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01/05/12, 2:24 PM
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#271
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Cookies!
Finala
Night Elf Druid
No WoW Account
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Originally Posted by Snob
It seems as if [Gurthalak, Voice of the Deeps] got a buff for 4.3.2. The duration of the tentacle proc increased from 10 to 12 seconds. As long as they didn't decrease the proc rate, this is a nice 1% DPS buff (to its already 5% of total damage done).
How much will this affect our mastery's values?
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Testing indicates that the tooltip change so far is just that, a tooltip change.
Originally Posted by parabad
I checked the proc on the PTR this morning to see if this tooltip change had any attributable effect on the mind flay and it does not. Still varies between 8 or 9 ticks, on live and on PTR.
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01/05/12, 6:33 PM
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#272
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Piston Honda
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Originally Posted by david0925
1.What do people do when they have 1 blood and 1 death that was converted from Frost up at the same time for whatever reason?
Case A: Festering Strike to reset both to Death Runes, then Scourge Strike Twice from it (FS+ 2SS for 4 runes)
Case B: Blood Boil + Scourge Strike, then Fester with it (FS+SS+BB for 4 runes)
Case C: Just SS and sit on the Blood Rune until it can be aligned with another Frost rune
Case D: Something I haven't thought of?
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Is this even possible? I can only imagine a scenario where you have D/F up because of Blood Tap (and not B/F) but unless you really messed up your rotation it shouldn't be possible to have B/D up. At least in the time I've been playing this has never happened to me, sorry if this response wasn't the one you were looking for.
Originally Posted by david0925
2. How are people micromanaging their Runic Power during Dark Transformation? I try to keep my RP close to 110 and only using Death Coil with Sudden Doom procs, or when I know I'll be able to strike twice and regain my RP immediately. I try to have full RP when leaving Dark Transformation so I can immediately stack 3x Shadow Infusion on my Ghoul, 4x if I get a Sudden Doom Proc. Is this appropriate?
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I try not to cap RP but I do the same thing and it works well, basically DC drops priority for me until Dark Transformation is over. I try to DC a few times to keep up Runic Corruption and to keep a steady rhythm going but the general idea is to transform my ghoul ASAP again.
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01/06/12, 3:04 AM
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#273
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Von Kaiser
Orc Death Knight
Ясеневый лес (EU)
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IMO Simcraft is overwhelming Gurthalak damage a lot.
Was testing 1236 mastery/969 crit against 1600 crit 500 mastery, found damage redundancy in LFR in Mastery. And this idea of recalling tentacle on 4t13pc proc is so fairytale.
Can anyone tell me what should be the difference between crit and mastery for maximum damage? Because I stopped believing my simcraft for a while. I will really appreciate any help to know which stats set is more suitable for damage dealing, again:
crit |mastery
1660|600
969 |1236
I'm really at the point that crit still more powerful even for gurthalak user rather than mastery. At least while we crit Gurthalak 150%, if they will fix it to 200% of course I will take mastery
Last edited by Minoan : 01/06/12 at 3:53 AM.
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01/06/12, 3:59 AM
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#274
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Von Kaiser
Undead Death Knight
Archimonde (EU)
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Expertise is seen by most as not a great stat for unholy DK. I have been testing [Gurthalak, Voice of the Deeps] with a very low expertise (around 6) . From reading comments above regarding the effect of expertise on the proc of this weapon, I now wonder if my low expertize could account for not having a single proc after 10 minutes beating on a dummy.
What do you guys make of this and is there a much more important synergy between expertize and the proc of this weapon?
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01/07/12, 6:45 AM
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#275
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Von Kaiser
Worgen Death Knight
Stormrage
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Originally Posted by lichdawg
Expertise is seen by most as not a great stat for unholy DK. I have been testing [Gurthalak, Voice of the Deeps] with a very low expertise (around 6) . From reading comments above regarding the effect of expertise on the proc of this weapon, I now wonder if my low expertize could account for not having a single proc after 10 minutes beating on a dummy.
What do you guys make of this and is there a much more important synergy between expertize and the proc of this weapon?
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Of course having expertise is going to come into factor when talking about the proc on Gurth, but it honestly doesn't seem to be that much of a deal whenever in an actual encounter, according to me, my numbers are fine with Gurthulak and I have 3 expertise.
World of Logs - Real Time Raid Analysis
There's just one example of it right there. Of course it would help to be expertise capped, but I'm personally doing just fine without it still.
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01/07/12, 8:27 PM
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#276
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Glass Joe
Tauren Shaman
Bleeding Hollow
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1.5s GCD on gargoyle?
Question referring to post #1. Why does the gargoyle have a 1.5 second GCD if it is casting spells? Is it just that all pets have this GCD?
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01/07/12, 9:55 PM
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#277
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Glass Joe
Human Death Knight
Earthen Ring (EU)
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Originally Posted by Matron Heartless
Last Updated: 12/30/2011, Content Current for Cataclysm 4.3
Unholy Frenzy and Heroism/Time Warp/Bloodlust do not stack, hence the former should be saved until the latter has worn off.
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In what way do they not stack?
I have 32.37% passive haste, and with Heroism and Unholy Frenzy I have 106.49% haste.
1.3237*1.30*1.20 = 2.064972
Obviously this does not improve the Gargoyle's attack speed due to its GCD, but they still stack. Am I misinterpreting something?
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01/08/12, 12:33 AM
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#278
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Von Kaiser
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Originally Posted by Hartst
In what way do they not stack?
I have 32.37% passive haste, and with Heroism and Unholy Frenzy I have 106.49% haste.
1.3237*1.30*1.20 = 2.064972
Obviously this does not improve the Gargoyle's attack speed due to its GCD, but they still stack. Am I misinterpreting something?
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They stack, yes, but what he really means is don't stack them - you'll waste a ton of resources if you do - just one of them leads to wasting some resources, but stacking them would just make it worse. For anyone who doesn't believe me, you can show this quite easily by changing one line in simC so I won't bother to show you the math for it (change the conditional for using unholy frenzy).
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01/09/12, 1:49 AM
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#279
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Piston Honda
Orc Death Knight
Cho'gall
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Originally Posted by lichdawg
Expertise is seen by most as not a great stat for unholy DK. I have been testing [Gurthalak, Voice of the Deeps] with a very low expertise (around 6) . From reading comments above regarding the effect of expertise on the proc of this weapon, I now wonder if my low expertize could account for not having a single proc after 10 minutes beating on a dummy.
What do you guys make of this and is there a much more important synergy between expertize and the proc of this weapon?
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Expertise value will rise due to Gurthalak, but will not surpass any other value. Here is some rough math. Lets say the tentacle does 20k dps over 12 seconds. Assuming Uspoonybard's log has approximately the average amount of dodge (parry wont be counted because it's avoidable) for one with low expertise over a 6~7 min fight. Then we have 11 dodges. The proc chance of Gurthalak is 2%, so the chance of Gurthalak proccing in those 11 dodges is 1-(0.98)^11=~0.2. 0.2*20kdps/(12s/410s fight)=117 dps. The expertise needed to go from 3 (what Uspoony has) to 26 is approximately (26-3)*30=690. 117/690=~0.17 increase in stat weighings. Still far under any other stat value.
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01/09/12, 3:16 AM
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#280
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Glass Joe
Orc Death Knight
Cenarion Circle
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Sorry for getting off topic with this or if this was already discussed and I missed it while reading the thread, but trying to find out if my rawr is glitched or something cause when i plug in the 8/8 norm DS BiS gear and then replace the helm / gloves / legs / shoulders with herioc firelands teir... my DPS is showing higher using the firelands 4 piece with DS BiS gear in the other slots, vs DS gear in all slots.
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01/09/12, 3:46 AM
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#281
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Von Kaiser
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Originally Posted by Teneb
Sorry for getting off topic with this or if this was already discussed and I missed it while reading the thread, but trying to find out if my rawr is glitched or something cause when i plug in the 8/8 norm DS BiS gear and then replace the helm / gloves / legs / shoulders with herioc firelands teir... my DPS is showing higher using the firelands 4 piece with DS BiS gear in the other slots, vs DS gear in all slots.
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I'd recommend not using Rawr since it isn't particularly good for DKs right now. SimC on the other hand appears to be fairly accurate. I'm guessing the issue here is that Rawr overvalues the 4pc.
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01/10/12, 6:52 PM
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#282
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Von Kaiser
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Burning Blood (Tank T12 2pc)
I have searched and haven't found this asked, if I failed at searching I am sorry.
Is it viable to use 2pc Tank T12 for the 2 additional diseases? that would add another 36% of physical damage done to our SS, would it not? Has this been discussed before? Or does burning blood not work cumulatively with our other diseases.
Just curious about this.
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01/10/12, 7:27 PM
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#283
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Von Kaiser
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Originally Posted by Stran
I have searched and haven't found this asked, if I failed at searching I am sorry.
Is it viable to use 2pc Tank T12 for the 2 additional diseases? that would add another 36% of physical damage done to our SS, would it not? Has this been discussed before? Or does burning blood not work cumulatively with our other diseases.
Just curious about this.
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That has been discussed (in the tanking thread) and it does not work. BP/FF do not stack with the tanking t12 2pc.
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@Frostzillah I would be careful with your comments as hand-holding can gain you an infraction, if you need any info on Unholy DKs I will gladly answer then via PM.
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The alternative is to use the Simple Q&A thread as it was created to keep those questions out of the discussion thread.
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01/11/12, 4:37 AM
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#284
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Piston Honda
Pandaren Monk
Stormreaver (EU)
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Originally Posted by Daerth
You should never cap your RP, you should always DC if your next strike will cap you out unless it's during Hero/UF where you will prioritize your strikes anyway given that your pet is transformed.
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We will be RP capped very often through AMS soaking in DS, though I personally try to time the AMS soaking to get Timmy enraged asap when the transformation fades. The OP's priority list prioritizes preventing rune capping over RP capping, and I thought that was also the priority in simulationcraft. Where did you get the idea that preventing RP capping should be a higher priority? How did you set up this priority in simulationcraft?
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01/11/12, 6:42 PM
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#285
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Glass Joe
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Has anyone messed around with only throwing out really beefy outbreaks and extending them with FeS until the next outbreak buff window? I've looked around but haven't seen anything on the subject. I can't tell whether it isn't really done or it's just assumed that everybody does it.
Although disease damage isn't what it used to be, optimizing it still looks to be a noticeable gain. Most people use outbreak as they're running in, right? So no procs at all, and no stacks of Eye of Unmaking if you have it.
I did a quick and dirty test on the dummy. With just HoW, BP ticked for 3022. With FC, 10 trinket stacks, rotting skull on use, 4pc proc and orc berserking, it ticked for 5465. It sounds like a case of stars aligning, but it never took more than 20 seconds to get the procs I wanted.
Granted, my trinket setup happens to work well for this trick, but I think these numbers aren't overly optimistic. At least on the initial outbreak, that's about an 80% damage boost for BP and a little less for FF. Subsequent outbreaks won't see quite that dramatic an increase, but will still be much better than ignoring buffs. I've been fiddling with simcraft but I'm nowhere near savvy enough to figure out how to implement this. Is anyone else interested in following up?
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