Has anyone had any issues with Gurth not procing on Heroic Ultraxion fight? Our group stands at the point of the last step so I didn't know if positioning has something to do with it or just bad luck. I thought there was a post about this already but not finding it.
Any suggestions?
You need to be quite close for the tentacles to hit him. We stand about 5 yards from the edge of the platform.
Has anyone had any issues with Gurth not procing on Heroic Ultraxion fight? Our group stands at the point of the last step so I didn't know if positioning has something to do with it or just bad luck. I thought there was a post about this already but not finding it.
Any suggestions?
Second "line" from the front edge of the platform is the sweet spot you want to stand at. Healers will have to run a bit to get their buff but the weapon procs just fine.
From testing on dummies, it looks like blood plague is snapshotting mastery value on application and rolling with that value until it falls off just like it does with crit and attack power values. I'm seeing something like 30% more disease damage with almost full procs plus mastery bonus on blood plague and 20% increase on frost fever, and this without considering the greatly increased crit chance off creche. What I'd like is some sort of mod that functions like Bleeding Hearts used to (tracked current ap and the ap at which each disease had been applied). Though in this case it would need to be extended to mastery, ap and crit values.
I've got a mod to show me my crit/ap/mastery values (StatusInfo. works but hasn't been updated since august), but I can't find anything workable that will tell me at what values my diseases were applied. Bleeding Hearts hasn't been updated for nearly a year and isn't tracking my diseases properly.
So basically what I'm looking for is a mod that will tell me the crit/mastery/ap values I was at when my diseases were applied and what those values are now.
This all kind of comes down to another thing I was wondering. Say for instance your diseases are about to fall off when you've got 10s on creche icd and no fallen crusader up. You'd outbreak to keep them up, more likely than not. Now say 15s later your creche procs and fallen crusader is up; would it potentially be worthwhile to overwrite your diseases via icy touch/plague strike? Assuming you icy touch off a death rune, you'd be losing 2 scourge strikes to gain some amount of time of increased power diseases.
My first thought was to just look at the damage my diseases would do before the next outbreak, but they're going to be at that strength longer than that, as I'm going to want to outbreak at the last possible second to let them run at increased power for as long as I possibly can.
Really what I'm looking for is how much of a gain per disease tick would I need to beat the 2 30k~ scourge strikes? It all kind of hinges on how far you can push off the next outbreak without wasting death runes on Festering Strikes.
I'm just not sure how to approach this, but looking at the disease damage increases I'm seeing when comparing just an outbreak on the pull to ps/it applied diseases with full procs (4845 to 5999 on Blood Plague and 3601 to 4505 on Frost Fever; this is completely ignoring the ~15% crit extra they gain and with no mastery proc for blood plague), it just seems like there's some dps to be found here but I just don't have the tools to figure out when and how it's going to be beneficial to overwrite diseases. I feel sure it's worthwhile to reapply shortly after the pull with full procs, but how much of an ap/crit/mastery bonus does it really take to make dropping 2 scourge strikes for disease applicators work out to be a dps gain? Just a creche proc? Creche and fallen crusader? Golemblood potion too? I have no idea
Oh and this is the log I was pulling the disease/scourge strike numbers from.
That ran a lot longer than I expected! Hopefully everything makes sense. It's still early
Second "line" from the front edge of the platform is the sweet spot you want to stand at. Healers will have to run a bit to get their buff but the weapon procs just fine.
I've tried that on my alt (Kaktoos) and my tentacle did tremendous 48.350 dmg, where my friend (Skankzy) did 563k dmg so there is no such spot. Just RNG. Proof
I've tried that on my alt (Kaktoos) and my tentacle did tremendous 48.350 dmg, where my friend (Skankzy) did 563k dmg so there is no such spot. Just RNG. Proof
I'm guessing he meant that at that spot you're close enough for tentacles to hit Ultraxion but not so close that the amount of running healers have to do is too much. Not that it would be a special spot that gives you awesome procs and more dps.
I've tried that on my alt (Kaktoos) and my tentacle did tremendous 48.350 dmg, where my friend (Skankzy) did 563k dmg so there is no such spot. Just RNG. Proof
If your tentacle is doing damage at all, you are standing at the correct spot, most of the platform the tentacle will do nothing. The rest is completely RNG.
You only had one proc in the whole fight and it happened when the boss was almost dead, hence the interrupted summon.
Before fight I told all to stand on my position. All I'm about is just there is no "sweet" spot on that fight where You can get more procs than on other spot. Your RNG is just that bad or that good, nothing more to add. All You can do is /pray.
Before fight I told all to stand on my position. All I'm about is just there is no "sweet" spot on that fight where You can get more procs than on other spot. Your RNG is just that bad or that good, nothing more to add. All You can do is /pray.
It's not that standing in one spot gives you more procs, it's that, if you don't stand in that spot when you get procs, they just stand around doing nothing since the only available target is not within range.
It's not that standing in one spot gives you more procs, it's that, if you don't stand in that spot when you get procs, they just stand around doing nothing since the only available target is not within range.
So It wasnt in my range but it was for ret who was standing on me? There is no need to carry this further. I proved You that second line "sweet" spot does not exist since the difference is to huge between players to say it exists. And ive seen tentacles mindflying Ultraxion from aprox 3rd line or so, just dont have screenshots to prove this. Just /pray guys.
So It wasnt in my range but it was for ret who was standing on me? There is no need to carry this further. I proved You that second line "sweet" spot does not exist since the difference is to huge between players to say it exists. And ive seen tentacles mindflying Ultraxion from aprox 3rd line or so, just dont have screenshots to prove this. Just /pray guys.
Listen, no one has said that you were out of range and that's why you had a low proc rate. The issue is people complaining about no procs when they're standing too far back for the tentacles to cast. You're not going to prove anything linking some random parse where you had bad rng. I can link a parse where it was 10% of my damage. Does that prove I was standing on the magic proccing pixel?
The tentacle cannot cast at Ultraxion from max melee. That's a fact. The point in contention is how close do you have to be to see procs dealing damage? In my experience it's farther out than the second line that people like to throw out, but there is absolutely a range at which you can attack the boss and not be in range for your tentacles to damage him.
To repeat, the point is not that one spot gives a higher proc rate. It's that standing too far out gives you 0 tentacle damage despite them proccing at a normal rate. Anyone who says they're getting no procs from too far just doesn't understand what's going on and is only basing it on recount/worldoflogs damage breakdown.
I was wondering how much haste vs mastery with gurth would be recommended. Is around 2000h and 1900m good, or is it better to just get as much haste as you can!
Noticed Autopsy on a top parse was running 2kh and 2km is that the stat weights im looking for!
I have Normal [Gurthalak, Voice of the Deeps] and trying to decide if Heroic [Experimental Specimen Slicer] is worth the switch . I know Voice is to be the better weapon for Unholy with the proc gainning our mastery but sometimes it doesn't proc at all. It pops once every 2-3 minutes. On the average fight, Heroic DS, it doesn't pop sometimes. Is the sword really better even it's not procing vs H ESS? It's damage is nice but going whole fights with out a proc, seems worthless VS the Heroic Axe DMG Upgrade + Stats.
I have Normal [Gurthalak, Voice of the Deeps] and trying to decide if Heroic [Experimental Specimen Slicer] is worth the switch . I know Voice is to be the better weapon for Unholy with the proc gainning our mastery but sometimes it doesn't proc at all. It pops once every 2-3 minutes. On the average fight, Heroic DS, it doesn't pop sometimes. Is the sword really better even it's not procing vs H ESS? It's damage is nice but going whole fights with out a proc, seems worthless VS the Heroic Axe DMG Upgrade + Stats.
This point has been discussed in detail in previous posts.
The general consensus is, 9 times out of 10, the Gurthalak comes out ahead.
If you were to run a simulator and swap out your weapons you could see this for yourself.
Essentially all you need is 1 or 2 procs of Gurthalak during an encounter to make it more worthwhile than the 410 weapons. As far as ESS goes, it would be the worst choice for a 410 weapon, as it has no haste. If you were going to swap Gurth out with a 410, you would want to use Ataraxis.
Here is our most recent Heroic Madness kill. Gurthalak damage: 2,786,841 in a 15 minute fight. Pretty nice if you ask me, it did ALMOST as much damage as my Gargoyle over the course of the fight.
Why is the 390 Eye of the Unmaking the best in slot? Shouldn't it be the 403 Eye?
Quite obviously, it is. Not sure why you'd ask that.... the link on hardmode bis shows me the raid finder trinket but I just assumed we all know the OP means heroic Eye.
I wouldn't even reply except that looking at the BiS lists I noted the heroic Creche (and heroic Bone-link Fetish) is listed ahead of 390 eye. THAT is a more interesting question. Personally, I'm not fond of the Creche overall and even though I might use the heroic Creche on Ultraxion, on pretty much any other fight I'd probably still use the normal Eye preferentially. I'll let the ret Paladins and dps Warriors take the heroic Creche first. I'll save my priority for heroic Fetish and/or Eye.
vs Madness HC:
Does anyone know exactly which abilities do and do not have a chance to proc Spellweave? I'm not looking for guesses, estimates, or anything that isn't 100% accurate.
Edit:
I could not find any useful information about Spellweave and the abilities that can proc it, death knight's or otherwise. So I did some testing in LFR. I used one or two abilities only on each wave of Regenerative Blood or Elementium Fragment, and checked logs after the fight. I did this several times, repeating inconclusive results.
I was only able to test which abilities have a chance to proc Spellweave, I could not measure the chance itself. Wowhead states the chance is 35%, but from my results it is clear that it is much lower. It is also likely that different abilities have a different proc chance.
The results are encouraging and somewhat easy to remember - almost everything we cast has a chance to proc Spellweave. Specifically, the following abilities can proc Spellweave: normal melee hits, Diseases ticks, Blood Boil, Death Coil, Unholy Blight ticks, Scourge Strike, Festering Strike (assumption only, forgot to test this one), Icy Touch, Plague Strike.
Those who are considering to go Frost would be interested to know that Howling Blast can proc Spellweave from its main target as well as secondary targets. I was unable to get a satisfying result regarding Frost Strike.
The abilities which do not proc Spellweave are: Death and Decay (this is abundantly clear from Log3), Ghoul attacks and Claw, Gargoyle shots, and Gurthalak tentacle attacks.
These results are not likely to change your rotation vs Madness by much, if any. But at least you can now know you aren’t doing anything wrong or missing anything significant.
feel free to take a look at the logs yourselves. i recommend using the "Log Browser" and pasting the following query:
[{"targetNames": ["Elementium Fragment", "Regenerative Blood"], "sourceNames": ["Hashakgik"]}]
I was wondering how much haste vs mastery with gurth would be recommended. Is around 2000h and 1900m good, or is it better to just get as much haste as you can!
Noticed Autopsy on a top parse was running 2kh and 2km is that the stat weights im looking for!
Your help appreciated!
My haste and mastery levels are a product of my gear. There is little haste and a lot of mastery on heroic BIS gear. I reforged according to stat weights (using Heartless's stat weights or an Unholy spreadsheet - they produce slightly different numbers but still result in the same reforging). I could gain a bit more haste, but that would cost a rather large amount of mastery - a net DPS loss.
My current reforging is best for my gear to my knowledge. If someone thinks otherwise, please let me know.
I'm new to this so bare with my noobish questions.
Now in the main thread Ive noticed that you say
Never gem expressly for hit, even if you are under the cap.
But yet you suggest the [Etched Shadow Spinel] as the main gem to choose for a blue slot. Is there a reason I would want to use the +25 Hit if I'm already hit capped? Why not go with the [Sovereign Shadow Spinel] instead? or is that implied.
Now in the main thread Ive noticed that you say But yet you suggest the [Etched Shadow Spinel] as the main gem to choose for a blue slot. Is there a reason I would want to use the +25 Hit if I'm already hit capped? Why not go with the [Sovereign Shadow Spinel] instead? or is that implied.
You use the etched because that hit rating that you can gain from the gem is more stats you can reforge to on your gear for a dps gain, however minimal, whereas stamina provides no dps increase.
On static bosses I seem to do okay (but can always improve), but it seems as though I am crapping disproportionally on AOE/movement fights.
This is a long list of questions; I will be grateful for any and all answers:
1) Morchok:
-If I stay in for the Black Blood and AMS after 2 stacks, how much will I improve?
-What else can I do?
2) Yor'sahj:
-If I swap to AoE glyphs, how much will I improve?
-Assuming I must switch for blobs, what else can I do?
-(urgently in need of help: parsing very very bad)
3) Hagara:
-If I swap to Valor trinket. (how much) will I improve?
-If I save the first Frenzy/Garg for the first stun, (how much) will I improve?
-(urgently in need of help: parsing very very bad)
4) Zon'ozz:
-With more switching on HM, what can I do?
-Can't see the stalk cast bars - when is best to Simu the sludge?
-If cleaving the claw is not my job, should I still take Contagion?
-What else can I do?
5) Ultrax, Warmaster, Spine:
-All tips are gratefully welcome
6) Madness:
-Ghoul falls off at Kalecgos while walking to the Mutated Corruption. Other than re-summoning, what can I do?
-Given that the haste buff falls off halfway through phase 1, what's the best CD management here?
-Is contagion mandatory?
-Other than AMS+Ebonplague+Coil for blisterings, what else can I do?
Overall: I spend a lot of time at the dummy, and I should hope that I've followed simmed priorities as well as those listed on this thread quite closely. In light of that, even though UH is reputed to be non-ideal for non-standing fights, the stats clearly say that I am underperforming even with that premise.
Once again, any help would be greatly appreciated.
1)There is a way to stay in the whole time, but personally I wouldn't risk it if your raid doesn't badly need the DPS, just pop AMS at 2 stacks and start leaving at 2 seconds to go. You can also use AMS to soak a crystal explosion if you guys do the boss-move strat.
2) Depends how many black phases you get. If you have to swap for blobs, just go frost IMO.
3) Not a lot, gargoyle isn't that well suited for feedback, your best way to increase DPS is to unlink your pet and put it on the ice shard thing that lasts longest and to dot them up as you run around. Valor trinket is alright, but it's probably unnecessary.
4) AMS on the debuff and black phases - you NEED it during black phase. For flails, put it up as you arrive, you won't always get it, but it's still probably worth it. Remember to interrupt the eyes when they crouch. Unless you're speccing specifically for the fight, always take contagion.
5) Ultrax: AMS pretty much on CD unless you have to soak an Hour during that time. Make sure you get all the SS's you can
Blackhorn: Put your aids on everything.
Madness: Nothing, you just have to deal with it, I haven't found a foolproof way of stopping it. Gargoyle on CD, UHF on CD, nothing more you can do. Wait for the last Garg/UHF to line up with the end of platform 4 if at all possible. Contagion is useful on the adds. AMS+coil = dead blisterings.
The main advice I can give anyone looking to do more DPS as unholy is make sure you don't waste resources and hit your SS key more often - the top parses always have way more SS than the non-parses and it's not just haste. More SS -> More RP -> More DCs -> More Runes -> More SS, repeat as nauseam.
6) Madness:
-Ghoul falls off at Kalecgos while walking to the Mutated Corruption. Other than re-summoning, what can I do?
-Given that the haste buff falls off halfway through phase 1, what's the best CD management here?
-Is contagion mandatory?
-Other than AMS+Ebonplague+Coil for blisterings, what else can I do?
Until it is fixed (devs are aware of the problem), dismiss your pet before every jump. The design in the encounter right now is that your pet will be automatically re-summoned upon landing on a new platform.
You should be using UF/Garg on every mutated corruption (should line up for every single one).
For the second set of blisterings (AMS+coil spam for the first), festering strike+coil spam is probably the best option.
1)
The main advice I can give anyone looking to do more DPS as unholy is make sure you don't waste resources and hit your SS key more often - the top parses always have way more SS than the non-parses and it's not just haste. More SS -> More RP -> More DCs -> More Runes -> More SS, repeat as nauseam.
Yeah, Sims claim that there is a 170 hit to 130 hit ratio between my SS and DC, but when I go on a dummy for extended periods of time, the ratio always turns out to be about 1 to 1. What could be the reasons as to why this is?
On single target parses in real raids, my DC always sits above SS. Should I let RP overflow to get more SS in? I can't figure out what is wrong.
PS: seems like my issue was due to mouse scroll failure - rebinding SS to the keyboard seems to be helping
It doesn't absorb Ultraxion's Hour of Twilight, I'm fine with that.
But we just tried Blackhorn HC, and although I used AMZ, the Twilight Onslaught toasted us.
Since today's reset? I'm not aware of any planned changes.
Used AMZ on HoT just fine on HC Ultra last week.
Used AMZ on Barrage just fine on HC Blackhorn last week (Tues/Sun respectively).
Has to be timed correctly. If you don't have enough health on HoT, you'll still die.
If you use it too early for barrage, it can be used up if anyone under the bubble gets hit by anything.
Post logs showing it didn't work?