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01/29/12, 12:45 AM
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#331
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::stare::
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Guys just a reminder, we really prefer you quote people. The @stuff is great for twitter, but not so great on a forum where people aren't really looking to scroll up in order to find the relevant post. Thanks.
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<Nite_Moogle> i miss raiding with carebare :< she makes me feel like i am not the only person that hates everyone
Aldriana: I am an asshole, it just so happens that some of my colleagues are even *bigger* assholes.
[R] [85:Neux:2]: i hear if you die on Good Friday they are going to make it where you can't get rezzed until easter sunday
Khazal: Yeah, I don't know about Magic Rainbow Unicorn Land, but here in Reality, Rhyolith is the worst encounter Blizzard has ever designed.
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01/29/12, 1:30 AM
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#332
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Glass Joe
Human Death Knight
Earthen Ring (EU)
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Recently noticed something which may or may not be a bug, just checking if anyone else is experiencing the same or can explain it. Tthere's something very simple you can do which makes it so that blood runes turned into death runes by Festering Strike remain death runes permanently. Does not work on frost runes, so basically you have the same runes as a frost DK. Anyone familiar with this?
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01/29/12, 3:01 AM
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#333
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Von Kaiser
Orc Death Knight
Ясеневый лес (EU)
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Originally Posted by widgee
Thanks Gakpad for clearing that up for me, seems much more logical then the recomendation a couple pages back to try for around 15% expertise. I wasn't sure if Gurth procs were from melle swings or other attacks,seeing as they are from all attacks in general and like you said unholy runic dump cant be dodged it makes sense to not worry about expertise at all as unholy. Thanks again.
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Expertise is not a percentage value. Gurthalak procs from swings. I was 14 expertise Udk in past; however, I assume there is no difference at all. Gurthalak is not a calculable proc; one day I tried myself on LFR Ultraxion with 2(nearly 110+ in stats) expertise and summoned 2 tentacles in a row without frenzy or BL 2 times for a fight, finished with nearly 42k. That's just my own experience; the only thing I know is that Gurthalak was made for Arms warriors with their bladestorm and mastery procs, also I assuming that my Gurthalak does more damage in heavy-crit reforge rather when it hits under the trinkets+procs+4t13proc uptime. I really wondering why Blizz still have not attached 200% crit for DKs, our mastery is not increasing dmg as crit in way of the least procs in comparision to other classes(RPallies,Awars with their mastery)
In 4.3.2 patch Gurthalak will work 12 seconds, up from 10(official bluepost). However, people from PTR arguing that Gurthalak was fixed as well as the Vial of Shadows, but in mirror way(+20% uptime, -20% proc chance in rough counts). I assume that may be the point when UDK will choose between 20+ expertise or 410 Chupa-Chups(Ataraxis from Blackhorn; sorry for such weird names, I really associating that weapon with a candy). Can anyone test it and upload a spreadsheet/recount? The maintain of 4.3.2 was mentioned on Twitter with release date 31/1, and that's a time to discuss our weapons(or candies).
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01/29/12, 5:11 AM
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#334
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Glass Joe
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Originally Posted by Hartst
Recently noticed something which may or may not be a bug, just checking if anyone else is experiencing the same or can explain it. Tthere's something very simple you can do which makes it so that blood runes turned into death runes by Festering Strike remain death runes permanently. Does not work on frost runes, so basically you have the same runes as a frost DK. Anyone familiar with this?
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This has happened me a few times (possibly every time since I'm not doing that too often) when I've specced from unholy to frost and back.
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01/29/12, 7:15 AM
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#335
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Von Kaiser
Orc Death Knight
Magtheridon
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Originally Posted by Hartst
Recently noticed something which may or may not be a bug, just checking if anyone else is experiencing the same or can explain it. Tthere's something very simple you can do which makes it so that blood runes turned into death runes by Festering Strike remain death runes permanently. Does not work on frost runes, so basically you have the same runes as a frost DK. Anyone familiar with this?
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I have had this happen as well before. It is just a bug in the rune display, they aren't actually death runes just appear that way in the display.
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01/29/12, 1:29 PM
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#336
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Glass Joe
Human Death Knight
Saurfang (EU)
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Originally Posted by Hartst
Recently noticed something which may or may not be a bug, just checking if anyone else is experiencing the same or can explain it. Tthere's something very simple you can do which makes it so that blood runes turned into death runes by Festering Strike remain death runes permanently. Does not work on frost runes, so basically you have the same runes as a frost DK. Anyone familiar with this?
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This bug has been in effect since 4.3 came out. When switching from Frost spec to UH spec, Blood of the North remains active, and any Blood Runes transformed to Death Runes via Festering Strike, Pestilence or Blood Strike will remain Death Runes until you die or logout, no matter how many times you use them and for what. In addition, Blood Tap seems to "fix" the problem for the one rune it converts. This is not just a display bug, the runes are in fact Death Runes.
If you are looking to exploit this in PvE somehow, the potential gain in dps is very small, seeing as the usual FS+SS+SS is better than the newly available SS+IT+SS+IT. The only way to gain dps is when you want to use IT, for example in a fight where you often switch targets. For every IT cast, this bug will leave you with an unused Death rune – much better than the unused Blood rune you would otherwise have. However, playing with this bug means you will need to use a Frost rune and a Death rune to cast FS – which is not intuitive for UH players. You will have to work against your instincts (which are likely telling you to use SS whenever a Death Rune is active). Instead, whenever a Frost rune is active, you will need to wait for a Death rune to become active, and cast FS.
Originally Posted by Minoan
… Gurthalak was made for Arms warriors with their bladestorm and mastery procs…
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Actually, the class which gets the most out of Gurthalak (and in fact most procs which have no ICD) are Retribution paladins. Their "Seal of Truth" is able to proc the tentacles, thus effectively doubles each of their attacks' chance to proc. this puts them well above all other classes in terms of procs per fight.
for the rest of the classes, it's fairly balanced:
Arms warriors can get procs from practically anything they do, plus their mastery also adds many attacks that can proc ; 2H-DW Fury warriors have alot of extra melee attacks simply from being DW; 2H Frost DKs have a majority of melee attacks and a 1sec GCD ; and UH DKs, with our relatively low number of melee attacks and low number of procs, make up for it with our Mastery, which increases shadow dmg done, including the tentacle's Mind Flay.
Lastly, please stop stating that expertise is all of a sudden a viable stat for UH DKs just because it increases Gurthalak's proc chance. It isnt. The math doesnt allow it to be.
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01/29/12, 5:58 PM
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#337
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Glass Joe
Human Death Knight
Гордунни (EU)
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Originally Posted by boo-boo
Actually, the class which gets the most out of Gurthalak (and in fact most procs which have no ICD) are Retribution paladins. Their "Seal of Truth" is able to proc the tentacles, thus effectively doubles each of their attacks' chance to proc.
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This bug has been fixed two weeks ago.
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01/31/12, 5:20 AM
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#338
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Von Kaiser
Orc Death Knight
Ясеневый лес (EU)
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Originally Posted by boo-boo
Lastly, please stop stating that expertise is all of a sudden a viable stat for UH DKs just because it increases Gurthalak's proc chance. It isnt. The math doesnt allow it to be.
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I'm sorry, but I was stating that if Gurthalak proc going to decrease, it may be unviable at all to wear Gurthalak.
We'll see that tomorrow. I hope it's just a buff.
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01/31/12, 4:00 PM
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#339
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Von Kaiser
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In case anyone was putting faith in the rumors of a stealth change to Gurthalak (not the tooltip change), I did a test of 1000 white swings with 0 haste and in FP (to not get UH presence haste) and I had 169 mind flay ticks after 1000 hits with all tentacles doing 7, 8 or 9 ticks. The tentacles spawns were not any more evenly spread out than before the patch and appear to follow the same 2% proc chance as before.
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01/31/12, 4:18 PM
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#340
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Von Kaiser
Blood Elf Death Knight
Blackrock
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Can anyone explain to me how the OP rates non-DW heroic trinkets? I'd assume that the regular Eye of Unmaking should evaluate out higher than either heroic Creche or heroic Fetish, but it's not listed there and I'm wondering why that is.
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02/01/12, 6:27 AM
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#341
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Von Kaiser
Orc Death Knight
Ясеневый лес (EU)
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gharnef, you was right. Gurthalak became more imba, done 72k on madness lfr today(no logs but screenshots)
still roollling
kow, you're absolutely right. Primary stats are mainly the first priority. But if you have any of two heroic trinkets, you'd better change HoR on one of them, depend on your reforge and preference
Last edited by Minoan : 02/01/12 at 6:35 AM.
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02/02/12, 1:26 AM
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#342
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Glass Joe
Orc Death Knight
Dethecus (EU)
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Originally Posted by Minoan
I really wondering why Blizz still have not attached 200% crit for DKs, our mastery is not increasing dmg as crit in way of the least procs in comparision to other classes(RPallies,Awars with their mastery)
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Am I wrong or did you miss something about Runic Focus?
Runic Focus - Spells - Sigrie and meleecrits are doubled anyway.
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02/02/12, 9:52 AM
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#343
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Von Kaiser
Worgen Death Knight
Stormrage
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Originally Posted by Krab� t
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I think this argument deals with gurth and how the proc only scales to 150% whereas our gargoyle and etc scale to the full 200%, which in case demeans the value of crit for gurth wielders.
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02/02/12, 12:02 PM
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#344
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Von Kaiser
Orc Death Knight
Frostwolf
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Originally Posted by Minoan
gharnef, you was right. Gurthalak became more imba, done 72k on madness lfr today(no logs but screenshots)
still roollling
kow, you're absolutely right. Primary stats are mainly the first priority. But if you have any of two heroic trinkets, you'd better change HoR on one of them, depend on your reforge and preference
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I'll be trying the Heroic Experimental Specimen Slicer for my part 2 raid this week to contrast with normal Gurthalak, should be interesting. I'm wondering if the dps on Heroic ESS will be worth losing the Gurthalak proc. Good to hear that apparently the proc rate on Gurth has not been significantly affected.
While it can be a bit tricky to evaluate, given the solid uptime with Eye of Unmaking, many folks will make the argument that normal Eye is better than having both heroic trinkets (or the less common assertion that heroic HoR should be retained). Even if you have 100% uptime of 10 stacks with normal eye, that only gives an epr rating of around 3088 (str typically comes out to 3.5 in most gearsets). I have heroic creche at just about 3k in my gear, but it's probably slightly better on an ultra style fight since you won't have perfect eye uptime. It's close though.
One thing hasn't been discussed much is just how powerful the other trinket is - Bone-link Fetish is 'imba' in the way that Gurthalak is. The OP got it right, BLF should be used whenever possible. Looking over my last few logs, BLF has been between 2.5-4.5% damage on single target fights, and 6-8% on aoe fights. As has been repeated numerous times in these pages, pure stats like on HoR or Creche simply can't make up for the power of the Whirling Maw. I'm thinking I wouldn't take the heroic creche at this point (spending priority) unless I'd been unlucky enough to not get a normal or heroic BLF/Eye.
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02/03/12, 1:58 AM
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#345
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Von Kaiser
Orc Death Knight
Ясеневый лес (EU)
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Originally Posted by Uspoonybard
I think this argument deals with gurth and how the proc only scales to 150% whereas our gargoyle and etc scale to the full 200%, which in case demeans the value of crit for gurth wielders.
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Thank you very much for this explanation. English is not my first language, as you can easily predict. It can be easily found out when yesterday I was reporting about broken Pallies' seals and was trolled (first two messages) https://twitter.com/#!/talkingcongas...97114865266688
Originally Posted by Uspoonybard
One thing hasn't been discussed much is just how powerful the other trinket is - Bone-link Fetish is 'imba' in the way that Gurthalak is. The OP got it right, BLF should be used whenever possible. Looking over my last few logs, BLF has been between 2.5-4.5% damage on single target fights, and 6-8% on aoe fights. As has been repeated numerous times in these pages, pure stats like on HoR or Creche simply can't make up for the power of the Whirling Maw. I'm thinking I wouldn't take the heroic creche at this point (spending priority) unless I'd been unlucky enough to not get a normal or heroic BLF/Eye.
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All my friends around UDKs are having BLF in case that everywhere except Ultraxion BLF gives you damaging procs while Creche is better for burstable FDKs, because they may have more stable burst with predictions of hidden GCD of this trinket and their other pushable bursts. UDK is not the best example of predicting hidden procs CD; we are unable to keep ghoul stacked by 5 DTs and just waiting 13 seconds for Rune of Fallen Crusader to cooldown and then 4-5 more seconds to make it proc with a single two-hand weapon, for example. FDKs being dual-wielded are getting procs faster then we are; in that way, our weapons are boss timers and hard-numbered timers(DT is 30 seconds, so you're able to push Engineering once for 2 big timmies, Rotting Scull once for 3 Ghouls and stack one UF Ghoul and Gargolye, and racial abilities which are pretty situational) and this hard numbers are our profit, rather than waiting for random procs of Creche.There was even a time when I was waiting for cooldown of HoR and then spent 15-20 seconds to activate it spamming melee attacks. I was testing 384 creche in comparision with Rotting Scull and found Rotting Scull more profitable for the moment,so I just gave Creche to guildmate.
Last edited by Minoan : 02/03/12 at 2:38 AM.
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