is correct of course). The reforging changes though depending on the weapon equipped considering that the rest of the gear was unchanged (apart from reforges) in my simulations.


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Old 12/18/11, 8:59 AM   #197
Kaaskop
Glass Joe
 
Orc Death Knight
 
Laughing Skull (EU)
I was wondering something about our utility spell AMZ. There isn't a lot of information about whether or not the effects stack when two dk's use it at the same time. Can anyone confirm or deny if the AMZ of 2 dks stack? Since it would be useful to know for fights like Ultraxion hc. I've been roaming a bit around the internet but couldn't find a solid answer.

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Old 12/18/11, 12:55 PM   #198
Virtuousone
Glass Joe
 
Orc Death Knight
 
Area 52
It would be a waste of AMZ to attempt to stack it. Although the tooltip shows a set amount that it would absorb it doesn't always work like that. If you were taking dot dmg it would absorb upto that amount but if you take a large hit like that on H Ultra it will absorb 75% of the entire hit. So using 2 AMZ at the same time will end up still just absorbing the 75% so 1 ends up wasted.

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Old 12/18/11, 3:57 PM   #199
skiarr
Glass Joe
 
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Worgen Death Knight
 
Die Silberne Hand (EU)
Originally Posted by Virtuousone View Post
It would be a waste of AMZ to attempt to stack it. Although the tooltip shows a set amount that it would absorb it doesn't always work like that. If you were taking dot dmg it would absorb upto that amount but if you take a large hit like that on H Ultra it will absorb 75% of the entire hit. So using 2 AMZ at the same time will end up still just absorbing the 75% so 1 ends up wasted.

not quite correct

on H ultraxion it will absorb the exact amount displayed in the tooltip for each player staying in the AMZ. It's the same with any other spell whose 75% reduced damage would exceed the displayed amount

Also, stacking the AMZ would only work if both DKs are staying in the twilight realm. but raid-wise it would be significally better to use one AMZ for every group of 5 players who are staying down. except if you have for example a group consisting of 2+ fire mages who survive with cauterize. in that case it would be better to cast AMZ after HoT was casted to absorb the damage cauterize would cause to the mages

edit: speaking of Ultraxion HC. anyone experienced any high damage spikes during HoT soaking with both AMZ + AMS up? we have 3 Unholy DKs in the raid in 3 different groups, and most of the time we take only 30k dmg per hit, but in some (well, more relatively often) tries we take up to 90k per hit, even with both buffs present (also with resistance aura up)

edit2, regarding edit: could it be cause of client/server-side lag that the AMZ or AMS gets added to the Debuff list after HoT damage is done? Same happened on Morchok, sometimes the AMS just doesn't absorb a thing.

Last edited by skiarr : 12/18/11 at 5:46 PM.

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Old 12/18/11, 5:29 PM   #200
Nahela
Piston Honda
 
Pandaren Monk
 
Bleeding Hollow
AMZ is extremely good against things like the large Barrage on Blackthorn and Elementium Bolt impact on Madness given that it's a large damage nuke that hits the whole raid at the same time. In essence, AMZ immediately despawns but it reduces that damage for everybody before it does.

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Old 12/19/11, 12:13 PM   #201
Hinenuitepo
Von Kaiser
 
Orc Death Knight
 
Frostwolf
Originally Posted by optional22 View Post
Gurthalak is a very RNG weapon - a trait I rather dislike.
I agree, the RNG can be quite frustrating.
As mentioned above, Gurthalak is simming very well compared to same-tier Ataraxis.

In addition, I did several 5-6 minute (several 5, several 6) rounds on single target dummies and found that on average I was doing 2k more damage with Gurthalak than with my heroic FL axe.
Comparing the week before and this week (when I got Gurthalak), I saw a definite increase in dps - but that could be due to many many factors, including other gear obtained, familiarity with fights, and rng of course.

Don't forget that even if the tentacles don't seem to spawn that often, they can do some serious dps when they're up. They may not look like that much, but it doesn't take too many procs for it to be 4% or or more of your damage.

All in all, for readers of this thread I'd encourage you to roll on Gurthalak if at all possible. It should be a significant upgrade from anything in FL except perhaps Rags' heroic weapon.

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Old 12/20/11, 8:15 PM   #202
Daerth
Glass Joe
 
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Human Death Knight
 
The Maelstrom (EU)
I can confirm that even the LFR Gurthalak (I was running with it for 2 resets and just got normal in this one) tends to do significant amounts of damage.

For example on all fights I checked the tentacles damage was well beyond our 4pc bonus from t12. Now I know the bonus itself isn't particularly amazing but it's just an example. It was quite often contributing 8-10% of my total damage on patchwerk style fights.

Overall I would say the sword is definitely an upgrade from normal Rag mace or the Shannox HC axe.

Two weird things though - and I need to test this out properly is that I don't think the tentacles do damage to Ultraxion and for some reason WOL isn't showing them in my damage done =/.


Edit: Indeed the tentacles show up as a pet, silly me

Last edited by Daerth : 12/20/11 at 11:00 PM.

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Old 12/20/11, 10:17 PM   #203
legitpanda
Glass Joe
 
Blood Elf Death Knight
 
Burning Blade
It shows up as a pet, and it does hit Ultrax. Looking through all the heroic ultrax parses for unholy DKs, it seems to be around 1.5-3k dmg.


Edit: To those who argue against the weapon because of the RNG consider this: At the bare minimum the proc does AT LEAST 1k. Do any weapon stats really compete with that?

Last edited by legitpanda : 12/21/11 at 12:33 AM.

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Old 12/20/11, 11:35 PM   #204
Obliterus
Glass Joe
 
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Night Elf Death Knight
 
Turalyon (EU)
After taking part in a trinket list I decided to do some more sims when I finally received [Sulfuras, The Extinguished Hand] in regards to stat weights. These are the results with 50k iterations:



Would this actually be worth reforging Crit > Haste > Mastery or is the differences too small to be recognisable. I understand that the relationship between Haste and Crit has always been close and is unlikely to change unless Mastery increases in value with Gurthalak.

I replaced [Ataraxis, Cudgel of the Warmaster] and saw a predicted increase by over 800 DPS. I have seen many suggestions that the Raggy mace would be able to compete with [Gurthalak, Voice of the Deeps] yet can anyone prove this with sims. I too agree that the RNG factor with the sword seems too unpredictable and unlikely, which leads me to think a stat orientated weapon would be the way to go yet a variety of sites (including this one) say [Ataraxis, Cudgel of the Warmaster] is still the way to go.

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Old 12/21/11, 11:06 AM   #205
Illundai
Bald Bull
 
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Worgen Death Knight
 
The Maelstrom (EU)
Me and another DK do very similar DPS (I have Sulf HC, he has normal mode Gurthalak) until you count in the tentacle proc. On average on our Ultraxion pulls the tentacles did over a million damage every pull. You'd be crazy to not use the sword because of "RNG".

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Old 12/21/11, 1:59 PM   #206
Obliterus
Glass Joe
 
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Night Elf Death Knight
 
Turalyon (EU)
Originally Posted by Illundai View Post
Me and another DK do very similar DPS (I have Sulf HC, he has normal mode Gurthalak) until you count in the tentacle proc. On average on our Ultraxion pulls the tentacles did over a million damage every pull. You'd be crazy to not use the sword because of "RNG".
The fact of the matter is you do less damage with Gurthalak. If you sim even with the Heroic version you still do less damage, maybe there is a bug I do not know about yet I doubt anyone would use this weapon if its so unpredictable. In addition I was under the impression that Ultraxion doesn't take into consideration DND damage so your damage would have been much higher if that was the case.

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Old 12/21/11, 3:55 PM   #207
Illundai
Bald Bull
 
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Worgen Death Knight
 
The Maelstrom (EU)
The sim is undervalueuing the proc quite a bit.

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Old 12/21/11, 5:25 PM   #208
huntcaudata
Piston Honda
 
Orc Death Knight
 
Kilrogg
Originally Posted by Obliterus View Post
The fact of the matter is you do less damage with Gurthalak. If you sim even with the Heroic version you still do less damage, maybe there is a bug I do not know about yet I doubt anyone would use this weapon if its so unpredictable. In addition I was under the impression that Ultraxion doesn't take into consideration DND damage so your damage would have been much higher if that was the case.
Less than what? Heroic Gurthalak sims ~3k higher than Sulfuras and 2k higher that Ataraxis. The normal version sims about 700dps higher than Ataraxis. Or are you talking about some imaginary sim where the proc doesn't matter?

Gurthalak is BiS, and it's not particularly close. You could have extremely bad luck on some pulls, sure. If you don't like that fact, then that's a personal decision. But on average Gurthalak is going to do the most dps.

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Old 12/22/11, 12:40 PM   #209
Hinenuitepo
Von Kaiser
 
Orc Death Knight
 
Frostwolf
Blood Boil usage

Indeed, please stop saying that Gurthalak isn't good due to the RNG and lost stats.
Here's my log from a normal clear last night with my LFR Gurthalak (got the normal off Madness):
World of Logs - Real Time Raid Analysis
It's over 4% of my overall damage again as it was last week. No stats are going to give you that.

Now, for another theorycrafting question:
When in current content might it be worth using blood boil/full aoe rotation?
1. I've found the only time I'm really doing this is on the blood adds in Madness, as we need to get them all down fast and there's lots of them.
2. It might be of use for Yor'sahj adds, but we tend to try to keep up single target damage priority and cleave the adds down (might be different for heroic).
Any other situations?

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Old 12/22/11, 6:25 PM   #210
khel
Piston Honda
 
Pandaren Monk
 
Stormreaver (EU)
I am having a bit of trouble deciding on a gear setup for HC Ultraxion. Patchwerk simulations are good, but on this fight we can basically use AMS on cooldown for lots of extra RP, and we take frequent ~1s stuns during which our dots and Gurthalak tentacles continue to dps and our runes regenerate and cap out. The mechanics, and personal experience on the fight, make me want to reforge out of haste completely into crit and mastery.

Doing so would put me at 1953 crit, 1564 mastery, and 977 haste. Using "normal" stat weights I would have 1614 crit, 818 mastery, and 2061 haste.

How are you gearing for HC Ultraxion?


edit: Also over the night Gurthalak was 7.9% of my total dps, so simulationcraft does indeed undervalue the proc.

Last edited by khel : 12/22/11 at 6:32 PM.

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