Regarding Madness fight, I can confirm Tegu's post. According to
my logs, DnD indeed does not work on Wing Tentacles and Deathwing.
Regarding Glyph of Death and Decay: It is fairly simple to calculate whether or not to switch glyphs for a certain encounter: Simply check your (or someone else's) logs for the encounter you're pondering, and do some math on the abilities' total damage. Just dont forget to take into account glyphs that are already applied.
Example: Lets assume you're looking at logs from a fight in which you were using Glyph of Raise Dead, Glyph of Scourge Strike and Glyph of Death Coil. You want to decide whether or not it is worth switching glyphs. As units of measurement we will use 1% of total dps, and we will note XX% to refer to an ability's percentage of your total dmg (for instance, DC% means the percentage of dmg done by DC). Also, to put some context in the calculations we will use numbers from a typical single target encounter, in this case a
normal Zon'ozz kill:
DC% = 21.6%
SS_shadow% = 19.3%
SS_physical% = 17.8%
FF% = 5.4%
DnD% = 4.5%
UB% = 2.3% (stands for Unholy Blight)
Removing Glyph of Scourge Strike will cost (SS_shadow%/1.3)*0.3 dmg, in our case 4.45%.
Removing Glyph of Death Coil will cost ( (DC%+UB%)/1.15 )*0.15 dmg, in our case 3.12%.
Applying Glyph of Death and Decay will add DnD%*0.5 dmg, in our case 2.25%.
Applying Glyph of Icy Touch will add FF%*0.2, in our case 1.08%.
So with these numbers, it would not be optimal to change glyphs. However, under different circumstances, where more than one target is available, these figures can change dramatically. Ideally you should check your own logs or other DK's logs to make an informed decision for each encounter separately. On Yor'sahj HC, for example, DnD% can reach 14% unglyphed, thus applying Glyph of Death and Decay would mean an increase of roughly 7%, which is much higher than any other glyph (
Tegu's logs of that encounter demonstrate this nicely, and his DnD% reaches 21% glyphed. Thank you Tegu).
Regarding Unholy Frenzy and Gargoyle: the OP states that haste values exceeding ~1600 will not benefit our Gargoyle:
Originally Posted by Matron Heartless
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It should be noted, however, that Unholy Frenzy's benefit will become more variable in this patch due to increasing haste figures on gear. Depending on your personal stat values, you will encounter at least one, or possibly two, haste breakpoints in this tier. The first breakpoint, valued at ~1600 personal haste, will provide the Gargoyle an attack speed that exceeds its own global cooldown of 1.5 seconds. Effectively, any inherited haste beyond this point can have no effect for him: the Gargoyle is GCD locked.
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If I understand this correctly, this means that it is pointless to use Garg right after UF, assuming your haste is well above ~1600. I personally did some testing on a dummy, wearing ~2100 haste gear and counting gargoyle shots per summon. I found that regardless of using UF before the cast, the gargoyle shoots 16-17 times per summon. These are rough results based on only a handful of summons, but they were enough to convince me the OP is accurate, and further increasing Haste does not affect the Gargoyle.